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Battlefield 6

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Updates for this server

Battlefield 6 Season 5: Casino Heist

Las Vegas is now a warzone. NEW EVENT - CASINO HEIST Fight on the Strip and the casino floor in high-stakes battles in Conquest and Escalation, complete contracts to earn DOUGH (a new limited time currency) to redeem for private security and casino-themed cosmetics and rewards. Go all-in on Battlefield REDSEC with Battle Royale and Rapid Royale, the fastest and most aggressive BR, set on Mirak Valley and the iconic Las Vegas Strip. NEW BATTLEFIELD 6 MAP - EUROPEAN CASINO At the European, there’s something for every squad: Create your own flanks with fully-destructible facades, engage in close quarters combat on the casino floor, take a sniping post on a balcony, or relax and rush the lazy river trenches. We hope you enjoy your stay. NEW HARDWARE M142 MRAS - VEHICLE: Mobile rocket artillery perfected. This MRAS (Mobile Rocket Artillery System) is a lightweight rocket launcher vehicle perfect for unleashing area denial devastation while on the move. NSW4 - WEAPON: The NSW4 is a highly-modular, short range carbine, extensively customizable for every combat situation. With default subsonic ammo, the NSW4 is the perfect weapon for staying under the radar when firing. Utilize its full potential by mastering both combat and weapon knowledge. ADS-17 6Ghz - GADGET: Blind the enemy, empower your squad. The Signal Jammer is a recon’s secret weapon for eliminating the enemy’s reinforcements and intel–including distorting maps, killfeed, objective status, and enemy location. NEW ELITE SERIES* Designed to introduce more competitive play to the franchise while also giving our community a new way to rise through the ranks, the Elite Series is the premiere destination of Battlefield competition, showcasing the absolute best competitive Battlefield REDSEC has to offer on the global stage through Battle Royale. *Conditions & restrictions apply. See Official Rules at battlefieldesports.com/rules-en.pdf for details.


Auto-posted from the developer's official Steam announcement.

BATTLEFIELD 6 GAME UPDATE 2.1.2.0

Battlefield 6 Game Update 2.1.2.0, Casino Heist, brings the new seasonal Leaderboards system, expanded M142 MRAS deployment across Conquest maps, additional small modes on Vegas Strip in Battlefield 6, and a broad weapon and attachment balance pass alongside new attachment options across the arsenal. This update also delivers quality-of-life improvements, Portal additions, audio and UI polish, and bug fixes across Multiplayer and REDSEC.On Tuesday, November 10, at 09:00 UTC, players will be able to download the update across all platforms and jump in with the latest gameplay changes. At 12:00 UTC, new seasonal content and playlist updates become available.NEW CONTENTNew Map: European Casino Welcome to the European, a world-class casino and resort, featuring a shopping arcade, food court, and so much more. At the European, there’s something for every squad: Create your own flanks with fully-destructible facades, engage in close-quarters combat on the casino floor, take a sniping post on a balcony, or relax and rush the lazy river trenches. Casino management hopes you enjoy your stay at the European. New Event: Casino Heist Casino Heist brings the fight on the Strip to the casino floor in high-stakes battles in Conquest and Escalation. Complete contracts to earn DOUGH, a new limited-time currency to redeem for private security and casino-themed cosmetics and rewards. European Casino map & certain content not available in REDSEC.New Weapon: NSW4 CarbineThe NSW4 is a highly modular, short-range carbine, extensively customizable for every combat situation. With default subsonic ammo, the NSW4 is the perfect weapon for staying under the radar when firing. Utilize its full potential by mastering both combat and weapon knowledge.New Gadget: ADS-17 6GHzBlind the enemy, empower your squad. The Signal Jammer is a recon’s secret weapon for eliminating the enemy’s reinforcements and intel, including distorting maps, killfeed, objective status, and enemy location. New Vehicle: M142 MRASMobile rocket artillery perfected. This MRAS (Mobile Rocket Artillery System) is a lightweight rocket launcher vehicle perfect for unleashing area denial devastation while on the move. Leaderboards View your standing against other players with the newly introduced Leaderboard system. The feature supports several distinct leaderboard categories, such as Career, Game Modes, and Classes, and lets players apply a Friends-Only filter to compare performance directly against their friends. The Leaderboard is seasonal and includes a dedicated Seasonal Filter, allowing players to view their standings from Season 5 onward. Additionally, the Sticky Player Row ensures every player knows their exact overall standing across any category or season, even if they fall outside the top leaderboard rankings. Every season brings a new leaderboard to conquer. Now you can track your journey to the top. You can access the leaderboards by navigating to your Profile page in-game and opening the Ranked Hub by clicking the Ranked Badge.New Attachments Update 2.1.2.0 expands customisation across multiple weapon platforms with new optics, magazines, ammunition types, and ergonomic attachments:Optics:Added the DVO Low-Power Variable Optic (1.00x–6.00x) across all Carbines.Added the S-VPS 6.00x, MC-CO Low-Power Variable Optic (1.00x–6.00x), PAS-35 3.00x Thermal, and GRIM 1.50x Thermal scopes to the M44.Ergonomics & Muzzle Devices:Added the Speed Holster to the USG-90.Added the Match Trigger to the M44.Added the Flash Compensator to the ES 5.7.Added Rail Covers to the M277, PSR, M2010 ESR, B36A4, L85A3, SGX, M250, M433, RPK-74M, SVK-8.6, and M1014.Ammunition Types:Added Synthetic Tip Ammunition to the GGH-22 and ES 5.7.Magazines & Feeding Devices:Added the 60-Round Magazine to the AK-205.Added the 75-Round Loose Belt and 100-Round Loose Belt to the M/60.Added the 75-Round Belt Box to the M250.Added the 75-Round Fast Loose Belt to the M240L.Added 8-Shell Magazine Tubes to the M1014 and M87A1 (cannot be combined with muzzle suppressors).Added the 20-Round Magazine and 20-Round Fast Magazine to the GRT-BC.Major Updates for 2.1.2.0Seasonal Leaderboards: Track your standing across Career, Game Modes, and Classes with seasonal filtering, a Friends-Only filter, and a Sticky Player Row that keeps your rank visible at all times.Weapon & Attachment Balance Pass: Tuned damage drop-off, recoil recovery, and handling across the Mini Scout, SVDM, M39 EMR, SCW-10, GRT-BC, and KTS100 MK8, alongside customisation point and attribute updates for Extended Magazines, Match Grade Ammunition, and muzzle attachments.Conquest Vehicle Layouts & Vegas Strip Modes: Added the M142 MRAS to Conquest on Area 51, Railway to Golmud, Operation Firestorm, and Mirak Valley, and expanded Vegas Strip to support Rush, Team Deathmatch, and Domination.Portal & Custom Lobby Enhancements: Added Area 51, Vegas Strip, and the M142 MRAS to Portal, exposed new ScreenEffects and SoldierEffects parameters, and improved Custom Lobby stability and Spectator Mode controls.REDSEC & Rapid Royale Polish: Refined Battle Royale missions, Phantom Program progression, Rapid Royale loot and UI elements, Casual Battle Royale Recommended Zone, and Proximity Chat arrives in Rapid Royale.BATTLEFIELD 6 FREE TRIALFrom November 13 - 16, Battlefield 6 is FREE TO PLAY* in Las Vegas. Ante up for all-out warfare in Conquest and Escalation, or complete contracts, earn dough, and unlock rewards in a high-stakes Casino Heist event.*Requires Battlefield REDSEC and all game updates. Includes optional in-game purchases. Limited time offer. Conditions and restrictions apply. See battlefield.com/disclaimers for details.SERVER BROWSERIn case you have missed it, we are rolling out the Server Browser in Battlefield 6 early, starting with a Limited Public Scale Test launching shortly after the Casino Heist update. This stage of implementation will allow our development team to stress-test server loads, observe live queue performance, and validate matchmaking backfill with real squads.Once this test has been completed and the necessary metrics have been verified, we will roll out the Server Browser fully to all Battlefield 6 players worldwide.Head over to our Community Update - Server Browser Coming Soon blog to learn more.CHANGELOGWEAPONS:Iron sights no longer clip into the 2.50x optic on the VCR-2.The “To the Grave” weapon package no longer causes the soldier’s fingers to clip through its attachment.Z84MThe pull tab now displays correctly during reload animations.Magazines and sights no longer clip during weapon inspections when an underbarrel attachment is equipped.The 30-Round Fast Magazine for the PW7A2 now displays a consistent description.The 200-Round Belt Box now displays an accurate description on the L110 and M123K.The SGX Extended Barrel now displays the correct description.Corrected the penetration multipliers for Hollow Point, Frangible, and Tungsten Core ammunition attachments on the M121 A2.The RSPR 5-point Muzzle Brake no longer provides greater recoil reduction than intended.Updated the description of the Underslung Mount attachment for clarity.Updated the layer icon for the 5-Round Fast Magazine on the Interdictor.Resolved an issue where attachment 3D previews for the VSSM and LMR27 appeared misaligned and blurred in the Loadouts menu.The Royal Navy Dive Knife now plays its intended first-person takedown defender animation.Equipping the Standard Suppressor on the L115 now applies its intended hip-fire accuracy penalty.Tungsten Core penetration ammunition on the L115 and Interdictor now applies the intended recoil values.Corrected in-game descriptions across Low-Power Variable Optics and Thermal Sights (excluding the SU-230 and 1P86) to indicate that aiming down sights reduces movement speedApplied the intended aim-down-sights movement speed penalty to the TH-RDS 1.00x Thermal Hybrid.The M417 A2 25-Round Magazine attachment cost has been corrected from 15 points to 20 points.Deploying with the 50-Round Loose Belt on the M/60 now grants the intended 250 total rounds on spawn instead of 150 rounds.MK24Corrected the attachment point cost for the Frangible ammunition attachment.Magazine attachments now display the correct attachment point costs.The bipod rail no longer appears when a handstop grip is equipped.Resolved an issue where the Underslung Mount grenade launcher attachment was granted incorrect ammunition counts and caused a broken reload animation.Corrected the UI icon for the Aftermarket Buffer attachment.Weapon & Attachment Balance UpdatesWe have tuned several primary weapons and high-pick-rate attachments to better define their combat roles, reward deliberate shot pacing, and ensure extended magazines and specialised ammunition carry meaningful handling trade-offs.Mini Scout:Added a third damage drop-off step at 150m. Beyond 150m, the Mini Scout no longer deals a one-hit headshot elimination, dealing 50 damage to the chest and 33.5 damage to limbs (three hits to eliminate via limb shots).Developer Comment: The Mini Scout features best-in-class handling, rate of fire, bullet velocity, and potential magazine capacity, alongside an innate straight-pull bolt mechanism. Combined with an infinite headshot kill distance, it rendered other sniper rifles moot, provided a player landed headshots. This adjustment preserves its dominance at close range with rapid follow-up headshots without an overly forgiving sweetspot, removing one-hit kill headshot potential beyond 150m.SCW-10:Added a damage drop-off step at 55m (dealing 14.3 chest damage from 55–75m) and a new minimum damage floor of 12.76 beyond 75m.Developer Comment: This small change helps the SCW-10 stay in its intended close-quarters lane (particularly in Battle Royale), while creating competitive breathing room for the UMG-40 and RSPR.GRT-BC:Increased base aim-down-sights speed by one tier to match the submachine gun baseline.Factory and Light Barrels now grant hip-fire accuracy improvements instead of aim-down-sights speed bonuses.Extended Barrel now grants recoil reduction at the cost of an aim-down-sights speed penalty.Developer Comment: The GRT-BC was increasingly overshadowed by the BROD 3. These adjustments give the platform a distinct combat role bridging Carbines and Submachine Guns, leveraging its compact bullpup profile for innate aim-down-sights speed, while allowing the extended barrel handguard to add stabilising front-end weight for better recoil control.KTS100 MK8:Increased deploy time index by one step to align with the RPKM and RPK-74M.Reworked magazine attributes:60-Round Drum (Regular): + Draw Speed.60-Round Fast Drum: + Aim-Down-Sights Move Dispersion.45-Round Compact (Compact 1): -25% Capacity, +Aim-Down-Sights Speed, +Draw Speed, +Sway, +Aim-Down-Sights Moving Dispersion.50-Round Compact (Compact 2): -17% Capacity, +Draw Speed, +Sway, +Aim-Down-Sights Moving Dispersion.45-Round Fast Magazine (Compact 3): -25% Capacity, +Aim-Down-Sights Speed, +Draw Speed, +Sway, +Aim-Down-Sights Moving Dispersion, +Reload Speed.Developer Comment: Re-establishes the KTS100 MK8 as a steady, methodical squad support platform. Magazines that previously granted a +20% reload speed benefit have been adjusted to ensure tangible vulnerability between reloads. Dialling back the handling attributes of the KTS100 MK8 helps in preventing the weapon from functioning as an oversized assault rifle, opening strategic space for the SOR-556 Mk2.Extended Magazines:KV9 & SCW-10 Extended Magazine 1 now applies a weapon draw speed penalty, and Extended Magazine 2 now applies both aim-down-sights speed and weapon draw speed penalties.SG 553R Extended Magazine 1 and 2 now apply a weapon draw speed penalty, and Fast Extended Magazine 2 now applies a weapon draw speed penalty and a reduced reload speed bonus.Developer Comment: These extended magazines saw roughly 80% pick rates, heavily skewing weapon viability. Players routinely sacrificed customisation points to bypass the natural trade-offs of close-range dominance. Penalising handling and draw times ensures players sprinting into combat unprepared cannot instantly snap to target, reducing effective time-to-kill advantages and encouraging standard or quick-reload magazine choices.Ammunition, Ergonomics, Muzzles & Optics:Match Grade Ammunition aerodynamic drag coefficient increased from 0.0002 to 0.00025.Removed Synthetic Tip Ammunition from the DRS-IAR.Developer comment: The DRS-IAR is arguably the most versatile weapon in BF6 with high RoF and great LMG dispersion + recoil. By selecting moderate attachments in other categories, Synthetic Tip ammo was a no-brainer, pushing its effectiveness over the edge.Frangible Ammunition customisation point cost reduced from 20 to 15 points across all weapons.Reduced the recoil reduction effectiveness of the Aftermarket Buffer attachment.Added a reload speed bonus to the Magwell Flare alongside its aim-down-sights reload capability.Underslung Mount customisation point cost reduced from 10 to 5 points across all compatible weapons.Iron Sights customisation point cost reduced from 15 to 10 points across all Sniper Rifles.The Gunslinger attachment on the M44 now grants hip-fire accuracy improvements instead of draw speed.Updated the SV-98 Flash Compensator to use Flash Hider characteristics (suppressing 2D minimap spotting only) and the SV-98 Suppressor to use standard Suppressor characteristics (suppressing both 2D minimap and 3D in-world spotting).Developer comment: The SV-98 has limited muzzle options, so by shuffling the effects and costs of the existing muzzles the weapon will now have a greater variety of builds with the ability to hide 2D spot-on-fire.PLAYER:First-person hand animations now play correctly after interacting with a door while holding a melee weapon.Removed the mirrored Battlefield logo from the right glove of the “Red Ghost Saboteur” character skin.Resolved flickering on the wrist device on the “Death Knell” character skin.Uniform patches now display correctly on the “Vortex” character skin.Resolved mask clipping on the “Controlled Burn” character skin.Corrected a typo on the “Rampant Raze” helmet patch.Resolved a texture issue on the “Highest Roller” character skin.VEHICLES:Resolved an issue where the guided missile was unresponsive when fired from the WSO seat in the multirole jet.Vehicles now launch into the air less often when colliding with other vehicles.Heavy Warheads now increase the ammunition count of Aim-Guided Rockets on the Panthera KHT Attack Helicopter.RCB-90The mortar now displays accurate distance information.The mortar turret now displays correctly when the “Typhoon Rider” skin is equipped.Resolved an issue that could cause helicopters to launch into the air when hit by a Support Supply Bag.GADGETS:Resolved an issue where thrown Supply Pouches did not lock onto friendly players as intended.Several gadget and melee weapon skins now appear correctly in-game when equipped.Helicopters no longer flip abruptly when a passenger throws a Supply Pouch. You thought you were flippin’.Corrected an issue where the Supply Pouch ammunition count could become inconsistent after resupplying from a Supply Crate.The Handheld Jammer can only be self-applied, removing the option to deploy on the ground.MAPS & MODES:Added Rush, Team Deathmatch, and Domination to Vegas Strip.Added the Casino Heist addition M142 MRAS to existing Conquest layouts:Area 51 (Conquest): Replaced one Main Battle Tank at each team’s HQ with an M142 MRAS.Railway to Golmud (Conquest): Replaced the Mobile Anti-Air at Objective B with an M142 MRAS, and replaced the Main Battle Tank at Objective A with an Infantry Fighting Vehicle.Operation Firestorm (Conquest): Replaced one Main Battle Tank at each team’s HQ with an M142 MRAS.Mirak Valley (Conquest): Added one M142 MRAS to each team’s HQ.Extended the idle timeout by 90 seconds in Operations, Breakthrough, Carrier Strike, Conquest, and Escalation.Resolved an issue causing the restricted area UI to appear too early on blocked stationary weapon spawners.Out-of-bounds notifications no longer appear too early when blocking vehicle spawners, and the notification message now more clearly explains the restriction.Resolved a lighting issue that could cause overly bright spots to appear across maps.PROGRESSION:Resolved multiple progression tracking and criteria issues across Season 5 Weekly Challenges.Fixed an issue where the Week 8 Bonus Challenge failed to track player redeploys while playing in REDSEC game modes.Resolved a discrepancy where in-game requirements for the Week 9 Challenge did not match the completion criteria displayed and tracked.Fixed a progression calculation bug with the Week 7 Bonus Challenge in Rapid Royale matches.Corrected tracking behavior for the Week 4 Bonus Challenge so that Multiplayer and REDSEC-specific progression criteria now track independently as intended, rather than advancing simultaneously.Updated the Week 10 Challenge description to accurately reflect that Superior items collected across all Royale modes (including Rapid Royale) count toward progress.Resolved a progression calculation bug with the Week 9 Challenge in standard Battle Royale modes.Fixed a progression calculation bug with the Week 9 Challenge in Rapid Royale matches.Updated the Week 8 Challenge criteria and tracking to correctly monitor top squad placements across all supported Royale modes.Fixed a progression calculation bug with the Week 7 Challenge in standard Battle Royale matches.UI & HUD:Weapon icons now update correctly in the soldier inventory HUD when switching weapons as the Assault class.Resolved an issue where squad orders could trigger unintentionally when cancelling out of the objective list in the Commo Rose.The gadget slot replenish animation no longer plays when performing a melee attack.Resolved an issue where 100 lethal damage could display as 99 damage next to the crosshair under certain circumstances.Victory Squad names and the Winner banner no longer overlap on the End of Round cinematic screen.Adjusted the Squad Leader icon to display at its intended size.Resolved texture corruption around the outer boundaries of the Big Map across multiple maps, including Wake Island and Manhattan Bridge.Corrected Canted Iron Sight and PAS-35 Thermal optic alignment on layered weapon icons across the VCR-2, NVO-228E, SGX, AK-205, Kord 6P67, RSPR, and L115.The Picture-in-Picture camera no longer refreshes unnecessarily when closing the scoreboard.Vehicle icons on objectives now fade out as intended when pinned to the screen edge on the Deploy Screen.Restored missing icons in the vehicle deploy list on the Deploy Screen.Objective B on Railway to Golmud now displays the M142 MRAS icon instead of the Main Battle Tank icon in the vehicle availability UI.The pre-match briefing screen on Vegas Strip no longer displays only the underground area if the previous match ended while underground.Removed unnecessary AI disconnect and reconnect notifications from the HUD.The redeploy camera preview no longer overlaps vehicle icons when viewing the NATO HQ on the Deploy Screen on Vegas Strip.Exiting the weapon customisation menu in a pre-round lobby no longer opens the Mission Briefing screen.Improved the text for inactivity kick and leave penalty notifications.Resolved several UI and navigation issues with Shortcut Kits in the Store, improving menu functionality, readability, and presentation.Resolved an issue that prevented players from returning to the lobby or closing the “Quit Game” pop-up as expected.Underbarrel attachments now remain visible on weapons when entering the Firing Range.Resolved a text overlap issue on the Task Force Sparhawk Unit Details screen in Loadouts.Improved the readability of the “Start” text on the Custom Search tile.Realigned attachment indicator lines across several weapons in the Loadouts menu for improved accuracy.Corrected a typo in the “Distance traveled with Par...


Auto-posted from the developer's official Steam announcement.

Battlefield 6 | REDSEC Season 5 Casino Heist Trailer

Assemble your crew and take the fight to Las Vegas in Casino Heist starting Nov 10. Create your own flanks with fully-destructible facades, engage in close quarters combat on the casino floor, take a sniping post on a balcony, or relax and rush the lazy river trenches across the new European Casino map in Battlefield 6. Complete Contracts in Multiplayer and REDSEC, earn the new DOUGH limited-time currency, and unlock rewards during the new Casino Heist event. Expand your arsenal with the NSW4 Carbine, ADS-17 6GHz Signal Jammer, and M142 MRAS Vehicle. The stakes are high, the house is waiting, and the war is about to go all-in. Casino Heist trailer.


Auto-posted from the developer's official Steam announcement.

Battlefield 6 | REDSEC: Casino Heist and European Casino

CASINO HEIST EVENT Casino Heist is a limited-time event built around Contracts, payouts, and event rewards. The Contracts cover a wide range of Battlefield playstyles. You may be asked to capture objectives, earn eliminations, support teammates, complete REDSEC activities, or deal damage across the battlefield. Some Contracts will be completed without much extra effort. Others may push you to change tactics, switch classes, or approach a match from a different angle. The key is learning where objectives overlap. A successful push can contribute to several Contracts at once, turning a single engagement into meaningful progress toward your next reward. Every completed Contract rewards DOUGH, Casino Heist's limited-time currency, which can be exchanged for a collection of event rewards inspired by the world of Casino Heist. The reward track includes Weapon Stickers, Patches, Vehicle Decals, Player Card customization items, Vehicle Skins, a Weapon Package, and new Heist-themed Soldier Skin variants. As your earnings grow, more rewards become available, giving you new unlocks throughout the event. EUROPEAN CASINO MAP Available in Battlefield 6, European Casino distills the spectacle of Las Vegas into a fast-paced infantry experience. Set within a grand European-themed resort, the map sends players through luxury hotels, high-end shopping districts, lavish casino floors, and resort grounds where destruction can tear open new routes in seconds. Senior Level Designer Samuel Kack said, ""While creating the European Casino map, we wanted to make the casino a functional space, one that feels credible and also offers intense infantry gameplay. The capture points were inspired by the eccentricity of the different themes Vegas casinos are known for, from fake skies above busy shopping streets and faux architectural elements to majestic indoor gardens and Santorini-inspired resort areas. We tried to offer it all while making it a believable space. We also wanted to avoid making the map feel like a military operation covered in sandbags, and I think we managed to achieve that by strategically placing slot machines and other casino-themed props while offering players a tense, infantry-focused experience only possible in Battlefield 6."" At the center of the map stands the tower, visible from nearly every corner of European Casino. More than a landmark, it shapes how players move and fight around the resort. When it falls, the center of the map changes with it, transforming a familiar fight into something wildly different. Standing more than 120 meters tall, it needed to create a dramatic moment when it collapsed without turning the center of the map into an impassable pile of rubble. Finding that balance took repeated testing and iteration until the debris felt fun to fight around while still delivering the spectacle players expect. To get the full breakdown on our new event and new map, read the guides at EA.com.


Auto-posted from the developer's official Steam announcement.

Battlefield 6 - Community Update - Server Browser Coming Soon

Hey everyone, The Server Browser in Battlefield 6 is arriving earlier than announced. Originally planned for Phase 3 of Season 5, we are pulling the timeline forward to begin our staged rollout shortly after Phase 2 launches on November 10! The Rollout PlanStability ahead of the holidays is our primary focus. To make sure server loads, queues, and matchmaking backfill run smoothly under live conditions, we are rolling out the Server Browser across two stages:Limited Public Scale Test: Shortly after Phase 2 launches, a limited group of players will receive access to the Server Browser directly in the live game. This stage allows our teams to stress-test server loads, observe live queue performance, and validate matchmaking backfill with real squads.Full Global Launch: Once live performance metrics are verified and any necessary fixes are deployed, the Server Browser will fully roll out for all players worldwide.We are aiming to progress through these stages over the course of a couple weeks. The timeline for this rollout remains dependent on live testing results and any fixes required along the way. We will keep you updated on progress as we evaluate data and prepare for global availability. Where to Find ItWe wanted this core Battlefield feature to be front and center the moment you boot up the game. You will find the Server Browser located within the Quickplay row. Selecting it takes you straight to the new Official tab, instantly displaying active servers without any extra navigation. You will also find additional Server Browser tiles across different menus, including Portal. What’s New: Core FeaturesHere is a summary of what the Server Browser will deliver on day one:Direct Access to Official Servers: Browse and join both Official Battlefield Studios servers and Official Player-hosted servers in one unified place.Shared Server Pool: Quickplay, Multiplayer, Custom Search, and the Server Browser all feed into the same official server pool. Matchmaking actively helps keep browser-listed servers populated.Granular Filtering & Sorting: Filter by Map or Mode type, or sort server listings by Ping, Player Count, Server Name, or Recommended.Full Progression & Mastery: Every server in the Official tab awards full XP, weapon mastery, and challenge progression, matching standard matchmaking.Persistent Lobbies: Stay on the same server across consecutive rounds with your squad rather than going back to the main menu after every match.Server ClassificationTo support different community styles while protecting fair progression, servers are organized into three primary browser tabs. Both Official Studios servers and Official Player-hosted servers are listed together under the Official tab: Browser TabDescriptionMatchmaking BackfillProgression & XPOfficial (Studios)Dedicated instances hosted and maintained by Battlefield StudiosFull Matchmaking IntegrationFull XP, Mastery ProgressionOfficial (Player-Hosted)Persistent servers hosted by players using official game templatesFull Matchmaking Integration (when running active rotation modes)Full XP, Mastery ProgressionVerifiedCommunity experiences built on verified presets with custom rulesets in PortalPlayer & Bot Fill; Direct Browser JoinFull XP ProgressionCustomHighly modified community sandboxes and custom logic scripts in PortalDirect Browser Join & Community InvitesPartial XP ProgressionExisting Portal tools, rule modifiers, and admin controls in the Verified and Custom tabs remain completely unchanged. How Servers FillOfficial Player-hosted servers let you establish a reliable server that you and your squad can return to week after week. These run on a dedicated server, meaning the host does not need to stay in the match for the server to remain online. Player-hosted servers remain visible in the browser even when empty, allowing you, your friends, or other players to search for and join them at any time. An empty server is not visible to the matchmaking system, meaning automated backfill will not populate an empty server on its own. Once at least one player joins to seed the match, matchmaking can begin routing players in. A server remains active for up to seven consecutive days without any players before being delisted, and whenever players join, that inactivity timer resets. The server host can also choose to shut down their instance at the end of a round (or when starting a new server), but leaving the game or logging off for the night will never interrupt ongoing matches for other players. When setting up an official server, matchmaking backfill depends on whether that mode is actively playable on the main Quickplay or Multiplayer menus: Active Menu Modes: Permanent staples like Conquest or Breakthrough, as well as any featured modes currently available through the Quickplay or Multiplayer menus, receive automated matchmaking backfill once at least one player is inside.Off-Menu Modes: You can launch or host a server featuring any supported mode at any time, even when that mode isn’t currently listed on the main menus. Matchmaking will not automatically route into these servers, meaning they rely on you, your squad, and your community to discover and populate them directly through the Server Browser. If that mode rotates back onto the active menus later on, your server will automatically begin receiving matchmaking backfill again without needing to be re-hosted. How You Join MattersLeading up to now, our teams have been deploying backend matchmaking updates focused on keeping matches full and lobbies healthy. We built this system to improve match flow immediately while laying the groundwork for the Server Browser. How you enter a server will influence your round-to-round journey: Joining via the Server Browser: You remain on that specific persistent server through its map rotation for as many rounds as you want, as long as the server remains healthy and active, or if it is a persistent Player-hosted server. Even on single-map or 24/7 servers, you will play straight into the next round without leaving.Joining via Quickplay or Multiplayer: Standard matchmaking connects you directly into this same pool of official servers. If a server is set to repeat the exact same map and mode continuously (like a 24/7 rotation), players entering through the main menu are automatically re-queued at the end of the round so they aren’t trapped in an unintended single-map loop.Joining via Custom Search: If your search criteria include multiple modes and maps, matchmaking prioritizes fulfilling your selections. If the current server’s next map does not match your criteria, matchmaking will route you to a new server that fits your filters. Looking AheadBringing the Server Browser back to Battlefield is all about giving you direct control over how, where, when, and with whom you play. Our primary focus is making sure the core browsing and hosting experience is rock-solid. We will be tracking server health and listening to your feedback closely as we evaluate any future adjustments. We’ll have further details on exact rollout timing and a full guide on how to use the Server Browser coming to you soon. For the latest updates, keep an eye on Steam Discussions and our BattlefieldComm X account. If you need to report any issues, please visit EA forums. If you want to take part in Q&As, giveaways, community events, or find a squad, join the Battlefield Discord. See you on the Battlefield. //The Battlefield Team This announcement may change as we listen to community feedback and continue developing and evolving our Live Service & Content. We will always strive to keep our community as informed as possible.


Auto-posted from the developer's official Steam announcement.

Battlefield 6 - Community Update - High Stakes in the Casino

Hey everyone, Season 5 Phase 2 arrives on November 10, expanding the battlefield with a new infantry-only map, a limited-time event called Casino Heist, new tactical hardware, and changes to weapons. Here’s a quick look at what is coming in this update: New Map: European Casino, an infantry-only map set on the Las Vegas StripLimited-Time Event: The Casino Heist event allows you to earn currency to unlock rewardsNew Hardware: The NSW4 Carbine, the Signal Jammer, and a new MRAS truckSystems & Quality of Life: Weapon adjustments, Multiplayer Leaderboards, Proximity Chat in Rapid Royale, and Battle Royale mission clarity Casino Heist ContentEuropean CasinoOur newest map in Battlefield 6 drops your squad into a nighttime, infantry-only combat zone set inside a large, European-style resort. Engagements move quickly from open courtyards into packed gaming floors and narrow hallways where destruction plays a central role.Blow through breakable walls to carve out flank paths or just play in the lazy river. But watch your head, because the massive center tower can come crashing down to permanently change the flow of the map. Players who love the tight, back-and-forth infantry combat of maps like Operation Metro will find a similar flow here, updated with the modern tactical destruction of Battlefield 6. Casino Heist EventAlong with the start of Casino Heist, the limited-time event goes live across Battlefield 6 and REDSEC. Defeated enemies will drop Contracts that give you additional objectives to complete during your matches, from capturing points and reviving teammates to exploring the European Casino map.* Completing Contracts rewards you with DOUGH, the event’s currency, which you can exchange for a collection of cosmetics including weapon packages, vehicles skins, and an all-new Heist Mask soldier skins. Claiming every standard item on the reward track will also unlock one final challenge for a bonus completion reward. Keep an eye out for our dedicated Event Guide for the full breakdown. New HardwareThis new update introduces three new tools to support distinct squad roles and tactical engagements. For close-quarters engagement, the NSW4 Carbine offers rapid handling and comes equipped with subsonic rounds by default, alongside a unique Supersonic ammo option. To support your squad defensively, the deployable ADS-17 6GHz (Signal Jammer) gadget jams enemy radars and drastically reduces the range at which opposing players can share active spotting information. Out on the streets, players can ride the M142 MRAS, a highly mobile truck that provides devastating indirect fire on a fast, flexible platform. Gameplay UpdatesFollowing the launch of Season 5, our team deployed several hotfixes to address early stability issues, combat bugs, and server inconsistencies. We are continuing to use your feedback and analyze data to refine core gameplay systems.Weapon ChangesWeapon balance has been a major topic of conversation and was ranked as one of the top areas you’d like to see changes in based on our recent community surveys. We’re targeting a series of adjustments in this update aimed at enforcing distinct roles for our weapon types and addressing high pick-rate configurations. Here are some of the changes coming in the next update: Extended Magazines Adjustments: High-capacity extended magazines on the SCW-10 and KV9 are receiving handling penalties. Equipping extended magazines should involve a clear trade-off between sustained firing capacity and immediate weapon agility.More Magazine Options: Additional magazine capacities and feeding options are being introduced across multiple weapon types to give players more flexibility in pacing engagements. These include some LMGs, Shotguns, and more.Underutilized Attachment Buffs: We are planning buffs to several historically overlooked muzzle and magazine attachments, including the Flared Magwell, Frangible Ammo, and more, giving you more viable, competitive options in the gunsmith.M44 Attachments: For those who like a side of flair with their sidearms, we are testing some highly requested, custom optic attachments for the M44. Because sometimes, you just want to put an 8x scope on a hand-cannon for the memes. We’ll share all of these changes and adjustments in detail in our Update Notes prior to the upcoming patch.Multiplayer LeaderboardsWith Phase 2, we are introducing a dedicated Multiplayer Leaderboard system to give you a clear look at your standing across the community. You will be able to browse leaderboards across dedicated tabs for Career, Game Modes, and Classes. The Leaderboards are seasonal, and we have included a dedicated Seasonal Filter so you can easily compare your standings from Season 5 onward. To make navigating your stats simpler, we have also built a Sticky Player Row. This ensures that you can always see your exact overall standing across any category or season, even if you are still working your way up toward the top ranks. Updates in REDSECSeason 5 introduced our fastest and most aggressive Battle Royale experience yet with the launch of Rapid Royale. Built on a quicker, more close-quarters pacing, this mode has been a major focus for our team as we review gameplay data and player feedback from the first weeks of its launch. We will be adding proximity chat into Rapid Royale for this upcoming patch. Let us know how you feel about this feature once it is released and we’ll continue to monitor for any improvements as we continue to expand its use across the game. We are also updating the in-game HUD and objective text to make tracking your active Battle Royale contracts and missions much simpler during chaotic firefights. This update includes clearer timers, better indicators, and more obvious notifications for objectives. We will share more details in our Update Notes prior to the update. Vehicle and Game AudioFollowing the vehicle handling and tuning changes introduced at the beginning of the season, the team has been closely reviewing community discussions and game data. We are tracking vehicle survival times, engagement win rates, and armor turnover across all game modes before deciding on further tuning.On the audio side, we know from community surveys prior to Season 5 that in-game audio was a key point of frustration. Our last update delivered initial improvements targeting footstep audio, and while we are encouraged by the positive response so far, our work here is not done. We will keep monitoring your feedback to address remaining inconsistencies across the game.Portal UpdatesMore Control Over Custom AI Builders can now choose which skin variation is used when spawning a Custom Portal Bot with the SpawnAIFromAISpawner action. The six existing class-specific skins are now individually selectable, rather than being chosen at random. We're also adding the Marked Soldier as a seventh option. First appearing in our Halloween experience, this bloody and scarred soldier can now make an appearance in any Portal experience you create. Necromorphs, Shadows, Whispers, and More, Oh My!We're adding several new Effects to Portal, including visual and audio effects pulled directly from the Halloween Dead Space experience. NecromorphEffects allow you to transform soldiers into Necromorphs. Unlike their original appearance, you're not limited to Bots or a specific team in Portal; you decide who gets transformed. ShadowSilhouette turns a soldier completely black and can be combined with the Necromorph effect or used independently. We're also opening up several of the audio effects used to create hallucinations and atmosphere. Builders can make individual players hear whispers, monster noises, a surreal ambient drone, or even fake footsteps and gunfire. These sounds are only heard by the affected player, opening up new possibilities for player-specific warnings, hallucinations, misdirection, or whatever else you can come up with. How will you choose to terrify your lobby? 10 New Screen EffectsWant to change the atmosphere even further? Season 5 adds 10 new Screen Effects that can be enabled or disabled for individual players. These include Color Correction, Depth of Field, Film Grain, Filmic Effects, Fog, Motion Blur, Tone Mapping, Vignette, White Balance, and even Unitology Markers from the Halloween experience. And we're taking that customization quite a bit further with the new SetScreenEffectParameter action. This exposes 121 new parameters that creators can experiment with, allowing you to fine-tune values and control individual parts of the Screen Effects. That's a lot of knobs to turn, and with that control comes some consideration for performance. Some parameters may have a performance impact, particularly when frequently changing a large number of them, so we encourage creators to experiment and make use of the available performance tools while testing their experiences. Meet You On the Casino FloorWhether you are fighting room-to-room in European Casino or chasing down DOUGH in the Heist event, we look forward to seeing your clips. Thank you for your continued feedback and bug reports. For the latest updates, keep an eye on Steam Discussions and our BattlefieldComm X account. If you need to report any issues, please visit EA forums. If you want to take part in Q&As, giveaways, community events, or find a squad, join the Battlefield Discord. See you on the Battlefield. //The Battlefield Team This announcement may change as we listen to community feedback and continue developing and evolving our Live Service & Content. We will always strive to keep our community as informed as possible. *European Casino map & certain content not available in REDSEC.


Auto-posted from the developer's official Steam announcement.

Battlefield 6 - Anticheat Metrics - September

Hey Soldier,In September, Season 4 was well underway. We added a lot of new detection vectors related to pivots from cheating communities. These helped stabilize the infection rates for the title as we prepare for more significant enhancements to be deployed with coming updates.In the previous August update, MIR ended at 3.24% and has stabilized at 3.51% at the start of September.Refer to our January update, where we discussed how the MIR updates to understand how and why these shifts occur in more detail.September: Results & ImpactMatch Infection Rate: The percentage of matches across the title that were negatively impacted by at least one cheater. This includes all suspected cheaters you've reported, even those we might not have enough evidence to enforce against. From the end of August, MIR started at 3.51%. This maintained at a relatively flat state through the month with a high of 3.64% on September 2nd and a low of 3.27% on September 10th until the end of the month where it was 3.41% as of this update. Through September, EA Javelin Anti-Cheat prevented 439,945 attempts to cheat or tamper with the game before they could impact matches. We are presently still tracking a total of 111 (+1) active cheat-related programs, hardware solutions, vendors, resellers, and their associated communities, and out of these, 107 (+2) are reporting related feature failures, detection notices, downtime, or fully taking their cheats offline (96.39%). Keep it fair out there - see you on the Battlefield.BF_SledgeHammer


Auto-posted from the developer's official Steam announcement.

Battlefield 6 - Community Update - More to Season 5

Hey everyone, Our last roadmap update in July detailed what we were preparing for in Season 5. Now that the season is officially live, we want to update you on our active development plans and what you can expect from Battlefield 6 through the end of the year. October - Season 5 Phase 1 Oct 20: The Battlefield x Dead Space: Convergence Event is now live and runs until November 10! Check out the event guide if you haven’t had the chance yet. November - Season 5 Phase 2 Nov 10: European Casino, Multiplayer Leaderboards, and balance changesDecember - Season 5 Phase 3 Dec 8: Server Browser and Platoons launch, alongside Blackwell Fields and New Sobek City map updates2027 - Season 6 and more: Ongoing live-service support, balance passes, and more Recently, developers from across Battlefield Studios joined the community for our Season 5 Battlefield Discord Live Q&A \discord.gg/battlefield]. The team answered 42 questions during our 60-minute live Q&A session. What Can We Expect Next?We have several major features and content updates scheduled throughout the rest of the season. Following the launch of our two new maps Vegas Strip and Area 51, the team is preparing for another battlefield arriving in Phase 2: a close-quarters map set inside a European Casino. We’ll have more to share about this new map and the Casino Heist event arriving at the same time as we get closer to release. Maps in Season 5Beyond the upcoming European Casino map, we are focusing on refining our existing maps. In Phase 3, we will deliver our updated maps for Blackwell Fields and New Sobek City. We focused more on adding a variety of ways for players to move throughout each map. This includes more separation between HQs, additional gameplay space along the map’s boundaries to support flanking, more terrain breaks, and more ways to reach rooftops and approach objectives. We'll have more to share as we get closer to Phase 3. Server Browser and MatchmakingWe know how highly anticipated the Server Browser is, and we want to address some of your most frequently asked questions as development moves forward. The Server Browser will launch side-by-side with our existing matchmaking system. We’ve already started making some changes over the past few weeks to validate a few features in the live environment. We have been working to keep more players together from one match to the next, and that’s because the Server Browser will feature persistent lobbies. If you choose to matchmake through our playlists or Custom Search, you may queue into official player-hosted servers listed in the Server Browser or other official servers that support your selections. However, you may move to a different server between matches depending on your selected map and mode preferences. The Server Browser will also be positioned as the first tile in the Quickplay menu for Battlefield 6 owners to ensure finding an official experience to play is as easy as possible. You will also be able to find Verified and Custom Experiences within the Portal section. We are preparing a dedicated Server Browser blog in the coming weeks to take a closer look at its implementation. PlatoonsPlatoons will arrive in Season 5 Phase 3 as planned. This initial release is designed as a foundational step, and we plan to expand its community and social tools over time based on how you use them. At launch, Platoons will support up to 100 players, complete with custom group names and squad tags. The feature will have its own dedicated tab in the main menu, making it easy to find and navigate to.Through this menu, players can create or join a Platoon, set up their custom identity, and track their platoon’s combined gameplay stats. You will also earn an XP bonus whenever you play with fellow Platoon members in your squad. The team is really excited about the addition of Platoons in Phase 3 and how you will engage with it to build your own communities in-game. We have additional information coming your way a bit closer to December. Weapon, Vehicle, and Gadget BalanceAs you might have seen in our 2.1.1.0 Update Notes, we made several vehicle balance changes that arrived with Season 5’s first update. Our team is now reviewing live data following these changes going live, and we’re taking a first look at your initial feedback on these changes. We want to make sure we are taking a measured approach to this data, along with your feedback, to ensure we don’t make knee-jerk adjustments to armor or helicopter dynamics. We hear you loud and clear on wanting balance updates in Multiplayer as well. To give you a peek at what we’re working on, we’ve looked at nerfing the extended mags on the SCW-10 and KV9 and also buffing some underused attachments available across many weapons. We are finalizing a pass on these changes as well as other weapon balance updates scheduled to arrive in Season 5 Phase 2. As always, we’ll provide details about exact changes in our Community Update and Update Notes.More from the Discord Q&AOur Battlefield Discord Live Q&A gathered developers from across Battlefield Studios to answer as many community questions as possible. We appreciate everyone who joined us on Discord and asked questions. Below, you will find all of the questions and responses that were shared during the live discussion. We will also take time to review questions that we didn’t have enough time to get to and will look for more opportunities to address some of those topics in the future. Some questions have been edited from their original Discord posts for brevity and readability. Question: Is Gauntlet or Carrier Strike ever going to come back as a limited time event? Answer: Nothing to announce yet but we are very eager to bring back both Carrier Strike and Gauntlet Fighter Sweep in future seasons. Question: Custom Lobbies and Spectator Mode are great features, but could they be made consistently available across all Portal game modes, or at least all Certified modes? Currently, their availability seems inconsistent. For example, BR Quads supports Custom Lobbies, but BR Duos does not. Ideally, both features should be available in all Portal game modes, or at least in modes with two clearly defined teams. Are there plans to expand their availability? Answer: Yes, we are looking at expanding spectator mode to cover more modes in the near future, starting with the Elite Series in Season 5!! Question: How will the server browser tie into matchmaking? For example, will matchmaking put you in the same persistent servers as those listed on the browser? And will community servers (within a certain ruleset) be included in the matchmaking pool? Answer: We know the Server Browser is an important feature for our community, and we wanted to provide some answers to the most common questions we’ve seen. We will also have a dedicated Server Browser blog coming your way, which will go into more detail. The Server Browser will feature persistent lobbies, which means that players will stay together in between rounds on their selected server. Players who choose matchmaking via Custom Search or official playlists will also be matched into official servers listed in the Server Browser, but might leave the server between matches depending on their selected map and mode options.To make sure that our players have easy access to this matchmaking option, we currently plan to show the Server Browser as the first tile in the Quickplay menu for owners of Battlefield 6. In Portal itself, Battlefield 6 owners will see a Verified Experiences Server Browser tile, and then a Custom Server Browser tile second, to find user-created experiences. We’re actively testing the Server Browser internally, and are making progress ahead of launch. Question: Will you add the 2 seater jets to other maps? Can we at least get the fighter sweep mod for portal? Answer: We are investigating adding the new two-seater jets to additional maps, but there are some technical performance and game balance issues we need to address first. Question: When will prox chat be added in multiplayer? Answer: We’ve been getting a lot of great insights from the first iteration of Proximity Chat in Battle Royale Ranked. We’ll be extending Prox Chat to also be available in Rapid Royale in the near future to do additional tests and get additional telemetry data. While we’re still committed to bringing the feature into multiplayer, we still have some work to do to make that happen. Question: I wonder if commander mode would be added? Answer: We don't have official plans to add Commander Mode at this time. Question: When will you fix the bug causing players to be unable to connect to Portal servers? Answer: We recognize this bug has been present for a couple of releases. The Portal team is still trying to get clear steps to reproduce and isolate the issue. Once we can do so, we'll get a fix into a future update. Question: Are you going to fix the support pouches rolling around like balls? They need to act like pouches and not fly 10 feet away from me. Answer: We're currently doing a full review of gadgets, and the team is discussing where we can make improvements and adjustments. The Support Pouch is high on our radar, but we currently don't have a rollout timeline to share. Question: A recent community note stated that the devs planned to evaluate “the balance and power of bolt-action sniper rifles.” Currently, landing shots on a sniper doesn’t seem to disrupt their ability to inhale, focus, and land a one-shot headshot. This is a pain point for fire support players, who must land multiple shots through recoil & sway. Do the devs still plan to improve players’ ability to counter snipers? Answer: Yes, this is a critical issue that we are looking to address. We're looking at a range of solutions, such as increasing sway or dispersion when being counter-sniped all the way to actual aim deviation when hit. We will be testing these solutions to find the best fit for Battlefield. Question: Are there any plans to add Fort Lyndon poi's as multiplayer combat zones/maps? Although in portal, the limited servers make these potential maps quite underplayed and adding them to official playlists could also help to expand the total map pool. Answer: There are no current plans to add Ft. Lyndon POIs for all core multiplayer modes. We have seen some promising Portal experiences which use these maps, though, like "Gulf of Lyndon". If the Portal community creates a high-quality experience on one of these POIs, we look forward to featuring that as a recommended tile to make it easier for more players to see these maps. Question: Are there any plans to improve REDSEC Ranked matchmaking in the APAC region? Ranked matchmaking has been extremely difficult in Asia, especially on Singapore servers. Are there plans to improve regional matchmaking, merge matchmaking pools, or introduce a queue counter so players can see how many people are waiting? Answer: We hear you. Ranked matchmaking received an overhaul during Season 4, allowing for better quality of competition by matching players with similar ranks. This improved the experience in most regions, but we are aware that some challenges still exist in APAC and South America. The team is currently testing some changes to help alleviate those challenges, and we will keep the community updated. Question: Given the recent criticism and feedback you've received with the latest update and content (particularly regarding cosmetics), has your approach to developing and supporting the game changed for this and future Seasons? Will you maintain the same approach or not? Answer: With every patch we deliver, we look for opportunities to get better. The recent feedback on the Season 5 launch patch is no different. We look into all the issues that slip into live, and work to adjust our process to better address the gaps. We also look at reprioritizing our current plans to fix and improve the areas that our players have identified as issues. We will continue this approach and shift focus to the areas that are most important to our players. Question: What’s the most exciting and challenging part of creating a brand-new Battlefield map set in a location the franchise has never explored before, such as Las Vegas or Area 51? How do you balance capturing the identity of a real-world location with making it fun, balanced, and unmistakably Battlefield? Answer: Creating new battlefields in unfamiliar territory is always a fun challenge. In this case, with Las Vegas and Area 51, it was even more exciting. The Vegas Strip is a super iconic location with varied architecture, which was an interesting opportunity for us to give strong identity to our POIs, but it was also challenging to balance indoor and outdoor spaces with the wide-open road structure. It's all about balancing expectations we have with iconic locations such as these, making sure we do this while keeping in mind our Battlefield gameplay pillars and bringing something unique and fresh. And of course, a lot of testing and iteration to see what lands and what doesn't. Question: Is this dead space event a teaser at maybe new game types we can play? or able to use this style in portal? Would love to know if official PvE styles could be added to get away from always PvP Answer: For the Dead Space event, introducing a PvE experience as an exotic mode made sense to us, as we wanted to pit squads of players against Marked Soldiers / Necromorphs. The special ingredients we are featuring in the event will be available in Portal so that our community can create even more crazy experiences with these. As far as introducing new PvE experiences in the future, this is something we keep evaluating as part of our live animation programming. We shall see. Question: Why did you make TTK adjustments for weapons like the SCW-10 only in Redsec—where the TTK is already higher—but not in multiplayer, where the TTK is extremely low? Multiplayer needs these changes too. Answer: Some gunplay adjustments were made for REDSEC in preparation for the upcoming Elite Series, and we are targeting more expansive gunplay tweaks for Season 5 Phase 2 that will impact both traditional MP and REDSEC. Question: Where are the battle pickups ?? And Will we get some more interesting ones like the sniper pickups from bf4 ? Answer: There is a special Battlepickup available during our Dead Space Event - the event is live now! We also recently completed a balance pass on the Minigun and Railgun, and we will continue monitoring their performance. Question: Can we expect to see a year ahead roadmap this season? Answer: We are focusing on Season 5 today...but we already have plans for what's coming after for Battlefield 6 and REDSEC! We plan to share details early in the new year on what is next. Question: As you expand the development team for the next update, do you plan to recruit or involve passionate, long-time franchise veterans from the community? Would love to know if there's a path for dedicated players to contribute to the game's development! Answer: We're always looking for new ways to get franchise veterans more involved with how to shape the next iteration of the game. One of the most effective ways for the community to make that impact has been to build Portal experiences, especially if they prove popular and give the players a chance to "vote with their feet". One good example of this is FaithWalker's Hardcore mode. We hope to see many more examples like this. Question: In the July Q&A, you mentioned that Strikepoint was being improved and planned for a future season. It's now been 82 days since that response, and the mode still hasn't returned. Can you share any update on its status or whether it's still planned to come back? Answer: Strikepoint still has bugs that have proven tricky to address, and given the lower popularity of this mode, it's been difficult to prioritize fixing those bugs over other issues that affect more players. Question: Are we getting Assault class rework? Answer: As I mentioned with the question about the Support Pouch, we are taking a focused look at many of the gadgets we launched with, and Assault is getting a specific focus. Several of the gadgets for this class are not hitting the mark, and we want to take a look now with all the data we have at hand since we shipped. Question: Is there a plan to implement more customization to air vehicles? For example, ECM smoke on the jets and little bird, changing rocket types, etc. with the inevitably of air radar being taken out for shoulder mounted AA, ECM jammer would be a nice balance for it Answer: Subject to change, but we currently have customization for all the launch jets planned during Season 6. With this update, all of the jets for each faction will have weapon customization options. On top of this, we are also looking at new balance and abilities for the Scout and Attack helicopters, though we don't have a timeline to share for the heli changes at this time. Question: Will you make an option to turn off crossplay on pc? Answer: We're putting a lot of effort into creating healthy matchmaking experiences for our players, with recent adjustments you might have seen, as well as the Server Browser coming later in Season 5. With that, we don't currently have plans to add an option for PC players to turn off Crossplay, as this would potentially negatively affect these efforts. Question: What is the design philosophy/ thought process on deciding where objectives are placed in all modes? Answer: Objective Placement Philosophy could be an entire dev talk, but in terms of process, generally we start by figuring out what scale of combat we're trying to focus on, infantry or large-scale vehicle combat. From there, we come up with a list of POI's that we want to include and what kind of gameplay we want to support within them. Those POI's are arranged in a way that has some natural symmetrical balance. We typically start by focusing on Conquest and Breakthrough layouts. For Conquest, we try to find good loops with rough distance symmetry and a variety of engagement types. For Breakthrough, we try to find a good linear string of Conquest objectives that we can embellish further to support nearby objectives. There's then a ton of playtesting, iteration, and tuning and a million other micro decisions that go into the final map layout. Question: How will proximity chat be moderated? I get the common sense no bullying guidelines for the text chat, but how can I guarantee I won’t get an auto ban for something like a mispronunciation? I remember when other games tried to have proxy chat moderation, the unworthy bans went rampant. Answer: Proximity chat interaction recordings and reports are handled via a multi-layer review approach via our wonderful EA moderation team. While mistakes can happen in the review process, they are very rare. Additionally, you can always appeal any account action via EA Help! Question: Was the team at Motive involved with the new Dead Space content, and if so was it exciting to work with the series again? Answer: Yes! The team at Motive, including some who worked on the Dead Space remake, were involved in the collaboration for this event. Their contribution was instrumental, and their passion to dive back into this universe was really contagious as they shared their knowledge and excitement with our other teams across Battlefield Studios. Question: Who likes cake 🍰? Answer: Cake > Pie Question: Do you plan to rework some of the generally unliked/older maps? Vegas, Sobek, and Empire State to name a few. Answer: Yes! We have updates to New Sobek City and Blackwell Fields coming in Season 5 Phase 3. Question: Can we get a little bit more info on Platoons, how they work, can we customize something (Badge, Patches, Emblems) and how is it gonna be implemented in the game? Answer: Platoons arrive in Phase 3 of Season 5, and we will have more dedicated info as we get closer to release. We want Pla...


Auto-posted from the developer's official Steam announcement.

Battlefield Community Survey – Siege of Las Vegas

Your feedback helps shape Battlefield. Our latest Community Survey is now live, focused on Siege of Vegas. It takes around 5 minutes to complete, with responses available on a first come, first served basis.Take the survey here: https://www.surveymonkey.com/r/NY33HNBThere are plenty of other routes, where we take in more of your comments directly rather than specific questions. We're also reading your feedback across Reddit, BFComms on X, Discord, Battlefield Labs, and more. Thank you for helping us improve Battlefield.


Auto-posted from the developer's official Steam announcement.

New Nightmares: Battlefield x Dead Space Event Guide

Something is wrong at Area 51. Pax Armata forces arrived expecting to secure classified technology. Instead, they uncovered one of the base's darkest secrets: a Marker secretly housed within the facility. Within days, reports began pouring in. Soldiers described violent hallucinations, strange symbols appearing across the base, and entire units turning on one another. Whatever was hidden beneath Area 51 wasn't dormant. It was waiting. Starting October 20, Dead Space arrives in Battlefield 6 with Dead Space: Convergence, a limited-time Halloween event featuring Marker Incursion, a new 16-player PvE experience where squads battle through corrupted territory, destroy Marker Shrines, and race to stop the Marker’s influence before it triggers a catastrophic event known as Convergence. Consider this your official briefing on the nightmare unfolding in Dead Space: Convergence. INSIDE MARKER INCURSION The deeper you move into corrupted territory, the harder the fight becomes. The most common threat comes from Marked Soldiers, former military personnel who have fallen under the Marker's influence. They see the battlefield differently, treating allies as enemies and defending the source of their obsession at any cost. As squads advance, they'll also encounter Marker Shrines, smaller replicas built by those affected by the signal. These structures strengthen the Marker’s hold on an area and attract additional resistance. Destroying them is key to maintaining momentum and slowing the spread. Survive the fighting, destroy the Shrines, and push toward the source. Every mission leads to the same objective: stop Convergence before the situation becomes irreversible. WIELD THE DS-23 PULSE RIFLE No Dead Space crossover would be complete without the DS-23 Pulse Rifle. Available as a Battle Pick-Up during Marker Incursion, the iconic weapon makes its Battlefield debut during the event. Longtime Dead Space fans will immediately recognize its unmistakable design and high rate of fire. EARN DEAD SPACE-INSPIRED REWARDS Completing event challenges unlocks a range of Dead Space-inspired rewards, including: Aegis VII Soldier Skin RIG-Certified SMG Weapon Skin Dead Space Weapon Stickers Soldier Patches Player Card Backgrounds Additional Event Rewards Dead Space-Themed Store Bundles Headlining the rewards is the Aegis VII Soldier Skin, inspired by the industrial engineering suits that became synonymous with the Dead Space series. Keep your eyes open while completing challenges. Strange transmissions, hidden references, and pieces of environmental storytelling are scattered throughout the event. Longtime Dead Space fans may recognize familiar details, while newcomers can uncover the mystery as they play. To get the full breakdown, head to EA.com.


Auto-posted from the developer's official Steam announcement.

Steam Free Trial Extended!

Hey everyone. As you might have seen yesterday, the Steam Free Trial for Battlefield 6 did not work for all players on its first day. We have since resolved the underlying issue and can see that you are storming Area 51 and Vegas Strip! To give you enough time to really dig in, we are extending the Free Trial Period to Tuesday, October 20 at 5 PM UTC/ 10 AM PDT/ 1 PM EDT/ 6 PM CEST.* Additionally, we are extending the 2x XP weekend to Tuesday as well. Level up your Career Rank, your weapons and unlock the Battle Pass Tiers even quicker! And in case you haven't jumped into the game just yet, we wanted to also highlight how to get the Multiplayer files downloading if you've played REDSEC before or were affected on day one. If you currently don't see Multiplayer tiles in your Free Trial on Steam, follow these steps to get the download started:Close and restart Steam Navigate to the Battlefield 6 Store Page here: Click on "Play Game" This will allow you to download the Multiplayer files required to jump into matches. To check them yourself, you can also navigate to your game library, right-click Battlefield 6, and click on DLC. You can also choose which files you want Steam to download from there. Thanks for joining us during the Free Trial of Battlefield 6. We're excited to have you! PTFO * Conditions & restrictions apply. See battlefield.com/disclaimers for details. Trial period may vary based on platform, see retailer for details.


Auto-posted from the developer's official Steam announcement.

Siege of Vegas and Season 5 Battlefield Discord Live Q&A on October 20

We’ll be hosting our next Battlefield Discord Live Q&A on October 20, starting at 9 AM PDT/ 12 PM EDT/ 6 PM CEST. Ask your questions about Season 5 and join us as the development team answers live on Discord for an hour.With more than a hundred questions answered over the last two Q&As on Discord, we’re excited to be back and take on your topics about Season 5, Battlefield 6 and REDSEC. If you've missed the last two events, you can check out our Community Updates from June and July to see the community's questions answered!  Make sure you join our server ahead of time, and keep an eye out for more details as we get closer to the day. We look forward to chatting with you. discord.gg/battlefield // The Battlefield Team


Auto-posted from the developer's official Steam announcement.

Battlefield 6 Full Game Trial*

No ante required. Every available map and mode is free to play. Fight on land, sea, and air across multiple maps, featuring massive battles and close quarters combat. Raze the competition across large-scale modes like Breakthrough, engage in pure infantry combat in Domination, experience iconic Only in Battlefield moments in Conquest, and more. Install the trial, squad up, and play free now. https://store.steampowered.com/app/2807960/Battlefield_6/ War has no pause button - continue the fight after the free weekend with up to 60% off Battlefield 6 Standard Edition.** Available now until Oct 20. It's showtime. * Conditions & restrictions apply. See battlefield.com/disclaimers for details. Trial period may vary based on platform, see retailer for details. **Offers may vary or change. See retailer site for details.


Auto-posted from the developer's official Steam announcement.

The Game of the Year Edition

Dominate land, air, and sea on multiple maps, featuring massive battles and close quarters combat, 70+ weapons, and 700k Portal experiences*–including 1 season of Battlefield Pro and the Ultimate Shortcut Kit to supercharge your progression and give you everything you need to lead your squad to victory. ULTIMATE SHORTCUT KIT Gear up for every combat situation with the Ultimate Shortcut kit, the fastest way to unlock and progress your loadout. Features the “Mortal Shriek” Dog Tag, “Field Training: Cross Trained” Title, and shortcut kits for all 4 classes. BATTLEFIELD PRO Unlock the definitive Battlefield experience with the BF Pro Token, redeemable during any season, and access the Battle Pass, 25 Tier Skips, a +5% XP Booster, exclusive rewards, and more. FEATURED UNLOCKS Support your squad in style with the “Trusted Reserve” Pax Armata Soldier Skin, then infiltrate undetected with The Phantom Pack, including 4 Soldier Skins, 2 Weapon Packages, Career and Hardware XP Boosts, and more. This game includes optional in-game purchases of virtual currency that can be used to acquire virtual in-game items. *As of Oct 5, 2026. Exact number subject to change. Portal Experiences are user generated and can be added or deleted by user. Conditions & restrictions apply. See ea.com/legal/legal-disclosures for details. No military weapon, vehicle or gear manufacturer is affiliated with or has sponsored or endorsed this game.


Auto-posted from the developer's official Steam announcement.

Battlefield 6 | REDSEC Season 5

NEW BATTLEFIELD 6 MAP: VEGAS STRIP War has arrived in Las Vegas, where anything goes: A paradise of open sightlines for players and large scale vehicle battles, featuring the iconic Strip, fountains, and lavish casinos. Zipline from a rooftop into a hotel tower, enter the underbelly and take a close-quarters fight in the storm drains. All the chaos, all the grit, all the indulgence. NEW BATTLEFIELD 6 MAP: AREA 51 Area 51 has been breached. This top secret desert military base gives every squad endless opportunities for massive scale combat. Vehicles reign supreme on the surface–with jets, helicopters, and tanks ready to attack and defend. Descend through a fresh crater to explore the base's secret underground tunnels, with limitless opportunities for close quarters combat. Flip a dirt bike off a rolling hill, pilot a jet through the desert landscape, bring down an Air Traffic Control tower to create gameplay changing levolution, and discover the hidden secrets and military technologies of Area 51. NEW RAPID ROYALE MODE IN REDSEC Battle Royale comes to Las Vegas. Aggression is everything in the all-new REDSEC mode, Rapid Royale. Get kills. Earn redeploys. Drop into multiple maps, featuring a lower player count, airdrops with the best loot in the game, and the fastest ring of fire. More highlights. More aggression. Faster matches. Go rapid. NEW BATTLEFIELD 6 | REDSEC WEAPONS Mk 24: Dominate the firefight in open battle. The Mk 24 is an assault rifle that’s deadlier at longer ranges with limited magazine capacity. RSPR: The RSPR is a highly compact short-range personal defense weapon with major stopping power due to its rifle cartridge. This weapon performers better at longer ranges than most Personal Defense Weapons (PDWs), but at a price of higher recoil. Successful operators must balance recoil control and stopping power. Z84M: A belt-fed light machine gun. The Z84M is a close range powerhouse. With a 100 round capacity and the ability to mount to a variety of attachments, the Z84M is a highly-mobile killing machine. ELR-40: The ELR-40 is a versatile bolt action Sniper rifle that’s especially deadly at long ranges. With a very long range sweet spot, and a single shot mode that moves the sweet spot to shorter distances, it’s the perfect weapon for a versatile recon.


Auto-posted from the developer's official Steam announcement.

BATTLEFIELD 6 GAME UPDATE 2.1.1.0

On Tuesday, October 13, Battlefield 6 Game Update 2.1.1.0 opens a new front in Battlefield 6 and REDSEC with the launch of Season 5: Siege of Vegas. The battle spreads across Vegas Strip and Area 51, while REDSEC raises the stakes with Rapid Royale and the official launch of Ranked Battle Royale beyond Battlefield Labs, featuring redesigned Ranked badges and new rewards. Four new weapons, a new Battle Pass, and the limited-time Battlefield 6 x Dead Space: Convergence Event round out the update. From 8.00 UTC, the update will be available to download across all platforms. It also brings a broad range of gameplay improvements, including vehicle and Anti-Air tuning, revised Battle Royale class equipment and Field Training, Spectator Mode updates, expanded Portal tools, and further polish across weapons, gadgets, UI and HUD, audio, and game stability. At 12.00 UTC, Season 5 content becomes available. Take the fight from the neon-lit streets and casinos of Vegas Strip to the desert surface and underground tunnels of Area 51, build momentum through earned redeploys in Rapid Royale, begin a new Ranked Battle Royale climb, and add the Mk 24, RSPR, Z84M, and ELR-40 to your arsenal. From October 15-19, Battlefield 6 will also be free to play for a limited time on Steam*, with every available map and mode open across land, air, and sea. NEW CONTENT SEASON 5: SIEGE OF VEGASGo all-in on all-out warfare as Season 5 opens with Siege of Vegas, taking the battle from the neon-lit Las Vegas Strip to the classified depths of Area 51. Four new weapons, Multiplayer Leaderboards, a new Battle Pass, and a limited-time Battlefield 6 x Dead Space Halloween event round out the opening phase.REDSEC raises the stakes with Rapid Royale, its fastest and most aggressive Battle Royale experience yet, alongside a new season of Ranked Battle Royale. As Pax Armata unleashes powerful chemical weapons across Las Vegas, squads will fight across Vegas Strip and Mirak Valley, earn redeploys, climb the ranks, and battle their way to the top. NEW MAPSVegas Strip: War has arrived in Las Vegas, where anything goes. Supporting all combat sizes, land vehicles, and helicopters, Vegas Strip combines open sightlines and large-scale vehicle battles with the iconic Strip, fountains, lavish casinos, rooftop ziplines, hotel towers, and storm drains built for close-quarters combat. All the chaos, all the grit, all the indulgence.Area 51: Area 51 has been breached. This top-secret desert military base offers endless opportunities for massive-scale combat, with jets, helicopters, and tanks ready to attack and defend across the surface. Descend through a fresh crater to explore the base’s underground tunnels, take close-quarters fights beneath the desert, launch a dirt bike over rolling hills, pilot a jet across the landscape, and bring down the Air Traffic Control tower to reshape the battlefield. NEW REDSEC MODERapid Royale: Battle Royale comes to Las Vegas with the fastest and most aggressive REDSEC experience yet. Get kills, earn redeploys, and fight to the top across multiple maps, including Vegas Strip and Mirak Valley. Rapid Royale features a lower player count, airdrops containing some of the best loot in the game, and the fastest ring of fire. More aggression. Faster matches. Go rapid.RANKED BATTLE ROYALERanked Battle Royale officially launches with Season 5, moving beyond Battlefield Labs and into a new competitive chapter for REDSEC. Squad up, climb the ranks, earn new rewards, and show off redesigned Ranked badges as you fight your way to the top. NEW WEAPONSMk 24: Dominate open firefights with the Mk 24, an Assault Rifle that becomes deadlier at longer ranges while balancing its power with a limited magazine capacity.RSPR: The RSPR is a highly compact, short-range Personal Defence Weapon with major stopping power from its rifle cartridge. It performs better at longer ranges than most Personal Defence Weapons, but its higher recoil demands careful control from operators looking to make the most of its power.Z84M: A belt-fed Light Machine Gun built to dominate at close range. With a 100-round capacity and support for a wide selection of attachments, the Z84M is ready to sustain pressure across the battlefield.ELR-40: A versatile Bolt-Action Sniper Rifle built for deadly long-range engagements. Its standard configuration features a very long-range sweet spot, while its single-shot mode moves the sweet spot to shorter distances, giving Recon players greater flexibility across changing engagements. BATTLE PASSGo on a tear with the Season 5 Battle Pass, featuring six instant unlocks, four themed paths, more than 100 tiers of rewards, and a new arsenal of hardware to earn throughout the season. BF PROGo all in on Las Vegas with Battlefield Pro, including six exclusive instant unlocks, full Battle Pass access, 25 Tier Skips, an exclusive BF Pro limited-time Bonus Path of rewards during the Season, new music for the vehicle radio, a 15% XP boost, exclusive Instant Unlocks, persistent Portal Server Hosting, and 100-player servers in Portal.BATTLEFIELD 6 FREE WEEKENDNo ante required. From October 15-19, Battlefield 6 will be free to play for a limited time on Steam.* Play every available map and mode, fight across land, air, and sea, and experience ultimate all-out warfare. BATTLEFIELD 6 x DEAD SPACE: CONVERGENCE EVENTFrom October 20 through November 7, the limited-time Battlefield 6 x Dead Space: Convergence Event brings a new threat to Area 51.In Pax Armata’s desperate push to acquire new weapons and technology, its forces uncover an ancient alien artefact buried deep within the vaults of Area 51: a Marker. Its origins are unknown, but its effects are not. Those who get too close succumb to violent madness that threatens to become an extinction-level event.Marker Incursion: Dead Space comes to Battlefield 6 and REDSEC in this limited-time Halloween event. Wield the Pulse Rifle Battle Pickup and fight through hordes of AI-controlled Marked Soldiers in a new 16-player PvE experience. Destroy the Marker and stop the Convergence Event before the madness spreads.Dead Space Rewards: Fight against Convergence to unlock Dead Space rewards, including the “Aegis VII” Soldier skin, the “RIG-Certified” SMG Weapon Package, two Weapon Stickers, Soldier Patches, a Player Card Background, and two in-game Bundles.Major Updates for 2.1.1.0Vehicle Combat and Mobile Anti-Air Tuning: Anti-Air receives a broad balance pass across several major areas, alongside further updates to tank damage angles, regeneration, vehicle weapons, rockets, and Anti-Vehicle Mines.Player Combat and Animation Polish: Soldier presentation has been improved across death animations, swimming, revives, hit reactions, and vehicle seating, while recoil compensation, reload behaviour, weapon attachments, and optic presentation have received further updates.UI, HUD and Spectator Mode Clarity: In-game information and menu presentation have been improved across Spectator Mode, the Deploy Screen, Loadouts, Customisation, reconnection messaging, player status information, thumbnails, and front-end navigation.Portal Creator and Custom Lobby Updates: Portal creators receive new Verified Portal Modes, Custom Maps, SDK functions, water controls, notification tools, and updated example levels, alongside improvements to hosting, team setup, player management, lobby transitions, and Custom Experience presentation.Audio, AI and Stability Improvements: Audio feedback has been improved across vehicles, weapons, voice-over, controllers, maps, and underwater gameplay, while AI navigation and behaviour, Campaign access, lighting, and visual-effect stability have also received further polish.REDSEC and Ranked Battle Royale Updates: Rapid Royale arrives alongside a new Ranked Battle Royale season, while class equipment, Field Training, redeploy loadouts, armour plating, mission flow, loot presentation, Second Chance behaviour, and Ranked End of Round information have been updated. CHANGELOGPLAYER:A fade-to-black transition now appears correctly between entering the downed state and reaching the Deploy Screen.Corrected a visual issue that could cause a soldier’s death animation to appear unnatural when killed inside GDF-009 Stationary Anti-Air.Reduced abrupt soldier animation transitions caused by large waves briefly forcing soldiers into an in-air state.Soldier death animations now play correctly when killed while using GDF-009 Stationary Anti-Air.Soldiers now display a hit reaction when damaged by a PowerPulse Defibrillator.The network graph no longer registers bullets stopped by water as dealing zero damage.Updated and improved third-person revive animations to make changes in player state clearer. VEHICLES:Dev note: The team felt that anti-air cannons were not effective enough at punishing aggressive, mid-to-long-range fly-bys from aircraft. By increasing projectile velocity and reducing shell dispersion on Mobile AA, we aim to improve the consistency and effective range of ground-based anti-air, making it a more significant threat. Light attack aircraft, specifically the Scout Helicopter, are considered too effective vs infantry with their rockets. The changes in this update aim to curb this in the following ways:Reducing Splash Damage: The 30% reduction in 70mm FFAR Light Rocket splash damage prevents one-hit kills on infantry at the most common engagement distances, requiring more precise aim from pilots.Increasing Resupply Time: Lengthening the rocket pod resupply cooldown from 28 to 38 seconds forces pilots to be more selective with their attack runs, reducing their ability to perform "carpet-bombing" on ground targets.We also wanted to improve counterplay, as low-altitude aircraft previously felt too safe from infantry threats. The initial goal is to make aircraft flying "below radar" more vulnerable to infantry lock-on missiles (MANPADS) to ensure that no altitude was completely safe and to reward infantry players for good positioning. However, in Battlefield Labs testing, it became clear that this change needed some more iterations before being ready for prime time. We'll keep you posted on these changes as we make progress. Overall, we designed the balance updates in 2.1.1.0 to make anti-air systems more lethal and reliable, reduce the oppressive power of light aircraft against infantry, and ensure there are rewarding counter-tactics for both ground and air players.Added missing weapon, equipment, and vehicle haptic feedback for the F/A-81F Super Spectre and F-74A Seacat.Firing Main Battle Tank or Infantry Fighting Vehicle weapons now resets the passive regeneration delay and will reapply the 12-second delay before passive regeneration can start.Health regeneration for Main Battle Tank and Infantry Fighting Vehicle has been nerfed slightly. Time from critical to full health now takes 8 seconds for both MBT and IFV, up from 6.66 and 7 seconds, respectively.Heavy Rotary Machine Gun projectiles penetrating helicopter glass now deal 0.3x damage to soldiers, reduced from 0.8x.Increased maximum dispersion from 0.4 to 0.5 for the Coaxial .50 Cal Heavy Machine Gun and RWS .50 Cal Heavy Machine GunLight Rockets now require 7 (up from 4) hits against Scout Helicopters, 9 (up from 5) against Attack Helicopters, and 15 (up from 11) against Transport Helicopters.Soldiers’ feet no longer clip through the floorboard while seated in the Glider 96.Tank rear hits within 86-94 degrees now deal 2.5x damage, while turret and hull hits above 50 degrees deal side-hit damage.RWS .50 Cal Heavy Machine GunIncreased penetration damage.Increased projectile lifetime from 1.5 to 4 seconds.Increased rate of fire from 400 to 450 rounds per minute.Reduced projectile drag from 0.0035 to 0.002.Mobile Anti-AirAdjusted projectile lifetime across all ammunition types, resulting in a maximum range of approximately 800m, slightly increased from before.Corrected an issue where muzzle flashes could appear larger than intended in first-person when using certain ammunition types.Increased base turret rotation speed by 50%.Increased magnification when using first-person zoom in Mobile Anti-Air vehicles.Reduced projectile drag from 0.0025 to 0.0015 across all Mobile Anti-Air ammunition types.35mm High Velocity Anti-Air AmmunitionDamage adjustmentsDamage vs. Infantry now 25, up from 13Damage vs. Helicopters now 45, up from 26Damage vs. Jets now 62.5, up from 32.5Damage vs. ATP/Patrol Boat now 7.5, up from 4.55Damage vs. Armored Vehicle now 5, up from 4.55Damage vs. Light Vehicle now 31.25, up from 16.25Damage vs. Quad/Motorcycle now 125, up from 33.8Changed dispersion from 0.25-0.85 to 0.5.Increased heat generation per shot from 3.6% to 13%.Increased heat recovery from 0.5 to 0.833 heat per second.Increased projectile lifetime from 1.2 to 1.24 seconds.Increased projectile velocity from 1,175 m/s to 1,250 m/s.Reduced convergence distance from 300m to 90m.Removed the overheat penalty, reduced from 0.5 seconds to 0 seconds.Multi-Purpose AA ShellDamage adjustmentsDamage vs. Infantry now 34, up from 13Damage vs. Helicopters now 61.2, down from 65Damage vs. Jets now 85, up from 65Damage vs. ATP/Patrol Boat now 10.2, up from 7.8Damage vs. Armored Vehicle now 6.8, down from 7.8Damage vs. Light Vehicle now 42.5, up from 16.25Damage vs. Quad/Motorcycle now 170, up from 33.8General Purpose Anti-Air Ammunition no longer fires in burst mode.Increased projectile velocity from 850 m/s to 1,175 m/s.Reduced convergence distance from 300m to 115m.Reduced dispersion from 0.7 to 0.4.Reduced projectile lifetime from 1.6 to 1.32 seconds.Anti-Armor AA ShellDamage adjustmentsDamage vs. Infantry now 50, up from 20Damage vs. Helicopters now 90, down from 100Damage vs. Jets now 125, up from 100Damage vs. ATP/Patrol Boat now 15, up from 12Damage vs. Armored Vehicle now 10, down from 12Damage vs. Light Vehicle now 62.5, up from 25Damage vs. Quad/Motorcycle now 250, up from 52Increased projectile velocity from 560 m/s to 900 m/s.Increased rate of fire from 240 to 480 rounds per minute.Reduced convergence distance from 300m to 150m.Reduced dispersion from 0.6 to 0.3 degrees.Reduced magazine capacity from 8 to 4 rounds.Reduced projectile lifetime from 2 to 1.73 seconds.Reduced reload time from 2.4 to 1.2 seconds.GDF-009 CannonDamage adjustmentsDamage vs. Infantry now 34, up from 30-22Damage vs. Helicopters now 61.2, down from 110Damage vs. Jets now 85, down from 110Damage vs. ATP/Patrol Boat now 10.2, down from 13.2Damage vs. Armored Vehicle now 6.8, down from 13.2Damage vs. Light Vehicle now 42.5, up from 27.5Damage vs. Quad/Motorcycle now 170, up from 57.2Changed dispersion from 0.25-0.85 to 0.4 degrees.Increased heat generation per shot from 4.2% to 8.4%.Increased heat recovery from 0.5 to 1 overheat heat reduction per second.Increased projectile lifetime from 1.2 to 1.32 seconds.Increased rate of fire from 720 to 1,100 rounds per minute.Removed the overheat penalty, reduced from 0.5 seconds to 0 seconds. GADGETS:Air-Defense Launchers now appear in the correct position inside Armored Transports.Demolition Charges now deal the intended blast damage.Soldiers now display a hit reaction when damaged by a PowerPulse Defibrillator.The LTLM II Laser designation duration has been reduced from 9 to 2 seconds.The SLM-93A Spire Air-Defense Launcher can no longer be fired without aiming down sights.PTKM-1R Acoustic Sensor AV MineThe mine no longer activates against neutral vehicles.The mine now target transport ground vehicles, with a small amount of dispersion.Dev note: We’re making this change to allow drivers a better opportunity to avoid the projectile once its mine has been triggered. The mine now arms correctly after the 3-second intended delay following deployment.M15 Anti-Vehicle MinesMines can now be deployed while prone and looking down.Mines no longer appear to float above terrain.Mines now trigger on transport vehicles only through direct wheel contact, while retaining proximity and speed-based activation against armoured vehicles.The mine placement preview is now visible when looking forward.Field Dummy No.25 Sniper DecoyThe decoy no longer produces blood effects when damaged.The decoy now deploys correctly and no longer falls through terrain or static objects.The decoy now displays its 2D and 3D Spot icons correctly. WEAPONS:SVDMRecoil Direction on the SVDM changed from 4° to 20°Recoil Decrease Time Exponent on the SVDM and M39EMR increased from 0.75 to 1.1 Dev note: While overall DMR balance is in a good place, the SVDM and M39EMR were a bit more controllable than desired when fired at their max RPMs for prolonged periods. These changes negligibly affect intended methodical use, but will be more noticeable over rapid, sustained fire. We do not want to gut these weapon's effectiveness in any mode, but we do want to ensure they are being used precisely as their weapon archetype infers. Reduced recoil compensation for gamepad input from 11% to 5%.The Canted Iron Sight no longer clips into the NFX 8.00X optic on the GRT-CPS.The Match Trigger now functions correctly on the SG 553R in semi-automatic fire mode.The SU-230 LPVO no longer incorrectly reduces visual recoil on the following weapons: M433, GRT-BC, M123K, M250, M121A2, M417A2.Updated several melee quick attacks to prevent bullpup rifles from obscuring visibility.Updated the M87A1 pose animations when using the Folded Stubby Grip to prevent the soldier’s fingers from intersecting with the grip. PROGRESSION:Added a Season 4 catch-up challenge for the BROD 3.Added a Season 4 catch-up challenge for the Interdictor.Added a Season 4 catch-up challenge for the VSSM. UI & HUD:“Passive” and “Trait” icons now display correctly for all classes.Adjusted objective camera positioning in Multiplayer Spectator Mode.Bomb objectives can no longer be pinged through the CommoRose in Obliteration and Tactical Obliteration. Bomb objectives remain highlighted as priority objectives, improving CommoRose readability and selection.Button prompts no longer appear incorrectly while spectating in first-person.Certain “Season 4 Hardware Challenge” reward icons now display correctly during gameplay.Chat text now displays clearly instead of appearing blurred.Class sub-tabs now remain visible on the Deploy Screen.Closing an open dropdown with the “Back” button no longer exits the main screen.Disconnected players are now identified correctly in the “World Log”.Disconnected players are now identified correctly in the squad list.Dog Tag notifications now appear correctly after performing a melee takedown.Improved character texture loading across Loadouts and the Battle Pass.Improved third-person Spectator Mode camera transitions so the camera reaches its target position and rotation more quickly.Muzzle attachment lines now align correctly with suppressors on the PW5A3 when customizing.Pressing Esc now closes the “Quit Game” prompt on PC.Pressing Esc to close badge or statistics pop-ups now returns players to the correct screen instead of backing out to the Profile.Selecting a Class Badge in Loadouts now opens the correct Challenges category.Spectator Mode now remembers the last-used camera view when switching between players.Spectators can now view the scoreboard and End of Round data correctly.Store tiles now display the correct background images.Taclight Aimed now appears correctly aligned in its thumbnail when equipped as a left accessory.The “Full XP” tag no longer appears incorrectly when playing in certain languages.The “Inbox” button no longer overlaps the “Invite a Friend” button while in a party.The “Last Game Played” tile now refreshes more quickly when returning to the main menu.The “Mark All Seen” confirmation no longer appears after selecting “Never Show This Message Again”.The 1P86 LPVO, MGO 3.50X, and QMK 3.00X scopes now appear correctly on the NVO-228E.The attachment indicator now aligns correctly when customising the KORD with the Compensated Brake.The attach...


Auto-posted from the developer's official Steam announcement.

Sin City Is Under Siege in Battlefield 6

From the neon-lit streets of Las Vegas to the heavily guarded grounds of Area 51, the war has spread across some of Nevada's most iconic locations. In addition to the new maps, Season 5 is going all-in on all-out warfare with the biggest updates to the combat arsenal yet, featuring 6 new weapons and 2 new vehicles, a new PVE Halloween event, and more. Now, let's take a closer look at both maps: VEGAS STRIP Vegas Strip drops players into a dense urban battlefield where casinos, hotels, and landmark attractions have become the center of the fighting. Olympus Pools Combat shifts between close-quarters fights inside the hotel, skirmishes around the pool deck, and battles across the surrounding resort grounds. Teams that control the high ground can keep an eye on key routes and pressure enemies moving between objectives. Olympus Lobby Players can enter through the valet area, push through staff entrances, or use ziplines to reach the rooftop before dropping through the collapsed dome overhead. The objective rewards teams that attack from multiple angles and make use of the space above and below them. Crater & Storm Drains Above ground, infantry and vehicles fight across exposed streets and debris fields. Beneath the surface, storm drains and tunnels create a completely different experience, with tight corridors and close-range engagements that offer a safer route through the middle of the map. AREA 51 Most people have heard of Area 51. Very few know what's supposed to be inside. Players can battle across the base above ground or push into the facility hidden beneath it. Both spaces play very differently, but they're constantly connected by the flow of the match. Crash Site Ground vehicles frequently clash around the wreckage, while nearby hangars create opportunities for infantry players to move between cover and challenge advancing armor. Helipad Built into the mountainside, its elevation provides clear sightlines toward several objectives, making it a popular location for Recon players while also giving teams anti-air options to challenge enemy aircraft. The Crater A massive impact has exposed sections of the underground facility, creating a network of tunnels, garages, abandoned laboratories, and defensive positions beneath the desert surface. Three objectives are packed into this area, which keeps infantry in constant close-quarters combat as teams fight for control of the underground. Aircraft Control Tower At the start of the match, the upper floors serve as a powerful sniper nest overlooking much of the battlefield. Leave it standing and defenders can lock down large sections of the map. Bring it down, and the fight shifts to the rubble below. Learn more about the maps and their design, plus tips and tricks from the developers, at EA.com. Coming in Season 5, Rapid Royale takes the foundation of REDSEC Battle Royale and turns up the intensity. The goal remains simple: survive to the end. Watch the trailer.


Auto-posted from the developer's official Steam announcement.

Battlefield 6 | REDSEC Season 5 Gameplay Trailer

In Season 5, war erupts on the Las Vegas strip. Defend highly classified secrets on the new Battlefield 6 map, Area 51. Drop into the fastest and most aggressive Battle Royale yet with Rapid Royale. Climb the ranks in the all-new Open Series Competition and the official launch of Ranked BR. Siege of Las Vegas introduces new weapons, hardware, and a limited time Dead Space Halloween event featuring a mysterious artifact that threatens to corrupt the world in a new PVE experience. All-out warfare goes all-in on Oct 13. Watch the trailer. https://store.steampowered.com/app/2807960/Battlefield_6/


Auto-posted from the developer's official Steam announcement.

Hunt: Signal Override - A Battlefield Season 5 Discord Community Event

Hunt: Signal Override begins today.Over the next week, the Battlefield community will work together to solve one new mystery each day. Follow the clues, find the correct answer, and submit it privately through the Battlefield Bot. Each mystery works toward a shared community threshold. Once enough players have submitted the correct answer, a new Season 5 reward or preview will be unlocked for everyone. Ready to join the Hunt? Head over to the Battlefield Discord here! How it worksOne new mystery will be released each day.You will have three attempts to solve each mystery.Every correct submission contributes to the community threshold.You can work with other players and share theories in the discussion channel.Keep all four of your answers, you will need them for the weekend puzzle and Monday's final challenge.In-Game RewardTo become eligible for the Emberbrush Soldier Skin, you must correctly solve at least two of the daily mysteries. Make sure you use the same Discord account throughout the event and have your direct messages enabled so the Battlefield Bot can contact you once you qualify.The first mystery arrives tonight at 19:00 CEST/11:00 PT, so make sure you're ready to begin the Hunt. Good luck, soldiers.


Auto-posted from the developer's official Steam announcement.

Battlefield 6/REDSEC: Looking Ahead To Season 5 And Beyond

Looking Back On One YearSeason 5 EvolutionsComing in 2027LOOKING BACK ON ONE YEAR This October Battlefield 6 turns one year old. Since then, we've worked closely with players through Battlefield Labs and live game feedback to evolve and improve the Battlefield experience. Over the last year, we've added four seasons of content, brought back fan-favorite maps like Railway to Golmud and Wake Island, and introduced Naval Warfare. We've also spent that time improving the core Battlefield experience across Battlefield 6 and REDSEC, including combat. That work has included faster progression, ongoing work for balance between land, air, and naval combat, and Aim Assist tuning that more closely matches the feel of the Open Beta. As shared in our Battlefield Combat - Gunplay update, we’ve also adjusted recoil and body damage multipliers to make close-range firefights and Time-To-Kill feel more rewarding while placing greater emphasis on precision at longer ranges and refining the “Sweet Spot” range for each sniper rifle. And we’re not done yet. SEASON 5 EVOLUTIONS Season 5 marks the start of Year 2 for Battlefield 6 and REDSEC. A few weeks ago, we announced the return of the Open + Elite Series, and the arrival of Rapid Royale, a new way to experience REDSEC that shortens match time and ratchets up the intensity. We'll be sharing much more about Season 5 shortly, but today we're taking an early look at some of the combat and gameplay changes we're currently exploring this season. As always, everything discussed here is subject to change. Certain features and fixes that don't meet our goals during Battlefield Labs testing may be adjusted, delayed, or removed based on player feedback. Battlefield 6 and REDSEC Changes We have several planned changes this season that apply to both Battlefield 6 and REDSEC’s core gameplay. Changes to Vehicle Health Regeneration & Damage to better reward infantry for good positioning and flanking maneuvers.Anti-Air System Changes to create a stronger interplay between Anti-Air and aircraft. Such changes include making the cannons for mobile Anti-Air more effective against aircraft and raising the skill requirement for laser designators by requiring users to more consistently track targets in order to maintain lock.Additional Gunplay Changes include an attachment tuning pass to improve gameplay diversity and a polish pass on animations for certain weapons, gadgets, and poses.Further Vehicle Balance Changes to make specific vehicles better embody their intended role on the battlefield. These include:Decreasing the Little Bird’s splash damage against infantryIncreasing the Rate of Fire for secondary turrets (and speeding up how quickly they overheat)Main Battle Tank (MBT) Munitions have been tuned to be more effective against the kinds of targets they’re intended to be used againstMissiles have received a balance pass across the board to ensure they’re effective but not overpoweredAir Vehicle Resupply Pad Cooldowns are now vehicle-class specific (example: a jet can resupply immediately after a helicopter without waiting for a shared pad timer). Battle Royale Specific Changes With the arrival of Rapid Royale and the return for the Open + Elite Series, we’re exploring a number of changes for REDSEC specifically during Season 5, including: Improved Matchmaking Ranked Bands to create more accurate skill brackets.Reconnect Features to put you back in the fight in ongoing Battle Royale matches if you crash or disconnect unexpectedly.Recommended Drop Zones (Casual BR Only) to give newcomers a guided drop zone system to guide them to recommended POIs and nearby loot that avoided immediate squad conflict.Armor Mechanics and Application Speeds have been significantly accelerated.Classes Have Received Some Tweaks for Season 5 including the removal of the Drone Specialist and Hazmat Breacher alternate training paths. Further changes include:Engineers now begin matches with a guided function on the Aim-Guided Launcher already unlocked.Support’s Supply Bag and Smoke Launcher have moved to the loot pool, with Supply Pouches and Deployable Cover replacing them.Recon’s Drone has been moved to the loot pool. The Handheld Jammer takes its place.Class Training Paths Have Been Rebalanced for Season 5, with new distinct tactical upgrades for each class.Assault:Level 1: Reduced movement speed penalty when firing while moving.Level 2: Passive health regeneration triggers 50% faster and provides a 50% improvement on healing. Revive sickness recovery time reduced by 50%. Level 3: High Explosive Launcher explosions generate 5 fused submunitions.Level 4: Class gadget resupply rate increases by 10% with each improvement. Effect resets upon death.Engineer:Level 1: Resistance to explosive damage is increased by 33%. Level 2: Armor replating is 33% faster.Level 3: Aim-Guided Launcher hits immobilize vehicles for 5s.Level 4: Class gadget resupply rate increases by 10% with each improvement. Effect resets upon death.Support:Level 1: Improved weapons control when shooting from mounted positions.Level 2: Drag downed soldiers 20% faster and revive them 2.5s quicker. Sprint 10% faster when under heavy fire.Level 3: Reviving a teammate applies an armor plate to them. Placing Deployable Cover spawns a lootable armor plate.Level 4: Class gadget resupply rate increases by 10% with each improvement. Effect resets upon death.Recon:Level 1: Inflicting damage on enemies spots them, marking their position in-world and on the minimap.Level 2: Downing an enemy spots others within a 25m radius for 5s.Level 3: Handheld Jammer can disrupt Redeploy Points and Mobile Redeploys within its radius. Enemies who activated the redeploy device are revealed.Level 4: Class gadget resupply rate increases by 10% with each improvement. Effect resets upon death.Weapon Balance Changes to increase more satisfying weapon engagement; this includes addressing the meta in REDSEC with forthcoming changes for the KTS100 Mk8, SCW-10, SVDM, SG553R, and KV9. Select weapon categories have received a slight BTK (Bullets to Kill) increase against armor. 10mm PDWs: Now take one more bullet to kill vs armor past 9 meters.9mm PDWs: Now take one more bullet to kill vs armor past 9 meters..300BLK Carbines: Now take one more bullet to kill vs armor within 31 meters.7.62x39mm PDWs: Now take one more bullet to kill vs armor within 31 meters.7.62x39mm Carbines: Now take one more bullet to kill vs armor within 31 meters.7.62x39mm ARs: Now take one more bullet to kill vs armor within 31 meters.5.56x45mm ARs: Now take an additional bullet to kill vs armor past 46m.5.56x45mm LMGs: Now take an additional bullet to kill vs armor past 46m.5.45x39mm ARs: Now take an additional bullet to kill vs armor past 46m.5.45x39mm LMGs: Now take an additional bullet to kill vs armor past 46m.7.62mm DMRs: Now take an additional bullet to kill vs armor past 21m and no longer deal improved headshot damage to downed enemies.Subclass Gadgets Integrated Into Loot Pool so you can scavenge previously class-locked gadgets and use them to your disposal. Gadgets being added to the loot pool include the Smoke Launcher, Supply Bag, Defibrillator, Breaching Dart, and Anti-Drone Gun.You can find a full breakdown of these changes in greater detail once our Update Notes go live the day before the season goes live. COMING IN 2027Season 5 is only the beginning of our second year of content and evolution. Throughout 2027, we’ll continue delivering new content for Battlefield 6 and REDSEC while refining the core systems that define the Battlefield experience.  We're already exploring several areas for future updates. That includes making vehicle gameplay even more immersive, continuing to expand our gunplay systems, and we’re reviewing all of the gadget and vehicle-related explosives to ensure the size, power, and effectiveness of those explosives are balanced with the rest of the game. As part of the gunplay evolution, we’re testing an improved firing range and performing visual and animation updates across the arsenal. We’re also evaluating the balance and power of bolt-action sniper rifles as well as the ability of players to fight back against those weapons. We'll have much more to share about all of this in the months ahead. Whether you joined us at launch last year or you've been playing since Battlefield 1942, thank you for being part of this community. Your feedback continues to shape the game every season and help us make Battlefield better together with every update. We can’t wait for you to experience Season 5 and beyond in 2027. We’ll see you on the Battlefield. – The Battlefield Team


Auto-posted from the developer's official Steam announcement.

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