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Updates for this server

Battlefield Community Survey – Tidal Strike

Your feedback helps shape Battlefield. Our latest Community Survey is now live, focused on Tidal Strike. It takes around 5 minutes to complete, with responses available on a first come, first served basis.Take the survey here: https://www.surveymonkey.com/r/G73MT2RThere are plenty of other routes, where we take in more of your comments directly rather than specific questions. We're also reading your feedback across Reddit, BFComms on X, Discord, Battlefield Labs, and more. Thank you for helping us improve Battlefield.


Auto-posted from the developer's official Steam announcement.

1.4.3.1 Known Issues and Status Roundup - September 18

Today, we wanted to follow up on our previous update as we head into the weekend. Here’s a status update on what we’re currently investigating as of September 18. Proximity Chat Status: Proximity Chat will remain disabled throughout the weekend as we continue to investigate the issues related to the feature. We will provide an update once we re-enable it.Matchmaking in REDSEC: From our data, as well as comments from the community, matchmaking has stabilized since the release of 1.4.3.1, and we are continuing to monitor it as one of our highest priorities over the course of the weekend. Missing Weapon Attachments: We have investigated the issue of missing attachments. We are seeing that this issue is isolated to the Firing Range and does not affect live multiplayer or REDSEC matches. We will continue to investigate and work on a resolution.Vehicle Spawn Protection: We've seen some confusion recently regarding "random" out-of-bounds messages triggering in areas of the map that previously were safe to explore. To clarify, this is an intentional design feature to prevent players from blocking or camping active vehicle spawns. If you find yourself staring at an OOB warning in a seemingly normal spot, it's because you are in a vehicle spawn zone. The warning is designed to keep vehicle deployment predictable and fair for both teams. We appreciate you calling this out, and we are discussing how we can more clearly highlight this functionality in the future.Incorrect HUD Damage Tracking in REDSEC: We are investigating an issue where weapon damage numbers exceeding 100 are not displaying accurately in the player HUD. This is primarily occurring within REDSEC matches. Please note that actual damage dealt is calculated correctly on the backend as your weapons are dealing their full intended damage. Only the visual indicator on your screen is displaying incorrectly. We are actively working on a fix to restore accurate HUD damage readouts and will share updates as soon as they are confirmed.Missing Hit Indicators on Armor in REDSEC: We are investigating an issue where players wearing armor do not receive incoming damage and directional indicators when shot. Our team is actively working on a fix to restore these hit indicators and we will share when we have a resolution.Delay in HUD notifications: We have deployed a server-side backend change to resolve an issue which caused delays in the in-game UI. The notifications should now be instant again.Zeroing on Sniper Rifles: We have found the underlying issue which causes the Zeroing indicator to be missing from Sniper Rifles. This fix will require a client update, and we’ll let you know when we are able to deploy a patch for this.Interdictor in Gauntlet: We are aware of reports from players that the Interdictor can do an unintended amount of damage in Gauntlet. We are looking to adjust the damage to bring it back in line with the intended range we introduced in 1.4.3.0. The team is actively pushing forward on these fixes as well as the previous ones we mentioned earlier this week. We will share updates as more information becomes available. Have a great weekend, and thank you for your patience. // The Battlefield Team


Auto-posted from the developer's official Steam announcement.

1.4.3.0 Known Issues and Status Roundup - September 16

With Battlefield 6 Update 1.4.3.0 now live, we wanted to give you an update on what we’re currently investigating following the patch and the additional client hotfix deployed today, September 16. Missing Weapon Attachments: We’re investigating reports of missing/switching attachments since Season 4 Phase 3 went live.Battle Royale Modes Matchmaking: We are continuing to investigate the underlying issue. As this doesn’t affect all players in all regions, this has been more difficult to pin down. Disabled Proximity Chat: We have disabled Proximity Chat to investigate an issue related to the feature and will provide an update once we re-enable it.Minimap Issue: The underlying issue with the Minimap being invisible when downed has been found. We're working to include a fix for this in our next client update.Deep Six Event Pop Up: We resolved an issue that caused the Deep Six Event information screen to pop up every time you visited the event tab. This should now only happen the first time you navigate to the tab.Deep Six Event Contracts: We have identified and resolved an issue with the Deep Six Collection event contracts. We have rolled out this fix, and players should now receive contracts at the intended level.Delayed In-Game Notifications: We're investigating reports of in-game notifications being delayed (scoreboard, hit indicators) and will update you once we have more information.Javelin Anticheat: The Anticheat team has deployed a new Javelin version, which should now be compatible with the Windows Insider Builds that had previously not been supported.The team is actively looking into further updates to resolve bugs currently encountered, and we’re continuing to investigate additional reports as they come in. We'll share updates as more information becomes available. Thank you for your patience. // The Battlefield Team


Auto-posted from the developer's official Steam announcement.

Battlefield 6 Free Trial Live Now

Until Sept 22, experience ultimate all-out warfare for free during the Battlefield 6 Free Trial. Drop into our biggest Battlefield 6 map yet, Tsuru Reef. Enter a sprawling island chain dense with luxury bungalows, tropical vegetation, and jagged cliff edges. Engage in naval combat across the surrounding ocean, or utilize land and air vehicles to take it to the max. With support for all modes, this archipelago is the ultimate theater of war. Experience the return of Wake Island. Multi-front war shatters the tranquility of this vast, isolated paradise in the Pacific Ocean. Patrol and defend the shoreline, demolish bunkers with C-4, or take advantage of the offshore aircraft carrier. Maximize every move in this deceptively scenic coastal terrain. Choose from three modes, including Battlefield's signature all-out warfare in Conquest, where tanks, jets, and attack helicopters turn the tides of battle. Download Battlefield REDSEC, squad up, and leave your mark with a legendary Only in Battlefield moment. https://store.steampowered.com/app/3028330/Battlefield_REDSEC/ Requires Battlefield REDSEC on applicable platform (available separately) and all game updates. Limited time free trial. Trial time is subject to change. Internet connection, EA account, acceptance of EA User Agreement (terms.ea.com) and Privacy & Cookie Policy (privacy.ea.com) required to play. Trial can be played once per EA account.


Auto-posted from the developer's official Steam announcement.

Battlefield 6 | REDSEC Season 4: Tidal Strike

DEEP SIX COLLECTION EVENT Collect and conquer. Gather intel devices across either Battlefield 6 or REDSEC to complete challenges and secure unique themed collectables worth fighting for. Complete the event and unlock a bonus final reward, the Royal Navy Dive Knife. PHANTOM PROGRAM Investigate Fort Lyndon and master your decryption skills to reconstruct a powerful access code capable of turning the tide in REDSEC. FINISH PATHS, UNLOCK REWARDS Get the most out of your Battle Pass or Battlefield Pro before Season 4 ends. Dive in now to tackle Challenges, complete paths, and reap rewards.


Auto-posted from the developer's official Steam announcement.

BATTLEFIELD 6 GAME UPDATE 1.4.3.0

BATTLEFIELD 6 UPDATE 1.4.3.0 Battlefield 6 Game Update 1.4.3.0 deploys on Tuesday, September 15, alongside Season 4: Tidal Strike.Take on the new Deep Six Collection Event to earn Weapon Packages, a new knife, and other Customization Rewards. Proximity Chat arrives in Battlefield Labs for Live, while a new version of the Phantom Program comes to REDSEC. Find the full list of upcoming QoL changes, balance updates, and bug fixes below.At 8:00 UTC, the update becomes available to download across all platforms, bringing the latest gameplay changes to Battlefield 6. At 12:00 UTC, Season 4: Tidal Strike content goes live, including the Deep Six Collection Event, the Phantom Program, and Proximity Chat. NEW CONTENTDeep Six Collection EventDeep Six is a new Collection Event starting with Tidal Strike on September 15 and running through October 12. Earn a series of exclusive rewards across Battlefield 6 and REDSEC by completing contracts and gathering intel devices. Unlock premium Weapon Packages, Customization Rewards, and the new Diver’s Knife!New Melee Weapon:Diver’s KnifeOriginally carried by Royal Navy divers operating in challenging maritime environments, the Royal Navy Dive Knife serves as the ultimate reward for players who complete the full Collection Event.Proximity ChatProximity Chat opens up new ways to communicate with nearby players during a match. Who you hear depends on their position relative to you, with voices placed directionally and shaped by the surrounding environment. Walls can obstruct voices, indoor spaces can change how they sound, and being inside a vehicle will also affect what you hear. You’ll be able to see who is speaking through Proximity Chat, with options to mute or report players when needed. Solo players and parties will default to Game voice chat, making it easier to take advantage of these interactions. To give you more control over this experience, we've also added the following options:Below the Commo Rose, you can now quickly swap channels and globally turn Proximity Chat on or off.Opening the scoreboard in Battle Royale will show a list of recent players you’ve heard through Proximity Chat. From there, you can mute, report, or block a player by selecting their name through the EA Connect pop-up. Up to four players can be heard at the same time. A UI message will let you know when this limit has been reached, with additional speakers temporarily muted until a channel becomes available. We’re excited to bring Proximity Chat to Battlefield Battle Royale, but real-world testing will be important as we continue to tune the experience. We’ll be looking closely at feedback around audio range, clarity, moderation tools, and how Proximity Chat affects gameplay before expanding the feature further.During this testing period, Proximity Chat may be switched on or off while we apply fixes and improvements. Once you’ve had a chance to try it, let us know what works, what doesn’t, and how it changes the way you communicate on the battlefield.Phantom ProgramAlso starting with Tidal Strike, players can tackle the Phantom Program, a limited-time REDSEC operation. Hunt for hidden intelligence, easter eggs and the larger mystery of what has caused the Fort Lyndon security network breach. Earn exclusive rewards, including Weapon Packages and more. Major Updates for 1.4.3.0Vehicle Improvements: Transport Helicopters, RCB90s, and Scout Helicopters have received gameplay, balance, presentation, and handling improvements.Gunplay and Readability: Weapon reticles, optics, attachment presentation, and a range of weapon-specific issues have been updated to improve clarity and consistency.REDSEC Improvements: Battle Royale mission flow, ring interactions, redeployment, loot behaviour, spectating, and quality-of-life systems have received further updates.Portal and Custom Lobbies: Custom Lobby reliability, spectator tools, Spatial Editor functionality, Portal scripting, and creator-facing tools have been expanded and refined.UI and Presentation: Menus, Ranked information, Store and Battle Pass flows, End of Round presentation, and item visibility have received a broad polish pass.Audio and AI: Audio feedback has been improved across movement, vehicles, and interface interactions, while AI gains improved navigation and water traversal. Reticle ImprovementsIn 1.4.3.0, we’ve overhauled reticles across all weapon optics, launchers, and gadgets to deliver cleaner visuals, reduced clutter, and improved readability against any background. These refinements also strive to enhance the visuals with a more pronounced glow, crisper lines and optimized overall sizing of the center dots/reticles, ensuring a clearer view so you can focus on lining up every shot.Developer comment: We’re aware of a bug that causes some scopes to come with overly thick black borders on PlayStation 5. We’re aiming to have this resolved with the 1.4.3.5 update, arriving in a few weeks.CHANGELOGPLAYERCorrected an issue where picking up a fallen Support Kit would grant the ability to revive teammates even after picking up another class kit.Corrected an issue where healing counted as a damage event that kicked players out of using remote-controlled gadgets.Vehicle supply crate collision radius checks are now slightly bigger to prevent player clipping bugs from occurring.Launchers will now have a small splash VFX play when the projectile passes through water.Fixed an issue where, when swimming/on the surface, players received a damage reduction when the bullet went through them and hit the water underneath.Players are no longer able to phase through the Carrier while driving the boat at a moderate amount of speed.Requesting revive is no longer interrupted if a friendly reviver gets killed or cancels the revive.Made vehicles more audible while the player is underwater.Corrected an issue where aim rotation could behave incorrectly when using the Repair Tool from the open seat in the UH-79. Fixed a visual issue causing the gunner’s first-person hands to glitch when looking up or down in the UH-79.Corrected an issue where a precise damage calculation could occasionally kill a soldier who had received roughly 99 damage.Improved the ability for players in a party to join the game together. VEHICLESCorrected a camera issue where tanks and the RCB90 could stutter while zooming in third-person view.RCB90 Patrol BoatHealth increased from 800 to 1000.Improved steering responsiveness.Corrected an issue where the RCB90’s Deploy Ramp passive could remain active when it should not.Updated RCB90 weapon and vehicle event feedback for supported haptic devices.Corrected a typo in the Lock-Guided Missile description of the RCB90 Patrol Boat.AH-6 Little BirdMinigun overheat per bullet has been increased by ~33%, roughly overheating ~1.5 seconds faster than before with continuous fire.Decreased Minigun damage dealt to RCB90 Patrol Boats and ATPs by 50%.Transport Helicopters can now correctly take damage from small arms fire. GADGETSCorrected an issue where a tank could be destroyed by running over a friendly Portable Mortar.AA Gadget balance: SLM-93A and 9K38 Igla:Lock-on directional indicator for air vehicles has been removed.Developer comment: We've heard your feedback on infantry vs. aircraft balancing. We are removing the directional warning that alerts pilots to the location of a MANPAD lock-on. This means pilots will have to break off attacks earlier or wait for the missile trail to find its source, making the MANPAD a more effective deterrent and its user less vulnerable to immediate retaliation.The defibrillators no longer fire a charge upon stance change.WEAPONSResolved an issue where the icon for the canted irons on the EF88 was misplaced Fixed an issue where match ammo for the M2010 and SVK had unintended amounts of damage reduction versus opponents in water.Corrected issues related to weapon stats not updating correctly for the EF88, BROD and VSSM.Updated descriptions on several weapons, including mention of subsonic ammo, which is a default attribute on the M45A1 and vz.61.The weight of the long and lightened suppressor in the L115 has been swapped.Corrected an issue where Vertical Grips on RPKM and RPK-74M have an offset hand position when a laser or light is equipped.Reticles have been improved for clearer visibility, with better readability against bright backgrounds.There is a new option allowing players to turn off the Picture-in-Picture zoom functionality on optics, which will change zoom to only use full-screen FOV rather than combine FOV and additional zoom inside the optic. Changing this does not change the total magnification scale but ensures the total zoom is only changing FOV.BROD3Corrected an issue where the lasers did not move with the short/extended handguards on the BROD 3.Lasers now correctly adjust their position on the BROD 3 with the short and long handguard.Resolved an issue where thumb placement was unnatural when equipping certain grips on BROD 3.Corrected an issue where the BROD 3 Handguard was missing its icon. Interdictor Balance UpdatesMinimum damage increased from 62 to 80.Limb damage now matches chest damageSweet spot damage decreased from 150 to 100Sweet spot range adjusted to 120m to 160mDamage against armor in REDSEC increased to 100 regardless of hit location or distanceIncorrect impact visual effects were corrected for all ammunition types except Match Grade AmmoIron Sight attachment now costs 15 points.Developer comment: The Interdictor's damage didn't always match its powerful feel, so we've increased its effectiveness and consistency. It now deals 80 damage to the chest and limbs at all ranges, making two-hit kills much more reliable and one-hit kills on damaged foes more common. To better counter players using armor plates, especially in REDSEC, we've also increased its damage against them. With these adjustments, the old "sweeter spot" mechanic was redundant, so we have normalized the damage for more predictable performance. MAPS & MODESCarrier StrikeAdded Out of Bounds volumes to reduce instances of spawn camping on the carrier deck.Corrected an issue where HQ icons would not stick to the minimap in Rush and Breakthrough.Fixed "Alliance Disbanded" notification incorrectly appearing during the final round of Gauntlet.Corrected an issue where a player's class would be deselected after exiting a mode tutorial.Jets will no longer spawn on the carriers once breached, and will only be available through the deploy screen. Developer comment: We love seeing the battles on Carrier Strike, and we've also seen your feedback about spawn camping on carriers. We're rolling out some adjustments to improve the overall experience of the mode. Please let us know what you think once you've had a chance to play with these changes! Iberian OffensiveResolved an issue where some wall sections had no collision. Better wear a helmet when running into those now. Manhattan BridgeAdjusted out-of-bounds on the first floor of a building near point E in conquest.Adjusted several areas where the collision checks were overextended. This will make flying more predictable and cause fewer helicopters to crash against these buildings.Tsuru Reef BreakthroughEach sector has been expanded to allow both teams more flanking routes and the use of boats. Sector 1Added 2 RHIBsSwapped Attacker Light Transport for APCExpanded the size of the Capture Points at “A”Moved “B” to a Warehouse along the MarinaSector 2Increased the size of Capture volume B to include more coverSwapped Attacker Light Transport for APCSwapped Defender Light Transport for QuadMoved Defender contested spawns back 10-15MFixed Attacker contested/non contested spawns at the beachSector 3Added an additional Capture Point down below across the waterwaySwapped Attacker APC for Light TransportRemoved APC for DefendersIncreased the size of Capture Point “A”Sector 4Reduced the number of Capture Points from 2 to 1Expanded the Capture Point size of “A” down at the DocksPROGRESSIONKill Confirmed and Assist Confirmed round stats now track correctly towards Career Bests.New seasonal hardware assignments have been added for Season 4.Corrected an issue where the SABOTEUR Accolade could be incorrectly awarded when destroying your own Supply Bag.UI & HUDCorrected an issue where the "Steady Aim" prompt would appear while holding breath, even if set to toggle mode rather than hold mode.Fixed the issue in the net graph where it was showing armor breaking events that also dealt health damage as two separate damage events instead of one.Corrected an issue where contract progress would display incorrectly. Changed the Contract Failed string to Contract Expired.Corrected an issue where the resurface screen effect would play when standing in water and editing loadout.Corrected an issue where duplicate multiplayer requirement tags could appear in Custom Search.Corrected an issue where the Event tab could be missing or inaccessible from the main menu when an event was active.Corrected an issue where certain events could display an incorrect end time in the Challenges tab.Fixed a brief delay when viewing Battle Pass Instant Rewards for the first time.Corrected an issue where the splash screen could appear cropped on super ultrawide displays.Corrected an issue where the XP Boost panel could overlap with other UI elements in the main menu.Updated event timers to display consistently across the Home and Event tabs.Corrected an issue where empty reward tiles could appear in End of Round progression.Corrected an issue where selection highlights could overlap adjacent tiles in Game Options.Corrected an issue where Hardware attachments could disappear from Loadouts after viewing their Challenge unlock requirements.Improved the readability of row titles in the Play menu when displayed over bright backgrounds.Improved the layout and presentation of Ranked information in the Player Profile.Fixed attachment indicator alignment issues across several weapons.Corrected an issue where the keyboard shortcut to like a map was not working on the End of Round screen.Corrected an issue where the Mark All Seen button could remain visible after clearing all new item indicators.Corrected an issue where Career Rank could be missing from the main menu after leaving a match.Corrected an issue where characters could appear without their weapons when viewing Unit Details in Loadouts.Corrected an issue where Challenge progression could display incorrectly on the End of Round screen.Corrected an issue where equipped Player Card Titles could fail to update in the Lobby.Corrected an issue where the Clear All Indicators button could remain visible after clearing all New indicators in the Battle Pass.Corrected an issue where character previews could become unavailable after equipping certain characters in Loadouts.Improved the consistency of icon artwork across multiple characters, weapons, and gadgets.Corrected the name of PAX's Scout Helicopter to MH-350.Resolved an issue that caused the BF Pro popup to appear more frequently than intended.PORTALFixed layout overlap between player count and ping indicators in the Server Browser.Map bounds now focus on the experience's intended play space, and Out-of-Bounds areas will be hidden by default.Updated Portal's music system so queuing a new radio music track no longer restarts the currently playing track.Ring of Fire now displays a flashing indicator when the player is near the Ring’s edge.Mesh quality has been improved for several assets.Battle Pickup icons no longer persist after item pickup.Added a new BlockingSphere object type to block spotting and added new VFX for clouds. The example level and script BlockingSphereAndCloudsExample can be found in the SDK.Aircraft Carrier Variation mutator now has a new option to allow use of the Carrier Strike version.Players can now ping custom objectives and Capture Points.The SetPlayerMovementSpeedMultiplier function is now limited to 0.8–2.5, with improvements to reduce rubberbanding.The OnPlayerEarnedKillAssist event now fires as intended.Breakthrough HUD UI ElementsAdded Breakthrough and Team Deathmatch score tickers.Updated GameModeScore actions with Team and GameStageType params.Added water plane visualization to Spatial Editor. This allows Portal creators to see the water level for levels.After rigorous swimming lessons, AI bots can now navigate through water more reliably.Using Save As now identifies the correct level to export.Added Sandbox Ocean to SDK.Added Wake Island to SDK.Fog has been added as an option for Out-of-Bounds areas on the deploy screen in the Web App.As part of Sandbox Ocean, ocean functions have been added to modify the water. An example level and script can be found in the SDKEnableWaterSetWaterBeaufortScaleSetWaterLevelSetWaterWaveAmplitudeSetPlayerBreathTimeGetWaterBeaufortScaleGetWaterHeightGetWaterIsEnabledGetWaterWaveAmplitudeOnPlayerEmergedOnPlayerEnteredWaterOnPlayerExitedWaterOnPlayerSubmergedCalling EnableHQ no longer causes out-of-bounds within HQ area.HQs can now be linked to Sectors, VehicleSpawners can be linked to HQsPlayers are now able to host or play Gulf of Lyndon: Night Ops Conquest without getting a "Timeout" error message Logging in to Web App with a locale in the URL now redirects to the correct URL. The page will also no longer remain blank after logging in.Class restriction selections are now properly reflected for single team modes.Reduced network payload size for larger spatial attachments through compression.ViperStudiosAndy Portal Custom Conquest TemplateNow uses the official capture UINow uses official capture point soundsAdded AI difficulty (1 Easy | 2 Default | 3 Hard | 4 Impossible)Added option to control how likely AI will use vehiclesAI names will now be assigned to teamsAI behaviour improvedFixed Cairo Bazaar Combat AreaPerformance improvementsNew Map Added: Tsuru ReefViperStudiosAndy Portal Custom Breakthrough TemplateOfficial MCOM HUD added (location is fixed, so sector UI is now underneath for now)Added toggle for UI timerAdded AI difficulty (1 Easy | 2 Default | 3 Hard | 4 Impossible)Added option to control how likely AI will use vehiclesAI logic improved for Tsuru ReefTeam switcher range increased ObjID(990-999)Fixed FX when joining mid-gameAdded support for FA-81F-Super-Spectre and F-74A-SeacatPerformance improvementsNew Map Added: Tsuru ReefCUSTOM LOBBIES:Expanded Custom Lobby creation support to cover:Tactical ObliterationObliterationBreakthroughEscalationRushDominationTeam DeathmatchSquad DeathmatchCustom ExperiencesDeveloper comment: We are adding these modes to Custom Lobby creation, and players will be able to host games in these modes from 1.4.3.0 onwards. Spectator mode will not be available at launch of Tidal Strike, but we’re working on adding it to these experiences.Custom Experiences will likely require several adjustments from their creators to work in Custom Lobbies, and Spectator Mode.Fixed an issue in Spectator mode on Conquest where the capture zone outline color did not match the correct team in some cases.Fixed an issue with long loading times when switching players in Spectator in some scenarios.Corrected team color for Headquarters being incorrect in Conquest mode for spectators.Objective colors no longer display as white on the Mini Map while in Spectator mode.Added a confirmation visual prompt when admins select 'Apply' in Map Selection for Custom Lobbies.Added notification banners when a player is promoted to Squad Leader in Custom Lobbies.Added 'Ready to Start' notification prompts on host screens once minimum player counts are reached.Added the ability to lock a host to be unique in Custom Lobbies and retain the host abilities upon disconnection.Cleaned up redundant chat configuration options in Custom Lobby settings menus.Corrected a visual issue where squad member Career Ranks could temporarily display the same value when joining a Custom Lobby.Fixed an issue preventing ho...


Auto-posted from the developer's official Steam announcement.

Battlefield 6 - Anticheat - Taking the Fight Outside the Game

Dear Battlefield Community,We’re excited to share a new development in our fight to keep Battlefield fair for all, particularly in regards to cheatmakers.EA raised concerns with Collective Minds, the manufacturer of the Cronus Zen and Strike Pack hardware devices, regarding third-party tools that enable cheating in multiple EA titles. Following our engagement, EA-related content and scripts were removed from the Cronus Zen and Strike Pack public sites and Discord server.This positive step for our team ensures that we’re continuing to fight cheating on every available front as we work to maintain fair play across casual and competitive play. For more details, please read the official EA blog update here: www.ea.com/news/ea-javelin-anticheat-2026-updateWe’ll see you on the BattlefieldBF_SledgeHammer


Auto-posted from the developer's official Steam announcement.

Battlefield 6 - Anticheat Metrics - July

Hey Soldier,July was the end of Season 3 and the first ranked season, as well as the beginning of Season 4. This will be our first month posting the updated MIR with the changes made to improve its accuracy, as we outlined in the Anticheat Update for Season 4.In the previous June update, June ended at 6.59% based on our previous MIR calculation and then stabilized to 4.62% after our update to the new definition that accounts for highly reported high skill and vehicle players. In case you missed it, while reviewing recent data, our anti-cheat and analytics teams noticed a steady increase in MIR that didn't align with any changes in known cheating populations, communities, or cheating tools. A deeper investigation revealed the cause: reports against legitimate players, particularly highly skilled players and especially those who spend most of their time in vehicles.To redress this, we've updated MIR to better filter out such legitimate players. While we won't share the exact methodology to avoid enabling abuse, but the principle is straightforward: if a player is consistently reported over a long period yet never triggers other anti-cheat signals and repeatedly passes manual review, MIR will recognize them for what they are: a skilled Battlefield veteran.For the full explanation, check out the Anticheat Update for Season 4 linked above. Refer to our January update, where we discussed how MIR updates to understand how and why these shifts occur in more detail.We previously called out the upcoming enforcement of TPM 2.0, which is live as of August 31st. Refer to the published How do I use TPM 2.0 on my PC? article for guidance and resolution steps, and thank you for helping us keep our Battlefield secure against bad actors.July: Results & ImpactMatch Infection Rate: The percentage of matches across the title that were negatively impacted by at least one cheater. This includes all suspected cheaters you've reported, even those we might not have enough evidence to enforce against.From the end of June, MIR started at 4.62%. This continued to steadily climb to a high of 5.74% from July 13th until July 15th, and then began to see a decrease to 4.86% on the 20th, fluctuating in the later stages of the month until the end of July, when it was at 4.76% as of writing this update.Through July, EA Javelin Anti-Cheat prevented 277,649 attempts to cheat or tamper with the game before they could impact matches. We are presently still tracking a total of 104 (-8) active cheat-related programs, hardware solutions, vendors, resellers, and their associated communities, and out of these, 100 (-7) are reporting related feature failures, detection notices, downtime, or fully taking their cheats offline (96.15%).Keep it fair out there - see you on the Battlefield.BF_SledgeHammer


Auto-posted from the developer's official Steam announcement.

Battlefield 6 - Community Update - Tidal Strike

Hey everyone,Top Gun gave players a substantial new wave of content, particularly around air and naval warfare, and we’ve seen many of you continuing to jump in and enjoy the collaboration. As we previously shared, Carrier Strike and Fighter Sweep have been extended through the entirety of Season 4.As we prepare for Tidal Strike, we’ve been catching up with teams across Battlefield Studios, including Gameplay Design Director Brian Torrence, Game Designer Jac Carlsson, and members of our Level Design team, to talk through the latest gameplay adjustments, combat updates, and improvements coming your way.That work starts with some of the feedback we’ve been seeing around the balance of Breakthrough on Tsuru Reef.Tidal StrikeTsuru Reef Breakthrough AdjustmentsWe heard your ongoing feedback regarding the current state of Breakthrough on Tsuru Reef. We have been closely monitoring player discussions alongside how matches are playing out, and found that the current balance favors the defending team more heavily than intended.Addressing this imbalance is a focus for the upcoming update. We’re making several changes designed to give Attackers more opportunities to move forward while maintaining strong defensive play:Objective & Chokepoint Reworks: We are adjusting capture zone boundaries and moving some objectives across the map to help the attacking team establish a foothold and keep the fight moving.Route Enhancements: We’re expanding the playable space across sectors to create additional flanking routes, including more ways to use boats to move around defensive positions.Spawn & Vehicle Tweaks: Attacker and Defender spawn locations and vehicle availability are being adjusted to help improve the flow and balance of each sector.These changes are intended to create a more balanced fight across Tsuru Reef, and we’ll share all the detailed changes in the upcoming Update Notes. Update on Carrier StrikeWe’re aware of your feedback around spawn camping in Carrier Strike, particularly situations where teams can come under heavy pressure shortly after spawning. The team is investigating these concerns and looking at where adjustments may be needed to improve the experience.We’ll share more as that work progresses.Battlefield 6 One Year AnniversaryAs we move through the final stretch of Battlefield 6’s first year, we’re getting ready to celebrate the journey so far.Towards the end of September, we’re planning a two-week anniversary event with a series of challenges and rewards to earn as you play. The event will run alongside our regular playlist rotation, so you can work towards the anniversary rewards while playing.We’ll have more details on the challenges and rewards to share closer to the celebration.And for those of you looking for another challenge, the REDSEC Phantom Program will be waiting. Put your skills to the test as you work to uncover intel and piece together a powerful access code to find your way through Fort Lyndon’s security system. The Phantom Program will be available in Solos, Duos, and Quads whenever those playlists are active. Good luck! Gameplay UpdatesCombat Experience UpdatesWe’re continuing to make updates across the combat experience, including improvements to aiming clarity and several adjustments to vehicle combat.Reticle ImprovementsWe’re making a broad set of improvements to reticles to improve their look, readability, and clarity while aiming. You may have already spotted some early iterations of these changes in our Top Gun trailer, and they’ll be coming to the game with this upcoming update.Reticles have been redesigned to be cleaner and easier to read across different backgrounds. The reticle shader was adjusted to achieve a better and more prominent “glow” on applicable sights. This pass applies across all reticles, from red dot sights to high-magnification optics, with sharper visuals and more gameplay-focused designs where applicable.We’ve also refined the sizing of many reticles, including reducing red dots and other elements that could appear larger or thicker than intended. Alongside removing unnecessary visual clutter, these changes are designed to keep your view clearer and help you focus on the information that matters when lining up a shot.These improvements also extend to sights used on launchers and gadgets, creating a more consistent aiming experience across the Battlefield sandbox.We’ve also seen your early feedback on the Interdictor and how it’s performing since its arrival with the Top Gun update. The design team is looking at improvements for the weapon, and we’ll share the specific changes once they’re finalized.Vehicle ImprovementsWe’re making several adjustments to vehicle combat, with a focus on improving the Patrol Boat’s handling and survivability while creating a healthier balance around minigun fire.We are reducing oversteer on the RCB-90 Patrol Boat to make it feel more predictable in motion. We’re also reducing the damage that Miniguns deal to Patrol Boats and ATPs, giving these vehicles more room to survive sustained fire. At the same time, the Little Bird’s Minigun will overheat faster, helping create a better balance between sustained aerial fire and the vehicles being targeted.We’re also adjusting the interaction between pilots and lock-on anti-air weapons. With this update, the directional lock-on indicator for the Lock-Guided AA Missile and IGLA will no longer be shown to pilots.We’re also keeping a close eye on the Little Bird as we continue looking at the broader balance between air vehicles and anti-air. We’re seeing the most experienced pilots continue to improve, with the top 5% of pilots averaging around three more kills per match than they did six months ago.At the same time, our data does not currently show the Scout Helicopter as the biggest vehicle threat to players on any map, with IFVs and MBTs accounting for more player kills. Its impact also varies by environment, with the Patrol Boat among its primary threats on Tsuru Reef.While we aren’t seeing data that suggests the Little Bird has become significantly more impactful overall, we know there’s still room for improvement. We’ll continue monitoring its performance alongside the broader air and anti-air balance and evaluating where further changes may be needed.The goal is to make vehicle encounters feel more consistent while giving squads more opportunities to react and stay in the fight. We have some targeted changes planned for jets in the next season, and will share more once those changes are finalized. Updates in REDSECWe’re also bringing several gameplay updates to REDSEC, including new ways to communicate and tools designed to help keep matches fair and engaging.Proximity ChatProximity Chat opens up new ways to communicate with players around you during a match. Who you hear will depend on where they are in relation to you, with voices positioned directionally and affected by the environment around you. Walls can obstruct voices, indoor spaces can change how they sound, and vehicles are also accounted for as part of the experience.You’ll be able to identify players speaking through Proximity Chat and have access to options to mute or report players when needed. Solo players and parties will also default to Game voice chat so they can take advantage of these interactions.To give you more control over this experience, we've also added the following options:Below the Commo Rose, you can now quickly swap channels and globally turn Proximity Chat on or off.Bringing up the scoreboard in Battle Royale will show a list of recent Proximity Chat users you have heard. From there, you can easily mute, report, or block players by selecting their name via the EA Connect popup. A maximum of four players can be heard simultaneously. A UI message will alert you when this limit is reached, and other speakers will be squelched until a channel becomes free.We are excited to bring Proximity Chat to Battlefield Battle Royale, but there is a lot we need to learn from our players, as this is a feature that needs real-world testing to tune its performance. We are looking to gather feedback directly from players as we evaluate audio range, clarity, moderation tools, and the overall impact the feature has on gameplay before expanding it further. During this testing, we may need to switch it on and off to apply fixes and improvements. Once you’ve had a chance to try it, we want to hear what works, what doesn’t, and how it changes the way you communicate on the battlefield. AFK Kick and Leave PenaltyWith this update, we’re introducing additional tools to address players who stop participating in matches or leave competitive experiences before they are finished.AFK Kick is designed to identify players who have become inactive and provide a clear warning before removing them from the match. Player activity will reset the inactivity detection, and the system accounts for situations where players naturally have less control, such as spectating or waiting to redeploy.We’re also adding the ability to report a player for being AFK through EA Connect, giving players another way to flag teammates who are not participating.In addition, we’re introducing Leave Penalties for designated playlists. When attempting to leave one of these matches early, players will receive a warning explaining that a penalty will be applied if they continue. Players who repeatedly leave can receive escalating matchmaking restrictions for the affected playlist.Our goal with these systems is to protect players who stay and compete while making sure the consequences for leaving or inactivity are clearly communicated.Battlefield LabsWe are continuing our Battlefield Labs testing as we look ahead to what’s next for Season 5 and beyond.Our upcoming session will include testing new layouts for New Sobek City and Blackwell Fields in Conquest, with a focus on creating more ways to approach and move through each map. This includes more separation between HQs, additional vertical space to support flanking, more terrain breaks, and more ways to reach rooftops and approach objectives.We’ll also be testing a range of combat vehicle balance changes, with a focus on how air and ground vehicles interact with each other and their counters. This includes exploring the balance between aircraft and anti-air, as well as how ground vehicles, their weapons, and anti-vehicle tools perform across different combat situations. These tests will help us evaluate where further adjustments can improve the overall vehicle experience.We’re looking forward to getting these updates into your hands and seeing what you think.Portal UpdatesWe’re continuing to expand the tools and options available to creators and players in Portal.With this update, King of the Hill and Domination are being added as Verified Modes, giving you more ways to build and play experiences around these modes.We’re also introducing a new Ocean Sandbox Map, giving creators an open-water starting point to build experiences from the ocean up. Alongside it, we’re expanding the water and cloud systems available in Portal, opening up more possibilities for how creators shape and customize their experiences.We’re looking forward to seeing what you build.More AheadThere’s plenty more ahead for Battlefield. We’ll continue monitoring the changes arriving with the Tidal Strike update while working alongside you through Battlefield Labs as we test and build toward what comes next.In case you missed it, our latest Seasonal Anticheat Update covers our ongoing efforts to support fair play across Battlefield, including the latest on Match Infection Rate and other improvements from the Anticheat team. You can read the full update here.Steam: For the latest updates, keep an eye on Steam Discussions and our BattlefieldComm X account. If you need to report any issues, please visit EA forums. If you want to take part in Q&As, giveaways, community events, or find a squad, join the Battlefield Discord.See you on the Battlefield.//The Battlefield TeamThis announcement may change as we listen to community feedback and continue developing and evolving our Live Service & Content. We will always strive to keep our community as informed as possible.


Auto-posted from the developer's official Steam announcement.

EA Play* rewards in Battlefield 6

This month, EA Play members can grab a Season 4 EA Play Pack for Battlefield 6. Available through October 12, this pack includes a Cold Crest Weapon Package, a Wind Rose Weapon Charm, a Fire Whirl Vehicle Skin, and more.Find out more about upcoming EA Play benefits at https://store.steampowered.com/subscriptions/ea or follow us on X (Twitter) and Instagram @eaplay. Conditions, limitations, and exclusions apply. See EA Play terms for details.


Auto-posted from the developer's official Steam announcement.

BATTLEFIELD 6 UPDATE 1.4.2.5

Battlefield 6 Game Update 1.4.2.5 is scheduled to release on September 1, bringing targeted quality-of-life fixes and reliability improvements across Battlefield 6 and REDSEC.This small update addresses a handful of issues introduced or identified following Update 1.4.2.0, with improvements to match flow, gameplay consistency, Custom Lobby reliability, UI behavior, and stability. Update Highlights for 1.4.2.5Gadget and Vehicle Combat Improvements: Laser designation now works correctly against fighter jets in Carrier Strike, while helicopter miniguns can once again damage soldiers in the water.Portal Custom Lobby Improvements: Custom Lobbies receive further reliability improvements, including resolving an issue that could prevent the “Start” tile from responding during the lobby countdown.Gameplay and Mode Polish: This update also addresses issues affecting Battle Royale Quads, Gauntlet: Fighter Sweep, Support pings, the Match Trigger attachment, AI behavior, and general stability and presentation.CHANGELOGPLAYER:Support players can now ping downed teammates correctly.Players can now join a Party by accepting an invite while on the splash screen.VEHICLES:Helicopter miniguns can now damage enemy soldiers who are in the water.Laser designation now works correctly on the F/A-81F Super Spectre and F-74A Seacat while playing Carrier Strike.GADGETS:Grenade warning indicators now remain at the edge of the screen when the grenade is outside the player’s view.The EOD Bot Arm has been adjusted to function as a light melee weapon, providing the faster run speed benefit without the destruction capability of heavy melee weapons.WEAPONS:The Match Trigger attachment no longer affects fully automatic fire on the BROD and EF88.UI & HUD:We’ve addressed several causes of black screens after finishing a match and switching from the Event tab to the lobby. This should reduce how often the issue occurs while we continue investigating remaining occurrences.Placeholder squad names and icons no longer appear during the “Top Squad” presentation at End of Round.The Featured Event tab now appears correctly in the menus.PORTAL:Portal Custom Lobbies: The “Start” tile now remains responsive after opening “Lobby Settings” or the Pause menu while the lobby countdown is active.AI:AI defenders using boats in Sector 3 of Breakthrough on Wake Island no longer leave the combat area and are eliminated.STABILITY:Server performance around water has been improved by reducing unnecessary water-related processing.The game no longer becomes unresponsive on Xbox Series S after returning from active Multiplayer gameplay.REDSECMAP & MODES:Destroying structures at the Combat Training POI no longer leaves visual artefacts.Gauntlet: Fighter Sweep now correctly limits squads to two players.This announcement may change as we listen to community feedback and continue developing and evolving our Live Service & Content. We will always strive to keep our community as informed as possible.


Auto-posted from the developer's official Steam announcement.

Battlefield 6 - Anticheat Update - Season 4

With the conclusion of our first season of Ranked Mode, we have gained deeper insights into the competitive landscape of REDSEC. While Season 4 introduces new ways to play, we have observed new methods of cheating, which we are now actively analyzing and countering to maintain match integrity. One of those will be around the enforcement of TPM 2.0 standards we previously relaxed and observed bad actors taking advantage of during Season 3. We’ve worked with manufacturers to resolve issues that could have affected legitimate players, minimizing the impact so we can confidently enable this enforcement going forward from today.What we learned from our first Ranked SeasonOur first season of Ranked play reinforced a lesson we’ve seen time and again: when meaningful progression and competitive stakes are introduced, cheating communities become more active and motivated. The season gave us invaluable insight into how our titles' cheating behavior evolves under pressure, from the techniques used to gain an unfair advantage as well as where player skill and outliers can surprise you.Revisiting Prohibited Hardware / Software We found quite a few sets of hardware/software products becoming popular at various levels of play over the season in cheating communities. Some we had previously evaluated and allowed but are going to be added to the prohibited software/hardware list after re-evaluations. Note that any prohibited product will cause a warning when attempting to launch BF6 like the following: We don’t block those programs without good reasons, you can see a previous response by Anti-CheatWard from the Javelin team regarding a previously allowed remapping product, reWASD, and what events resulted in its addition to that list here: EA Javelin Anticheat & Recent Software Blocks.We know that some players may use these products for accessibility and want everyone to be able to play. As a reminder, supported input devices and software such as the Xbox Adaptive Controller, PlayStation Access Controller and Steam Input are not prohibited.When we decide to block a particular hardware/software product, it’s because its continued allowance undermines Fair Play. When considering whether or not something would be prohibited we consider the following:“Does this offer a competitive advantage over others?”On the software side, examples of what we prohibit: Remapping software that masks or emulates input devices via virtual devices to circumvent anti-cheat validations and checks.Remapping software that doesn’t properly expose its configurations while allowing input automation, such as nullifying recoil patterns, turbo modes, etc.Sound radars that indicate more than type, direction, and loudness visually, such as the specific spot for specific sounds on overlays meant for or resembling a minimap.Sound equalizers that change automatically based on specific in-game cues or events. Such as quieting other noises whenever footsteps are present.Crosshair overlays that adapt to or allow for modification while running, such as changing color depending on location/game context.Overlays that provide artificial zoom enhancements, highlighting targets, or other similar non-screen-wide distortions or recoloring.On the hardware side, examples of what we prohibit:Input devices that subvert the balance of aim-assist, such as enabling it for Mouse and Keyboard type devices rather than intended formats like gampads.Input devices that provide any ability to program or “script” multiple sequential or simultaneous input signals, no matter whether they call it a macro, a mod, or a combo, it’s cheating and not permitted.Input devices designed to avoid detection while providing functionality for a competitive advantage, specifically XIM, Cronus Zen, Strikepack, and Titan Two are such devices.Gamepads modified to add features to gain a competitive advantage, such as Turbo, Macro Mods, Aim Assist Abuse, Full-Auto Semi, Recoil Assist, Turbo Crouch Shot, etc.Monitors that provide or nullify game features such as flashbangs, scopes, zoom levels, night vision or tracks/augments the rendering of in-game characters.“Does this circumvent or subvert anti-cheat detections and warnings?”Sometimes products will claim to have a “Compatibility Mode” that makes their software compliant with Javelin for Battlefield 6. Any officially supported methods of using these products will be called out in the anticheat warnings. You can test the validity of any such claim by turning off their “Compatibility Mode” and seeing if the block warning directs you to enable it. If it doesn’t, it’s prohibited.“Does this software offer an attack vector to bad actors?”Sometimes it’s not the product itself that's the problem, it might be what it’s built on. Bad actors take advantage of the security faults wherever they find them, be it drivers, libraries or any number of other software dependencies these tools can rely on, especially when that tool is otherwise trusted and used by a large number of players.These products can sometimes hide behind simpler features that we generally have no issue with but enhance them to such a degree that it moves them from their previous gray areas. Just because two products offer what sounds like the same feature doesn’t mean they are the same. Examples of such features that have such distinctions include input remapping, crosshair overlays, additional levels of screen magnification, sound equalizers that overemphasize footsteps and gunfire or visualize it too specifically, and the list goes on.In-Game “Nudges”We’ve added new in-game notifications related to player moderation and anti-cheat enforcements. These notifications will only be raised during times when they would not interrupt gameplay, like the main menu or pre-game lobbies, and during matches only when you are dead and waiting for the respawn timer.The intention is to let you know when you are engaging in something that constitutes a more minor violation of our policies, providing an opportunity to disengage from that behavior before it warrants more significant warnings or sanctions.How these will appear to you in-game: Some examples we are still evaluating for using these nudges:Anti-Cheat:Purposely and consistently getting out of bounds to normally inaccessible portions of the map (under the map, behind walls, inside of game objects) as a means of getting an advantage over others regardless of method.Matchmaking manipulations to engage in a prohibited behavior that undermines fairness, such as: stream sniping, collusion with other squads in ranked, harassment, etc.Using game exploits beyond a reasonable level of “Fun” and “Chaos” that they can bring before we fix them.Text and VOIP Moderation:Playing disruptive media over VOIP such as sirens, gunfire, footsteps, in an effort to negatively impact others' ability to hear in-game indicators accurately.An early warning when the content of a message would have resulted in a sanction in line with our Positive Play Charter had it been reported. Match Infection Rate (MIR) Updates: Filtering the NoiseAs part of our ongoing effort to provide a transparent look at game health, we want to dive into an adjustment we’re making to how we calculate our Match Infection Rate (MIR).While reviewing recent data, our anti-cheat and analytics teams noticed a steady increase in MIR that didn't align with any changes in known cheating populations, communities, or cheating tools. A deeper investigation revealed the cause: reports against legitimate players, particularly highly skilled players and especially those who spend most of their time in vehicles.The Impact of Player ReportsThe MIR we publish is a predictive metric. It doesn't just count confirmed cheaters we’ve given the hammer; it also incorporates signals that help estimate potential cheating activity we may not yet have sufficient capabilities to detect. Player reports are one of those signals and remain an important tool for identifying suspicious behavior, uncovering detection gaps, and spotting emerging circumvention methods.However, legitimate players are also reported, sometimes because of exceptional skill, unique playstyles, or, occasionally, malicious reporting. We even found one account that reported virtually every player in every match they played, which is certainly a dedicated use of their time.This is also why we don't use reports alone to sanction accounts. Reports help direct investigations, but they are not evidence of wrongdoing by themselves regardless of volumes.What We’re ChangingTo redress this, we're updating MIR to better filter out such legitimate players. While we won't share the exact methodology to avoid enabling abuse, the principle is straightforward: if a player is consistently reported over a long period yet never triggers other anti-cheat signals and repeatedly passes manual review, MIR will recognize them for what they are: a skilled Battlefield veteran.This exclusion only applies as long as reports remain the sole indicator. If any other of our hundreds of anti-cheat detections and/or signals are triggered, that player immediately returns to the pool considered by MIR. Moving forward, this updated definition will provide a more accurate picture of where cheaters may be operating, rather than repeatedly flagging a particular group of highly skilled vehicle crews or Little Bird pilots who routinely rack up 100+ kills legitimately and attract large numbers of reports. Cheaters, in comparison, accumulate reports and detections and don’t survive long enough to establish this kind of long standing match history—the majority get banned quickly during the first few matches/hours of gameplay.Ultimately, this updated definition ensures that MIR remains a strong indicator of the cheating population affecting your matches. The MIR we share publicly is the same metric we use internally, and in the spirit of transparency, we've included a before-and-after view of how this update impacts MIR over the past few months. Match Infection Rate: The percentage of matches across the title that were negatively impacted by at least one cheater. This includes all suspected cheaters you've reported, even those we might not have enough evidence to enforce against..Security Feature EnforcementTPM - We appreciate players who have already gone through the efforts of enabling secure boot. We were maintaining some allowances for players that were unable to enable it due to TPM chip issues, but we’ve been working with partners and various manufacturers to resolve these compliance issues. TPM specifications are defined by the Trusted Computing Group here and formalized in the 2015 ISO requirements ISO/IEC 11889-1:2015. We are going to enable strict enforcement of the requirement going forward in line with this update. If you are still encountering issues please refer to the article here for some troubleshooting guidance: How do I use TPM 2.0 on my PC?.For context, 98.76% of current players are already playing on hardware that is fully enabled and compliant with the title's currently enforced requirements. Of the remaining 1.24%, the majority are actively using third-party emulators and/or spoofing their hardware compliance and/or are associated with some level of botting or cheating in the title.HVCI and VBS - These requirements have been present for the title since launch, but we haven’t enforced them yet. We are finalizing how we might deploy these to be most effective without negatively impacting legitimate players, and have not decided that strategy. We may only require specific players with suspicious activity (like a lack of/or falsified telemetry), for specific modes like ranked, or only for participation in official or sponsored tournaments. Regardless we are actively looking at the player data and how cheaters behave to inform and finalize that strategy. We will keep you posted before we enforce any of these security features.Recommendations for CPU StabilityOur telemetry recently flagged an uptick in client crashes, which, after thorough investigation, we traced back to an issue related to users' CPU microcode and a Windows Insider Update causing conflicts with our anti-cheat software. We worked with Microsoft and Intel to resolve this situation. To ensure you stay at peak performance on the front lines, we strongly advise applying the latest microcode updates and Windows updates to get these fixes. We are also working to update the error code messages encountered by the Javelin Launcher to give players a more descriptive error message and update our troubleshooting content here: How to install and troubleshoot EA Javelin anticheat on PC.BF_SledgeHammer UpdateWe’re impressed with the sheer volume of interactions with BF_SledgeHammer so far, we wish we could reply to every DM, but even with the various members of the team using the account won’t be able to keep up as we do so secondary to our day-to-day operations of manually reviewing accounts, investigating cheat reports, observing matches, and address appeals. We’ve enjoyed being able to weigh in and reply to posts and direct messages directly. However, please remember that these social interactions are not replacements for our official support systems, and ask players to still use our official appeals and reporting features to ensure their concerns are formally tracked and redressed. In-game reporting still kicks off a lot of extra systems and telemetry that make our investigations significantly more effective.The Road AheadFair-play matters, and we have lots of hammers still in the forge, hot and are looking forward to sharing more details just as soon as they are tempered and ready to strike.Stay sharp out there, soldier. I’ll see you on the Battlefield,BF_SledgeHammer


Auto-posted from the developer's official Steam announcement.

Battlefield Community Survey – Top Gun

We'd like to hear from you in our latest Battlefield Community Survey, with this edition focused on the Season 4 - Top Gun update. Your feedback helps us better understand your experience with Battlefield and the community. By looking at responses across the survey, we're able to identify broader trends, understand where we're doing well, and highlight areas where we can improve. The survey takes around 5 minutes to complete. Responses are available on a first-come, first-served basis, with a limited number of survey slots available.Take the survey here: https://www.surveymonkey.com/r/LCXD799While the survey is an important part of how we gather feedback, it's not the only way. We also read your discussions on the Steam forums, as well as on Discord, Battlefield Labs, social media, and other community spaces. Please continue sharing your thoughts wherever you're most comfortable, and we'll be there listening. Thank you for taking the time to share your feedback and help shape the future of Battlefield.


Auto-posted from the developer's official Steam announcement.

ICYMI: Season 4 - Top Gun is now live!

We’re really excited to see all the discussion, positive vibes, as well as your feedback and bug reports for Phase 2 of Season 4, Top Gun.While we’re seeing a lot of you have already jumped in and sunk Carriers, explored Wake Island, and engaged in dogfights aplenty, we wanted to give a quick recap for those who might have been stuck at work or taking care of other important business.Guides, Features and Update NotesTop Gun has brought in new modes, the return of Wake Island, and plenty of changes and adjustments, so here’s a quick recap as well as links to the full information if you’re looking for more. CARRIER STRIKE IS BACKTsuru Reef is under siege.Striking the USS Grant aircraft carrier base, Pax Armata is primed to destabilize NATO’s dominance in the Pacific by deploying their own carrier, the PXS Condor. If NATO wants to maintain their stronghold on Tsuru Reef -- and prevent Pax from laying claim to another sector of the world -- they're going to have to fight for it.Learn more about the fan favourite mode returning in Battlefield 6 in our Top Gun: Carrier Strike Mode Guide here: https://www.ea.com/games/battlefield/battlefield-6/news/top-gun-carrier-strike-mode-guideUPDATE NOTES, QUALITY-OF-LIFE IMPROVEMENTSOf course, Top Gun arrived with detailed changes that you can find in our 1.4.2.0 Update Notes.One of the quality-of-life changes you might have missed is the new ADS Dispersion Crosshair.We have introduced a new option that allows an indicator that represents the current amount of Dispersion (AKA Bloom/Spread) that the weapon has when aiming down sight.When shooting while aiming down sight with an automatic weapon, you will notice that the size of that shape increases, which communicates that the weapon is becoming inaccurate. When moving, you can also see how the accuracy is affected.This option intends to help players understand how Dispersion functions and to learn to improve their shooting technique with that mechanic in mind.The option called “ADS Dispersion Crosshair” can be found under HUD/CROSSHAIR and is by default enabled in the firing range only but can be fully turned OFF or enabled in any multiplayer experiences. In addition, the option comes with its own opacity slider and color picker so that you can customize the visibility of the indicator to your liking.Check out the Update Notes for all changes that arrived on August 18! LEARN TO FLYAn important aspect in Top Gun is, you guessed it, flying! Not only are two new jets available on Wake Island, including a two-seater, but you can also duke it out in the brand new Gauntlet: Fighter Sweep mode.Nervous flyer? No problem, we have just the thing for you. As of the Season 4 Update 1.4.2.0, there’s a new way to fly:Simplified Jet Controls are similar to the Simplified Helicopter Controls from launch, in that it is an alternative and “simpler” method to control jets. Essentially, instead of manually adjusting the pitch, roll, and yaw in order to fly, you only need to look in the direction you wish to fly, and the jet will align relative to where you look.  Want to know more? Check out the Aerial Vehicles Guide here: https://www.ea.com/games/battlefield/redsec/news/aerial-vehicles-guide-how-to-fly-jets Ready to practice what you read? Head to the Air Vehicle Sandbox in Portal. Search for experience code 1264G and test your pilot skills. For the latest updates, keep an eye on Steam Discussions and our BattlefieldComm X account. If you need to report any issues, please visit EA forums. If you want to take part in Q&As, giveaways, community events, or find a squad, join the Battlefield Discord.This article may change as we listen to community feedback and continue developing and evolving our Live Service & Content. We will always strive to keep our community as informed as possible.


Auto-posted from the developer's official Steam announcement.

Experience Top Gun During the Battlefield 6 Free Trial

Until Aug 25, experience ultimate all-out warfare for free during the Battlefield 6 Free Trial. Command all fronts across our biggest all-out battleground yet, Tsuru Reef. Enter a sprawling island chain dense with luxury bungalows, tropical vegetation, and jagged cliff edges. Engage in naval combat across the surrounding ocean, or utilize land and air vehicles to take it to the max. With support for all modes, this archipelago is the ultimate theater of war. Experience the legendary return of Wake Island. All-out war shatters the tranquility of this vast, isolated paradise in the Pacific Ocean. Patrol and defend the shoreline, demolish bunkers with C-4, or take advantage of the offshore aircraft carrier. Maximize every move in this deceptively scenic coastal terrain first introduced in Battlefield 1942. Choose from six modes, including Battlefield's signature all-out warfare in Conquest, where tanks, jets, and attack helicopters turn the tides of battle. Plus, enter the danger zone in Top Gun: Carrier Strike, where squads must operate at maximum effort in an adrenaline-fueled, multi-front battle to destroy the opposition’s carrier. Download Battlefield REDSEC, squad up, and leave your mark with a legendary Only in Battlefield moment across land, sea, or air. Requires Battlefield REDSEC on applicable platform (available separately) and all game updates. Limited time free trial. Trial time is subject to change. Internet connection, EA account, acceptance of EA User Agreement (terms.ea.com) and Privacy & Cookie Policy (privacy.ea.com) required to play. Trial can be played once per EA account. https://store.steampowered.com/app/2807960/Battlefield_6/


Auto-posted from the developer's official Steam announcement.

BATTLEFIELD 6 UPDATE 1.4.2.0

On Tuesday, August 18, Game Update 1.4.2.0 goes live for Battlefield 6 and REDSEC, bringing the Top Gun event, the return of Wake Island, the expanded Tsuru Reef, two new fighter jets, the Interdictor sniper rifle, a new Crashed Carrier POI in Fort Lyndon, and new aerial experiences across Carrier Strike and Gauntlet: Fighter Sweep.At 08:00 UTC, players will be able to download the update across all platforms and jump in with the latest gameplay changes, including improvements to vehicles, weapons, gadgets, maps and modes, UI and HUD, Portal, audio, AI, and underwater gameplay.At 12:00 UTC, the new content in this update becomes available. Take flight in the F/A-81F Super Spectre and F-74A Seacat, fight for control of the skies in Top Gun: Carrier Strike and Gauntlet: Fighter Sweep, experience the legendary return of Wake Island, and earn new Top Gun-themed rewards through Event Challenges.From August 18-25, Battlefield 6 will also be free to play for a limited time*, giving players access to six modes across four maps, including Tsuru Reef, Wake Island, Cairo Bazaar, and Hagental Base. Times listed may vary and are subject to change.NEW CONTENTTop Gun EventBe the best of the best. Battlefield 6 joins forces with Top Gun for its biggest seasonal event yet, bringing new aerial warfare experiences across Battlefield 6 and REDSEC.Take flight in the F/A-81F Super Spectre and F-74A Seacat, two new two-seat fighter jets built for pilots and their wingmen. Battle across the skies in Top Gun: Carrier Strike and Gauntlet: Fighter Sweep, experience the return of Wake Island, and complete new Event Challenges to earn Ace Medals, a limited-time currency that can be spent on Top Gun-themed cosmetics in the Event menu.The event also introduces CJTF Helix, a new squad unit inspired by iconic Top Gun characters. Master the skies and prove you are the best of the best.New MapWake Island: This legendary island returns. All-out warfare shatters the tranquillity of an isolated Pacific paradise as infantry, vehicles, and aircraft battle across its distinctive coastal terrain.Defend the shoreline, demolish reinforced positions with C-4, take advantage of the offshore aircraft carrier, and maximize every move across this deceptively scenic battlefield.Tsuru Reef ExpansionThe biggest Battlefield 6 map is getting even bigger. Tsuru Reef has been expanded with playable aircraft carriers, opening new combat spaces and supporting the reimagined return of Carrier Strike.Battle across land, sea, and air in the expanded Tsuru Reef playspace. Aircraft carriers appear as part of the environment in Conquest and Escalation, while full carrier gameplay is exclusive to Top Gun: Carrier Strike.New ModeTop Gun: Carrier Strike: Carrier Assault returns as a reimagined combined-arms experience where infantry, naval, and aviation squads must work together to destroy the enemy aircraft carrier.Ground forces must break through the opposition and secure the path forward, while naval units support the assault and aviators fight for control of the skies. Victory is secured by successfully breaching and destroying the opposing carrier.New Fort Lyndon POIUSS Grant is a US aircraft carrier that was brought down off the coast of Fort Lyndon, creating an all-new POI for Battle Royale.Drop into this Crashed Carrier to contest a new high-value combat space. This new area features higher-value loot than standard POIs on the map and will be tagged as a High Value Zone for the first few weeks, making it easier to identify when deploying.New REDSEC ModeGauntlet: Fighter Sweep: Take to the skies with your wingman in a jets-only Gauntlet experience built around high-intensity aerial combat.Pilot the new two-seat fighter jets, eliminate rival squadrons, evade incoming anti-aircraft fire, and send the opposing team crashing down to secure the win.New VehiclesF/A-81F Super Spectre: Bring your wingman into battle with this two-seat Top Gun fighter jet. Built for aerial superiority and precision strikes, the Super Spectre allows pilots and co-pilots to work together to dominate the skies and attack targets below.F-74A Seacat: Adapt to every flight and every fight with this two-seat Top Gun fighter jet. Its variable-sweep wings adjust during flight, giving pilots a distinctive aircraft built for speed, maneuverability, and aerial combat.New WeaponInterdictor: Take aim with the longest-range sniper rifle in Battlefield 6. Designed for extreme-distance engagements, the Interdictor gives skilled marksmen the precision needed to eliminate exposed targets, including aviators in aircraft cockpits. The Interdictor can be unlocked through the Battle Pass.Battlefield 6 Free TrialFrom August 18-25, Battlefield 6 will be free to play for a limited time.*Fight across six modes and four maps, including Tsuru Reef, the returning Wake Island, Cairo Bazaar, and Hagental Base. Take control of the skies in Top Gun: Carrier Strike, battle across land, air, and sea, and create your next legendary Only in Battlefield moment.Download, squad up, and play free for one week. Major Updates for 1.4.2.0Top Gun Takes Flight: The Top Gun event arrives with the return of Wake Island, an expanded Tsuru Reef, Top Gun: Carrier Strike, Gauntlet: Fighter Sweep, the CJTF Helix squad unit, new Event Challenges, themed rewards, and a limited-time currency.New Aircraft and Weaponry: Take control of the new two-seat F/A-81F Super Spectre and F-74A Seacat fighter jets alongside a wingman, or engage targets at extreme range with the new Interdictor sniper rifle.Carrier Assault Returns: The iconic mode returns, reimagined as Top Gun: Carrier Strike. Land, naval, and aviation squads must work together to break through enemy lines, seize the opposing aircraft carrier, and bring it down while defending against threats across land, sea, and air.Vehicle and Aerial Combat Improvements: New Airplane Control Assist offers an alternative, more approachable way to pilot airplanes, alongside improvements to jet landing gear, flight animations, projectile presentation, Patrol Boat weapons, laser designation, countermeasure interactions, vehicle audio, and underwater transitions.Player, Weapon and Gadget Polish: Underwater movement and animations, weapon swapping, revive and death behaviour, weapon statistics, optics, Match Grade Ammo, lock-on launchers, Tracer Darts, Defibrillators, and the CSB IV EOD Bot have been updated for greater consistency.Portal Expands with Custom Lobbies: Portal introduces Custom Lobbies for Battle Royale Quads and Conquest, alongside Tsuru Reef SDK support, Wake Island for Verified Experiences, new vehicles and assets, expanded Ring of Fire controls, improved capture point functionality, and additional creator tools.REDSEC, Audio and AI Improvements: Battle Royale expands Fort Lyndon with the new Crashed Carrier POI, alongside updates to mission presentation, Victory Presentations, supply drops, scoring, subtitles, and pre-round information across Battle Royale and Gauntlet. AI also gains support for the new aircraft and boats in REDSEC, while audio improvements enhance underwater transitions, jet reactivity, vehicle radios, and objective interactions.CHANGELOGPLAYER:A new score event has been added for forcing enemy aircraft to deploy countermeasures, providing clearer feedback and rewarding effective use of anti-aircraft gadgets.Arm animations are now more consistent when swapping weapons while swimming forwards.Bubble effects no longer appear unintentionally on soldiers after spawning.New first-person and third-person animations have been added for swimming below the surface.Players are no longer thrown from ladders if they are picked up while entering or exiting the climbing stance.Soldier animation transitions now begin from the correct position, reducing unnatural blending between animations.Soldier bodies now use the correct sinking animation in water.Soldier bodies should now behave as intended when dying on ladders.Soldiers no longer enter an unrevivable state when taking fatal external damage and drowning damage at the same time.Soldiers no longer twitch when standing on an inclined surface while being struck by a wave.Soldiers now float correctly when transitioning to the downed state in water instead of sinking to the bottom.Spray Paint placement performance has been optimised.Spray Paints no longer bleed through surfaces behind their intended placement.Spray Paints now appear correctly on additional supported objects.Spray placement has been improved across multiple surface types for more consistent visual presentation.The death camera now rotates correctly towards the player responsible for the elimination.The pen used during the revive sequence now remains correctly positioned when the player begins aiming around.The Recon UAV can no longer be called in multiple times from a single use.Weapon flashlights and lasers can no longer be toggled with a controller while the Pause menu is open.VEHICLES:All Jet landing gear physics have been improved, providing better control during take-off, landing, and taxiing.ALM-93 Lock-Guided AA Missile projectiles no longer have unintended collision behaviour.A new assisted aircraft control option makes flying more approachable by guiding the aircraft towards the centre of the camera view while automatically managing pitch, roll, and yaw.Firing lock-on rockets from a Jet no longer causes unintended aircraft movement or damage.First-person animations have been added when exiting a vehicle underwater.Jet control surface movement has been increased for a more realistic visual response during flight.Laser-designated targets are now visible while using the Patrol Boat Mortar and Deployable Mortar, allowing Recon players to coordinate fire support more effectively.Naval Mine visual states on the Patrol Boat now remain synchronised for all players.The AGM-88 now uses the correct projectile model after being fired.The Fighter Jet’s Precision Bomb can now track laser-designated targets as intended.The Su-57’s R-73 now fires the correct projectile.The transition between above-water and underwater views has been improved when a player’s vehicle enters the water.Vehicle splashes now continue to display correctly when viewed from further away.Vehicles are no longer immobilised by mines when outside the blast radius.RCB-90 Patrol BoatThe RCB-90 Patrol Boat’s Aim-Guided Missile can now correctly be diverted by flares once it enters its self-guidance phase.The RCB-90 Patrol Boat’s Aim-Guided Missile now appears correctly in the Killcard.The RCB-90 Patrol Boat’s Aim-Guided Missile now provides the intended lock-on warning when targeting an enemy.The RCB-90 Patrol Boat can now be laser designated as intended.GADGETS:Defibrillator charges now fully replenish while swimming.Missiles now react more quickly to countermeasures deployed by their target, improving the consistency of countermeasure effectiveness.Supply Bags now break glass correctly when thrown through it.Targets marked with a TRCRv2 Tracer Dart can now be locked onto correctly by lock-on launchers, restoring the intended interaction between the two gadgets.The CSB IV EOD Bot’s Repair Tool now benefits from the Overheat Control Field Upgrade.WEAPONS:Additional presentation and attachment consistency improvements have been made to the EF88.An unintended recoil modifier has been removed from VSSM barrel attachments.Corrected an animation pose issue affecting the RPK-74M.L115 muzzle attachment text now displays correctly.Match Grade Ammo now deals the intended damage against swimming soldiers.Match Grade Ammo on the M2010 ESR and SVK-8.6 no longer applies unintended damage reductions.Mini Scout 50 mW Violet attachments now correctly adjust to the lower rail when used alongside larger optics.Missing visual effects and material behaviour have been added to the EF88 and VSSM.The BROD 3 now uses the correct zoom level with the 3.00x Thermal Sight.The description for the 1/4x LPVO 5 sight now matches its intended behaviour.The EF88 Canted Iron Sight icon now displays in the correct position.The LMR27 no longer causes canted red dot sights and larger optics to clip into the first-person camera.The NVO-228E’s left arm animation now displays correctly while reloading.The VSSM 200mm Barrel now displays the correct weight value.VSSM limb damage multipliers have been adjusted.Sniper Rifles used by non-Recon classes now transition into aim down sights more smoothly and apply the intended aim offset immediately, reducing jitter while preserving the intended quickscoping penalty compared with Recon.PROGRESSION:Vehicle Support Destroy Assists now correctly track which weapon was used to destroy the vehicle.Weapon statistics now update correctly for the EF88, BROD, and VSSM. MAPS & MODES:Collision has been improved across multiple maps to reduce cases where players could become stuck or be shot through walls.Commander arrows on the Deploy Screen now animate correctly in Squad Obliteration.Heavy smoke effects and level-of-detail transitions have been optimised to reduce GPU performance spikes.M-COMs that are already armed when Overtime begins no longer explode immediately.Out-of-bounds boundaries on Manhattan Bridge have been updated to make the intended gameplay space around Objective D accessible again.Several map exploits have been closed, including unintended rooftop access on Cairo Bazaar and Manhattan Bridge.Spawn points have been adjusted across Manhattan Bridge, Eastwood, Saints Quarter, Contaminated, and Siege of Cairo to prevent players from spawning inside environmental objects and to place them in more protected locations.The Objective E M-COM on Railway to Golmud is now correctly aligned with the terrain in Obliteration.The playable area on Cairo Bazaar has been reshaped, with additional out-of-bounds zones added to prevent access to unintended rooftops and exploitable buildings.Hagental BaseCapture areas have been adjusted to prevent objectives from being captured from the sewers.Players can no longer be eliminated through walls near Objective B.Players no longer become stuck behind crates near Objective D.Visual boundary lines for Objective A in Sector 2 have been improved in Operations and Breakthrough.UI & HUD:Aim-Guided Anti-Air Missiles on the Patrol Boat now use the correct inventory icon.Attack Helicopter gunner weapons now use the correct inventory icons.Custom bindings for zooming the Big Map in and out now work as intended.Descriptions within the “Disruptor Training Path” now use the correct terminology.Loading screen tips now appear correctly for Obliteration and Squad ObliterationLock-on launchers now display their locking UI correctly when targeting laser-designated locations.Map, mode, and header information now appears correctly during the pre-game lobby and mission briefing.Multiple clipping issues affecting character animations in the Loadout screen have been corrected.Multiple cosmetic items now display the correct icons and information.Pinging from a vehicle now places the ping where the player is aiming instead of directly in front of the vehicle.Platform logos now display correctly on lobby screens.Radio selection now displays only one checkmark at a time.Returning to the Event menu after selecting “View Store Bundles” now navigates to the correct menu.Reward presentation has been updated across the Battle Pass, Challenges, Player Card Collections, and Mastery Badges to make locked rewards and progression easier to understand.Secondary weapon swap prompts in the Assault Loadout widget now display more clearly when another primary weapon is equipped in the gadget slot.Store offer price tags now display details info consistently across different offer types.Switching classes no longer unintentionally change the selected primary weapon.Text no longer overlaps the image in the Battle Royale Quads Takeover tutorial.The “Overheat Control” Training Path description has been updated to reflect the changes introduced in Season 3.The Battle Pass purchase prompt now appears correctly.The camera now focuses correctly on the selected decal when customising the Scout Helicopter.The presentation of the final reward in the Event menu has been updated and now communicates its unlock state more clearly to the player.The faction icon no longer overlaps the Career Rank icon during in-game character selection.The Mastery Badges section now separates vehicles into Ground, Air, and Naval categories.The muzzle attachment indicator now displays correctly when customising the SL9 with a Compensator equipped.The Patrol Boat description in Loadouts has been updated for improved readability.The water overlay no longer remains on screen after exiting a boat.Training Grounds and information tiles have been updated to more clearly distinguish informational content from playable game modes.Vehicle weapon naming, particularly for missiles, has been standardised to more clearly communicate their intended use across different vehicle types.Weapon and gadget reward previews have been improved for several items in the Battle Pass and Store menus.SETTINGS:Dev note: We're introducing a new option that allows an indicator that represents the current amount of Dispersion (AKA Bloom/Spread) that the weapon has when aiming down sight.When shooting while aiming down sight with an automatic weapon, you will notice that the size of that shape increases which communicates that the weapon is becoming inaccurate. When moving, you can also see how the accuracy is affected.The intention of this option is to help players understand how Dispersion functions and to learn to improve their shooting technique with that mechanic in mind.The option called ADS Dispersion Crosshair can be found under HUD/CROSSHAIR and is by default enabled in the firing range only but can be fully turned OFF or enabled in any multiplayer experiences.In addition, the option comes with its own opacity slider and color picker so that you can customize the visibility of the indicator to your liking. A new crosshair option has been added to visualise weapon dispersion while firing in aim down sights. Enabled by default in the Firing Range, it can also be used in other Multiplayer experiences, with colour and opacity adjustable through the HUD options.Client no longer crashes when backing out of the Settings menu under certain circumstances.The “Weapon FOV” setting now correctly applies when set to “Narrow” after respawning.PORTAL:A new mutator has been added to enable the Conquest version of the Aircraft Carriers on Tsuru Reef.Capture point UI now appears for custom-placed capture points.Creators hosting on dedicated servers can now send the Portal Log to the administrator’s client.Custom Lobbies are now available through Portal as an early implementation designed primarily for organised and competitive communities. Available for Battle Royale Quads and Conquest, hosts can assign players to specific teams, select compatible maps, and enable Spectating. Both Custom Lobbies and Spectating remain works in progress, with Spectating in particular currently subject to more noticeable limitations and reliability issues.Network messaging performance has been improved when running more than 1,000 looping OverTime actions.Updated the behavior of the Height property on Combat Area linked volumes. Combat Areas with a non-zero Height now correctly treat players as out of bounds when they move above or below the defined volume. If your experience relies on infinite vertical bounds, set Height to 0 or adjust the Combat Area's placement accordingly.Out-of-bounds tracking has been improved for different HQ and sector combinations.Placeholder icons and names have been updated in the Portal Web App for Mobile Redeploy, GRT-CPS, XFGM-6D, M121 A2, AH-6 Little Bird, MD-350, Weapon Drop, and Mortar Strike.Spawning an interactable object twice in the same location no longer causes the game to crash.The “Captur...


Auto-posted from the developer's official Steam announcement.

Battlefield 6 x Top Gun Gameplay Deep Dive

Our biggest franchise event yet delivers the fantasy of Top Gun with the scale of Battlefield. In collaboration with the stars of Top Gun to help shape their in-game characters, this new elite squad of aviators is ready to take flight and secure the skies in the Battlefield universe. Feel the g forces in the first-ever franchise appearance of the F-74 A Seacat, experience new Top Gun-themed modes, expansive new maps, and more.Enter the danger zone on Aug 18. https://store.steampowered.com/app/2807960/Battlefield_6/


Auto-posted from the developer's official Steam announcement.

Battlefield 6 x Top Gun: Carrier Strike Cinematic Trailer

Battlefield 6 joins g-forces with Top Gun in the most significant seasonal event yet. Reach new heights across two new themed modes, Gauntlet: Fighter Sweep and Carrier Strike, event challenges, themed cosmetics, and a new limited-time currency. Get your mission briefing in the Battlefield 6 x Top Gun Trailer. https://store.steampowered.com/app/2807960/Battlefield_6/


Auto-posted from the developer's official Steam announcement.

Wake Island: The Legendary Map Returns

A franchise classic since Battlefield 1942, with appearances in Battlefield 3 and Battlefield V, Wake Island is updated for Battlefield 6 to fit its scale and gameplay systems. While the overall terrain and the spirit of the original map remains, this version tests your skills -- and the waters --with enhancements to naval combat. This including a new point of interest, a Shipwreck, in the middle of the map and new opportunities for destruction.Patrol and defend the shoreline, demolish bunkers with C-4, or take advantage of the offshore aircraft carrier. Dominate every front -- by any means -- across the franchise return of Wake Island. https://store.steampowered.com/app/2807960/Battlefield_6/


Auto-posted from the developer's official Steam announcement.

Battlefield 6 - Anticheat Metrics - June

Hey Soldier,June was the majority of Season 3, and it’s been giving us lots of learnings as our first Ranked Season.In the previous May update, June started at 5.09% and stabilized at 5.52%. Refer to our January update, where we discussed how MIR updates to understand how and why these shifts occur in more detail.We previously called out the upcoming enforcement of TPM 2.0, and the anticheat warning has been active for a few weeks. Our aim is to ensure the majority of players have resolved their issues before we flip the switch to block bad-actors using it to circumvent detection, expect it within a few weeks. Refer to the published How do I use TPM 2.0 on my PC? article for guidance and resolution steps, and thank you for helping us keep our Battlefield secure against bad-actors.June: Results & ImpactMatch Infection Rate: The percentage of matches across the title that were negatively impacted by at least one cheater. This includes all suspected cheaters, even those we might not have enough evidence to enforce against. In June, MIR started at 5.52%. This continued on a slow increase till an initial peak at 6.37% on the 11th. Then a slight decrease over the month until the 24th, when it began to increase from 5.88% till the end of June, when it was at 6.59% as of writing this update.We’ve previously called out our efforts to minimize impacts to legitimate players for TPM 2.0. This does incur a tradeoff, allowing MIR to climb slightly during the warning period. Once we enable that enforcement to remove that avenue from bad-actors, we expect a good positive impact and to be able to release some dependent detections and enforcements.We are also updating our set of prohibited hardware/software that will see blocks, warnings and enforcements during Season 4. Season 3 gave us reason to re-evaluate new features/uses that may cross the line into undermining fair play. More info to follow in an Anticheat Update for Season 4.Through June, EA Javelin Anti-Cheat prevented 226,592 attempts to cheat or tamper with the game before they could impact matches. We are presently still tracking a total of 112(+2) active cheat-related programs, hardware solutions, vendors, resellers, and their associated communities, and out of these, 107 (+6) are reporting related feature failures, detection notices, downtime, or fully taking their cheats offline (95.53%).Keep it fair out there - see you on the Battlefield. BF_SledgeHammer


Auto-posted from the developer's official Steam announcement.

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