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Battlefield 6

PixelMonsters Battlefield 6 Platoon

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Our Battlefield 6 platoon — squad play, objective pushes, and clip-worthy chaos. Deploy with us.

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Updates for this server

BATTLEFIELD 6 UPDATE 1.4.2.0

On Tuesday, August 18, Game Update 1.4.2.0 goes live for Battlefield 6 and REDSEC, bringing the Top Gun event, the return of Wake Island, the expanded Tsuru Reef, two new fighter jets, the Interdictor sniper rifle, a new Crashed Carrier POI in Fort Lyndon, and new aerial experiences across Carrier Strike and Gauntlet: Fighter Sweep.At 08:00 UTC, players will be able to download the update across all platforms and jump in with the latest gameplay changes, including improvements to vehicles, weapons, gadgets, maps and modes, UI and HUD, Portal, audio, AI, and underwater gameplay.At 12:00 UTC, the new content in this update becomes available. Take flight in the F/A-81F Super Spectre and F-74A Seacat, fight for control of the skies in Top Gun: Carrier Strike and Gauntlet: Fighter Sweep, experience the legendary return of Wake Island, and earn new Top Gun-themed rewards through Event Challenges.From August 18-25, Battlefield 6 will also be free to play for a limited time*, giving players access to six modes across four maps, including Tsuru Reef, Wake Island, Cairo Bazaar, and Hagental Base. Times listed may vary and are subject to change.NEW CONTENTTop Gun EventBe the best of the best. Battlefield 6 joins forces with Top Gun for its biggest seasonal event yet, bringing new aerial warfare experiences across Battlefield 6 and REDSEC.Take flight in the F/A-81F Super Spectre and F-74A Seacat, two new two-seat fighter jets built for pilots and their wingmen. Battle across the skies in Top Gun: Carrier Strike and Gauntlet: Fighter Sweep, experience the return of Wake Island, and complete new Event Challenges to earn Ace Medals, a limited-time currency that can be spent on Top Gun-themed cosmetics in the Event menu.The event also introduces CJTF Helix, a new squad unit inspired by iconic Top Gun characters. Master the skies and prove you are the best of the best.New MapWake Island: This legendary island returns. All-out warfare shatters the tranquillity of an isolated Pacific paradise as infantry, vehicles, and aircraft battle across its distinctive coastal terrain.Defend the shoreline, demolish reinforced positions with C-4, take advantage of the offshore aircraft carrier, and maximize every move across this deceptively scenic battlefield.Tsuru Reef ExpansionThe biggest Battlefield 6 map is getting even bigger. Tsuru Reef has been expanded with playable aircraft carriers, opening new combat spaces and supporting the reimagined return of Carrier Strike.Battle across land, sea, and air in the expanded Tsuru Reef playspace. Aircraft carriers appear as part of the environment in Conquest and Escalation, while full carrier gameplay is exclusive to Top Gun: Carrier Strike.New ModeTop Gun: Carrier Strike: Carrier Assault returns as a reimagined combined-arms experience where infantry, naval, and aviation squads must work together to destroy the enemy aircraft carrier.Ground forces must break through the opposition and secure the path forward, while naval units support the assault and aviators fight for control of the skies. Victory is secured by successfully breaching and destroying the opposing carrier.New Fort Lyndon POIUSS Grant is a US aircraft carrier that was brought down off the coast of Fort Lyndon, creating an all-new POI for Battle Royale.Drop into this Crashed Carrier to contest a new high-value combat space. This new area features higher-value loot than standard POIs on the map and will be tagged as a High Value Zone for the first few weeks, making it easier to identify when deploying.New REDSEC ModeGauntlet: Fighter Sweep: Take to the skies with your wingman in a jets-only Gauntlet experience built around high-intensity aerial combat.Pilot the new two-seat fighter jets, eliminate rival squadrons, evade incoming anti-aircraft fire, and send the opposing team crashing down to secure the win.New VehiclesF/A-81F Super Spectre: Bring your wingman into battle with this two-seat Top Gun fighter jet. Built for aerial superiority and precision strikes, the Super Spectre allows pilots and co-pilots to work together to dominate the skies and attack targets below.F-74A Seacat: Adapt to every flight and every fight with this two-seat Top Gun fighter jet. Its variable-sweep wings adjust during flight, giving pilots a distinctive aircraft built for speed, maneuverability, and aerial combat.New WeaponInterdictor: Take aim with the longest-range sniper rifle in Battlefield 6. Designed for extreme-distance engagements, the Interdictor gives skilled marksmen the precision needed to eliminate exposed targets, including aviators in aircraft cockpits. The Interdictor can be unlocked through the Battle Pass.Battlefield 6 Free TrialFrom August 18-25, Battlefield 6 will be free to play for a limited time.*Fight across six modes and four maps, including Tsuru Reef, the returning Wake Island, Cairo Bazaar, and Hagental Base. Take control of the skies in Top Gun: Carrier Strike, battle across land, air, and sea, and create your next legendary Only in Battlefield moment.Download, squad up, and play free for one week. Major Updates for 1.4.2.0Top Gun Takes Flight: The Top Gun event arrives with the return of Wake Island, an expanded Tsuru Reef, Top Gun: Carrier Strike, Gauntlet: Fighter Sweep, the CJTF Helix squad unit, new Event Challenges, themed rewards, and a limited-time currency.New Aircraft and Weaponry: Take control of the new two-seat F/A-81F Super Spectre and F-74A Seacat fighter jets alongside a wingman, or engage targets at extreme range with the new Interdictor sniper rifle.Carrier Assault Returns: The iconic mode returns, reimagined as Top Gun: Carrier Strike. Land, naval, and aviation squads must work together to break through enemy lines, seize the opposing aircraft carrier, and bring it down while defending against threats across land, sea, and air.Vehicle and Aerial Combat Improvements: New Airplane Control Assist offers an alternative, more approachable way to pilot airplanes, alongside improvements to jet landing gear, flight animations, projectile presentation, Patrol Boat weapons, laser designation, countermeasure interactions, vehicle audio, and underwater transitions.Player, Weapon and Gadget Polish: Underwater movement and animations, weapon swapping, revive and death behaviour, weapon statistics, optics, Match Grade Ammo, lock-on launchers, Tracer Darts, Defibrillators, and the CSB IV EOD Bot have been updated for greater consistency.Portal Expands with Custom Lobbies: Portal introduces Custom Lobbies for Battle Royale Quads and Conquest, alongside Tsuru Reef SDK support, Wake Island for Verified Experiences, new vehicles and assets, expanded Ring of Fire controls, improved capture point functionality, and additional creator tools.REDSEC, Audio and AI Improvements: Battle Royale expands Fort Lyndon with the new Crashed Carrier POI, alongside updates to mission presentation, Victory Presentations, supply drops, scoring, subtitles, and pre-round information across Battle Royale and Gauntlet. AI also gains support for the new aircraft and boats in REDSEC, while audio improvements enhance underwater transitions, jet reactivity, vehicle radios, and objective interactions.CHANGELOGPLAYER:A new score event has been added for forcing enemy aircraft to deploy countermeasures, providing clearer feedback and rewarding effective use of anti-aircraft gadgets.Arm animations are now more consistent when swapping weapons while swimming forwards.Bubble effects no longer appear unintentionally on soldiers after spawning.New first-person and third-person animations have been added for swimming below the surface.Players are no longer thrown from ladders if they are picked up while entering or exiting the climbing stance.Soldier animation transitions now begin from the correct position, reducing unnatural blending between animations.Soldier bodies now use the correct sinking animation in water.Soldier bodies should now behave as intended when dying on ladders.Soldiers no longer enter an unrevivable state when taking fatal external damage and drowning damage at the same time.Soldiers no longer twitch when standing on an inclined surface while being struck by a wave.Soldiers now float correctly when transitioning to the downed state in water instead of sinking to the bottom.Spray Paint placement performance has been optimised.Spray Paints no longer bleed through surfaces behind their intended placement.Spray Paints now appear correctly on additional supported objects.Spray placement has been improved across multiple surface types for more consistent visual presentation.The death camera now rotates correctly towards the player responsible for the elimination.The pen used during the revive sequence now remains correctly positioned when the player begins aiming around.The Recon UAV can no longer be called in multiple times from a single use.Weapon flashlights and lasers can no longer be toggled with a controller while the Pause menu is open.VEHICLES:All Jet landing gear physics have been improved, providing better control during take-off, landing, and taxiing.ALM-93 Lock-Guided AA Missile projectiles no longer have unintended collision behaviour.A new assisted aircraft control option makes flying more approachable by guiding the aircraft towards the centre of the camera view while automatically managing pitch, roll, and yaw.Firing lock-on rockets from a Jet no longer causes unintended aircraft movement or damage.First-person animations have been added when exiting a vehicle underwater.Jet control surface movement has been increased for a more realistic visual response during flight.Laser-designated targets are now visible while using the Patrol Boat Mortar and Deployable Mortar, allowing Recon players to coordinate fire support more effectively.Naval Mine visual states on the Patrol Boat now remain synchronised for all players.The AGM-88 now uses the correct projectile model after being fired.The Fighter Jet’s Precision Bomb can now track laser-designated targets as intended.The Su-57’s R-73 now fires the correct projectile.The transition between above-water and underwater views has been improved when a player’s vehicle enters the water.Vehicle splashes now continue to display correctly when viewed from further away.Vehicles are no longer immobilised by mines when outside the blast radius.RCB-90 Patrol BoatThe RCB-90 Patrol Boat’s Aim-Guided Missile can now correctly be diverted by flares once it enters its self-guidance phase.The RCB-90 Patrol Boat’s Aim-Guided Missile now appears correctly in the Killcard.The RCB-90 Patrol Boat’s Aim-Guided Missile now provides the intended lock-on warning when targeting an enemy.The RCB-90 Patrol Boat can now be laser designated as intended.GADGETS:Defibrillator charges now fully replenish while swimming.Missiles now react more quickly to countermeasures deployed by their target, improving the consistency of countermeasure effectiveness.Supply Bags now break glass correctly when thrown through it.Targets marked with a TRCRv2 Tracer Dart can now be locked onto correctly by lock-on launchers, restoring the intended interaction between the two gadgets.The CSB IV EOD Bot’s Repair Tool now benefits from the Overheat Control Field Upgrade.WEAPONS:Additional presentation and attachment consistency improvements have been made to the EF88.An unintended recoil modifier has been removed from VSSM barrel attachments.Corrected an animation pose issue affecting the RPK-74M.L115 muzzle attachment text now displays correctly.Match Grade Ammo now deals the intended damage against swimming soldiers.Match Grade Ammo on the M2010 ESR and SVK-8.6 no longer applies unintended damage reductions.Mini Scout 50 mW Violet attachments now correctly adjust to the lower rail when used alongside larger optics.Missing visual effects and material behaviour have been added to the EF88 and VSSM.The BROD 3 now uses the correct zoom level with the 3.00x Thermal Sight.The description for the 1/4x LPVO 5 sight now matches its intended behaviour.The EF88 Canted Iron Sight icon now displays in the correct position.The LMR27 no longer causes canted red dot sights and larger optics to clip into the first-person camera.The NVO-228E’s left arm animation now displays correctly while reloading.The VSSM 200mm Barrel now displays the correct weight value.VSSM limb damage multipliers have been adjusted.Sniper Rifles used by non-Recon classes now transition into aim down sights more smoothly and apply the intended aim offset immediately, reducing jitter while preserving the intended quickscoping penalty compared with Recon.PROGRESSION:Vehicle Support Destroy Assists now correctly track which weapon was used to destroy the vehicle.Weapon statistics now update correctly for the EF88, BROD, and VSSM. MAPS & MODES:Collision has been improved across multiple maps to reduce cases where players could become stuck or be shot through walls.Commander arrows on the Deploy Screen now animate correctly in Squad Obliteration.Heavy smoke effects and level-of-detail transitions have been optimised to reduce GPU performance spikes.M-COMs that are already armed when Overtime begins no longer explode immediately.Out-of-bounds boundaries on Manhattan Bridge have been updated to make the intended gameplay space around Objective D accessible again.Several map exploits have been closed, including unintended rooftop access on Cairo Bazaar and Manhattan Bridge.Spawn points have been adjusted across Manhattan Bridge, Eastwood, Saints Quarter, Contaminated, and Siege of Cairo to prevent players from spawning inside environmental objects and to place them in more protected locations.The Objective E M-COM on Railway to Golmud is now correctly aligned with the terrain in Obliteration.The playable area on Cairo Bazaar has been reshaped, with additional out-of-bounds zones added to prevent access to unintended rooftops and exploitable buildings.Hagental BaseCapture areas have been adjusted to prevent objectives from being captured from the sewers.Players can no longer be eliminated through walls near Objective B.Players no longer become stuck behind crates near Objective D.Visual boundary lines for Objective A in Sector 2 have been improved in Operations and Breakthrough.UI & HUD:Aim-Guided Anti-Air Missiles on the Patrol Boat now use the correct inventory icon.Attack Helicopter gunner weapons now use the correct inventory icons.Custom bindings for zooming the Big Map in and out now work as intended.Descriptions within the “Disruptor Training Path” now use the correct terminology.Loading screen tips now appear correctly for Obliteration and Squad ObliterationLock-on launchers now display their locking UI correctly when targeting laser-designated locations.Map, mode, and header information now appears correctly during the pre-game lobby and mission briefing.Multiple clipping issues affecting character animations in the Loadout screen have been corrected.Multiple cosmetic items now display the correct icons and information.Pinging from a vehicle now places the ping where the player is aiming instead of directly in front of the vehicle.Platform logos now display correctly on lobby screens.Radio selection now displays only one checkmark at a time.Returning to the Event menu after selecting “View Store Bundles” now navigates to the correct menu.Reward presentation has been updated across the Battle Pass, Challenges, Player Card Collections, and Mastery Badges to make locked rewards and progression easier to understand.Secondary weapon swap prompts in the Assault Loadout widget now display more clearly when another primary weapon is equipped in the gadget slot.Store offer price tags now display details info consistently across different offer types.Switching classes no longer unintentionally change the selected primary weapon.Text no longer overlaps the image in the Battle Royale Quads Takeover tutorial.The “Overheat Control” Training Path description has been updated to reflect the changes introduced in Season 3.The Battle Pass purchase prompt now appears correctly.The camera now focuses correctly on the selected decal when customising the Scout Helicopter.The presentation of the final reward in the Event menu has been updated and now communicates its unlock state more clearly to the player.The faction icon no longer overlaps the Career Rank icon during in-game character selection.The Mastery Badges section now separates vehicles into Ground, Air, and Naval categories.The muzzle attachment indicator now displays correctly when customising the SL9 with a Compensator equipped.The Patrol Boat description in Loadouts has been updated for improved readability.The water overlay no longer remains on screen after exiting a boat.Training Grounds and information tiles have been updated to more clearly distinguish informational content from playable game modes.Vehicle weapon naming, particularly for missiles, has been standardised to more clearly communicate their intended use across different vehicle types.Weapon and gadget reward previews have been improved for several items in the Battle Pass and Store menus.SETTINGS:Dev note: We're introducing a new option that allows an indicator that represents the current amount of Dispersion (AKA Bloom/Spread) that the weapon has when aiming down sight.When shooting while aiming down sight with an automatic weapon, you will notice that the size of that shape increases which communicates that the weapon is becoming inaccurate. When moving, you can also see how the accuracy is affected.The intention of this option is to help players understand how Dispersion functions and to learn to improve their shooting technique with that mechanic in mind.The option called ADS Dispersion Crosshair can be found under HUD/CROSSHAIR and is by default enabled in the firing range only but can be fully turned OFF or enabled in any multiplayer experiences.In addition, the option comes with its own opacity slider and color picker so that you can customize the visibility of the indicator to your liking. A new crosshair option has been added to visualise weapon dispersion while firing in aim down sights. Enabled by default in the Firing Range, it can also be used in other Multiplayer experiences, with colour and opacity adjustable through the HUD options.Client no longer crashes when backing out of the Settings menu under certain circumstances.The “Weapon FOV” setting now correctly applies when set to “Narrow” after respawning.PORTAL:A new mutator has been added to enable the Conquest version of the Aircraft Carriers on Tsuru Reef.Capture point UI now appears for custom-placed capture points.Creators hosting on dedicated servers can now send the Portal Log to the administrator’s client.Custom Lobbies are now available through Portal as an early implementation designed primarily for organised and competitive communities. Available for Battle Royale Quads and Conquest, hosts can assign players to specific teams, select compatible maps, and enable Spectating. Both Custom Lobbies and Spectating remain works in progress, with Spectating in particular currently subject to more noticeable limitations and reliability issues.Network messaging performance has been improved when running more than 1,000 looping OverTime actions.Updated the behavior of the Height property on Combat Area linked volumes. Combat Areas with a non-zero Height now correctly treat players as out of bounds when they move above or below the defined volume. If your experience relies on infinite vertical bounds, set Height to 0 or adjust the Combat Area's placement accordingly.Out-of-bounds tracking has been improved for different HQ and sector combinations.Placeholder icons and names have been updated in the Portal Web App for Mobile Redeploy, GRT-CPS, XFGM-6D, M121 A2, AH-6 Little Bird, MD-350, Weapon Drop, and Mortar Strike.Spawning an interactable object twice in the same location no longer causes the game to crash.The “Captur...


Auto-posted from the developer's official Steam announcement.

Battlefield 6 x Top Gun Gameplay Deep Dive

Our biggest franchise event yet delivers the fantasy of Top Gun with the scale of Battlefield. In collaboration with the stars of Top Gun to help shape their in-game characters, this new elite squad of aviators is ready to take flight and secure the skies in the Battlefield universe. Feel the g forces in the first-ever franchise appearance of the F-74 A Seacat, experience new Top Gun-themed modes, expansive new maps, and more.Enter the danger zone on Aug 18. https://store.steampowered.com/app/2807960/Battlefield_6/


Auto-posted from the developer's official Steam announcement.

Battlefield 6 x Top Gun: Carrier Strike Cinematic Trailer

Battlefield 6 joins g-forces with Top Gun in the most significant seasonal event yet. Reach new heights across two new themed modes, Gauntlet: Fighter Sweep and Carrier Strike, event challenges, themed cosmetics, and a new limited-time currency. Get your mission briefing in the Battlefield 6 x Top Gun Trailer. https://store.steampowered.com/app/2807960/Battlefield_6/


Auto-posted from the developer's official Steam announcement.

Wake Island: The Legendary Map Returns

A franchise classic since Battlefield 1942, with appearances in Battlefield 3 and Battlefield V, Wake Island is updated for Battlefield 6 to fit its scale and gameplay systems. While the overall terrain and the spirit of the original map remains, this version tests your skills -- and the waters --with enhancements to naval combat. This including a new point of interest, a Shipwreck, in the middle of the map and new opportunities for destruction.Patrol and defend the shoreline, demolish bunkers with C-4, or take advantage of the offshore aircraft carrier. Dominate every front -- by any means -- across the franchise return of Wake Island. https://store.steampowered.com/app/2807960/Battlefield_6/


Auto-posted from the developer's official Steam announcement.

Battlefield 6 - Anticheat Metrics - June

Hey Soldier,June was the majority of Season 3, and it’s been giving us lots of learnings as our first Ranked Season.In the previous May update, June started at 5.09% and stabilized at 5.52%. Refer to our January update, where we discussed how MIR updates to understand how and why these shifts occur in more detail.We previously called out the upcoming enforcement of TPM 2.0, and the anticheat warning has been active for a few weeks. Our aim is to ensure the majority of players have resolved their issues before we flip the switch to block bad-actors using it to circumvent detection, expect it within a few weeks. Refer to the published How do I use TPM 2.0 on my PC? article for guidance and resolution steps, and thank you for helping us keep our Battlefield secure against bad-actors.June: Results & ImpactMatch Infection Rate: The percentage of matches across the title that were negatively impacted by at least one cheater. This includes all suspected cheaters, even those we might not have enough evidence to enforce against. In June, MIR started at 5.52%. This continued on a slow increase till an initial peak at 6.37% on the 11th. Then a slight decrease over the month until the 24th, when it began to increase from 5.88% till the end of June, when it was at 6.59% as of writing this update.We’ve previously called out our efforts to minimize impacts to legitimate players for TPM 2.0. This does incur a tradeoff, allowing MIR to climb slightly during the warning period. Once we enable that enforcement to remove that avenue from bad-actors, we expect a good positive impact and to be able to release some dependent detections and enforcements.We are also updating our set of prohibited hardware/software that will see blocks, warnings and enforcements during Season 4. Season 3 gave us reason to re-evaluate new features/uses that may cross the line into undermining fair play. More info to follow in an Anticheat Update for Season 4.Through June, EA Javelin Anti-Cheat prevented 226,592 attempts to cheat or tamper with the game before they could impact matches. We are presently still tracking a total of 112(+2) active cheat-related programs, hardware solutions, vendors, resellers, and their associated communities, and out of these, 107 (+6) are reporting related feature failures, detection notices, downtime, or fully taking their cheats offline (95.53%).Keep it fair out there - see you on the Battlefield. BF_SledgeHammer


Auto-posted from the developer's official Steam announcement.

Battlefield 6 - Community Update - Top Gun Incoming

Top Gun UpdateWake Island Returns on August 18Carrier Strike and Fighter SweepNew Hardware and Fort Lyndon POIGameplay UpdatesCombat Experience UpdatesMatchmakingPortalTake FlightHey everyone, With Season 4, Tsuru Reef brought a larger playfield, dynamic waves, and new routes across the islands that lean into All-Out Warfare combat. From the look and feel of the water to the way the map creates new routes across the islands, it has been great to see players discovering how the space flows and where the biggest fights start to form.Top Gun UpdateThe Top Gun Update arrives on August 18, bringing the next wave of Season 4 content to Battlefield 6 with Wake Island, new air-focused experiences, new hardware, a new POI on Fort Lyndon in Battle Royale, and more amazing Portal experiences. Let’s dive into what's coming next. Wake Island Returns on August 18Wake Island has always been known for its open combat lanes, island-wide momentum swings, and the kind of combined arms warfare where infantry, vehicles, and aircraft all have room to shape the fight. Reimagined around the modern sandbox, this iteration of Wake Island comes with a stronger focus on naval warfare and large-scale conflict across land, air, and sea. Carrier-based HQs anchor both sides of the battle, while the surrounding waters and island layout create new opportunities for vehicle play, infantry pushes, and aerial support.Whether you’re storming the island, defending key routes by boat, or fighting for control from above, Wake Island is built to deliver the kind of all-out Battlefield moments that make every match feel different.Carrier Strike and Fighter SweepThis update brings two new modes built around air combat, objective play, and team coordination as part of the Top Gun collaboration. Carrier Strike is a new mode where both teams fight to destroy the enemy carrier. Capture key sectors across the island, deploy vehicles, and create openings for pilots to strike deeper into enemy territory. As the carrier takes damage, the battle escalates with a final objective inside the vessel, turning the match into one last coordinated assault to finish the fight. Fighter Sweep arrives in REDSEC as a new Gauntlet mission. Take down enemy jets and destroy stockpiles placed across the playspace to build your team’s score. Challenge rivals in a dogfight, dive on objectives, or break away under pressure while your squad looks for the next opportunity to take the lead. Do you have what it takes to become the next Top Gun? New Hardware and Fort Lyndon POIThe Top Gun collaboration also brings new hardware to the battlefield. The Interdictor joins the weapon lineup as a new sniper rifle, while the F/A-81F Super Spectre and F-74A Seacat arrive as new two-seat jets. We are also adding a new POI to Fort Lyndon, known as USS Grant, for Battle Royale. The Crashed Carrier will feature higher-value loot than standard POIs, and for the first few weeks after launch it will be tagged as a High Value Zone to help squads quickly find and contest the new location. Gameplay UpdatesCombat Experience UpdatesWe’re continuing to make updates across the combat experience. ADS Dispersion CrosshairWe’ve heard that it is not always clear how sustained fire and movement affect weapon accuracy, particularly while aiming down sights. To make that behavior easier to understand, we’re introducing an optional ADS Dispersion Crosshair.When firing an automatic weapon while aiming down sights, the indicator will expand as dispersion increases, showing that your weapon is becoming less accurate during sustained fire. Movement will also be reflected, helping you better understand how your accuracy changes while repositioning or engaging on the move.The goal is to give players a clearer visual read on how dispersion works, especially as you practice burst control, movement, and weapon handling. By default, this option is enabled in the Firing Range only, but it can be turned off entirely or enabled in multiplayer experiences through the settings. It also includes its own opacity slider and color options so you can adjust its visibility to your preference. Airplane Control AssistWith this update bringing new aircraft and new air-focused experiences, we also want to highlight Airplane Control Assist. This setting is designed to help more players get comfortable in the skies and better understand the control options available to them. Whether you’re a returning pilot or a player taking off for the first time, we encourage you to check your settings and try the control scheme that feels best for you. After all, it’s not just the plane, it’s the pilot. GunplayThank you for continuing to share feedback on gunplay, time-to-kill, and time-to-death. Our goal is to keep combat responsive and rewarding while making sure players have enough time to understand what happened and respond when a fight begins. As we shared previously, our initial findings showed TTD increasing across most weapons and ranges following the last major gunplay update. Those results have remained steady so far, and we’ll continue to monitor as we evaluate where further tuning may be needed. Gameplay data from live matches also shows more cases where players who are eliminated still manage to deal damage before going down. This tells us more players are getting an opportunity to react and fight back during firefights. We do not want to push too far and make enemies feel like bullet sponges, so our focus is on reviewing weapon performance, identifying outliers, and exploring balance adjustments, including opportunities to improve underperforming weapons. MatchmakingWe recently made playlist adjustments across all regions to help improve matchmaking health, queue times, and match quality across the most active modes. These changes are intended to better align players around modes with strong activity while still keeping flexibility through Portal and Custom Search.We’re already reviewing early feedback and tracking the data to understand how these adjustments affect the overall health of matchmaking. We’ll continue monitoring closely and make additional changes where needed. We are continuing to read your concerns and feedback around matchmaking, so we are also planning to discuss matchmaking in more detail, where we’ll go deeper on our goals, what we’re seeing in the data, and where further improvements can be made. PortalIntroducing the Portal Advanced Editor ProgramThe Advanced Editor is where selected Portal creators gain access to new experimental tools, including baked lighting and terrain editing. These additions improve visual fidelity through baked lighting, improved performance, and unlock new creative possibilities by allowing creators to reshape landscapes through heightmap editing and terrain shader painting with materials such as grass, dirt, and rock. Throughout the initial rollout, we'll continue working closely with participating builders as we gather feedback and refine the tools. As part of the preliminary rollout of the Advanced Editor, we selected Bellum1988's Custom Operation Metro experience for inclusion in the Portal SDK. Built using baked lighting, it showcases the visual improvements and creative possibilities made possible by these new tools. We used this map as an internal test of the tools we'll be rolling out in our Advanced Editor. During this preliminary rollout, additional selected creators will receive access to the tools. As experiences are completed, reviewed, and approved, we'll publish selected builders' creations to the Portal SDK for the community to explore and build upon. Our goal as the program evolves is to continue refining how the program grows, with the goal of refining iteration workflows and improving how we support builders using these advanced features. The Advanced Editor is designed to further empower builders who are pushing the boundaries of what's possible in Portal while helping us refine these advanced tools through real-world use. As the program develops, we'll continue expanding the program while celebrating the incredible experiences the community creates. Whether you're part of the initial wave or not, we encourage everyone to keep building, experimenting, and sharing their creations with us; your efforts help shape the future of Portal. If you're interested in gaining access, we'll be introducing an interest sign-up in the future. In the meantime, the best way to stand out is by continuing to create unique experiences and engaging with the Portal community. Tsuru ReefPlayers will be able to create custom experiences on Tsuru Reef, one of our largest Battlefield maps. Built for combat across land, sea, and air, it offers plenty of room for flanking, vehicle warfare, and a variety of ways to approach each objective. We can't wait to see what the community builds with it! Wake IslandWake Island will be available for Verified Experiences and later in the season for Custom Experiences. Reimagined for the modern Battlefield sandbox, it features a greater emphasis on naval warfare, with carrier-based HQs and large-scale combat across land, air, and sea. Its redesigned layout creates new opportunities for vehicle combat, infantry assaults, and aerial support. Custom Lobbies and Spectator ModeCustom Lobbies and Spectator Mode capabilities are arriving with the Top Gun Update on August 18 through Battlefield Labs in Live. Building on Portal, Custom Lobbies are designed to give players more control over how they set up and run matches. We see these features supporting private sessions, community tournaments, creator-led events, and more organized ways to play with friends, squads, and wider community. Spectator Mode will also give players new ways to follow the action. Initial support will include Battle Royale Quads and Conquest, with additional modes planned as the feature expands. We will share a full dedicated article on Custom Lobbies and Spectator Mode before the Top Gun update launches, with more details on how these features work and how players can start using them. Take FlightThe runway is clear. We’ll catch you in the skies above Wake Island. For the latest updates, keep an eye on Steam Discussions and our BattlefieldComm X account. If you need to report any issues, please visit EA forums. If you want to take part in Q&As, giveaways, community events, or find a squad, join the Battlefield Discord. See you on the Battlefield. //The Battlefield Team This announcement may change as we listen to community feedback and continue developing and evolving our Live Service & Content. We will always strive to keep our community as informed as possible.


Auto-posted from the developer's official Steam announcement.

Save on EA Play*

Join EA Play for just $0.99, and save 10% on Battlefield™ 6 now. Members can grab a Season 4 EA Play Pack, including a Cold Crest Weapon Package, a Wind Rose Weapon Charm, a Fire Whirl Vehicle Skin, and more. Drop in and gear up for all-out warfare. Members can dive into all the game-winning, world-creating, and galaxy-defining moments with unlimited access to a collection of top EA titles from franchises like Battlefield™, F1®, The Sims™, STAR WARS™, and many more. Plus, unlock monthly rewards in the hottest EA titles and save 10% on EA digital purchases—including game downloads, College Football Points, and DLC. Hurry, this deal won't last long—offer ends August 18. To stay up to date on the latest from EA Play, follow us on Instagram or X (Twitter). *New members only. Conditions, limitations, and exclusions apply. See tos.ea.com/legalapp/eaplay/US/en/PC for details.


Auto-posted from the developer's official Steam announcement.

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