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Palworld 1.0 PVP

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PixelMonsters Windrose

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PixelMonsters Enshrouded

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PixelMonsters V Rising

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PixelMonsters Valheim

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PixelMonsters WoW Guild

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PixelMonsters ARK Clan

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PixelMonsters Soulmask Guild

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PixelMonsters ARC Raiders Squad

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PixelMonsters Battlefield 6 Platoon

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PixelMonsters No Man's Sky Fleet

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PixelMonsters Dune Awakening Guild

Dune: Awakening

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Latest updates

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PixelMonsters Battlefield 6 Platoon

BATTLEFIELD 6 UPDATE 1.4.2.0

On Tuesday, August 18, Game Update 1.4.2.0 goes live for Battlefield 6 and REDSEC, bringing the Top Gun event, the return of Wake Island, the expanded Tsuru Reef, two new fighter jets, the Interdictor sniper rifle, a new Crashed Carrier POI in Fort Lyndon, and new aerial experiences across Carrier Strike and Gauntlet: Fighter Sweep.At 08:00 UTC, players will be able to download the update across all platforms and jump in with the latest gameplay changes, including improvements to vehicles, weapons, gadgets, maps and modes, UI and HUD, Portal, audio, AI, and underwater gameplay.At 12:00 UTC, the new content in this update becomes available. Take flight in the F/A-81F Super Spectre and F-74A Seacat, fight for control of the skies in Top Gun: Carrier Strike and Gauntlet: Fighter Sweep, experience the legendary return of Wake Island, and earn new Top Gun-themed rewards through Event Challenges.From August 18-25, Battlefield 6 will also be free to play for a limited time*, giving players access to six modes across four maps, including Tsuru Reef, Wake Island, Cairo Bazaar, and Hagental Base. Times listed may vary and are subject to change.NEW CONTENTTop Gun EventBe the best of the best. Battlefield 6 joins forces with Top Gun for its biggest seasonal event yet, bringing new aerial warfare experiences across Battlefield 6 and REDSEC.Take flight in the F/A-81F Super Spectre and F-74A Seacat, two new two-seat fighter jets built for pilots and their wingmen. Battle across the skies in Top Gun: Carrier Strike and Gauntlet: Fighter Sweep, experience the return of Wake Island, and complete new Event Challenges to earn Ace Medals, a limited-time currency that can be spent on Top Gun-themed cosmetics in the Event menu.The event also introduces CJTF Helix, a new squad unit inspired by iconic Top Gun characters. Master the skies and prove you are the best of the best.New MapWake Island: This legendary island returns. All-out warfare shatters the tranquillity of an isolated Pacific paradise as infantry, vehicles, and aircraft battle across its distinctive coastal terrain.Defend the shoreline, demolish reinforced positions with C-4, take advantage of the offshore aircraft carrier, and maximize every move across this deceptively scenic battlefield.Tsuru Reef ExpansionThe biggest Battlefield 6 map is getting even bigger. Tsuru Reef has been expanded with playable aircraft carriers, opening new combat spaces and supporting the reimagined return of Carrier Strike.Battle across land, sea, and air in the expanded Tsuru Reef playspace. Aircraft carriers appear as part of the environment in Conquest and Escalation, while full carrier gameplay is exclusive to Top Gun: Carrier Strike.New ModeTop Gun: Carrier Strike: Carrier Assault returns as a reimagined combined-arms experience where infantry, naval, and aviation squads must work together to destroy the enemy aircraft carrier.Ground forces must break through the opposition and secure the path forward, while naval units support the assault and aviators fight for control of the skies. Victory is secured by successfully breaching and destroying the opposing carrier.New Fort Lyndon POIUSS Grant is a US aircraft carrier that was brought down off the coast of Fort Lyndon, creating an all-new POI for Battle Royale.Drop into this Crashed Carrier to contest a new high-value combat space. This new area features higher-value loot than standard POIs on the map and will be tagged as a High Value Zone for the first few weeks, making it easier to identify when deploying.New REDSEC ModeGauntlet: Fighter Sweep: Take to the skies with your wingman in a jets-only Gauntlet experience built around high-intensity aerial combat.Pilot the new two-seat fighter jets, eliminate rival squadrons, evade incoming anti-aircraft fire, and send the opposing team crashing down to secure the win.New VehiclesF/A-81F Super Spectre: Bring your wingman into battle with this two-seat Top Gun fighter jet. Built for aerial superiority and precision strikes, the Super Spectre allows pilots and co-pilots to work together to dominate the skies and attack targets below.F-74A Seacat: Adapt to every flight and every fight with this two-seat Top Gun fighter jet. Its variable-sweep wings adjust during flight, giving pilots a distinctive aircraft built for speed, maneuverability, and aerial combat.New WeaponInterdictor: Take aim with the longest-range sniper rifle in Battlefield 6. Designed for extreme-distance engagements, the Interdictor gives skilled marksmen the precision needed to eliminate exposed targets, including aviators in aircraft cockpits. The Interdictor can be unlocked through the Battle Pass.Battlefield 6 Free TrialFrom August 18-25, Battlefield 6 will be free to play for a limited time.*Fight across six modes and four maps, including Tsuru Reef, the returning Wake Island, Cairo Bazaar, and Hagental Base. Take control of the skies in Top Gun: Carrier Strike, battle across land, air, and sea, and create your next legendary Only in Battlefield moment.Download, squad up, and play free for one week. Major Updates for 1.4.2.0Top Gun Takes Flight: The Top Gun event arrives with the return of Wake Island, an expanded Tsuru Reef, Top Gun: Carrier Strike, Gauntlet: Fighter Sweep, the CJTF Helix squad unit, new Event Challenges, themed rewards, and a limited-time currency.New Aircraft and Weaponry: Take control of the new two-seat F/A-81F Super Spectre and F-74A Seacat fighter jets alongside a wingman, or engage targets at extreme range with the new Interdictor sniper rifle.Carrier Assault Returns: The iconic mode returns, reimagined as Top Gun: Carrier Strike. Land, naval, and aviation squads must work together to break through enemy lines, seize the opposing aircraft carrier, and bring it down while defending against threats across land, sea, and air.Vehicle and Aerial Combat Improvements: New Airplane Control Assist offers an alternative, more approachable way to pilot airplanes, alongside improvements to jet landing gear, flight animations, projectile presentation, Patrol Boat weapons, laser designation, countermeasure interactions, vehicle audio, and underwater transitions.Player, Weapon and Gadget Polish: Underwater movement and animations, weapon swapping, revive and death behaviour, weapon statistics, optics, Match Grade Ammo, lock-on launchers, Tracer Darts, Defibrillators, and the CSB IV EOD Bot have been updated for greater consistency.Portal Expands with Custom Lobbies: Portal introduces Custom Lobbies for Battle Royale Quads and Conquest, alongside Tsuru Reef SDK support, Wake Island for Verified Experiences, new vehicles and assets, expanded Ring of Fire controls, improved capture point functionality, and additional creator tools.REDSEC, Audio and AI Improvements: Battle Royale expands Fort Lyndon with the new Crashed Carrier POI, alongside updates to mission presentation, Victory Presentations, supply drops, scoring, subtitles, and pre-round information across Battle Royale and Gauntlet. AI also gains support for the new aircraft and boats in REDSEC, while audio improvements enhance underwater transitions, jet reactivity, vehicle radios, and objective interactions.CHANGELOGPLAYER:A new score event has been added for forcing enemy aircraft to deploy countermeasures, providing clearer feedback and rewarding effective use of anti-aircraft gadgets.Arm animations are now more consistent when swapping weapons while swimming forwards.Bubble effects no longer appear unintentionally on soldiers after spawning.New first-person and third-person animations have been added for swimming below the surface.Players are no longer thrown from ladders if they are picked up while entering or exiting the climbing stance.Soldier animation transitions now begin from the correct position, reducing unnatural blending between animations.Soldier bodies now use the correct sinking animation in water.Soldier bodies should now behave as intended when dying on ladders.Soldiers no longer enter an unrevivable state when taking fatal external damage and drowning damage at the same time.Soldiers no longer twitch when standing on an inclined surface while being struck by a wave.Soldiers now float correctly when transitioning to the downed state in water instead of sinking to the bottom.Spray Paint placement performance has been optimised.Spray Paints no longer bleed through surfaces behind their intended placement.Spray Paints now appear correctly on additional supported objects.Spray placement has been improved across multiple surface types for more consistent visual presentation.The death camera now rotates correctly towards the player responsible for the elimination.The pen used during the revive sequence now remains correctly positioned when the player begins aiming around.The Recon UAV can no longer be called in multiple times from a single use.Weapon flashlights and lasers can no longer be toggled with a controller while the Pause menu is open.VEHICLES:All Jet landing gear physics have been improved, providing better control during take-off, landing, and taxiing.ALM-93 Lock-Guided AA Missile projectiles no longer have unintended collision behaviour.A new assisted aircraft control option makes flying more approachable by guiding the aircraft towards the centre of the camera view while automatically managing pitch, roll, and yaw.Firing lock-on rockets from a Jet no longer causes unintended aircraft movement or damage.First-person animations have been added when exiting a vehicle underwater.Jet control surface movement has been increased for a more realistic visual response during flight.Laser-designated targets are now visible while using the Patrol Boat Mortar and Deployable Mortar, allowing Recon players to coordinate fire support more effectively.Naval Mine visual states on the Patrol Boat now remain synchronised for all players.The AGM-88 now uses the correct projectile model after being fired.The Fighter Jet’s Precision Bomb can now track laser-designated targets as intended.The Su-57’s R-73 now fires the correct projectile.The transition between above-water and underwater views has been improved when a player’s vehicle enters the water.Vehicle splashes now continue to display correctly when viewed from further away.Vehicles are no longer immobilised by mines when outside the blast radius.RCB-90 Patrol BoatThe RCB-90 Patrol Boat’s Aim-Guided Missile can now correctly be diverted by flares once it enters its self-guidance phase.The RCB-90 Patrol Boat’s Aim-Guided Missile now appears correctly in the Killcard.The RCB-90 Patrol Boat’s Aim-Guided Missile now provides the intended lock-on warning when targeting an enemy.The RCB-90 Patrol Boat can now be laser designated as intended.GADGETS:Defibrillator charges now fully replenish while swimming.Missiles now react more quickly to countermeasures deployed by their target, improving the consistency of countermeasure effectiveness.Supply Bags now break glass correctly when thrown through it.Targets marked with a TRCRv2 Tracer Dart can now be locked onto correctly by lock-on launchers, restoring the intended interaction between the two gadgets.The CSB IV EOD Bot’s Repair Tool now benefits from the Overheat Control Field Upgrade.WEAPONS:Additional presentation and attachment consistency improvements have been made to the EF88.An unintended recoil modifier has been removed from VSSM barrel attachments.Corrected an animation pose issue affecting the RPK-74M.L115 muzzle attachment text now displays correctly.Match Grade Ammo now deals the intended damage against swimming soldiers.Match Grade Ammo on the M2010 ESR and SVK-8.6 no longer applies unintended damage reductions.Mini Scout 50 mW Violet attachments now correctly adjust to the lower rail when used alongside larger optics.Missing visual effects and material behaviour have been added to the EF88 and VSSM.The BROD 3 now uses the correct zoom level with the 3.00x Thermal Sight.The description for the 1/4x LPVO 5 sight now matches its intended behaviour.The EF88 Canted Iron Sight icon now displays in the correct position.The LMR27 no longer causes canted red dot sights and larger optics to clip into the first-person camera.The NVO-228E’s left arm animation now displays correctly while reloading.The VSSM 200mm Barrel now displays the correct weight value.VSSM limb damage multipliers have been adjusted.Sniper Rifles used by non-Recon classes now transition into aim down sights more smoothly and apply the intended aim offset immediately, reducing jitter while preserving the intended quickscoping penalty compared with Recon.PROGRESSION:Vehicle Support Destroy Assists now correctly track which weapon was used to destroy the vehicle.Weapon statistics now update correctly for the EF88, BROD, and VSSM. MAPS & MODES:Collision has been improved across multiple maps to reduce cases where players could become stuck or be shot through walls.Commander arrows on the Deploy Screen now animate correctly in Squad Obliteration.Heavy smoke effects and level-of-detail transitions have been optimised to reduce GPU performance spikes.M-COMs that are already armed when Overtime begins no longer explode immediately.Out-of-bounds boundaries on Manhattan Bridge have been updated to make the intended gameplay space around Objective D accessible again.Several map exploits have been closed, including unintended rooftop access on Cairo Bazaar and Manhattan Bridge.Spawn points have been adjusted across Manhattan Bridge, Eastwood, Saints Quarter, Contaminated, and Siege of Cairo to prevent players from spawning inside environmental objects and to place them in more protected locations.The Objective E M-COM on Railway to Golmud is now correctly aligned with the terrain in Obliteration.The playable area on Cairo Bazaar has been reshaped, with additional out-of-bounds zones added to prevent access to unintended rooftops and exploitable buildings.Hagental BaseCapture areas have been adjusted to prevent objectives from being captured from the sewers.Players can no longer be eliminated through walls near Objective B.Players no longer become stuck behind crates near Objective D.Visual boundary lines for Objective A in Sector 2 have been improved in Operations and Breakthrough.UI & HUD:Aim-Guided Anti-Air Missiles on the Patrol Boat now use the correct inventory icon.Attack Helicopter gunner weapons now use the correct inventory icons.Custom bindings for zooming the Big Map in and out now work as intended.Descriptions within the “Disruptor Training Path” now use the correct terminology.Loading screen tips now appear correctly for Obliteration and Squad ObliterationLock-on launchers now display their locking UI correctly when targeting laser-designated locations.Map, mode, and header information now appears correctly during the pre-game lobby and mission briefing.Multiple clipping issues affecting character animations in the Loadout screen have been corrected.Multiple cosmetic items now display the correct icons and information.Pinging from a vehicle now places the ping where the player is aiming instead of directly in front of the vehicle.Platform logos now display correctly on lobby screens.Radio selection now displays only one checkmark at a time.Returning to the Event menu after selecting “View Store Bundles” now navigates to the correct menu.Reward presentation has been updated across the Battle Pass, Challenges, Player Card Collections, and Mastery Badges to make locked rewards and progression easier to understand.Secondary weapon swap prompts in the Assault Loadout widget now display more clearly when another primary weapon is equipped in the gadget slot.Store offer price tags now display details info consistently across different offer types.Switching classes no longer unintentionally change the selected primary weapon.Text no longer overlaps the image in the Battle Royale Quads Takeover tutorial.The “Overheat Control” Training Path description has been updated to reflect the changes introduced in Season 3.The Battle Pass purchase prompt now appears correctly.The camera now focuses correctly on the selected decal when customising the Scout Helicopter.The presentation of the final reward in the Event menu has been updated and now communicates its unlock state more clearly to the player.The faction icon no longer overlaps the Career Rank icon during in-game character selection.The Mastery Badges section now separates vehicles into Ground, Air, and Naval categories.The muzzle attachment indicator now displays correctly when customising the SL9 with a Compensator equipped.The Patrol Boat description in Loadouts has been updated for improved readability.The water overlay no longer remains on screen after exiting a boat.Training Grounds and information tiles have been updated to more clearly distinguish informational content from playable game modes.Vehicle weapon naming, particularly for missiles, has been standardised to more clearly communicate their intended use across different vehicle types.Weapon and gadget reward previews have been improved for several items in the Battle Pass and Store menus.SETTINGS:Dev note: We're introducing a new option that allows an indicator that represents the current amount of Dispersion (AKA Bloom/Spread) that the weapon has when aiming down sight.When shooting while aiming down sight with an automatic weapon, you will notice that the size of that shape increases which communicates that the weapon is becoming inaccurate. When moving, you can also see how the accuracy is affected.The intention of this option is to help players understand how Dispersion functions and to learn to improve their shooting technique with that mechanic in mind.The option called ADS Dispersion Crosshair can be found under HUD/CROSSHAIR and is by default enabled in the firing range only but can be fully turned OFF or enabled in any multiplayer experiences.In addition, the option comes with its own opacity slider and color picker so that you can customize the visibility of the indicator to your liking. A new crosshair option has been added to visualise weapon dispersion while firing in aim down sights. Enabled by default in the Firing Range, it can also be used in other Multiplayer experiences, with colour and opacity adjustable through the HUD options.Client no longer crashes when backing out of the Settings menu under certain circumstances.The “Weapon FOV” setting now correctly applies when set to “Narrow” after respawning.PORTAL:A new mutator has been added to enable the Conquest version of the Aircraft Carriers on Tsuru Reef.Capture point UI now appears for custom-placed capture points.Creators hosting on dedicated servers can now send the Portal Log to the administrator’s client.Custom Lobbies are now available through Portal as an early implementation designed primarily for organised and competitive communities. Available for Battle Royale Quads and Conquest, hosts can assign players to specific teams, select compatible maps, and enable Spectating. Both Custom Lobbies and Spectating remain works in progress, with Spectating in particular currently subject to more noticeable limitations and reliability issues.Network messaging performance has been improved when running more than 1,000 looping OverTime actions.Updated the behavior of the Height property on Combat Area linked volumes. Combat Areas with a non-zero Height now correctly treat players as out of bounds when they move above or below the defined volume. If your experience relies on infinite vertical bounds, set Height to 0 or adjust the Combat Area's placement accordingly.Out-of-bounds tracking has been improved for different HQ and sector combinations.Placeholder icons and names have been updated in the Portal Web App for Mobile Redeploy, GRT-CPS, XFGM-6D, M121 A2, AH-6 Little Bird, MD-350, Weapon Drop, and Mortar Strike.Spawning an interactable object twice in the same location no longer causes the game to crash.The “Captur... --- *Auto-posted from the developer's official [Steam announcement](https://steamstore-a.akamaihd.net/news/externalpost/steam_community_announcements/1840944183780291).*

August 14, 2026

PixelMonsters Battlefield 6 Platoon

Battlefield 6 x Top Gun Gameplay Deep Dive

Our biggest franchise event yet delivers the fantasy of Top Gun with the scale of Battlefield. In collaboration with the stars of Top Gun to help shape their in-game characters, this new elite squad of aviators is ready to take flight and secure the skies in the Battlefield universe. Feel the g forces in the first-ever franchise appearance of the F-74 A Seacat, experience new Top Gun-themed modes, expansive new maps, and more.Enter the danger zone on Aug 18. https://store.steampowered.com/app/2807960/Battlefield_6/ --- *Auto-posted from the developer's official [Steam announcement](https://steamstore-a.akamaihd.net/news/externalpost/steam_community_announcements/1840944183779983).*

August 14, 2026

PixelMonsters Dune Awakening Guild

Communinet Signal #19

Sleepers! We are refreshed, energized, and ready to kick off your regularly scheduled Communinet Signal. Behind the scenes, the team is hard at work preparing for our major update on September 22nd. Whether you’re looking forward to the game being available on console, single-player, more content, or all of the above we hope you’re ready for what’s ahead. And if you’d like a refresher for all the many things added since launch, check out our recap Deep Dive in written form in our blog here, or on YouTube here! Physical Edition If you’re looking to have Dune: Awakening directly in your hands or proudly displayed in your home, you can! A physical edition of Dune: Awakening for PlayStation 5 with a disc is launching around the world. Pre-orders also receive the Terrarium of Muad'Dib and the Sunset Dye Global Swatch. Pre-orders options available here: Bandai Namco Amazon EBGames GameStop  Gamescom You can expect us once again at Gamescom! Find us in Hall 6 between August 26th-30th in Cologne, Germany where you'll be able to get your hands on our upcoming console version and single-player mode. Come say hello!  Developer Deep Dive The beautiful concept art we have to share with this issue is the Water Shipper Drillshot and Water Shipper Rapier by our Senior Concept Artist, Ricky Westwood. For the Water Shipper weaponry, we wanted to continue the flowing lines & covered workings we had laid down with their version of the scout ornithopter but bring in elements of the character designs (such as the padding motifs) and therefore bridge these design languages further. Finally, we wanted some piece of shared industrial identity that would affect the silhouette, the circular motif works well for this. Community Corner You’ve all been busy the last month creating and sharing some incredible content. Take a look and get inspired to create your own for a chance to be featured in our next Signal! Those that do receive keys to the Atreides Battle Rifle Skin. Fanart and Creations A beautiful Crysknife by u/Agreeable-Worker7659. How it was made: “The model was printed with a 0.2mm nozzle on P1S from a white PLA and then stained with tea and some alcohol inks to give it that bone look and painted with epoxy and polished. The hilt was painted with a silver spray paint and the crevices in the handle were filled with stained epoxy for some extra depth.” More pictures and comments here on Reddit! Fantastic drawings of u/Mello_mi’s Planetologist character. Making the desert look good: special research assignment completed. LinkTr here. u/schwifty_wifty has put together a wonderfully organized image of all the current swatches you can get through the Landsraad houses. Save this image for easy access if you need it! Reddit post here.  A hand drawn portrait of OldNorseMyth’s character, Mordecai Finrow, a runaway from Giedi Prime: “He doesn’t know about his past there, but he has deep technological knowledge and a strong sword arm only a Ginaz graduate could have.” A fantastic portrait of Remmius’s CHOAM Merc character with a warm orange glow. Thatguykal on Discord has created an amazing watch face using Garmin SDK. They commented some details on how it works: “Stamina is hooked up to the stress metric so it decreases with stress. Health is hooked up to recovery, so it goes down as you do exercise and goes back to full when you're ready to do more exercise. Power can be switched between body battery or actual watch battery. Hydration is just a timer basically, it goes down over 2hrs and when you tap on the gauge it goes back to full.” Whether you’re with a guild or solo, a new or veteran player, or looking for a couple of things to finish of your next project, u/garrisoncarI has you covered. Find everything and anything you might need on their public base on Arrakis, Sietch Jacurutu. You can find more details on what you can expect and where in this Reddit post. A colorfully pink portrait of Silkspectre’s Geidi Prime-born Atreides aligned character. Buildings The Dark Citadel by u/Starwolf84 using Harkonnen and Water Shipper building pieces. Find many more photos and details on Reddit here! Kazaij on Discord has created a build dubbed The “Pub” that anyone is welcome to visit. This can be found in the PVE DD - North Sector H3 Border to H2. It provides safety, plenty of parking, chests with water and fuel, and space to explore and hang out in. A comfy base you can kick your feat up in while taking in the view. Created by kajsa_tova on Discord. More pictures here! Sticky9999 on Discord creates incredible designs each week in the Deep Desert, and shares the floor plans to go along with them! A massive and daunting Harkonnen building by Phantom1732 on Discord. A jaw dropping monolith by u/Lotukkab! Reddit post here. A base shaped like a scorpion by u/futerko_profi on Alpha Corvus. Dangerous on the outside, cozy on the inside. More pictures on Reddit here and a full YouTube tour here. Shademora on Discord is back with another amazing skull base using a combination of Water Shipper and Dune Man pieces: “Each side features a giant skull with eye entrances for small scout Ornis, side entrances for larger Ornis, and a rooftop landing area for a Carrier, Harvester, and Container.” Don’t miss out on seeing many more photos of the details here! Inspired by Lotukkab, u/pixagen has created the Atreides Archives. They’ve done a fantastic job using pieces to create an amazingly slick and thoughtful design. Don’t miss out and make sure to check out the other pictures! An Atreides Sphinx by marvdag on Discord. The inside is spacious and minimalist while also practical. More photos here! An impressive base built for functionality while also perfectly angular by Tanzkalm4r on Discord: “The core idea behind the base was to create a compact layout with short travel distances while still having an appealing design and giving the impression of everyday life centered around a landing pad or carrier deck.” Make sure to check out more pictures and details on this base here! A minimalist base by Gracklewolf on Discord. Check out more pictures here! Screenshots By valka_arialitan on Discord By dogstyling on Discord.  By u/UnassumingNoodle. See more on Reddit here! By blackhearthollow on Discord. By u/Lancewestwalker. More pictures on Reddit here! By manic2107 on Discord. By geissgheist. Closing Words That wraps up this issue! We’ll have plenty more to reveal as we get closer to our September 22nd console launch.  If you want more, make sure to check out all of our previous issues. Each one is unique with its own content, so definitely take a look if you haven’t. Communinet Signel #18 Communinet Signal #17 Communinet Signal #16 Communinet Signal #15 And remember that pre-ordering the digital Ultimate or Deluxe Edition will get you a 5-day headstart (starting September 17th) along with other perks; check out here for Xbox and here for PlayStation! Make sure to share your creations in our Discord server, subreddit, X (Twitter), Threads, or BlueSky for a chance to be featured in the next Signal. Whether you're a new player stepping into the desert for the first time or a PC veteran making the jump to console, we can’t wait to see you in-game. --- *Auto-posted from the developer's official [Steam announcement](https://steamstore-a.akamaihd.net/news/externalpost/steam_community_announcements/1840944183777331).*

August 13, 2026

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