PixelMonsters · US Mid · 6 slots · Public · PVP always on · We don't wipe
209.126.11.33:29000 — no password, just join.
The short version
Teams of two. Everyone else is a target. Your base stays where you built it.
This is a small server that runs on people being straight with each other. Read "How this actually works" at the bottom before you decide it's for you.
The rules
1. Two players per team
You play solo or with one partner.
The game has no group system, so nothing stops a third player tagging along — which is exactly why this is a duo ruleset, admin-enforced, rather than a setting. If you want three-player squads, this isn't the server.
2. One account per person
No alts, no second accounts, no sharing your login.
On six slots this matters more than anywhere else: two people running four accounts would lock out an entire third duo. If you want to play a different character, delete your old one.
3. Don't team up outside your duo
The test is simple: are you making someone else's game easier? If yes, and they're not your partner, don't.
That covers the obvious things — fighting alongside a third player, sharing a base or storage, standing down by mutual agreement. It also covers the less obvious ones: dropping a kit somewhere for another duo to collect, leaving a chest unlocked for them, or dying to them on purpose with good gear on. Routing gear through the floor instead of your hands is still a handoff.
Two duos independently attacking the same target isn't teaming. Arranging it is.
4. Solo is fine
You don't need a partner to play here. Team up later if you want — see rule 5.
5. Changing partners
Say so in Discord when it happens. That's the whole process.
The one restriction: if you walk out on a duo during or straight after a fight, sit out 48 hours before joining another. It stops people bailing to whoever just beat them. It doesn't apply if your partner left, quit, or got removed — you're free immediately, and you shouldn't be punished for someone else's decision.
Admins don't adjudicate breakups. Whatever you built together, sort it out between you — and be aware that the moment you're not partners, you're enemies, and normal raiding rules apply to everything you built together.
6. Raiding is the point. Griefing isn't.
Fine: raiding, killing on sight, stealing, ambushing, holding a contested area, breaking whatever's in your way to get to the loot.
Not fine:
Killing the same player more than twice in a row at their respawn point. Take the kills, take the loot, then let them move.
Sealing someone out of their own base rather than taking what's in it.
Flattening a starter camp that has nothing in it worth taking.
These are written as thresholds rather than intentions on purpose. Admins can't read your mind and won't try to.
7. Don't cheat
No exploits, no duping, no tools that change how the game behaves. Mods that alter the player cap count here too.
If you find a bug, tell us and you're clear — including if you already triggered it by accident. That amnesty is real and it's how we find out about this stuff. What gets you removed is knowingly using one after you know it's there.
Duping is the one we care about most, because on a server that never wipes, a broken economy is permanent.
8. Don't be vile
Slurs, harassment, and threats get you removed. Trash talk during a raid doesn't — there's a difference between "get wrecked" and going after who someone is.
What happens when someone breaks the rules
Admins go on what they can actually check: server logs, and screenshots or clips you send us. Bring evidence if you're reporting someone.
What happened
What we do
Teaming, first time
Warning, and any gear that changed hands gets removed
Teaming again
Removed from the server
Griefing
Warning, or removal if it's deliberate and repeated
Cheating or duping
Removed
Harassment
Removed immediately
We won't roll the world back to undo player damage. Backups here are whole-world — restoring your griefed base would erase every other player's progress since the last save, which breaks the one promise this server is built on. Rollbacks are for genuine server faults only (corruption, a catastrophic bug), and we'd announce one before doing it.
So: griefing is punished, not reversed. Build accordingly, and don't put everything in one chest.
How this actually works
Some honesty, because you'll work it out anyway and we'd rather say it upfront.
Bans are soft. The server is public with no password, so anyone we remove could make a new account and come back. We keep removing them. What actually keeps this server pleasant is that it's six people who mostly know each other — not enforcement. If that sounds fragile, it is, and it's the trade we've made for being open.
Six slots is a hard cap. Jagex sets it in the server itself; it went from 4 to 6 in March 2026 and stays there. We can't raise it and neither can our host.
Slots are first-come, every session. Nothing is reserved. Three duos online is a full server, and at peak time you may not get in. We'd rather run one honest server than pretend there's room we don't have.
Nobody's base is protected by absence. If you stop playing, your base stays — we don't wipe. But if you've been gone 60 days and someone needs the space, admins may clear it. Say something in Discord if you're going away and want it kept.
Established players have a head start. No wipes means someone who joined in month one has a base you won't match quickly. That's the deal with persistent servers. If you want a level start, wait for a fresh one.
Housekeeping
Server restarts daily at 05:00 America/Chicago, back within a minute.
Backups run nightly, with monthly copies kept off-platform.
PVP is always on. There are no safe zones and no PVE hours.
Most Survivors know better than to pick a fight with a Giganotosaurus. With its TLC on the way, the bravest among you may have to do exactly that. We've already shared a first look at the Giga's renewed ferocity, but this week, we're unveiling its updated dossier, and it turns out earning the loyalty of this apex predator will be a challenge worthy of its reputation. Forget simply finding a safe vantage point and stocking up on tranquilizers. Getting a Giga's attention will mean proving yourself against some of the ARKs' fiercest threats. And once you've caught its eye, you'll have to survive a confrontation where pushing the beast to its limits is just as vital as knowing your own. Those who manage to overcome that challenge will earn themselves a formidable ally with a force capable of rallying an entire tribe into battle. Just remember that there's a fine line between fighting alongside an enraged Giga and standing in its way. Take a closer look at the Giganotosaurus TLC dossier before the king returns on November 6. Download in full resolution Common Name: Giga Species: Giganotosaurus furiosa Time: Late Cretaceous Diet: Carnivore Temperament: Wrathful Somehow, this monster's gotten even scarier since I first saw one sink its teeth into a giant ape. Wounding a Giganotosaurus drives it into a berserker rage, and it only becomes tougher to beat the worse it gets hurt. Now, though, it seems to be able to share a measure of its fighting fury with allies in the heat of battle... provided they can stay out of its warpath. You should be aware that the Giga has new ways of dealing with anyone or anything that manages to dodge its gnashing jaws. It will stomp its feet and slam its tail down hard to smash and scatter attackers at its rear or underfoot. Breaking one of these behemoths won't be easy. Even if you can get a Giga's attention by killing alpha-level threats, you'll still have an omega-level fight to survive. Let the Giga exhaust itself attacking you, then fight back to provoke its rage. Hang in there long enough to wear the enraged Giga down, and you might just be able to subdue it. It's more than worth the mortal danger to win this war-beast to your cause. Just aim your Giga at the adversary, and jump clear as its terrible rage flares up. Keep a safe distance, and you'll feel its gigantic ferocity embolden you & your allies to tear through enemy forces together! Build somewhere no Survivor would want to spend the night. We’ll have the full details on Fear Ascended for you soon. In the meantime, start plotting how to turn your corner of the ARK into something considerably less welcoming. Build us your best haunted home, cursed castle, creepy cabin, graveyard, ritual site, abandoned outpost, monster lair, or whatever else your nightmares can come up with. Unofficial / Single Player Submit your build in #haunted-homestead with: 3–5 screenshots showing the finished build. An optional short video walkthrough. Your category: Official or Unofficial / Single Player. Your platform. Your build must: Clearly feature Fear Ascended content as part of the overall design. Be created during the competition period. Follow Official building restrictions if entered in the Official category.Any mods are allowed in the Unofficial / Single Player category. One entry per person/category. We'll be judging the overall design, creativity, atmosphere, use of Fear Ascended content and how well everything comes together as a Halloween build. This isn't just about who can place the most decorations. We want to see what you can do with them. Entries accepted until November 3rd. Winners will be revealed in the November 6th Community Crunch. Prizes will be awarded separately in each category. First PlaceARK: Dragontopia Key ARK Fantastic Tames Season 1 Key $100 Steam/Xbox/PlayStation Giftcard Second PlaceARK: Dragontopia Key ARK Fantastic Tames Season 1 KeyThird PlaceARK: Dragontopia KeyARK Fantastic Tames Season 1 KeyTwo Runners-upARK: Dragontopia KeySpecial MentionARK Fantastic Tames Season 1 Key The winning builds from both categories will be featured in the Community Crunch. Submitted entries may also be featured or shared across official ARK social channels and the Community Crunch with credit to creators. The ARK: Survival Ascended Unreal Engine 5.8 Public Test Realm is live on Steam. A huge thank you to everyone who has been testing and sharing feedback with us so far! Head to The Island on the PTR to help test the latest changes and report any issues you encounter. How to join: click here! Getting ASA running more smoothly is a big part of the 5.8 upgrade, and there’s more on the way for you to try out. One thing to note is that the current PTR build doesn’t yet include Nanite Voxel Culling and Lumen Lite, the two optimizations showing the biggest GPU performance gains in our internal testing. We’re aiming to add both in an update early next week. Ahead of that update, our Principal Engineer, Evan, takes us under the hood for a closer look at how they work: Nanite Voxels Nearly all foliage in ASA is rendered with Nanite, the UE system that reduces triangle counts selectively on objects as you move farther away from them. This works great for solid, mostly-immovable structures, but one thing it's particularly not great at is foliage: when you have thousands of small, disconnected pieces all overlapping with each other, that becomes a rather expensive calculation, and simplifying the geometry ends up making foliage look sparse and unnatural at distance. With our move to UE 5.8, we can now take advantage of a new way to represent foliage using Nanite: voxels (volumetric pixels). When a cluster of foliage could be better represented by a volume rather than as individual triangles (like the aforementioned case when you're far away), it gets swapped for an approximation composed of roughly pixel-sized voxels that still generally represent the same properties and animation of the original. This is much cheaper for the GPU to compute and results in better looking foliage at distance that performs even better. Our intention is to have Nanite voxel culling enabled on all platforms and while using all performance/graphics configurations, so everyone should see measurable benefit from this change. Lumen Lite Lumen is the UE system that we use to produce dynamic bounce lighting that can react to environmental changes. The full version computes this using a large set of probes that raytrace from visible surfaces every frame and then blend the results across frames. It looks awesome and allows for a much richer level of environmental detail, but it's one of the most expensive parts of how frames get drawn. Lumen Lite is a new approach to doing those probes in UE 5.8. Instead of raytracing from probes spread across the entire screen every frame, it distributes a number of probes on a grid around the camera, traces from each of these points (distributed over a number of frames), and then individual pixels pull their lighting from the probes closest to them. Again, this is way cheaper of a calculation to do, but still keeps Lumen's fully dynamic and responsive lighting while sacrificing a bit of fine detail for an impactful performance gain. This will see the most gains on consoles, lower-end PC hardware, and while playing on lower graphics presets. We're testing these new systems extremely thoroughly and tweaking parameters internally to ensure we maintain visual fidelity and get the most performance benefit possible, which is why we held off on including them in this first PTR build. Keep an eye out for next week’s PTR update! We’ll be giving away ARK: Dragontopia and Fantastic Tames Season 1 keys to randomly selected testers during the week as a thank you for helping us stress-test the servers. Join us on The Island, try the updated build, and keep those reports coming! Hey Survivors, after careful assessment, we've opted to begin the process of sunsetting a selection of our inactive official servers. Our goal is to ensure that we're always delivering the best experience possible, and official servers exist as a way for the community to play together without having to host their own. When we launch fresh content, typically, we put up more servers than we need in the long term to match the peak in user capacity; over time, these servers become ghost towns as players have dropped off and are waiting for the next major content release. As part of this process, the servers will be renamed with the “SUNSET” prefix, following the same approach we’ve used in the past. Please note that once renamed, these servers will be removed from the in-game Favorites list, so you’ll need to search for them manually to reconnect. On November 29th, we'll be sunsetting these inactive Island servers, click on Show More to see the updated detailed list. 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From the neon-lit streets of Las Vegas to the heavily guarded grounds of Area 51, the war has spread across some of Nevada's most iconic locations. In addition to the new maps, Season 5 is going all-in on all-out warfare with the biggest updates to the combat arsenal yet, featuring 6 new weapons and 2 new vehicles, a new PVE Halloween event, and more. Now, let's take a closer look at both maps: VEGAS STRIP Vegas Strip drops players into a dense urban battlefield where casinos, hotels, and landmark attractions have become the center of the fighting. Olympus Pools Combat shifts between close-quarters fights inside the hotel, skirmishes around the pool deck, and battles across the surrounding resort grounds. Teams that control the high ground can keep an eye on key routes and pressure enemies moving between objectives. Olympus Lobby Players can enter through the valet area, push through staff entrances, or use ziplines to reach the rooftop before dropping through the collapsed dome overhead. The objective rewards teams that attack from multiple angles and make use of the space above and below them. Crater & Storm Drains Above ground, infantry and vehicles fight across exposed streets and debris fields. Beneath the surface, storm drains and tunnels create a completely different experience, with tight corridors and close-range engagements that offer a safer route through the middle of the map. AREA 51 Most people have heard of Area 51. Very few know what's supposed to be inside. Players can battle across the base above ground or push into the facility hidden beneath it. Both spaces play very differently, but they're constantly connected by the flow of the match. Crash Site Ground vehicles frequently clash around the wreckage, while nearby hangars create opportunities for infantry players to move between cover and challenge advancing armor. Helipad Built into the mountainside, its elevation provides clear sightlines toward several objectives, making it a popular location for Recon players while also giving teams anti-air options to challenge enemy aircraft. The Crater A massive impact has exposed sections of the underground facility, creating a network of tunnels, garages, abandoned laboratories, and defensive positions beneath the desert surface. Three objectives are packed into this area, which keeps infantry in constant close-quarters combat as teams fight for control of the underground. Aircraft Control Tower At the start of the match, the upper floors serve as a powerful sniper nest overlooking much of the battlefield. Leave it standing and defenders can lock down large sections of the map. Bring it down, and the fight shifts to the rubble below. Learn more about the maps and their design, plus tips and tricks from the developers, at EA.com. Coming in Season 5, Rapid Royale takes the foundation of REDSEC Battle Royale and turns up the intensity. The goal remains simple: survive to the end. Watch the trailer.
Raiders! We are now deploying a hotfix to address a few issues that popped up after yesterday's update. Please restart your game to download! - Fixed an issue where weapon meshes became partially invisible when equipped with weapon attachments. - Fixed an issue where weapon models were not showing in the inventory. - Fixed several instances causing server crashes. - Fixed an issue that could cause players to fall through a grate on Pendola Pass and get stuck. - Fixed an error that could appear when purchasing DLC bundles. We are aware for the Reward Pass not progressing for some players and we are working on a solution. Thank you for sending all your reports, we have more fixes in the works! See you Topside, //Ossen
This hotfix requires a client-side download. Remember to restart your Steam client if the download does not appear automatically for you. Servers will be coming back up shortly. For the list of known issues, please visit our Discord server or Steam discussion boards. FIXESFixed a spot near the Atreides Residency in Arrakeen where players could get stuck at one of the antenna stays.Fixed an issue where the Unstuck button could fail to get the player unstuck in Arrakeen and Harko Village.
Ahoy, captains!As you may have noticed, we just revealed the release window for our next update, Ashlands, in the trailer that premiered during the Triple-i Initiative. If you missed it, you can watch it below:And while we’re sure you have plenty of questions (especially about that last part) all in good time! From here on out, we want to regularly share more about what’s coming in Ashlands. This is our first major update, and after reading through your feedback and ideas, doing a lot of prototyping and experimenting, and figuring out what works best, the overall scope of the update is now more or less defined. And while we’re still working on many of its features, we already have plenty we can share with you.So, it’s high time we started revealing them, and talking a little about the thinking behind our decisions. As always, your feedback, comments, and opinions are more than welcome, so let us know what you think.Our first stop: ships. More specifically, ship customization. Naval gameplay has consistently been one of the most discussed — and most requested — parts of Windrose, so we wanted to give you more ways to make your ship truly your own.Making the ship your ownBut first, a little about our approach to ships.As you’ve probably noticed, ship customization was still in its infancy when Windrose launched into Early Access. We always intended to expand it, but once we started working on that expansion, we ran into a few problems with the current implementation.At the moment, faction-specific versions of ships are available for two of our factions: the Brethren of the Coast and Blackbeard’s Crew. On paper, this gives each faction a distinct identity. In practice, however, the system turned out to be much more restrictive than we wanted:For one, the room for customization was limited. Faction-specific hulls and sails already accounted for a large part of the visual variation available to each ship, leaving less room for you to make the vessel your own.There were also conflicts between customization options. Some exterior elements were as well tied to specific faction variants, so changing the overall look of your ship often meant switching to a different faction version altogether.And, of course, Windrose has far more than two factions. Each has its own visual identity and character, but creating a separate version of every ship for every faction would mean multiplying the number of hulls, visual variants, balance cases, and combinations we need to develop and support. The further we expanded the system, the harder it would become to maintain, while still giving you surprisingly little actual freedom.Simply put, the system was too restrictive and too cumbersome to expand properly. So, with your feedback in mind, we decided to rework it from the ground up. Our new direction is to move away from predefined faction ships and make ship customization broader and more flexible, both visually and mechanically. In practice, this means several major changes to how ship customization works: We’re moving away from predefined faction-specific ship variants. Instead of choosing between a stock ship and separate Brethren of the Coast or Blackbeard’s Crew versions, you’ll simply choose the ship class you want and customize it from there. If you build a Ketch, for example, you’ll have access to the full pool of customization options available for the Ketch — there will no longer be separate faction versions of that ship.Exterior customization will become broader and more flexible. Some of the visual options that were previously tied to faction-specific ships will become part of a wider customization system, alongside new elements we’re planning to add. The idea is to give you more freedom to mix and match different visual elements instead of locking them into predefined combinations.Interior customization is getting a major expansion as well. You’ll be able to customize the ship’s hold with functional and decorative elements, turning it into a space that can support the way you want to play rather than simply remaining an empty part of the vessel. That’s the part we’ll be focusing on in today’s article.We’re also working on new gameplay systems tied to the ship itself. This includes, for example, exploring ways to make the crew feel more involved in your ship setup and naval gameplay, as well as expanding the ways you can use your cannons and interact with other ship systems. These ideas still need a little more time in the oven before we’re ready to share more, so we’ll get into the details once they’re further along.As mentioned above, one consequence of this new direction is that the existing faction-specific ship variants will be removed. We know that immediately raises questions about what happens to the ships you already own, so we’ll explain the migration process separately once those details are finalized. But don’t worry, you won’t lose your progress. Any resources from dismantled ships will be fully refunded.For today, though, we’re heading below deck.At sea, your ship is your homeOne thing we’ve heard from you consistently is that you want more ways to make your ship truly your own.So while the broader customization rework extends to the entire vessel, today we want to focus on one part of it in particular: the ship’s hold. We want to bring some of the functionality of your land base aboard your vessel, especially for players who enjoy spending more time at sea. After all, when you’re crossing the Archipelago, your ship is your base of operations. Your shelter. Your home away from home.That means being able to install certain useful structures below deck, such as a workbench and a cooking fire. That’s the list for now, but if there are other facilities you’d like to see aboard your ship, let us know in the comments.We’re also looking into allowing additional storage containers aboard ships alongside the regular cargo hold. They wouldn’t necessarily work exactly like your ship inventory — for example, you might not be able to access them remotely through the Flagship tab — but they could give you considerably more room to store and transport supplies.Over time, the system may expand further with additional crafting and utility options. And, of course, not everything has to serve a practical purpose. We also want to give you decorative options, so the space below deck can feel less like an empty compartment you occasionally walk through and more like a part of the ship that actually belongs to you.Some of the modules you install may also affect the ship itself, giving you another way to shape it around what you want to do. You might prepare your vessel for an expedition into the new biome, devote more space to cargo for a profitable trading run, or outfit it to better support you before picking a fight with your rivals at sea. The choice is yours.There is, however, one important limitation: unlike on land, where you can build freely, ships will have a limited number of designated building spots.That’s a deliberate decision.Ships are among the most technically complex entities in Windrose, bringing together dozens of interconnected gameplay and visual systems. They’re also demanding from a performance and optimization standpoint. Adding a fully free-form building system on top of all that could have a significant impact on performance, and that’s not a compromise we’re willing to make. We also want to preserve the look and feel of a proper sailing vessel, while keeping movement through its already fairly tight spaces clear and comfortable for players and crew alike. We’ll still do our best to give you as much freedom to customize your ship as we reasonably can, and we’ve heard your requests for more options loud and clear. But for now, fully free-form building aboard ships isn’t something we’re planning to pursue.Ultimately, we want your vessel to become more than something that simply gets you from one island to another. For those who enjoy spending time at sea, it should increasingly become a place to prepare, organize, craft, store supplies, and shape around the kind of journey you’re planning. We pour a lot of heart and soul into our ships. They play a huge role in the fantasy of Windrose, and we want this part of the game to feel as meaningful to you as it does to us. And if naval gameplay simply isn’t your cup of tea, that’s fine too. You’ll still be able to use ships much as you do now, or set them up in a way that supports the parts of the game you enjoy most.As always, it’s your ship, your journey through the Archipelago, and your way of playing. Our job is to give you more choices, and make those choices worthwhile.Thanks for reading!This dev snippet is part of our ongoing effort to bring you up to speed on what’s coming in Ashlands, our next major update. Expect to hear more from us soon, and in the meantime, let us know what you think in the comments.And there’s still plenty of cargo in the hold we haven’t shown you yet — so stay tuned! With plenty more still in the hold, — Kraken Express
Hello adventurers! The 1.0.0.8 update is now live on XBOX, PS5, EGS, Steam, Jagex Launcher and Nintendo Switch 2. Dedicated Servers will need to be restarted to apply the hotfix.1.0.0.8Fix for an issue which would cause World Saves to disappear under certain conditions.Worlds that have previously disappeared will still not be visible - until 1.0.1.1.0.1 - Launching Next Week:A range of content updates and fixes, as well as:World saves that have disappeared should hopefully be restored.Characters that have been corrupted are once again able to join worlds, and have been given items and skill levels in compensation for the loss of progress. If you're using a dedicated server, we've been made aware of an ongoing issue where SteamCMD updates pulling the patch into Dedicated Servers are being rate limited. We're working with our partners at Shockbyte to continue to investigate a more permanent fix for this.
Turn your build into an adventure with Sparkworks!
Greetings, Flameborn! We're very proud to be introducing Sparkworks, Enshrouded's brand new logic system, coming to the game with 1.0! What's a logic system? It's a way to connect inputs, like pulling a lever, stepping on a pressure plate, etc, with an output, such as a door opens, a trap opens underfoot... The sky's the limit, the world is your oyster, the metaphors are running out. So just watch the cool video we made to introduce Sparkworks. Hope you like it! That's it for Sparkworks and for us today. We hope you're excited and if you are not, just think what would happen if you replaced the bridge in your base by trapdoors activated when stepping on the bridge, and just didn't tell your friends... Don't tell them we told you to do that. One week to go before release. Highlights video next Thursday. It's happening!!
Raiders!The cold has arrived, and it's brought a lot with it. Frozen Trail is our biggest update since launch, packed with new features, fresh challenges, and a long list of fixes and improvements.We've been working on this one for a while, and we couldn't be more excited to finally put it in your hands. Whether you're here for the new content or just want to know what we've fixed, there's something for everyone. Grab something warm, settle in, and read on for the full breakdown.Thank you for playing, for reporting bugs, and for sticking with us. HighlightsNew Map - Pendola PassNew Map Conditions - Frigate & RedirectionNew Enemies - Bully, Skulker, HydraNew Weapons - Bantam & Stiletto Amplified WeaponsRevamped Skill TreeNew Items - Grappling Hook, Basic & Advanced Cameras, Tether Launcher, Yank Grenade, Mountaineer’s Detector, Banjo & HarmonicaThe Outpost, including a new Research BenchLootable “Design” items that unlock craftable Outpost furnitureQuest System improvements, 22 new quests addedNew Reward Pass systemWeapon StencilsUpdated default gamepad mappingReworked Map Selection screen, including visual and usability improvementsCollector DLC is available nowMax Stash Size increased by 2 new levels (328 Max without Expedition bonuses)Read the full Patch Notes here: https://arcraiders.com/news/frozen-trail-2-0-update See you on Pendola Pass,The ARC Raiders Team
An unprecedented disruption has drawn dangers to the Rust Belt unlike anything we’ve seen before. Raiders forge a way to the icy region of Pendola Pass in a last-ditch attempt to get the Rust Belt out of ARC’s line of fire.New Map: Pendola PassCeleste and Shani have triangulated the source of the strange signal that’s been ringing across Toledo. All signs point toward an old Italian village and Exodus transport hub called Pendola Pass. Icy mountain air preserves Pendola Pass in its eerie grasp. Pendola Pass is our most complex map to date, with a strong focus on vertical terrain and dynamic encounters such as the new Flash Freeze weather condition. Points of interest include a supermarket, town square, observatory, and buried train depot. The map is designed to be a mix of challenging open spaces and densely structured buildings with multiple points of entry.Above all else lies the reason Raiders have been called to Pendola Pass - an ARC Emperor has fallen. Rare technology lies within for bold Raiders clever enough to find a way inside. FrigateA fallen Emperor is unprecedented, and ARC are quick to react. They’re sending one of their largest vessels to patrol the area - Raiders have started calling it the Frigate. The Frigate presents a substantial challenge to highly skilled Raiders. After finding a way to get on board the colossal airborne carrier, you’ll need to navigate its internal passageways, unlock paths, and defend yourself against ARC new and old. It’s designed as a very high-risk, high-reward encounter with surprises in store for even the most seasoned Raiders. For that reason, we’re going to leave things here and not spoil the experience!New Enemy: BullyBully by name, bully by nature: our new machine-learned enemy is an oppressive, aggressive beast that cedes no ground as it gallops upon your position and fights with a host of lethal attacks. Use cover, time your response, and hit your shots; the Bully is quick on its feet and unhinged in its quest.New Enemy: SkulkerIn contrast to the Bully, the Skulker is opportunistic, lying in wait and skirting the edges of your vision to get the drop and unleash a flurry of blows. This is one you’ll want to keep an eye on as a momentary distraction will see it retreat out of sight - the next time you see it, you’ll be feeling it too. New Enemy: HydraThis enemy may not traverse, but it sure does move. Split into three stacked and autonomous portions, the Hydra is a turret that can handle entire squads with its triple-threat of weaponry. Found upon the Frigate, the Hydra will require a tactical approach in which Raiders divert attention, find cover quickly, and attack rapidly when the moment arises. Raider Den Extension: OutpostCeleste is offering Raiders who heed her call to explore Pendola Pass a home away from home: the Outpost. Nestled between the Rust Belt and the perilous mountain range, the Outpost is the first step to reclaiming parts of the surface. Customize your new home with different modules and embellish the interiors with furniture. Investigate new elements of the world using the Research Workstation which will allow you to access higher levels of weapon customization and modding, preparing you for the journey beyond the mountain. The Outpost is the start of a feature we hope to develop much further, eventually giving players a deeply personal space that allows them to become the Raider they want to be.Amplified WeaponsWe wanted to systemically change how you interact with combat in the late game. Frozen Trail introduces an upgrade system called Weapon Amplification which totally reimagines some of the guns you’re already used to. Using the new Research Workstation in your Raider Outpost, you’ll be able to unlock a branching path of abilities and enhancements to your weapons that can completely change their behavior; imagine a fully-automatic Burletta, a Renegade with a scope, or a Rattler with incendiary bullets and a 64 bullet drum magazine.The hope is that this feature allows late-game players to reinvent their arsenal and personalize their weapons with high-tier upgrades that set them apart from the crowd. The feature is rolling out to 15 of our weapons, with more planned for the future.New Weapon: StilettoThe Stiletto is a light-ammo battle rifle that fits in as an early-game alternative to the Renegade. Cheap to craft and easy to wield, it’s the perfect choice for Raiders with a steady shot looking to attack from distance. Fire rate can be fast, but button mashing will sacrifice accuracy - keep a cool head and hit your shots. New Weapon: BantamThe Bantam is a snub-nosed revolver that uses heavy ammo to punch a hole straight through your adversaries. Effective against ARC and Raiders, the Bantam comes with a unique hip-fire capability to help you live out the cowboy fantasy… even if you’ve got frozen fingers. Grappling HookIt’s important for us to focus on gadgets and items that offer new ways to play and fresh modes of traversal. That’s where the Grapple Hook comes in, letting you climb hard to reach spots, abseil off buildings, and swing over large gaps. Raiders who get creative will find themselves able to navigate the terrain in totally new ways. TethersAs part of our larger system of tethers and constraints, we’ve built two new gadgets that let you trip up your enemies. The Tether Launcher allows you to connect two separate points with a wire, rooting them in place for easy pickings or even attaching Raiders to ARC and watching as they’re dragged away. The Yank Grenade works on the same principle, but when it explodes, it pulls a nearby target with a violent force. This is perfect for smashing flying ARC to the ground or pulling other Raiders out of cover. CameraThe Rust Belt is home to many DIY photographers and Topside journalists. Using the humble Binoculars, we’ve seen beautiful pictures from your Raids - that’s why we’re introducing a fully-functioning camera gadget. This launches with a range of features including zoom, aperture, manual and automatic focus racking, and even a selfie mode with a range of custom emotes. Pictures will save to your Codex, letting you relive your most triumphant moments from the safety of your home. InstrumentsTwo new instruments can be heard Topside this October, the Harmonica, and the Banjo (Blueprint offered in the Collector Set DLC). Bring the sounds of southern swamps to the Rust Belt this fall - It’s time to get the band back together!Weapon StencilsRe-skin your weapon with a pinch of Raider flair using the new Weapon Stencils coming in the Frozen Trail update! Leave enemies in no doubt who shot them, but beware - Raiders who best you will be more than happy to take your personalized weapon for themselves. Reward Pass SystemReward Passes are a natural evolution of Raider Decks, with some added benefits. They’re a progression mechanic that allows players to complete Feats to unlock unique and useful rewards. Two Reward Passes will release with the Frozen Trail update. The Frozen Trail Reward Pass contains 60 levels to progress, with both a Free and Premium option. Free Pass - This track includes all the new base outfits, plus new cosmetic items, weapons, gadgets, items, and a total of up to 200 Raider Tokens.Premium Pass - This offers a little bit extra. With this option, players will unlock all the premium toggles, modifications, and colorways for the new outfits. It also contains exclusive legendary weapon stencils, hairstyles, and a total of up to 1,150 Raider Tokens when completed. Two things to note: the Premium Pass doesn’t contain items that benefit gameplay (like weapons or gadgets) like the Free Pass does. Also, the Premium Pass can be obtained for 1,150 Raider Tokens, so completing it means an opportunity to earn back the currency it takes to obtain it. The Legacy Reward Pass combines all of the cosmetic rewards and Raider Tokens in Raider Decks into a single Free Pass. If you earned these in the past, they’ll be kept and remain unlocked in the Legacy Reward Pass. Progressing the Legacy Reward Pass will otherwise earn all the rewards you weren’t able to get your hands on in the old Raider Deck system. Frozen Trail Collector Set DLCFor those Raiders that want the full Frozen Trail experience, the Collector Set DLC includes a new cosmetic set, the Renzo, Dragon’s Breath Weapon Stencil, Bob Hair Style, and 2,400 Raider Tokens. It also grants access to the Frozen Trail Premium Reward Pass! It also comes with an exclusive Retro Sofa for your Raider Outpost and is the only way to get a blueprint for the new Banjo musical instrument.Check out the Collector Set DLC on Steam now, and see the available cosmetics and rewards for yourself!See you TopsideThere’s even more you’ll discover in Frozen Trail that we haven’t mentioned here, including new questlines and improvements, a Skill Tree rework including new and improved skills, and a new Map Condition called Redirection. Gear up. Dress warm. See you Topside!The ARC Raiders Team
In Season 5, war erupts on the Las Vegas strip. Defend highly classified secrets on the new Battlefield 6 map, Area 51. Drop into the fastest and most aggressive Battle Royale yet with Rapid Royale. Climb the ranks in the all-new Open Series Competition and the official launch of Ranked BR. Siege of Las Vegas introduces new weapons, hardware, and a limited time Dead Space Halloween event featuring a mysterious artifact that threatens to corrupt the world in a new PVE experience. All-out warfare goes all-in on Oct 13. Watch the trailer. https://store.steampowered.com/app/2807960/Battlefield_6/
A small bug fixing patch for today, vikings! Due to some internal restrictions, the patch will require a few days to get uploaded to all platforms. Despite this, however, crossplay will still remain functional, so you can keep playing with your friends regardless of what platform you’re on. Patch Notes: * Fixed a rare bug that could erase all objects in parts of the world when one large world save chunk file was split into smaller ones. * Fixed invalid item types (most importantly invalid shield of root variant that was available in 1.0.15 on PlayStation®5) causing buggy behaviour. Now invalid styles just reset to the default style and continue functioning normally. * Updated some placeholder text. * Fixed credits being hidden in 1.0.16.
Hunt: Signal Override - A Battlefield Season 5 Discord Community Event
Hunt: Signal Override begins today.Over the next week, the Battlefield community will work together to solve one new mystery each day. Follow the clues, find the correct answer, and submit it privately through the Battlefield Bot. Each mystery works toward a shared community threshold. Once enough players have submitted the correct answer, a new Season 5 reward or preview will be unlocked for everyone. Ready to join the Hunt? Head over to the Battlefield Discord here! How it worksOne new mystery will be released each day.You will have three attempts to solve each mystery.Every correct submission contributes to the community threshold.You can work with other players and share theories in the discussion channel.Keep all four of your answers, you will need them for the weekend puzzle and Monday's final challenge.In-Game RewardTo become eligible for the Emberbrush Soldier Skin, you must correctly solve at least two of the daily mysteries. Make sure you use the same Discord account throughout the event and have your direct messages enabled so the Battlefield Bot can contact you once you qualify.The first mystery arrives tonight at 19:00 CEST/11:00 PT, so make sure you're ready to begin the Hunt. Good luck, soldiers.
This hotfix requires a client-side download. Remember to restart your Steam client if the download does not appear automatically for you. Servers will be coming back up shortly. For the list of known issues, please visit our Discord server or Steam discussion boards. FEATURES AND CHANGESAdded the option to launch the game on Steam without the BattlEye anti-cheat software installed or enabled for the single-player mode, or private and self-hosted servers that do not require it.BattleEye is still required to play on multiplayer servers with BattleEye enabledin the Steam version. Trying to join a multiplayer server from a client without BattleEye will result in an error.FIXESImproved server and client stability.Fixed an issue that could cause autosave recovery to fail.Fixed an issue where in single-player, the ornithopter would spawn in the air instead of on the ground after the player travelled to Hagga Basin or the Deep Desert from the Overland Map.
A massive silhouette just crested the horizon, Survivors, and this one is difficult to mistake. Meet Xeranox, the latest dragon preparing to spread its wings in ARK: Dragontopia! With four magnificent wings casting a terrifying cross over the battlefield, Xeranox knows exactly how to make a memorable entrance. And those wings aren't just for show. Early observations suggest this dragon possesses remarkable agility, and those unfortunate enough to find themselves in its sights may discover just how quickly it can close the gap and find its mark. There's still plenty to uncover about this peculiar dragon, but early observations suggest it has a rather interesting way of dealing with unwanted attention. Some creatures prefer to avoid a confrontation. This one might just welcome it, actively daring you to strike first. Don't let it goad you, because every scratch may fuel the plummet. Take a first look at Xeranox, coming to ARK: Dragontopia! Download in full resolution Download in full resolution ARK: Dragontopia Gargantar, ARK Fantastic Tames Season 1 Cerberax, and Therizinosaurus TLC have officially arrived in ARK: Survival Ascended! Whether you're putting the Therizino's new tricks to the test, teaming up with your tribemates to unleash Cerberax's full potential, or discovering just how much Gargantar can swallow, there's plenty to sink your teeth into! Ready to meet the newest additions to the ARKs? Check out all the details here! Download & play new custom content created by players, including new maps, creatures, items, and game modes, through a dedicated new Mod-browser directly within the game. Enjoy an endless stream of new ARK content as the creativity and talent of the community is fully unleashed for the first time across gaming platforms and stay tuned as we spotlight more Cross-Platform Mods each week! This video features: Red Rose Atelier by BloodForge HellForged by Vladitron Corsair Cove Premium Mod by Sandi_00 Tribal Hunter Saddle Skins by Hadi_15 Skeletal Dino Costumes by Zythara Hatzegopteryx Kukulkan by Tweee_ArkProjects Tung Tung by 77767 Vehicle Skins Battlerig Pack by Enemy260 Deportive Car Skin Battlerig by Enemy260 Non Military Vehicles Hindenburg by Enemy260 Military Vehicles BV 238 by Enemy260 Conquest, introduced to ARK: Survival Ascended by Snail Games, focuses on large-scale PvP, with increased rates, and other changes listed below. The increased rates will allow tribes to set up and establish themselves quickly and enable them to rebuild after potential losses instead of being wiped completely. The official Conquest servers are open for PC, Xbox and PlayStation. If you need any support during the Conquest season, join the Conquest Enforcement's Discord. Conquest Season 8 details:Total of 18 maps, all Genesis Part 1Cluster A: 12 servers that had transfers enabled with Classic before they shut down. Cluster B: 6 servers with transfers only enabled between those 6 servers for 2 weeks. Transfers between Cluster A and Cluster B will open on July 17th at 10 AM PT. 5x Rates Tek is enabled with the exception of:Tek Grenade Tapejara Tek Saddle Megalodon Tek Saddle Rock Drake Tek Saddle Mosasur Tek Saddle Tek Railgun Map: all 18 maps will become Genesis Part 1 This weekend, the Official Network will be receiving bonus rates! It will be active until Monday, October 5. PVP/PVE: 2x Harvesting, Taming, and Experience, and Breeding Small Tribes: 4.5x Harvesting, Taming, and Experience + 4x Breeding ARKpocalypse: 5x Harvesting, Taming and Experience, and Breeding Fan Art Gallery | Screenshot Gallery | Artist Feedback Form Creator: ClickTockClock A complete guide to Gargantar's taming and abilities! YOUTUBE URL Creator: Raasclark Raasclark answers all your questions about ARK Fantastic Tames' new arrival, the Cerberax! YOUTUBE URL Custom made shirt for myself by mason_wolo Chicken Slash! by draken_ash. Memories with Therizinosaurus Right Before TLC by @falco_luna Terizino-san reborn like a new creature by @rianeko_mabi Your Turn by @coffies-art ARK: "Bison" by @SS38529630 Lethal by @WolfTek7 Photo Mode by klingergamedev Photo Mode by dinokiller120 Photo Mode by catcatswagger The Asian inspired saddle (where they originated from) is awesome by bobbles88 Loving this flying barrel by nekatus Enjoy your weekend! Studio Wildcard Twitter: twitter.com/survivetheark Discord: discord.com/invite/playark Reddit: reddit.com/r/playark Instagram: instagram.com/survivetheark Twitch: twitch.tv/survivetheark Steam: steamcommunity.com/app/346110 Youtube: youtube.com/survivetheark Facebook: facebook.com/survivetheark Threads: threads.net/@survivetheark Official Wiki: ark.wiki.gg
Battlefield 6/REDSEC: Looking Ahead To Season 5 And Beyond
Looking Back On One YearSeason 5 EvolutionsComing in 2027LOOKING BACK ON ONE YEAR This October Battlefield 6 turns one year old. Since then, we've worked closely with players through Battlefield Labs and live game feedback to evolve and improve the Battlefield experience. Over the last year, we've added four seasons of content, brought back fan-favorite maps like Railway to Golmud and Wake Island, and introduced Naval Warfare. We've also spent that time improving the core Battlefield experience across Battlefield 6 and REDSEC, including combat. That work has included faster progression, ongoing work for balance between land, air, and naval combat, and Aim Assist tuning that more closely matches the feel of the Open Beta. As shared in our Battlefield Combat - Gunplay update, we’ve also adjusted recoil and body damage multipliers to make close-range firefights and Time-To-Kill feel more rewarding while placing greater emphasis on precision at longer ranges and refining the “Sweet Spot” range for each sniper rifle. And we’re not done yet. SEASON 5 EVOLUTIONS Season 5 marks the start of Year 2 for Battlefield 6 and REDSEC. A few weeks ago, we announced the return of the Open + Elite Series, and the arrival of Rapid Royale, a new way to experience REDSEC that shortens match time and ratchets up the intensity. We'll be sharing much more about Season 5 shortly, but today we're taking an early look at some of the combat and gameplay changes we're currently exploring this season. As always, everything discussed here is subject to change. Certain features and fixes that don't meet our goals during Battlefield Labs testing may be adjusted, delayed, or removed based on player feedback. Battlefield 6 and REDSEC Changes We have several planned changes this season that apply to both Battlefield 6 and REDSEC’s core gameplay. Changes to Vehicle Health Regeneration & Damage to better reward infantry for good positioning and flanking maneuvers.Anti-Air System Changes to create a stronger interplay between Anti-Air and aircraft. Such changes include making the cannons for mobile Anti-Air more effective against aircraft and raising the skill requirement for laser designators by requiring users to more consistently track targets in order to maintain lock.Additional Gunplay Changes include an attachment tuning pass to improve gameplay diversity and a polish pass on animations for certain weapons, gadgets, and poses.Further Vehicle Balance Changes to make specific vehicles better embody their intended role on the battlefield. These include:Decreasing the Little Bird’s splash damage against infantryIncreasing the Rate of Fire for secondary turrets (and speeding up how quickly they overheat)Main Battle Tank (MBT) Munitions have been tuned to be more effective against the kinds of targets they’re intended to be used againstMissiles have received a balance pass across the board to ensure they’re effective but not overpoweredAir Vehicle Resupply Pad Cooldowns are now vehicle-class specific (example: a jet can resupply immediately after a helicopter without waiting for a shared pad timer). Battle Royale Specific Changes With the arrival of Rapid Royale and the return for the Open + Elite Series, we’re exploring a number of changes for REDSEC specifically during Season 5, including: Improved Matchmaking Ranked Bands to create more accurate skill brackets.Reconnect Features to put you back in the fight in ongoing Battle Royale matches if you crash or disconnect unexpectedly.Recommended Drop Zones (Casual BR Only) to give newcomers a guided drop zone system to guide them to recommended POIs and nearby loot that avoided immediate squad conflict.Armor Mechanics and Application Speeds have been significantly accelerated.Classes Have Received Some Tweaks for Season 5 including the removal of the Drone Specialist and Hazmat Breacher alternate training paths. Further changes include:Engineers now begin matches with a guided function on the Aim-Guided Launcher already unlocked.Support’s Supply Bag and Smoke Launcher have moved to the loot pool, with Supply Pouches and Deployable Cover replacing them.Recon’s Drone has been moved to the loot pool. The Handheld Jammer takes its place.Class Training Paths Have Been Rebalanced for Season 5, with new distinct tactical upgrades for each class.Assault:Level 1: Reduced movement speed penalty when firing while moving.Level 2: Passive health regeneration triggers 50% faster and provides a 50% improvement on healing. Revive sickness recovery time reduced by 50%. Level 3: High Explosive Launcher explosions generate 5 fused submunitions.Level 4: Class gadget resupply rate increases by 10% with each improvement. Effect resets upon death.Engineer:Level 1: Resistance to explosive damage is increased by 33%. Level 2: Armor replating is 33% faster.Level 3: Aim-Guided Launcher hits immobilize vehicles for 5s.Level 4: Class gadget resupply rate increases by 10% with each improvement. Effect resets upon death.Support:Level 1: Improved weapons control when shooting from mounted positions.Level 2: Drag downed soldiers 20% faster and revive them 2.5s quicker. Sprint 10% faster when under heavy fire.Level 3: Reviving a teammate applies an armor plate to them. Placing Deployable Cover spawns a lootable armor plate.Level 4: Class gadget resupply rate increases by 10% with each improvement. Effect resets upon death.Recon:Level 1: Inflicting damage on enemies spots them, marking their position in-world and on the minimap.Level 2: Downing an enemy spots others within a 25m radius for 5s.Level 3: Handheld Jammer can disrupt Redeploy Points and Mobile Redeploys within its radius. Enemies who activated the redeploy device are revealed.Level 4: Class gadget resupply rate increases by 10% with each improvement. Effect resets upon death.Weapon Balance Changes to increase more satisfying weapon engagement; this includes addressing the meta in REDSEC with forthcoming changes for the KTS100 Mk8, SCW-10, SVDM, SG553R, and KV9. Select weapon categories have received a slight BTK (Bullets to Kill) increase against armor. 10mm PDWs: Now take one more bullet to kill vs armor past 9 meters.9mm PDWs: Now take one more bullet to kill vs armor past 9 meters..300BLK Carbines: Now take one more bullet to kill vs armor within 31 meters.7.62x39mm PDWs: Now take one more bullet to kill vs armor within 31 meters.7.62x39mm Carbines: Now take one more bullet to kill vs armor within 31 meters.7.62x39mm ARs: Now take one more bullet to kill vs armor within 31 meters.5.56x45mm ARs: Now take an additional bullet to kill vs armor past 46m.5.56x45mm LMGs: Now take an additional bullet to kill vs armor past 46m.5.45x39mm ARs: Now take an additional bullet to kill vs armor past 46m.5.45x39mm LMGs: Now take an additional bullet to kill vs armor past 46m.7.62mm DMRs: Now take an additional bullet to kill vs armor past 21m and no longer deal improved headshot damage to downed enemies.Subclass Gadgets Integrated Into Loot Pool so you can scavenge previously class-locked gadgets and use them to your disposal. Gadgets being added to the loot pool include the Smoke Launcher, Supply Bag, Defibrillator, Breaching Dart, and Anti-Drone Gun.You can find a full breakdown of these changes in greater detail once our Update Notes go live the day before the season goes live. COMING IN 2027Season 5 is only the beginning of our second year of content and evolution. Throughout 2027, we’ll continue delivering new content for Battlefield 6 and REDSEC while refining the core systems that define the Battlefield experience. We're already exploring several areas for future updates. That includes making vehicle gameplay even more immersive, continuing to expand our gunplay systems, and we’re reviewing all of the gadget and vehicle-related explosives to ensure the size, power, and effectiveness of those explosives are balanced with the rest of the game. As part of the gunplay evolution, we’re testing an improved firing range and performing visual and animation updates across the arsenal. We’re also evaluating the balance and power of bolt-action sniper rifles as well as the ability of players to fight back against those weapons. We'll have much more to share about all of this in the months ahead. Whether you joined us at launch last year or you've been playing since Battlefield 1942, thank you for being part of this community. Your feedback continues to shape the game every season and help us make Battlefield better together with every update. We can’t wait for you to experience Season 5 and beyond in 2027. We’ll see you on the Battlefield. – The Battlefield Team
ARC Raiders released nearly 1 year ago, and ahead of our first anniversary we’re giving Raiders the chance to play for free from Oct. 8 at 11:00 CEST until Oct 12 at 10:00 CEST! Free play will grant access to the full ARC Raiders game, the award-winning multiplayer extraction adventure set in a lethal future earth. It’s the perfect chance to invite your friends to team up against the ARC machines ravaging the surface, scavenge what you can, and extract to safety. Each session can bring new surprises, just beware of Raiders who prey on others. You’ll also have the chance to experience ARC Raiders’ biggest update since launch, Frozen Trail. An unprecedented disruption has drawn dangers to the Rust Belt unlike anything we’ve seen before. Raiders forge a way to the icy region of Pendola Pass in a last-ditch attempt to get the Rust Belt out of ARC’s line of fire. Introducing a new map, new ARC enemies, the colossal ARC Frigate, the Redirection map condition, new weapons, gadgets, Weapon Amplification, and more. Frozen Trail also brings new player progression with a reworked skill tree, new Reward Pass system, and customizable Raider Outposts. Visit the official ARC Raiders blog for a more in-depth rundown: https://arcraiders.com/news/frozen-trail-content-preview. There’s never been a better time to become a Raider. See you Topside!
Greetings, Flameborn! We are collaborating with our friends over at Youtooz, makers of some of our favorite plushies, to bring some iconic Embervale denizens to life! You can preorder them right now and until November 5th, so head over to https://youtooz.com/collections/enshrouded to check them out! (please note that these are pre-orders and the plushies' estimated shipping date is April) ... and yes, the Critter plushie is modeled after the in-game Critter plushie... we couldn't resist. That's it! New video, this time on Adventure Sharing V2, coming next week. Take care! The team at Keen Games
Hey Soldier,August and Season 4 were well on their way. With the launch of Naval Combat, new vehicles and ways to play, there come opportunities for bad-actors to try to use them for malicious purposes. In the previous July update, MIR ended at 4.76% and has stabilized to 4.64% at the start of August.Refer to our January update, where we discussed how the MIR updates to understand how and why these shifts occur in more detail.August: Results & ImpactMatch Infection Rate: The percentage of matches across the title that were negatively impacted by at least one cheater. This includes all suspected cheaters you've reported, even those we might not have enough evidence to enforce against.From the end of July, MIR started at 4.64%. This continued to steadily decline as low as 2.89% on August 25th, and then began to see an increase to 3.24% at the end of August on the 31st as of this update.Through August, EA Javelin Anti-Cheat prevented 327,756 attempts to cheat or tamper with the game before they could impact matches. We are presently still tracking a total of 110 (+6) active cheat-related programs, hardware solutions, vendors, resellers, and their associated communities, and out of these, 105 (+5) are reporting related feature failures, detection notices, downtime, or fully taking their cheats offline (95.45%). In case you missed it, we also took the fight against cheaters outside of the game, and you can read more about it in our previous blog. Keep it fair out there - see you on the Battlefield.BF_SledgeHammer
Autumn is here, and so are the deals! Funcom is celebrating the Steam Autumn Sale with huge discounts across some of our most iconic titles. Brave the sands of Arrakis, conquer the new enhanced Exiled Lands, or take to the skies – whatever your next adventure, now’s the perfect time to jump in and save big! The sale runs from October 1 to October 8, so don’t miss your chance to grab your next adventure. Explore the Full Sale!Here are just a few of the most popular discounted games: Dune: Awakening - 50% off Dune: Awakening just received its biggest update yet! Since launch, we’ve continued to expand the Open World Survival experience and story with Chapter 2 and Chapter 3, bringing new story content, a revamped end-game, and major gameplay improvements to Arrakis. Now, the latest update takes another huge step forward, introducing single-player mode, and a wealth of improvements - giving players more freedom than ever to experience Dune: Awakening their way. Check our page for all updates. Dune: Awakening base game is 50% off. The Deluxe Edition and Ultimate Edition have great discounts as well! The Deluxe Edition includes the Season Pass with 4 DLCs and the Sardaukar Bator Armor. The Ultimate Edition includes the Season Pass with 4 DLCs, Sardaukar Bator Armor, 2 Swatches, Caladan Palace Building Set, Dune 2021 Film Stillsuit, Digital Artbook and the Digital Soundtrack. Conan Exiles Enhanced – 50% off Get the new and vastly improved Conan Exiles Enhanced at a killer discount. Slay and survive in the untamed wilderness of Conan Exiles Enhanced. Elevate your experience with even more diversity and new land to conquer through the Isle of Siptah Expansion (available through separate purchase) - now integrated into the experience for better immersion. Conan Exiles Isle of Siptah Edition is 30% off! Conan Exiles Enhanced also features a huge range of cultural cosmetic DLCs, all at 30% off! In July we also launched the first part of the new Legacy Of The Giant-Kings Story Arc for Conan Exiles Enhanced. Don’t miss Part Two, coming on October 6th. Aloft – 30% off Take to the skies in Aloft, now in Early Access. Transform any floating island into your own personal skyship and build your mobile home among the clouds. Bring up to 7 friends on your journey and enjoy a windswept world full of secrets and beauty. Discovery & Ancestry just launched – making it the perfect time to pick it up. In Discovery & Ancestry you befriend the Wind Spirit, explore a reimagined world, and discover your ancestry in the final Early Access update for Aloft. And so much more Many more titles await, including Metal: Hellsinger, Moons of Madness, Mutant Year Zero: Road to Eden, The Longest Journey, and so much more. Check the Funcom sales page here.
Welcome in, survivors both new and seasoned!With the launch of Dune: Awakening on console, we’ve seen a surge of fresh faces across Arrakis, and we hope you’re enjoying your time in the sands. If this is your first time tuning into a Communinet Signal, you’re in for a treat. This is our regular hub where we bring together community highlights, developer insights, and essential news so you never miss a beat. While we won't be dropping major announcements here, you’ll certainly find plenty of inspiration from what your fellow players have been building and discovering. In this issue, we’re featuring a full roundup recent highlights, a curated list of community-built tools and websites, incredible fan art, a Q&A, and some truly breathtaking base designs. Let's dive in!Round UpEl Sayldam: The Rain of BloodOur community challenge is still ongoing! You've crushed the goals and completed all four milestones. Now push to 120 Million to claim the Asteroid Harvester Pistol swatch in the stretch goal! All unlocked rewards will distributed starting October 6th. Make sure to log in between then and November 5th to have them delivered to your account. Keep up to date on the latest numbers with our live tracker here.Battle for Control of ArrakisStreamers and viewers alike came together and helped raise $20,000 for charity: water! Water is key for survival both in game and out. We are proud to work with this organization that helps bring clean, safe water to communities around the world. Since 2006, it has pursued an ambitious goal: to help end the global water crisis. The funds and exposure created during this event helped bring them closer to this goal. This weeklong event saw involved raising House influence, representing House Atreides or House Harkonnen as well as offering many rewards to viewers! And though the event is now over, you can still check out the leaderboards here. We also wanted to thank everyone for the feedback regarding this event; we've read what could be improved for similar events in the future, and will make sure they will be even better! Matron's Decor You have until October 22nd to log in and grab the Matron's Decor! This includes 6 new cosmetic items to decorate your home with. You'll find them when using your construction tool. U/mfcostacampos on Reddit took advantage of this and created the perfect space with them. Carbot Animation For those of you new to Arrakis, here's a quick and easy guide on how to survive by Carbot Animation. P.S. Blood extractor placement is...strictly up to personal preference. Q&A Q: I’ve missed out on some limited time swatches and items. Are there more opportunities to get those again? A: Absolutely! Here is what we currently have offered as well as what is planned: You can currently get the Atreides Battle Rifle and Maula Pistol Richese swatches by being featured in the Communinet Signal. We also give these away in various community events (like the Battle for Control of Arrakis event that was just held), competitions, Discord sweepstakes, creator giveaways, and more! If you missed out on the Atreides Warship Carving or A Memory of Pain Mural, these will be coming to an in-game vendor for you to buy in a future patch. Note that pre-order items like the Terrarium of Muad’Dib won’t be offered again. Q: Can I turn off BattleEye for single-player? A: Soon! We have recently released a patch to our Public Test Client, where you can now launch the game without BattleEye installed. It’s still required for multiplayer, but for single-player you can skip this. Once we have adequate testing on the PTC, we will release it to the live client. Q: What changes were made to the Filmic Archive DLC? A: We’ve received a lot of great feedback on this DLC, and we’re happy to see so much positive reception on it. We made some changes based on suggestions from the community with a recent hotfix. This includes adding mirrored versions of seven of the Sardukar Building Set pieces as well as added the missing Corner Column piece. We also added the ability to have customization abilities on the armor sets. Q: When is cross-play coming? A: We don’t have a set date to share just yet on when cross-play will be introduced but know that it is being worked on! Updates will be made and announced as soon as we have more information on this. Q: Can I upgrade my physical disc edition for the PS5? A: You can! We were working with PlayStation to find a solution, as initially this wasn’t possible. But you can now buy the Deluxe/Ultimate Edition upgrade while playing the game from disc. Q: How does the Landsraad work for single-player? A: Because you aren’t playing with other players in factions, the game simulates this instead. By joining Harkonnen or Atreides, you are also joining the fight to help shift the scale in your factions' favor! When a cycle has ended, your rewards can then be collected at any time before voting on a decree. We are also collecting feedback on this, however, and are open to further adjustments as needed; we plan on adding more options to change the settings in the future. Q: When can we expect more news on the Polar Caps? A: We don’t have anything we can share right now, only that we are hard at work on it behind the scenes. We’re looking forward to finally revealing it all in due time! Q: I encountered a bug! How do I report it? A: You can easily submit a report in-game by selecting “report bug” in the menu. You can also check out our Known Issues list to see if your issue shows up here. Community Corner Fan-made Resources There are many community made resources to help you where you might need it in your journey on Arrakis. This isn't an exhaustive list, but these will at least help you get started; if you have any others you'd like to share, tag us on social media or share on our Discord or subreddit! We have plenty of new players from console as well as those taking advantage of the Steam sale, so take a look and see what you might learn!Dune: Awakening Wiki: If you’re interested in helping out the community with your in-game knowledge while also being rewarded for it, make sure to check out the wiki page! Right now, they are running a campaign where you can participate in missions to earn the Scriveners’ Swatch, while also giving back to the community. They also run raffles and other events you don’t want to miss out on! You can find out more by checking out the reward page here. You can also join the Discord; it’s not required to participate but there are more missions available to Discord users. DuneStatus: This is a great tool to use to check out a lot of information on the servers including player count, datacenter locations, status, and more. Dune.Gaming.Tools: This website has everything you need to know about any resource, contract, components, refineries, and more. Each page goes in-depth about what you may need to find them, build them, properties, and other useful information. This website has everything you need to know about any resource, contract, components, refineries, and more. Each page goes in-depth about what you may need to find them, build them, properties, and other useful information. You’ll also find the newly released Companion App. This adds a fully customizable heads-up display to your game to give you even more information if you’d like. Blueprints.DuneDocker: A website dedicated to base building. You can create your own building through here, as well as publish, inspect, and download other shared blueprints. Sandforge: This is a great site to visit if you're looking to perfect your loadout. Use the weapon calculator and input your augments, weapon type, and details to see all the stats! You’ll also find an armor calculator, skill builder, the latest news, and more. TinkerTownHQ: Planning out your base is now easier than ever! You can now plot out your base through this tool before building it in game. Planetologist: You’ll find plenty of guides and information here, such as an interactive Deep Desert map with the most up to date POIs, service status monitoring, and a servers guide. Method: Here you’ll find any and every guide you will ever need! This ranges from how and where to get certain resources, understanding new game mechanics, testing station walkthroughs, and much more. AwooTools: This is another great website for server monitoring. You can easily browse the different servers and find information on each or look through previous client updates. PMD: If you’ve built a base you are proud of and want to share with the rest of the world, you can upload pictures and videos here! Look through the community’s brilliant creations and get inspired to make your own. You can write a summary or history of your build, add tags, and include your World and Sietch for potential visitors. DuneAwakening.th.gl: This is the perfect website to check out interactive maps for all areas including Arrakeen, Harko Village, Blushing Cavern, and more. Fanart and Creations Atarabyte created a hand-made Dune: Awakening PS5 cover! She did a fantastic job recreating a sandworm bursting from the sand. There's even a small ornithopter narrowly escaping its maw. Find more of her work on Instagram, as well as more pictures here on Reddit. If you're in need of some Grade A Dune: Awakening memes, u/Mello_mi has you covered. This is just a sample though, so check them all out here! A Celtic sandworm knot by Alaskankare on Discord. It's a worm eat worm world out there! Buildings The FENRIS Stealth Corvette by u/Luftwolf. An absolutely jaw dropping design inside and out that is well armored and operated by a crew of 13 and can be found on World Eluzai, Server Barkan. Don't miss out on more pictures, details, and background story here! A beautiful triangular open base, Candlelight Hall, by Rennstrauss on Discord. An impressive ship sailing on the sands by u/Willy-leBarge-1312- on Reddit. Take a look at more pictures here! The crossover we always wanted. The legally distinct electric Muad’Dib is here to keep all your resources and ornithopters safe! Built by Isary on Discord. More pictures here! A container base made to also look like a container by Dragonxs on Discord. The Hellpaws Mother House by TeaMergency on Discord. This is a mining outpost based on the Mother School in Dune: Prophecy and the entrance to the lab in The Old Quarry. Find more pictures here! A comfy and peaceful base with a pool. Go on, dive in! It'll be fine! By StilTeg on Discord. More pictures here! The Hub by u/g4rbl3 on World Arrakis, Sietch Sandrat. This beautiful and practical base has everything you need and more, including plenty of refineries, water containers, easy access to vehicles, and a sky bar. Find more pictures and details here! A comfy and pretty base by Savagestoph8tn on Discord. Find more pictures here! A base by lila0323 on Discord that uses a combination of Smuggler and Water Shipper building pieces to make a gorgeous fractal pattern. More pictures here! -_- by u/danko12321 Baron’s Eye & Scepter built by u/Crynidemth and posted by u/suit_up_yo. This eye catching base houses the SEA Spice Corporation guild. More info and pictures here! Venator-class Star Destroyer complete with a command center by Adomos on Discord. More pictures here! ScreenshotsBy corrupt_1 on Discord. By noxx_spluggorth on Discord. By u/AJofftheinternet on Reddit By Raizilla on Discord By Shrimpgumbo410 on Discord By Sorvina Savage on Discord Closing Words That wraps it up for this Signal! We hope you are thoroughly inspired to make your own building or share one of your screenshots based off these featured here. And if you do, make sure to share it with us on our official Discord server, subreddit, Twitter, BlueSky, or Threads! Now that we've welcomed console players onto Arrakis, we're focusing on what's ahead including the Polar Cap. More info on this to come! Until then, stay hydrated, avoid the drumsand, and most importantly, have fun.
Hello adventurers! While we're continuing our work on the updates for 1.0 and while the patch for 1.0.0.7 is being processed on platforms, we're back with our regularly scheduled Check-in Survey! The survey will be available until 7AM GMT on the 8th October 2026. As always, if you're encountering bugs, head to the Bug Reports in our Official Discord. Click here to complete the Survey!
Therizino TLC, Cerberax and Gargantar are out now!
TRAILER Expand your exotic menagerie with the first season of Fantastic Tames for ARK: Survival Ascended! These extraordinary oddities are forged from the ARK’s most mystical anomalies in defiance of nature. Each Fantastic Tame brings its own wondrous array of abilities to your tribe, with Fantastic Tames Season 1 granting access to three new additions: the Burrowbuck, Cerberax, and Enigmasaur. Meet the Cerberax, a fearsome three-headed hound built for battle whose fire, venom, and electrical attacks are deadliest in combination. Ride solo or bring tribemates along to unleash even more of its power, as each head works in tandem to overwhelm even the fiercest opponents on the ARKs. Taming a Cerberax means earning three separate votes. One head respects a Survivor who won’t back down, so be ready to wrestle for control. Another becomes considerably more open to negotiations when food is involved. And the third? Sometimes the best bonding experience is a good old-fashioned hunt. Meet each head on its own terms, and Cerberax becomes one hell of an ally, bringing fire, venom, and three heads that are dangerous alone and downright vicious in sync. One tame. Three trials. No majority rule. Available on Steam! TRAILER Don't let the sleepy eyes fool you. The battlefield is a banquet, and Gargantar has come hungry. This hulking beast has an appetite that extends far beyond its next meal. Be careful when approaching it, as it has a habit of inhaling just about anything that stands in its path. From allies to trees, bushes, and resources, nothing is safe from its seemingly bottomless belly. The more Gargantar packs away, the tougher it becomes to bring down, turning a well-fed dragon into one formidable presence on the battlefield. That enormous appetite has a few other uses, too. Trusted allies can find themselves tucked safely away from danger, while unfortunate enemies may discover that ending up on the inside is a considerably less pleasant experience... because what goes down can come back up, turning its stomach contents into a barrage of rather unpleasant acidic spit and vomit. Gargantar is now available to tame for all ARK: Dragontopia owners! Available now on Steam! TRAILER Therizinosaurus is now stepping up for its turn in the TLC spotlight! Thanks to your Extra Life vote, one of ARK's most iconic creatures is getting a fresh coat of feathers, all while staying true to the role Survivors have relied on for years. Rather than redefining the creature, this TLC focuses on improving combat responsiveness, controls, traversal, visual progression and expanding the creature’s personality. The Therizino has always had a reputation for turning an innocent stroll through the woods into a frantic sprint for your life, and that isn't changing anytime soon. Survivors will find that wild ones are a little more patient than they used to be. They now make their intentions crystal clear, fixing you with an unblinking stare, spreading those infamous claws, and giving you one last chance to reconsider your life choices. Whether you heed that warning is entirely up to you. Thank you again to everyone who supported Extra Life and helped bring this TLC to life. Next stop, Giganotosaurus! Download all screenshots in full resolution Soundtracks fit for a Survivor! Experience two legendary tracks for Bob’s True Tales: Tides of Fortune from Gareth Coker! Creators, as always, you’re free to use them in your content! Download the source files (⋯ → Download file) ARK "Bob's True Tales Part 1" Intro ARK "Bob's True Tales Part 1" Outro A fearsome three-headed hound built for battle whose fire, venom, and electrical attacks are deadliest in combination. Ride solo or bring tribemates along to unleash even more of its power, as each head works in tandem to overwhelm even the fiercest opponents on the ARKs. The Cerberax has been added to the following maps: The Center Scorched Earth Lost Colony Ragnarok Extinction Valguero Astraeos Genesis The battlefield is a banquet, and Gargantar has come hungry. This colossal dragon grows tougher as it inhales creatures and resources, with room in its enormous belly to shelter allies. What goes down can come back up, turning its stomach contents into a barrage of rather unpleasant acidic spit and vomit. The Gargantar has been added to the following maps: The Center Scorched Earth Lost Colony Ragnarok Extinction Valguero Astraeos The iconic Tickle Chicken gets sharper with improved mobility, combat, harvesting, and a new visual overhaul that reflects its specialization to boot! Visual & Movement Update Fully updated model, animations, and locomotion Expanded colorization to support all 6 color regions Added turn-in-place movement toggle Added a jump for easier traversal Harvesting Specialization Visuals Power and Delicate Harvesting investment is now visually represented on each tamed Therizinosaurus Increasing Power Harvesting progressively changes the appearance of its claws, making them look more formidable Increasing Delicate Harvesting progressively increases claw length Added distinct Power, Balanced, and Delicate posturesThe displayed posture reflects the balance between both specializations The strength of the visual change reflects the total number of harvesting levels investedAdded new options when assigning harvesting levels to reduce repeated inputs:+1 Level +5 Levels +All Remaining LevelsHold-to-Attack Power and Delicate Harvest attacks can now be performed continuously by holding their respective inputs Hold Primary Attack to repeat Power Harvest Hold Secondary Attack to repeat Delicate Harvest New Ability - Cross Swipe Added a powerful two-claw attack activated by holding the Bite input Features: Heavy Damage Larger attack radius Knocks back small and medium creatures Cross Swipe does not harvest resources Wild Behaviour - Threat Display Wild Therizinosaurus will now warn players before attacking Players who back away and maintain a safe distance will be tolerated Moving too close or attacking the Therizinosaurus during the warning will cause it to enter combat immediately Cryolophosaurus spawns have been added to the snow regions of the following maps: The Island The Center Valguero Ragnarok Extinction Astraeos Adjusted ramming damage values on all ship types to be more appropriate for their speed and size. Reduced the homing strength of Umbra’s Plasma Projectile versus enemy players and tames. Allow Alliance creatures to count as packmates and gangmates for creatures that use the Pack or Gang systems. When filling the creature’s configured maximum Pack or Gang size, prioritise same-tribe creatures before allied creatures. Added an INI configuration that allows variants of the same creature to count towards each other’s Pack or Gang. For example, Raptors and Aberrant Raptors could count as packmates, while Megalodons and X-Megalodons could count as gangmates. Config is GameUserSettings.ini AllowVariantDinoPacks=false (default false) an issue that prevented players using a keyboard on Xbox from dropping or transferring items with T or O Fixed an issue that suppressed the virtual keyboard when using a keyboard and mouse on console Fixed passenger seats not working on some gestating creatures Fixed player stuttering when swinging or reeling in Cosmo’s web tether Fixed an issue on Genesis that could cause the camera to malfunction when using a Pyromane Fixed a visual issue that caused two spears to appear when throwing one Fixed an issue that prevented players from painting Rock Drakes with a paintbrush Fixed an issue that prevented players from toggling Rhyniognatha resin armor Fixed Maeguana’s inability to jump out of the new physical oceans Fixed cases where Wyvern breath damage varied with server or client frame rate Fixed the Cryohospital failing to recover various stats correctly Prevented Tidepup Cocoons from being placed in a Cryohospital Fixed the Ammo Box auto-refill function when set above 10% Fixed Shipyard Planning Mode issues that could cause incorrect placement Fixed the Genesis Pirate Market stocking standard creatures instead of X-variants Fixed the Genesis Pirate Market ignoring overrides that prevent specific items and creatures from appearing Fixed the Bounty Board not working on modded maps Fixed an issue that prevented players from entering Aquatic Compartments placed inside caves or underwater bubbles on Astraeos Fixed X-Rock Elementals granting the Alpha buff to nearby creatures Fixed an issue that could make the new physical ocean appear flat and low quality Adjusted lighting in the Lost Colony boss fight Fixed areas in some Astraeos boss arenas that incorrectly triggered anti-mesh detection Fixed multiple mesh and map holes on Genesis and Astraeos Fixed an issue causing Outposts on Lost Colony to spawn inside one another. Fixed an exploit involving Burrowbuck gateways Fixed multiple exploits Fixed multiple client crashes Fixed multiple server crashes Tickle tickle, motherclucker
Hey Raiders, Aleks here. Ahead of our big update on October 8, I wanted to talk directly about something that has been frustrating for the community and our team: cheating. Cheating undermines what makes ARC Raiders challenging and fun, and disrupts the experience for everyone playing fairly. At Embark, we take it incredibly seriously, and spend a lot of time and money in the ongoing fight against unfair play. The market for cheats is constantly evolving. Cheat makers profit from selling to players, often bundling malware with their software, and every time we improve our defenses, they adapt and find new ways around them. We adapt too. Our growing anti-cheat team is continually working to detect and block new cheats, close the pathways they exploit, and add obstacles that make cheating harder and less worthwhile. It's work we're committed to for as long as our games are live.We’ve shared some of this work through occasional updates, but we know that simply saying we’re working on it isn’t enough. Some of this is intentional, as sharing too much about our anti-cheat systems can make it easier for cheaters to adapt. Other times we are working on things in the background and testing them before they get deployed.Do know that our silence is not indifference to the issue. And today, we're going to give you a better sense of where we’ve made progress and where we’re continuing to invest our efforts.DetectionOur cheat detection systems are getting considerably stronger month by month. In addition to kernel-level protection from Denuvo and detections from Anybrain, we’re using a growing set of in-house models built around machine-learning and other data.These systems work together to identify suspicious behavior and build confidence before action is taken, while allowing us to continue improving detection as new cheats emerge. Anti-cheat systems don’t function completely autonomously, and there is always a human in the loop through the appeals process to ensure we are deploying sanctions fairly. Long-term, we’re looking to incorporate additional anti-cheat capabilities, including Elytra, which is currently being tested on a small scale in THE FINALS. Early results indicate that this system has promise, and we’re working toward a point where we can test it in ARC Raiders as well. Taking actionWhen we have enough evidence that a player is cheating, we take action. In recent months, we’ve improved our ability to identify and sanction accounts using popular cheat software, as well as accounts involved in economy exploits. We’ve also continued working to make it harder for repeat offenders to simply create a new account and return to the game. Early on, we were overly cautious about applying permanent bans to first-time cheaters. We’ve heard the frustration from the community, and we agree that we should have handled this differently. Permanent bans are now standard for all known cheat programs and, as a matter of policy, any account caught using cheats is permanently banned. No warnings, no second chances.We’ve also recently broadened our use of license restrictions. These prevent a specific copy of the game associated with a sanction from being used with another account. We’ve tightened our approach to linked accounts as well. If an account has ever been associated with a banned copy of the game, it will also receive a permanent ban. Hardware bansHardware bans are another part of our sanctions. When we have enough evidence that a single machine is being used for cheating, we can prevent the game from running on that system. We constantly harden our detection capabilities and we were recently able to lower the threshold at which these types of bans are applied.We are also actively working on a solution to increase the number of systems that we can target with a hardware ban. This should reduce the number of repeat offenders returning on the same systems. We hope to implement this later in the year, and it should allow us to deploy sanctions to almost all systems caught running cheat software. It’s important to note that hardware bans are not a silver bullet, and cheat makers constantly find ways to circumvent our restrictions. Our job, as always, is to deploy fixes as quickly as possible to ensure hardware bans are as reliable and effective as possible.Why some bans aren’t immediateWe know it can be frustrating to watch hackers streaming or posting footage of themselves cheating without immediately being banned. Anti-cheat systems can’t simply ban a player the moment something looks suspicious. Doing so would create the risk of incorrectly banning legitimate players. The system analyzes behavior over multiple instances to give us a high-degree of certainty that fair play is compromised. Once this is determined, a permanent ban is issued.Our team also personally moderates videos and streams that clearly violate our policies. We regularly review footage posted to YouTube and other platforms and take action when it provides clear evidence of cheating. So if you see a clip of someone cheating online, know that we may already be taking action behind the scenes. Tackling other forms of unfair playCheating isn’t the only way players can disrupt a fair raid.Queue teaming, where players coordinate to land in the same solo lobby and attack Raiders who queued alone, has been another major frustration in the community. We have spent months building our detection capabilities to the point that we can reliably identify teaming groups. A few days ago, we started keeping known teaming groups apart in matchmaking. Five days later, we saw 85% fewer players engaging in this behavior. Spoiled raids dropped from around 1 in 50 to 1 in 300, with no meaningful impact to queue times. Teaming up with someone you meet during a raid through proximity chat is still fair game. What we're targeting is coordinating with another player before the raid begins specifically to gain an unfair advantage in a solo lobby. We’re always investigating ways to reduce matchmaking abuse and use the information we gather to improve the experience for fair-playing Raiders. We’re making great progress with this so far and will fill you all in with further developments.An ongoing fightVideo game cheating is a multi-billion dollar industry, and it will never fully go away. What we can do is make cheating as difficult, costly, and short-lived as possible. We built ARC Raiders with love and dedication to the craft, and seeing it exploited by cheaters makes us as angry as it makes you. We are making progress, and we’re continuing to work to identify cheating more effectively, act on it more quickly, make it harder for repeat offenders to return, and improve the experience for Raiders who are playing fairly.The work continues, we've been seeing results, and we'll keep you updated as we make further progress. Thanks for listening,AleksExecutive Producer, ARC Raiders
Battlefield 6 - Community Update - Siege of Vegas Incoming
Hey everyone, Season 5 is almost here, bringing new places to fight, new ways to play, and plenty of updates across Battlefield. With three new maps taking us to Vegas across the whole season (including two ready for action right at launch), new weapons joining the arsenal, Rapid Royale arriving in REDSEC, more updates across gameplay and Portal, and Server Browser coming later in the season, there’s a lot heading your way.Beyond the new content, we also want to use this Community Update to give you some early context on some of the changes arriving alongside Season 5, ahead of our full reveal soon to follow. That includes updates to combat, how we're approaching matchmaking and REDSEC playlist rotations, new updates for Portal, and more. Let’s take an early look at some of what’s coming with the first phase of Season 5. Season 5Kicking Off with Two New Maps in the DesertThese maps will deliver the latest all-out warfare experiences across diverse, dynamic combat environments designed to test every playstyle. Encounters offer a seamless variety of tactical experiences, transitioning from intense, close-quarters infantry engagements through dense interior spaces and elevated vantage points to large-scale combined arms combat. Whether pushing forward in close-range firefights or coordinating across vast terrain under contested skies filled with air and heavy vehicle combat, squads must adapt quickly to survive every theater of war. Keep an eye out for upcoming deep dives as we break down these experiences in the near future.Gameplay UpdatesCombat Experience UpdatesSeason 5 includes a range of balance updates across weapons, classes, vehicles, and anti-vehicle gameplay. Our focus with these changes is to create clearer roles for the tools available to each class, improve the balance between infantry and vehicles, and continue refining how different weapons perform across engagement ranges. There’s plenty more coming this season beyond what we’re covering today. We’ll be back soon with the full reveal, including more on the new content coming throughout the season. In the meantime, we want to dig into some of the gameplay changes and improvements arriving alongside Season 5. Vehicle ImprovementsWe're continuing to refine the balance between vehicles and the tools available to counter them in Season 5, with updates aimed at creating clearer strengths and weaknesses on both sides of an encounter.Armored vehicles are receiving adjustments to health regeneration, directional damage, and weak spots, making positioning and where you hit a vehicle more important. Anti-air options are also being adjusted, including improvements to Mobile and Stationary AA cannons, and changes to Scout Helicopter rockets and their resupply timing.We're also refining vehicle loadouts to give weapons and ammunition clearer roles, alongside updates to aim-guided missiles and anti-vehicle tools such as the M15 AV Mine and the PTKM-1R. Air vehicle resupplies will now be vehicle-specific, with additional quality-of-life improvements to visibility when using High-Velocity Shells.Together, these changes are aimed at creating more consistent vehicle combat while making positioning, loadout choices, and counterplay more meaningful. Updates in REDSECSeason 5 brings some changes to our REDSEC playlists, including the arrival of Rapid Royale Solos, updates to our mode rotations, and additional improvements to the Battle Royale experience.Additionally, the Phantom Program in REDSEC is staying active beyond Season 4, giving you and your squad more time to tackle those challenges. Rapid Royale Arrives in Season 5At the start of Season 5, Rapid Royale Trios and Solos will join REDSEC, offering a faster-paced take on the Battle Royale experience.Rapid Royale is designed to get you into the action quickly, with a more condensed Battle Royale experience built around faster matches and more frequent engagements. Some of you may also recognize elements of Rapid Royale from testing through Battlefield Labs, where your participation helped us evaluate and refine the experience ahead of its Season 5 release.With Rapid Royale joining the lineup, we're also making some changes to the modes available at the start of the Season. We’ll share more details closer to the release. What's Changing in Season 5?With Rapid Royale Solos and Trios releasing in Season 5, we’re also making some changes to the modes available through matchmaking.Following our testing in Battlefield Labs, we’re confident in the experience Rapid Royale brings to REDSEC and the faster-paced take on Battle Royale it offers. With its launch, we want to give Rapid Royale the best opportunity to deliver that experience with healthy matchmaking, consistently filled matches, and plenty of players jumping into the action together. That means prioritizing Rapid Royale as we head into Season 5 and making some adjustments to the existing lineup.At the start of Season 5, the current rotation between Battle Royale Solos and Duos will end. We understand Duos is an important way many of you play REDSEC, and we're currently planning for Battle Royale Duos to return later in Season 5.Soon, we'll share more about our plans for REDSEC rotations moving forward. Our current direction is for Rapid Royale Solos and Battle Royale Duos to rotate, but we'll continue looking at matchmaking data and the overall player experience before finalizing those plans. An Update on Gauntlet and REDSEC RotationsWe've enjoyed seeing players jump into Gauntlet and compete through its unique round-based experience since REDSEC launched. We’re proud of what the team created with Gauntlet and the different kinds of competitive experience it brought to Battlefield.At the same time, we want to be transparent that Gauntlet currently represents a much smaller portion of REDSEC play, which can make it increasingly difficult to consistently find and fill matches, particularly in smaller regions or in regions with a smaller Gauntlet population.With Season 5, we're prioritizing Rapid Royale Solos and will be removing Gauntlet from the active playlist lineup.This decision allows us to provide healthier matchmaking, more consistently filled matches, and shorter queue times in REDSEC. While Gauntlet will no longer be part of the regular lineup, we're leaving the door open to its return in the future as we continue to monitor how players engage with REDSEC and adjust our playlists when it makes sense for the overall player experience.This is part of our broader approach to matchmaking and playlist rotations. As we've discussed previously, maintaining too many active playlists can spread players across multiple queues, impacting matchmaking health and the time it takes to get into a match. Our goal with rotations is to balance the variety of ways you can play Battlefield while creating more consistent matches that fill and get you into the action faster. Battle Royale Gameplay UpdatesBeyond playlists, we're making several updates to the Battle Royale experience in Season 5.Class Training Paths are being updated across Assault, Engineer, Support, and Recon to further define what each class brings to a squad. This includes new benefits around survivability, armor, revives, spotting, and anti-vehicle play. Armor plating will also be 20% faster across all classes.The Battle Royale loot pool is expanding as well, with more gadgets available across Police Vans, Ambulances, and Class Crates, giving squads more tools to find as a match unfolds.Finally, Reconnect is coming to REDSEC, allowing you to return to an active match after being disconnected and get back into the fight with your squad.We've also recently updated Ranked matchmaking bands to better align players within their intended Rank ranges. This change is already live, but we wanted to highlight it here for anyone who may have missed it. Weapon ImprovementsWe're making several adjustments to how weapons perform against armored players in Battle Royale, particularly across different engagement distances. PDWs, Carbines, Assault Rifles, and LMGs will require an additional bullet to eliminate armored targets at specific ranges, helping further distinguish where each weapon type is most effective. DMRs are also receiving additional tuning, including changes to the M39 EMR and SVDM, alongside updates to ammunition limits for DMRs and Sniper Rifles.We're also updating the starting gadgets available to several classes. Engineer will deploy with the Repair Tool and M136 AT, Support with the Supply Pouch and Deployable Cover, and Recon with T-UGS and the Mobile Jammer. Additional gadgets are also being added to the Battle Royale loot pool, giving you more options to build out your loadout as a match unfolds.We'll have the full weapon-by-weapon breakdown in the Season 5 update notes. Portal UpdatesSeason 5 continues to expand where and how you can build in Portal, with new maps, new spaces to explore, and more environments opening up to creators.Both of the new maps in Phase 1 are joining the Portal lineup, water support is expanding across more REDSEC and multiplayer maps, and the Crashed Carrier is making its way into the toolkit as a new POI to build around.Whether you’re heading to the desert, the Strip, or out to sea, there’s a lot more space to make your own in Season 5.Two New MapsBoth will be available for builders as Verified Portal Experiences at the start of Season 5, with support for Custom Experiences coming later in the season.Staying Hydrated in PortalWe’re expanding water support across more Portal maps, giving creators more environments to build experiences that make use of water.With Season 5, water will expand beyond Ocean Sandbox to include Sandbox and all REDSEC maps, including Complex 3, Defense Nexus, Redline Storage, Area 22B, Marina District, Downtown, Golf Course, and USS Grant.In later updates, we're planning to expand water support across multiple Battlefield 6 multiplayer maps.This is another step toward giving creators more flexibility when choosing where and how to build their Portal experiences.Crashed Carrier POI Coming to PortalThe Crashed Carrier is a US aircraft carrier that was brought down off the coast of Fort Lyndon, creating an all-new POI for Battle Royale, now in Portal starting Season 5.Drop into this Crashed Carrier to contest a new high-value combat space. This new area features higher-value loot than standard POIs on the map. See You in Sin CityThere’s plenty more ahead for Battlefield. We’ll continue monitoring the changes arriving with the Season 5 update while working alongside your feedback and building toward what comes next. For the latest updates, keep an eye on Steam Discussions and our BattlefieldComm X account. If you need to report any issues, please visit EA forums. If you want to take part in Q&As, giveaways, community events, or find a squad, join the Battlefield Discord. See you on the Battlefield. //The Battlefield Team This announcement may change as we listen to community feedback and continue developing and evolving our Live Service & Content. We will always strive to keep our community as informed as possible.
Hey Sleepers.This hotfix requires a client-side download. Remember to restart your Steam client if the download does not appear automatically for you. Servers will be coming back up shortly. For the list of known issues, please visit our Discord server or Steam discussion boards. FEATURES AND CHANGESResources, Building, and Crafting:Based on player feedback, we added mirrored versions of eleven asymetrical Sardukar Building Set pieces to the Filmic Archive DLC.Added the Corner Column piece to the Sardaukar Building set (from the Filmic Archive DLC) as it was initially missing.Armor customization sets from the Filmic Archive DLC can now be applied to any type of garment, but with some limitations:The Heavy, Light, and Social Chest and Leg slot customizations CANNOT be applied to stillsuit tops. This is due to stillsuits occupying two slots.Stillsuit top customizations CAN be applied to the Light, Heavy, or Social chest slot items, however this overwrites any customization applied to the leg slot as the stillsuit top covers both the chest and the leg slots.FIXESTechnical and stability:Improved server and client stability.Fixed an edge-case issue that could cause save failures in the XBOX PC version.Fixed an issue where character transfers could fail with the Q73 error if the character had a Solido Replicator received from another player in their inventory containing a blueprint with a custom name.Fixed several edge cases where players received the MM3 error when trying to play with a multiplayer character by pressing the Continue button.Fixed several rare edge cases where the game would fail to save after being resumed on XBOX.Resources, Building, and Crafting:Fixed an issue where fabricators and refineries could fail to recognize water available in base storage.Fixed an issue where the crafting menu wouldn't show the correct time progress in multiplayer.Fixed an issue where augment schematic items wouldn't display their stat ranges correctly in the single-player mode.Vehicles:Fixed an issue where actions from the radial wheel menu on vehicles could fail to apply, including an issue that prevented refueling while the vehicle was moving.Fixed an issue where in some rare cases vehicles could receive environmental damage while sheltered in bases and displaying the “Safe" status.Worldbuilding and Exploration:Fixed an issue where surveyed areas might not persist between restarts in single-player.User Interface:Fixed an issue where the item icon displayed an incorrect number of augments if players hadn't yet unlocked that many augments for the item type.Fixed an issue where the status for completed orders in the Exchange would not show correctly.
Greetings Vikings! We can’t believe it’s only been a scant few weeks since we released 1.0. We’re so happy to see so many new and returning players alike, and we’re grateful for all the love you’ve shown us so far. Without you, we wouldn’t be here, so thank you! We’re thrilled to say that we have even been nominated in as many as three categories for this year’s Golden Joystick Awards! You can vote for Valheim for Best Multiplayer Game, Best Indie Game and PC Game of the Year, and voting is open until October 23! As you might have noticed, we’ve been putting out a bunch of bug fixing patches over the past weeks, and we will continue to do so, looking over both bugs and balancing tweaks. We thank you for your patience as we iron out all of the wrinkles, and if you do encounter a bug, please make a report and we will take a look as soon as we are able. In the wake of 1.0 we’ve also been dropping a bunch of other announcements on our social channels. In case you have missed one or some of them, we thought we’d sum them up for you in this post. On the merch front, we’ve launched another Kickstarter with Heroic Replicas, where you can get your hands on cool new items like the Valkyrie blanket, or get a new chance to get a shield replica. We also have a new batch of scented candles with Cantrip Candles, with the Meadows, Mistlands and Deep North joining the roster. Finally, we have announced a limited edition hoodie together with Makeship, perfect as the weather is getting colder. We’ve also teased that Valheim is getting its own concert – one in Stockholm and one in Paris – next year. Tickets, as well as more cities, will be available soon, so if you’re interested you should sign up to that mailing list. Another thing on the horizon for next year is that Valheim is entering the world of comic books! We have an absolutely incredible team working on bringing the tenth realm to the page, and we really hope you’ll like what they’re cooking up. On our website you will find some sneak peeks, as well as a link to sign up for more information. We suspect you might wonder what else is in store for Valheim. We can promise you that there are more content updates coming, though exactly what that content will be, we can’t reveal just yet. Simply rest assured that there is more in the works for Valheim, and we will be sure to announce it when we have news! With that said, we also want to let you know that as 1.0 has been released, these Words from the Devs will no longer be monthly. Instead we will simply update you when we have news for you, and we hope you won’t miss us too much! To sign off, we want to once again share the fantastic song and music video from Miracle of Sound – because Valheim really is about the stories that you have to tell, and about taking your fate into your own hands. Skål! /The Iron Gate team If you’d like to discuss the content of this post, please visit our Discord, or our forums on Reddit and Steam, or make a comment on social media!
Patch 1.5.15.0 is now available on the Public Test Client.To assist you with testing, don’t forget to take advantage of the Progression Unlock Panel (only available in the PTC) where aside from getting resources and gear, XP and unlocking Journey chapters, you can unlock faction ranks and crafting materials.Learn more about our Public Test Clients and how they work here. The best place to discuss the PTC is the relevant Steam Discussion Board and our Discord server exclusively for the PTC.HighlightsSeveral game and server stability improvements.Added the option to launch the game without the BattlEye anti-cheat software installed or enabled for the single-player mode, or private and self-hosted servers that do not require it. BattleEye is still required to play on multiplayer servers with BattleEye enabled. Trying to join a multiplayer server from a client without BattleEye will result in an error.Speed reduction while gliding with a scout ornithopter containing a rocket pod module has been reduced from 20% to 10%. This value might not be definitive, we will test and tune it during PTC testing for both the scout and the assault ornithopters.Fixed an issue where the game could crash upon using the Base Reconstruction Tool to put down a big base.Shielded enemy in the new player experience gives the player more time to Heavy Attack before retaliating.Multiple fixes to reported issues regarding Story and player Journey progression.Check all patch notes here.
Battlefield 6 Game Update 1.4.3.5 is a smaller quality-of-life update featuring targeted fixes across menus, the HUD, social features, game modes, maps, AI behaviour, and general stability.At 08:00 UTC tomorrow, Wednesday, September 30, players will be able to download the update across all platforms. Key Updates for 1.4.3.5More Reliable Menus and HUD: Social information, the downed-state minimap, and End of Round navigation now behave more consistently.Cleaner Match Experience: Targeted map, mode, and AI updates reduce disruptive environment issues and improve behaviour during matches.PS5 and Stability Improvements: Game launch reliability, optic presentation, and Spectator mode stability have been improved. CHANGELOG PLAYER:Dev Note: Based on community feedback, we’ve removed the class restrictions from the Lt. Bradley “Rooster” Bradshaw and Lt. Robert “Bob” Floyd character skins. Both can now be used with any NATO class, giving players more flexibility to use their Top Gun cosmetics across the battlefield. Quitting to the main menu at End of Round no longer results in an endless loading screen.Resolved a crash that could occur in Spectator mode during large-scale experiences.The Bob and Rooster soldier characters and their associated skins can now be used across all Nato classes.The skin icons for the Bob and Rooster soldier characters no longer display class-specific gadgets. WEAPONS:Scope edges now display at the intended thickness on PS5 for the following optics: SU-123, CCO, Ro-M, 2PRO, 3VZR, R4T, 1P86 Variable, 1p88 variable, NFX, and SSDS. MAPS & MODES:Removed two invisible barriers on Wake Island that could obstruct movement inside a bunker near Objective E.The APHEI Cannon can no longer damage the carrier in Carrier Strike. UI & HUD:After backing out of a Battlefield Coins purchase, players can now navigate to the purchase button as intended.Phantom Program XP Booster rewards now display the correct icons at End of Round.The minimap now displays while the player is downed. AI:AI-controlled vehicles now navigate shallow water more reliably on Tsuru Reef, preventing them from becoming submerged. REDSEC MAP:Removed a floating zipline from the elevator shaft in the Tech Campus POI. UI & HUD:Platform icons now display correctly in the Proximity Chat “Recent Interactions” menu in Battle Royale. This announcement may change as we listen to community feedback and continue developing and evolving our Live Service & Content. We will always strive to keep our community as informed as possible.
Epic Games Store players are now back online and can enjoy Crossplay again!Resolved an issue where users could quit the Edit Appearance menu before the Character Save had completed.This is a preventative measure - work towards currently affected "corrupted" saves is still ongoing. We'll share an update later today.Resolved an issue on PC where incorrect filenames would be accepted as Character files.Some corrupted World Saves were no longer visible in the menu for players.For some users, this save may also let you rejoin the world - but we are not considering this a comprehensive fix. Some users may still not be able to access their world after this fix, but the visibility of the world in the list was the core target of this step in our process.Fixed an issue where some users would crash when selecting "Online" play while being offline.
Raiders! Update 1.48.0 is going live right now and brings two new colour variants for the Misthorn Set, Blue Silver and Green Wood. You will get them automatically if you already own the set. No restart needed! There is no update next Tuesday as we make way for Frozen Trail, arriving Thursday, October 8th! See you Topside,//Ossen
Get your collection shelves ready! We’re happy to announce our collaboration with Youtooz on the first-ever Windrose collectibles!Our first thematic drop features three things every Archipelago captain knows all too well: the Dodo plushie, the Boar plushie, and the Coin pin.Interested? Here’s how it works:Voting is open for 7 days starting now. Your votes will decide whether each concept gets made, with at least 200 votes required for it to move forward.Voting schedule: September 25 – October 2, 3PM EDT / 12PM PDT / 9PM CESTEveryone who votes will receive an additional $2.99 discount off the final price if the item goes into production.If a concept reaches its voting goal, Youtooz will also hold a giveaway: 5 items from each successful concept will be given away among those who participated in the voting.Like what you see? Share it with your friends and fellow captains to help your favorite concept reach the goal!Rules apply (Terms of Use, Shipping Policy). To vote and learn more, please visit:https://youtooz.com/products/truffle-the-combat-boar-plush-9-inchhttps://youtooz.com/products/dodo-plush-9-inchhttps://youtooz.com/products/pirate-coin-pinHurry — this treasure map won’t be around for long.And a huge thanks to our friends at Youtooz for making this possible!
It turns out there are worse things than being swallowed by a dragon. When Gargantar arrives on September 30 for all ARK: Dragontopia owners, Survivors will quickly discover that its seemingly bottomless appetite is good for considerably more than clearing the landscape. Download in full resolution The more Gargantar packs away, the tougher it becomes to bring down, turning a well-fed dragon into one formidable presence on the battlefield. That enormous belly has a few other uses, too. Trusted allies can find themselves tucked safely away from danger, while unfortunate enemies may discover that ending up on the inside is a considerably less pleasant experience. But Gargantar isn't descending upon the ARKs alone. Get your taming gear ready, because a massive triple-threat drop lands next Wednesday, September 30! Alongside Gargantar, you will be facing the multi-headed terror of Cerberax and the highly anticipated Therizinosaurus TLC overhaul. Brace yourselves, prepare your tribe, and watch the skies. We'll see you on the ARKs! We’re moving into the release phase for ARK: Survival Ascended’s Unreal Engine 5.8 upgrade, with the rollout taking place in stages. Because this is a major technical upgrade under the hood, we're rolling out the update in multiple phases to ensure everything runs as smoothly as possible on launch day. As part of that rollout, the full release is moving to October 28th, with a public beta opening ahead of launch. Here’s the updated schedule: October 5th: Public Test Realm (PTR) beta client launches on Steam. Get an early look at UE 5.8 and help us stress test the update ahead of release. October 28th: Full UE 5.8 update launches on all platforms. This date change won’t affect Cerberax, Gargantar or the Therizino TLC, which are all still arriving on September 30th as planned! There are also technical notes from Overwolf for modders preparing for the upgrade. Since these details mainly apply to creators, we’ve included their full notes below: Hey authors, Preparations are underway for ARK's upgrade to Unreal Engine 5.8. Here's the planned timeline and what you should expect: September 30th - Game Update The next major update will be released for the game October 5th - Offline Time & BTS Work Cooking servers will be taken down as Studio Wildcard releases the 5.8 test client & beta DevKit. This is when we recook all mods in batches Like last time, mods that have significant issues will be collected into a list, to make sure you know which projects require attention October 28th - 5.8 Live & Modding Reopened ARK moves to UE 5.8, at which point modding will reopen, and we'll publish the list of projects requiring author action Just like previous major updates, expect a spike in traffic: cooking time & project moderation may experience delays during the first few days after the update Dates may shift, depending on testing & recooking. We'll keep you updated as we move through each stage ⚡ It’s Morphin Time… but the clock’s ticking! ⚡️ The Mighty Morphin Power Rangers premium mods are leaving ARK: Survival Ascended’s shelves after September 30. Both mods are 50% off now through September 30. Suit up for the send-off and keep them forever! Conquest, introduced to ARK: Survival Ascended by Snail Games, focuses on large-scale PvP, with increased rates, and other changes listed below. The increased rates will allow tribes to set up and establish themselves quickly and enable them to rebuild after potential losses instead of being wiped completely. The official Conquest servers are open for PC, Xbox and PlayStation. If you need any support during the Conquest season, join the Conquest Enforcement's Discord. Conquest Season 8 details:Total of 18 maps, all Genesis Part 1Cluster A: 12 servers that had transfers enabled with Classic before they shut down. Cluster B: 6 servers with transfers only enabled between those 6 servers for 2 weeks. Transfers between Cluster A and Cluster B will open on July 17th at 10 AM PT. 5x Rates Tek is enabled with the exception of:Tek Grenade Tapejara Tek Saddle Megalodon Tek Saddle Rock Drake Tek Saddle Mosasur Tek Saddle Tek Railgun Map: all 18 maps will become Genesis Part 1 This weekend, the Official Network will be receiving bonus rates! It will be active until Monday, September 28. PVP/PVE: 2x Harvesting, Taming, and Experience, and Breeding Small Tribes: 4.5x Harvesting, Taming, and Experience + 4x Breeding ARKpocalypse: 5x Harvesting, Taming and Experience, and Breeding Fan Art Gallery | Screenshot Gallery | Artist Feedback Form Creator: The Axeman Axeman explores the premium modded map Forglar 2's secrets! YOUTUBE URL Creator: LolsAtLance LolsAtLance's building tutorial shows you how to build a Japanese-inspired starter home! YOUTUBE URL War Bird by JonathanGragg Triceratops by @SS38529630 Juvenile by @falco_luna Spinosaurus by bonetarget The simulation does have great trials. by penguinlover583 Astraeos Boss Flags by nezuyu Tyrannosaurus Rex by elmehdimouhsine Photo Mode by harrylarry_8673 Photo Mode by jurassiccomedy Almost spooky time by bubu_0815 Canis Lupus by rothaur My base in official server by omar6667u7 Enjoy your weekend! Studio Wildcard Twitter: twitter.com/survivetheark Discord: discord.com/invite/playark Reddit: reddit.com/r/playark Instagram: instagram.com/survivetheark Twitch: twitch.tv/survivetheark Steam: steamcommunity.com/app/346110 Youtube: youtube.com/survivetheark Facebook: facebook.com/survivetheark Threads: threads.net/@survivetheark Official Wiki: ark.wiki.gg
Further tweaks for you today, vikings! This one includes fixes for both terrain modification and for some achievements, so we hope this makes playing smoother for you all! Due to some internal restrictions, the patch will require a few days to get uploaded to all platforms. Despite this, however, crossplay will still remain functional, so you can keep playing with your friends regardless of what platform you’re on. Patch Notes: * Fixed a bug that caused terrain modifications to revert in Deep North after unloading the area in some cases. Our apologies that this one went back and forth for a while! You may need to manually fix terrain seams by pickaxing, using the hoe, or walking over snow however. * Fixed a bug that could cause way too many enemies to spawn, especially during raids * Fixed Child of Odin achievement not unlocking correctly * Fixed a case where Comfort is King achievement was not unlocking correctly * Excluded unobtainable Blue Mushroom from The Gourmet achievement * Fixed a bug where smoke from fires could push some enemies in unintended ways * Fixed a bug where snow deposits from trees could cause the terrain to be raised around it * Fixed a bug where certain spawns during the Deep North boss fight could spawn outside the boss area * Fixed a bug where item variants were not applied visually to items on item/armour stands (e.g. shields) * Updated localization * Placeable rocks and boulders no longer take rain damage * Tessellation is now disabled in the “low” graphics preset * Tree logs in Deep North now move more consistently when rolling over snow * Fixed a bug where certain spawns during the Deep North boss fight could render incorrectly when standing in certain places * Fixed an error / potential crash in the online session Player List * Fixed a bug where rolling snowballs far away from the player could result in terrain seams and in some cases, crashes * Switch 2 / PlayStation®5: Fixed a bug where motion controls activation was inconsistent * Switch 2: Fixed a bug where banding artifacts could appear on textures of objects very close to the camera * Mac App Store: Fixed a bug where backups could not be restored via Manage Saves menu
We are thrilled to announce that the Palworld × RuneScape: Dragonwilds Steam Bundle is now officially available!You can now grab both of these unique open-world survival craft games at a 10% OFF discount!If you already own Palworld, you can still use this bundle to purchase RuneScape: Dragonwilds at the discounted price!
Join El Sayldam: The Rain of Blood - A Global Community Challenge
To mark the launch of the new and improved Dune: Awakening, we’re calling on Sleepers across the world to unite for a new global community challenge. From September 25 through October 5, take part in El Sayldam: The Rain of Blood and help the entire Dune: Awakening community reach a series of global milestones and receive rewards. The Challenge Across Arrakis, every enemy you defeat will contribute to a shared global total. Together, the community must reach 80 million NPC kills during the event. As the total rises, new milestones will be reached and new rewards unlocked for the community.Milestone 1 - 20 Million NPC Kills Reach 20 million cumulative NPC kills to unlock: CHOAM Extension Floor CHOAM Extension Roof Milestone 2 - 40 Million NPC Kills Reach 40 million cumulative NPC kills to unlock: CHOAM Extension Wall 01 CHOAM Extension Wall 02 Milestone 3 - 60 Million NPC Kills Reach 60 million cumulative NPC kills to unlock: CHOAM Extension Passageway CHOAM Extension Wall 03 Milestone 4 - 80 Million NPC Kills Reach the final milestone of 80 million cumulative NPC kills to unlock: CHOAM Extension Column CHOAM Extension Wall Round Corner Every Kill Counts Whether you’re newly awakened on Arrakis or already hardened by the desert, every NPC kill contributes to the same global total. The challenge begins September 25 and runs until October 5, giving the entire community ten days to push through all four milestones. We’ll be sharing progress updates and announcing completed milestones on this webpage. The desert belongs to those who endure. Join the fight. Reach the milestones. Make it rain blood. Press agrees - this is the best version of Dune: Awakening: Fuel Your Journey Across Arrakis The NEW Madrinas x Dune: Awakening Collector's Box is now available for pre-order! The Collector's Box includes: Chocolate Salted Caramel Protein Coffee - 12g of protein Exclusive Dune: Awakening Shaker 2 In-Game Rewards: Arrakis Rising Mural & CHOAM Spice Mask Fuel up for your next journey into the desert and bring a little piece of Arrakis with you beyond the game.
Hey Sleepers.This hotfix requires a client-side download. Remember to restart your Steam client if the download does not appear automatically for you. Servers will be coming back up shortly. For the list of known issues, please visit our Discord server or Steam discussion boards. FIXESTechnical and stability:Server and client stability fixes.Fixed 7X3 errors seen on live after the full console launch on September 22.Added more logging to help Microsoft identify and resolve the issue where a few players could not log into the platform servers on consoles.Fixed the "Failed to save database: IO operation failed with error code 0x000497" error on Windows/Steam caused by external file locks on the save database.Fixed an issue on XBOX where suspending the title during startup caused a UserDataStorage initialization failure on resume, leaving saves unavailable until the game was restarted.Fixed an issue where DLCs were not available through PlayStation Family Sharing.Fixed an issue where custom settings in ServerCustomSettings.ini on self-hosted servers were not applied because the file was missing DifficultyLevel=CustomWe also made sure updated servers receive the corrected file.Unblocked characters who were stuck after cross-realm transfers on private servers.Resources, Building, and Crafting:Fixed an issue where Sentinel and Caladan Palace building set pieces were missing from the construction menu after Update 1.5.3.0 in multiplayer.A fix for this issue in single-player will come in a future hotfix or patch.Fixed an issue where, after a server restart, the origin marker for a backed-up base could sometimes be offset.Vehicles:Fixed an issue where players could fail to exit the buggy's turret.Worldbuilding and Exploration:Fixed an issue where walk mode would get dismissed automatically after several seconds.Fixed an issue where map markers could randomly fail to persist if there were other players in the area who discovered the same markers at the same time as the player did.Deep Desert & Landsraad:Fixed an issue where Placeable Swatch rewards were missing from the House info cards and the reward dialogue in the Landsraad.Story, Journey and New Player Experience:Fixed an issue where the NPC in the Tutorial area could fail to attack the player, which made progression at the Tutorial’s parry step difficult.Fixed an issue where Trainer journeys would not auto-complete after a version upgrade for the players who had already completed the relevant trainer contracts.
Greetings Flameborn! Let’s cut right to the chase: mages in Enshrouded could do with a little bit of love. When we shipped combat changes in our last update, it was knowing we’d come back for mages at a later point. And the future is now, old man, so let’s dive in! Mage gameplay improvements We are bringing some much-needed variety to the mystic classes, by adding a variety of new spells as well as increasing the level range in which these spells are useful, and reworking enemy weaknesses. There are a total of 9 new spells coming to Embervale, adding utility and crowd control as well as damage, with powerful area of effect spells and even a new category of spells, summons! Here’s the roster of new stuff: Mana Drain Entangle Pillar of Flames Blizzard Ball Lightning Summon Fire Totem Summon Ice Totem Summon Shock Totem Summon Hollow Skeleton Here's a couple of them in action: We know many of you love the necromancy part of the tree so we threw some friendly faces in there for the more macabre-minded among you. Maybe one of them is Kyle! We’re also adding two skills to the skill tree to increase the amounts of summonable skeletons and totems, in case you want the whole gang with you. The Entangle spell should also help dealing with tougher enemies, and the two new AoE spells, Blizzard and Ball Lightning, with groups of enemies! Also Mana Drain, which saps enemies of a fixed amount of mana per second to add it to your pool. Existing and new spells will now get more versions, so that you can keep using your favorite spell combination from previous biomes as you progress through Embervale! There are now 22 tier 7 spell versions, which are the Eternal version of the spell. Eternal spells are the versions that do not consume spell ammo to be cast. Note that Eternal spells can also now be upgraded like weapons and armor, with unique new perks, such as reduced mana cost, etc. Spell mana costs and casting times have been reworked to be balanced around their damage output and general usability. If you’re about to unleash a nuke, it’s gonna take more than a snap of the fingers, but in the meantime, here’s a quick spell to the face. Pocket sand! Wand combat improvements We are also reworking wands to offer a heavy attack. Heavy attacks now pierce enemies, meaning that you can hit beyond the first bad guy. They also interrupt attacks on weaker enemies! On top of that, we’re adding to new wand skills: Aerial Wand Attack: can be triggered in mid-air and is an AoE for wands Wand Evasion Attack: adds more flow to wand gameplay, and has wider, piercing projectiles. Wand targeting (soft lock and hard lock) is improved. The settings are different for ranged weapons and melee, and now prioritize the center of the screen as well as enemies closer to you. This should increase the reliability and predictability of targeting. We’ve also included numerous fixes for switching between wand and staff during combat. Finally, you can now target explosive barrels with wands, which should delight the bad friends and chaos gremlins among you. New skills for mages & archers Here are all the new skills for mages: Aerial Wand Attack (see above) Wand Evasion Attack (see above) Advanced Necromancy (more skeletons!) Totem Mastery (more totems!) Blast and Cast (After a critical strike with a wand, the base damage of your next staff attack within 10 seconds is increased by 50%) That last one should also help mage players pull out some interesting combos by switching between weapon types when the opportunity arises. While we think archers were in a better spot than mages, we don’t want them to feel left out by the attention other classes have received, so we’re adding a couple of skills to their arsenal: Puncture (Ranged piercing damage is increased by x%) Barrage (Dealing damage with Bows has a x% chance to restore 1 durability to that weapon) Survival Instinct (Defeating a Shroud-infested enemy with a bow or dagger restores x sec of time in the Shroud) In addition to these new skills, we’ve also made changes based on community feedback, such as moved skills, reduced costs, buffed effects, etc. Finally, there are new aim assist options for ranged combat, which can be set in the game settings. Aim assist is enabled by default for controller, and disabled by default for mouse & keyboard. New Eternal arrows All Eternal arrows are also upgradeable, like weapons and now spells, also with perks! We’ve also added three new Eternal arrows for your eternal shooting needs: Eternal Fire arrow Eternal Shock arrow Eternal Bone arrow Player movement improvements We are bringing many additional animation and movement fixes, with the aim of making the player characters move in a more realistic fashion, while retaining agility and responsiveness. Enemy variety The family is getting bigger, with all enemy factions, such as the Fell and Scavengers, getting a bunch of new enemy variants to keep encounters fresh. Some of these are heavy or elite level, so be on your guard when exploring the world. Better safe than sorry! New level cap New biome means new enemy tier and max level, for players and gear! Max player level cap is now 50, with a cap for equipment at level 55, and a whole host of new stuff for you to find. Final thing to note: with the new skills and changes to existing skill placement in the tree, your skill tree has been reset, hopefully for the last time. Don’t step out of your base without investing your points, or you’re gonna have a bad time. That’s it for our overview of combat changes for 1.0! We hope you are excited to try out the new stuff, and if you’re keen on playing a mage character when the game releases out of Early Access on October 15th, let us know!The team at Keen Games
Your feedback helps shape Battlefield. Our latest Community Survey is now live, focused on Tidal Strike. It takes around 5 minutes to complete, with responses available on a first come, first served basis.Take the survey here: https://www.surveymonkey.com/r/G73MT2RThere are plenty of other routes, where we take in more of your comments directly rather than specific questions. We're also reading your feedback across Reddit, BFComms on X, Discord, Battlefield Labs, and more. Thank you for helping us improve Battlefield.
Hello adventurers!We’re targeting this hotfix to go live on Friday.We’re sharing the notes with you today so you’re aware of where we’re at, and we’ll be submitting it the consoles with the expectation that this verification will take several days.This is based on your feedback around the updates knocking crossplay offline – we hear you, and we’re trying to avoid a weekend of disrupted gameplay for Nintendo Switch 2 players.The big topic of conversation is: we’re investigating the fixes about Save Corruption – world and character. We’re testing methods that will, hopefully, restore your missing saves. We need longer to investigate these solutions and the potential recovery options.We’re removing the most common cause, to mitigate impact for further people: the Edit Appearance button is going to disappear until we’ve resolved the issue.Restoring some saves has meant that the world has been reset to default settings – which means that Custom or Creative worlds will have been reverted to Normal worlds. These might be in your Normal save lists!Here’s what we’re targeting a fix with 1.0.0.5 on Friday:Users no longer fail to connect to Multiplayer servers with more than 2 players presentThis also specifically resolves multiplayer clients on XBOX being unable to connect if 2 users are already in the world.AI will now respawn as intended on starting the second Scorned Wilderness Raid attempt.Fixing an issue where joining a modded Dedicated Server from consoles would corrupt a player save.Primordial Hearts, Imbued Granite Maul Heads and Chinchompa Skulls can now all be destroyed or stored.Dying in the Scorned Wilderness Raid will no longer skip a respawn point.The Abyssal Whip Recipe now unlocks for users with existing character saves as intended.Resolved an issue where Sworn Servant could not be cast in Multiplayer/Dedicated Servers.Hud Scale options are now correctly labelled on Steam.Players with Privacy and Safety Settings on XBOX will be notified when a conflicting privacy setting prevents them from going online.On controller, Processing Stations will now highlight the button where the players cursor is located.Resolving an issue where Dedicated Server owners could not edit their dedicated server worlds on consoles.The Server search bar has an added tooltip to specify that it is Case Sensitive.The Switch 2 Video Capture is now working as intended.Resolving a bug where PS5 users could trigger a crash when creating a crossplay world with a password in certain instances.“Self-hosted Server” button in Steam will now navigate the player to the hosting Tools.Luminite ore can now be crafted into Divine Rocks.DLSS and FSR upscaling are now available in the Video Settings for Windows/XBOX Game Pass versions.Summon Shelter will be able to be used in the Scorned Wilderness hub.On our radar:We’re aware of an issue where if you disconnect from your internet/wifi and try and select Play Online, the game will instead crash. Targeting a fix in 1.0.1 for this!We’ve got a few keybinds that can be currently re-bound that aren’t intended to be remapped. We’ll be resetting these to default binds with the 1.0.1 update too!Thank you for your continued patience, support and feedback. We’re very excited to keep polishing, refining and growing RuneScape: Dragonwilds for years to come. Next weekend, at RuneFest, we’ll be showing our roadmap in more detail and we’re looking forward to sharing more about 1.0.1, October’s update, very soon too.
Hey Sleepers.This hotfix requires a client-side download. Remember to restart your Steam client if the download does not appear automatically for you. Servers will be coming back up shortly. For the list of known issues, please visit our Discord server or Steam discussion boards. FEATURES AND CHANGESStory, Journey and New Player Experience:Added a fallback where for issue where QTE inputs were sometimes not registered in the Awakening cinematic during Forty Fears, where it auto-completes after 10 seconds.User Interface:Removed the legacy "Balanced" Graphics Mode option that was still visible in the Display settings on PS5 after the mode was removed. It was later replaced by Quality.FIXESTechnical and stability:Improved server and client stability.Fixed an issue that could lead to progression loss for some players.Fixed an issue where failing to join a server would display the wrong character data in the Characters tab, which could lead to players deleting or joining the wrong character.Resources, Building, and Crafting:Fixed an issue where the Base Reconstruction Tool could leave some pieces in the incorrect positions.Worldbuilding and Exploration:Fixed an issue where entering any Overland map, reconnecting or respawning fully restored HP and reset Power to 0.Story, Journey and New Player Experience:Fixed an issue where the "Place your backed up base" journey step sometimes failed to complete after placing the base.User Interface:Fixed and issue where ping would not show correctly on Consoles.
It’s only been a few days since we released one of the most important updates to Dune: Awakening yet, introducing a full single-player mode, the epic conclusion to the story in Book One, new gameplay customization options, scalable difficulty, and more. But we’re far from done yet. Today, we’re excited to release the Filmic Archive DLC, bringing iconic looks inspired by Dune: Part One and Dune: Part Two into Dune: Awakening. With this new DLC you can infuse your character, gear, and base with the power of the Imperium. Equip iconic armors and stillsuits, build a formidable Sardaukar base with 73 new building pieces, and complete the look with exclusive decorative pieces, weapons, and emotes. The DLC is available at $9.99. From the Caladan Stormcoat worn by Duke Leto and Paul in Dune: Part One to the Aegis of an Unwalked Path armor drawn from Paul Atreides’ visions of the Fremen holy warriors in Dune: Part Two, now you can look the part of a true master of Arrakis. Get it today on Steam. A new and improved Dune: Awakening Beyond the most recent update introducing single-player and more, new and returning players will discover a myriad of additions and enhancements that have been made to the PC version since last year. This includes optional PvP, a greatly improved endgame, new areas to explore, and much more. This is undoubtedly the best version of Dune: Awakening yet; a new way to experience the wonders and challenges of the open world of Arrakis. Check out this comprehensive overview for a full run-down on everything that’s new and everything that’s been added and enhanced since PC launch. If you prefer to watch rather than read, check out our recently released Deep Dive video: Dune: Awakening’s deepest discount yet To celebrate the release of the latest update, we’ve rolled out a 50% discount on the Dune: Awakening base game. You can also get the Deluxe Edition at 36% off and the Ultimate Edition at 28% off. This is our deepest discount yet, so now is a good time to get your friends to join you on your rise from survival to greatness on Arrakis. If you need something to convince them, why not share with them this snazzy new video we put together, explaining what Dune: Awakening is in just about 1 minute: Play September 17 – October 22 for an exclusive reward We’re hoping as many survivors as possible will join us in this new era for Arrakis, and everyone who does will be richly rewarded. Jump into Dune: Awakening at any time between September 17th and October 22nd to receive the Matron’s Décor, a collection of placeables for your base. Also keep in mind that anyone coming back to Dune: Awakening after 28+ days away will receive a welcome back package sized to their research tier. This gives you a great opportunity to catch up and get into the swing of things again if you’ve been away. New Community Challenge incoming We’re also excited to share that a new Community Challenge will debut on September 25th! The event has been given the ominous name of El Sayldam: The Rain of Blood and is designed to engage every player on Arrakis: current, new, and returning. The event will be open for players on every platform to participate in. Now available on console If you want to experience Dune: Awakening on other platforms, you’ll be glad to hear that the game officially released on PlayStation 5 and XBOX today! While the game doesn’t feature cross-play yet, this is something we are working on and will be introduced later. We’ll share more information when ready. We’ll close this off with a comprehensive visual overview of this new and improved Dune: Awakening that is available now on PC, PlayStation 5, and XBOX. See you out there on the sands, Sleeper. - The Funcom Team
Hey there, Raiders! Update 1.47.0 is underway, bringing two new color variants for the Riposta Set, an update on Fair Play & a few more fixes & improvements. A download is required, so make sure you do that before loading back in. Highlights: Frozen Trail - First Look coming September 23rd!New Camo & White variants for the Riposta SetAn update on our ongoing Fair Play effortsFixes for the Rawhide Outfit, Keyboard Input issues and the occasional invisible doorExpedition 5 Sign-Up Reminder Frozen Trail is coming - tune in for a First Look! In case you missed it, we’ll be holding a First Look at Frozen Trail and what’s coming with the update tomorrow! On September 23rd, at 10am PDT (7pm CEST), tune in for an extended peek at our biggest update yet. Can’t wait to hear what you think! We’ve got more planned ahead of October 8th, stay tuned. Content and Bug Fixes CosmeticFixed an issue where the Rawhide outfit’s headgear would remain on when toggled off in Customization.GameplayDoor blockers will no longer create a copy of their mesh on the opposite side from the direction they are applied.Fixed an issue where keyboard input could stop working after launching unfocused or returning from background, ensuring keyboard controls reliably respond when refocusing the window.Fixed an issue where doors could become out of sync in some cases, making them appear open to the player whilst actually being closed.Fixed an issue where swapping or splitting items could place them into incompatible containers (such as forcing non-quick-use items into the belt), and added safeguards against invalid inventory slot indexing in the inventory.Maps Buried CityFixed an issue where lighting in Buried City could appear overly dark or missing, improving overall visibility.Riven TidesFixed visual issues that could appear while traversing Riven Tides.GeneralFixed an issue where objects in the world displayed incorrect colors, restoring items like red lockers, toolboxes, office chairs, cars, chests, and shipping containers to their intended appearance.PerformanceFixed an issue where item tooltips in the inventory could keep data from previous screens, increasing memory use over time and affecting stability after long play sessions.StabilityImproved crash detection & diagnostics tools.Fixed a rare crash that could occur during server shutdown, improving overall stability.Fixed an Xbox issue that could cause resource conflicts.PS5Addressed a frequent crash on PS5 related to the physics engine.InventoryImproved stability when opening the Inventory screen.UIExpeditionThe Expedition Project button now indicates when an Expedition is paused after the cutoff date and prevents committing resources.Skill TreeChanged Skill Point assignment to hold-to-assign by default in the Skill Tree. A Quick Update on Fair Play Efforts While our dev team is hard at work putting the finishing touches on Frozen Trail, our Anti-Cheat team is making constant updates and improvements across the board to our Fair Play initiatives. When it comes to economy-related manipulation, there have been several ban waves for accounts we detected exhibiting "bot-like" behavior. We’ll continue to track and refine our detection to cover broader types of suspect behavior (such as XP farming) in the future, as well. We also continue sanctioning abnormally high-value item transfers. Item duplication is also on our minds, and we’re seeing positive outcomes following this summer’s ongoing improvements on that front. We are constantly working on ways to prevent serial cheaters and discourage them from returning. Currently, we're strengthening our policies when it comes to shared licenses and how those are restricted when an account is sanctioned. In practice, this will make it harder for cheaters who were detected on one account to purchase another. Keeping track of a cheater's behavior before and after receiving a sanction helps us anticipate it and act faster in the future. Previously, we mentioned the speed of action against unfair play is important to us. To that end, we have been improving our detection systems and we are extending first-strike permanent bans. This allows us to catch offenders much quicker with a very high degree of confidence. While we keep improving and expanding the ways we keep Topside fair, we want to thank you for helping us do that by reporting players and sharing any illicit behavior with us. Reminder - Claim your Rubber Ducks!Heads up! After October 8th, the inbox message that contains the community-made Rubber Ducks will no longer be sent out. Make sure to log in and claim them before that deadline. Wouldn’t wanna miss out on those awesome ducks! Expedition 5 - Departure Window closes September 29th Make sure to finish up your Expedition project and sign up for Departure before September 29th 10am CEST/8am UTC/1am PT. There is no Last Call this time around, so be mindful of that! We know that a few of you are having issues with the Departure screen. If you are experiencing issues confirming your sign-up for departure, please reach out to support as soon as possible. You can do so here. Known Issues We are deploying multiple stability improvements targeting Xbox Series X|S crashes. Please report any persistent issues to help guide further fixes. There are future improvements in the works for the Quick Wheel’s behavior to prevent inaccurate switching or “jumping” from one item slot to the other.The weapon swap animation may appear broken if weapon swapping right after vaulting.Player animations may appear broken when interrupting a search of the Baron Husk.Shredders float to the ceiling in some rooms of the Hidden Bunker.Leapers can jump through the ARC Turbine.Shots taken while riding ARC may not register correctly.The player's character may stutter / jitter after being revived.The Matriarch may occasionally not use all of its ranged attacks.The player's footsteps are inaudible during constant shoulder swap while sprinting.Players can sometimes get stuck on obstacles while sliding downhill.When using keyboard layouts other than US English, custom keybindings reset after every raid.In some instances, long lists of text can disappear when scrolling through them. See you soon! //Raz
Get free cosmetics and help streamers raise money for charity
From September 22 to September 29, the Battle for Control of Arrakis commences! Dune: Awakening Twitch streamers will rally beneath the banners of House Atreides and House Harkonnen in a week-long event in support of charity: water.Watch creators brave the dangers of Arrakis, complete challenges, earn XP, and fight to raise their House’s Influence. Every action counts as the two Great Houses compete - not just for dominance, but to help unlock real-world donations to bring clean and safe water to communities around the world. Who knows the importance of water better than the Dune: Awakening community? About charity: watercharity: water is a nonprofit organization working to bring clean, safe water to communities around the world. Since 2006, it has pursued an ambitious goal: to help end the global water crisis. They work with local partners and with the support of communities around the world, charity: water helps fund sustainable water projects for people who need them most. A Battle for House InfluenceParticipating streamers will choose a side: the honorable House Atreides or the ruthless House Harkonnen. Throughout the campaign, creators will play Dune: Awakening and complete in-game challenges to earn XP for their chosen House. That XP contributes to House Influence, advancing Atreides and Harkonnen toward community milestones. Stream overlays created by GetRekt will bring the rivalry directly to each livestream, so viewers can follow the campaign’s progress and see how their House is faring throughout the week. Nitrado, provider of premium hosting services, is lending a hand supporting this initiative with a dedicated Dune: Awakening infrastructure for the Twitch streamers.Viewers Can Shape the FightThis is not a battle fought by streamers alone. At select moments during participating livestreams, viewers will be able to interact with the event system and help their favorite creators earn additional XP. Use chat commands at key moments to support your chosen House and help push Atreides or Harkonnen toward the next Influence milestone. Every completed milestone brings the community closer to new rewards - and to unlocking charitable donations.Unlock Cosmetics and DonationsAs the total House Influence rises, the event will reach multiple milestones unlocking giveaways for streamers. Viewers will be able to get the Raiders of the Broken Land DLC or a range of new and returning in-game cosmetic items:Atreides Battle Rifle SkinMaula Pistol Richese SkinAtreides Warship Carving Wall DecorationA Memory of Pain Mural Once a giveaway is unlocked, streamers will decide when they want to trigger the giveaways on their channel. More importantly, the milestones will also unlock guaranteed charity donations from Funcom. When the community reaches a qualifying Influence threshold, it unlocks a donation to charity: water. Together, we can unlock up to $20,000 USD in donations over the course of the campaign. Whether you stand with the Duke or embrace the Baron’s ambition, your participation can help turn the struggle for Arrakis into meaningful support beyond the desert. How to Take Part Tune in to participating Dune: Awakening Twitch streams between September 22 and 29. Watch creators complete challenges and build Influence for their House.Be active in chat and engage in viewer interactions when called for during livestreams. Follow the event’s progress as milestones unlock cosmetic giveaways and charity: water donations. Watch streamers battle for control of Arrakis, support their efforts through live chat interactions and help turn the glory gained on Arrakis into a real-world impact! Let’s help others stay hydrated!
Hey Sleepers.This hotfix requires a client-side download. Remember to restart your Steam client if the download does not appear automatically for you. Servers will be coming back up shortly. For the list of known issues, please visit our Discord server or Steam discussion boards. FIXESOptimized server page so players are directed to better recommended servers.Fixed an issue where the Assault Ornithopter cockpit was offset and appeared to hang above the Ornithopter body.Fixed an issue where the Control Scheme image was displayed on the right side instead of the left side, as it appears in the actual settings. It also now properly shows up on the initial setup screen.
Hey Sleepers.This hotfix requires a client-side download. Remember to restart your Steam client if the download does not appear automatically for you. Servers will be coming back up shortly. For the list of known issues, please visit our Discord server or Steam discussion boards. FEATURES AND CHANGESA new set of decorations is now available to players who log in between September 17 and October 22. This set of 6 pieces includes a banner, two chairs, two tables, and a carpet.Updated game thumbnail.Added the option to launch the game without the BattlEye anti-cheat software installed or enabled for the single-player mode, or private and self-hosted servers that do not require it.BattleEye is still required to play on multiplayer servers with BattleEye enabled. Trying to join a multiplayer server from a client without BattleEye will result in an error.This change requires an update to the launch options on Steam, which is not yet being replicated correctly for all clients. This is causing BattlEye errors for some players trying to access multiplayer. To avoid further disruption, we have disabled this change for now. We will deploy the change again as soon as possible without causing further disruption.Added a new UserServerCustomSettings.ini file for self-hosted servers, which can be found in the steamcmd download folder. This file can be applied to your UserSettings folder to activate the newly added custom settings.FIXESTechnical and stability:Improved server and client stability.Fixed an issue where XBOX’s Age/ID Verification for the UK and AU could lead to them not being able join a multiplayer session.Fixed an issue where players could observe low vehicle textures for several seconds when they quickly approached vehicles from afar.Resources, Building, and Crafting:Fixed an issue where interacting with certain Plant Fibers failed to yield resources and left the plant in the world.Combat:Fixed an issue where NPCs could occasionally get staggered to unreachable spots.Vehicles:Fixed an issue where in the single player mode vehicle module stats could get overwritten with other module stats.Worldbuilding and Exploration:Fixed an issue where some players could encounter a black screen at the end of Forty Fears map.Fixed an issue where some players could spawn under the terrain in the single player mode.Story, Journey and New Player Experience:Fixed an issue where some players could miss the final Book I dialogue and cinematic.Fixed an issue where the Across the Gap: Refuel the sandbike journey step could fail to register as a completed step after the bike had been refueled.Landsraad & Deep Desert:Fixed an issue where the building cost 50% reduction in Deep Desert wouldn’t apply.Graphics, Animations, and VFX:Fixed an issue that could occur with falling/jittery movement while walking on buildings.
Three heads. Three personalities. Three very different opinions about whether a Survivor is worth following. Our first Cerberax reveal, we focused on some of the ways its three heads can work together in battle. This week, we’re getting a little better acquainted with the personalities behind all those teeth and what it takes to win them over. Download in full resolution Taming a Cerberax means earning three separate votes. One head respects a Survivor who won’t back down, so be ready to wrestle for control. Another becomes considerably more open to negotiations when food is involved. And the third? Sometimes the best bonding experience is a good old-fashioned hunt. Meet each head on its own terms, and Cerberax will finally join your tribe. One tame. Three trials. No majority rule. You won’t have to wait long for the verdict. Cerberax arrives for ARK Fantastic Tames Season 1 owners on September 30 alongside the Therizinosaurus TLC, the insatiable Gargantar, and the upgrade to Unreal Engine 5.8! We’ve updated our ARK Fan Content Guidelines to make the rules around creating, sharing, and monetizing fan content a little clearer. The biggest change is around video monetization, with updated guidance that allows creators to offer paid access to ARK video content through platforms like Patreon and YouTube memberships, as long as the outlined conditions are followed. If you create ARK content, it’s worth giving the updated guidelines a read so you know what’s changed and what’s permitted. MODSPOLIGHTLINK Download & play new custom content created by players, including new maps, creatures, items, and game modes, through a dedicated new Mod-browser directly within the game. Enjoy an endless stream of new ARK content as the creativity and talent of the community is fully unleashed for the first time across gaming platforms and stay tuned as we spotlight more Cross-Platform Mods each week! This video features: MachakaSquad Drip Ascended by Diplomatic_rat Myrm’s Custom Creations: Dracoteuthis by Myrmecoleontidae Scorched Earth Reborn by Scorched Earth reborn team Corrupted Costumes by Hazearil Dragon Triangle by Jojosef Black Labs Adjustments: Managarmr by SaelemBlack Wake of Fortune by SurviveDeimos ARKpocalypse servers have been wiped today! What is ARKpocalypse? ARKpocalypse are monthly-wipe servers with higher than usual rates. Next wipe: October 16th, 2026 You can join them by typing "Arkpocalypse" in the server browser! Happy Surviving! This weekend, the Official Network will be receiving bonus rates! It will be active until Monday, DATE. PVP/PVE: 2x Harvesting, Taming, and Experience, and Breeding Small Tribes: 4.5x Harvesting, Taming, and Experience + 4x Breeding ARKpocalypse: 5x Harvesting, Taming and Experience, and Breeding Fan Art Gallery | Screenshot Gallery | Artist Feedback Form Creator: Frodo the Dodo Frodo teaches you how to use his favourite creatures for PVP. YOUTUBE URL Creator: Chasun_ Chasun's tutorial shows how to build this stunning Sunset Bay base! Fan Art by qravenquinn. Dung Beetle Plush by @falco_luna ARK Logo - Corsair Cove by Umbra-Daiwrfol T-Rex by aguywholovestodraw ROCK DRAKE by UtahRex Ark Unicorn by Airport Umbra and her Theri by ArwennDelta Photo Mode by foodplz021 Photo Mode by halopromise Corsair Cove by Brini Photo Mode by 2stepsfromheaven Photo Mode by icezilla3668 Enjoy your weekend! Studio Wildcard Twitter: twitter.com/survivetheark Discord: discord.com/invite/playark Reddit: reddit.com/r/playark Instagram: instagram.com/survivetheark Twitch: twitch.tv/survivetheark Steam: steamcommunity.com/app/346110 Youtube: youtube.com/survivetheark Facebook: facebook.com/survivetheark Threads: threads.net/@survivetheark Official Wiki: ark.wiki.gg
1.4.3.1 Known Issues and Status Roundup - September 18
Today, we wanted to follow up on our previous update as we head into the weekend. Here’s a status update on what we’re currently investigating as of September 18. Proximity Chat Status: Proximity Chat will remain disabled throughout the weekend as we continue to investigate the issues related to the feature. We will provide an update once we re-enable it.Matchmaking in REDSEC: From our data, as well as comments from the community, matchmaking has stabilized since the release of 1.4.3.1, and we are continuing to monitor it as one of our highest priorities over the course of the weekend. Missing Weapon Attachments: We have investigated the issue of missing attachments. We are seeing that this issue is isolated to the Firing Range and does not affect live multiplayer or REDSEC matches. We will continue to investigate and work on a resolution.Vehicle Spawn Protection: We've seen some confusion recently regarding "random" out-of-bounds messages triggering in areas of the map that previously were safe to explore. To clarify, this is an intentional design feature to prevent players from blocking or camping active vehicle spawns. If you find yourself staring at an OOB warning in a seemingly normal spot, it's because you are in a vehicle spawn zone. The warning is designed to keep vehicle deployment predictable and fair for both teams. We appreciate you calling this out, and we are discussing how we can more clearly highlight this functionality in the future.Incorrect HUD Damage Tracking in REDSEC: We are investigating an issue where weapon damage numbers exceeding 100 are not displaying accurately in the player HUD. This is primarily occurring within REDSEC matches. Please note that actual damage dealt is calculated correctly on the backend as your weapons are dealing their full intended damage. Only the visual indicator on your screen is displaying incorrectly. We are actively working on a fix to restore accurate HUD damage readouts and will share updates as soon as they are confirmed.Missing Hit Indicators on Armor in REDSEC: We are investigating an issue where players wearing armor do not receive incoming damage and directional indicators when shot. Our team is actively working on a fix to restore these hit indicators and we will share when we have a resolution.Delay in HUD notifications: We have deployed a server-side backend change to resolve an issue which caused delays in the in-game UI. The notifications should now be instant again.Zeroing on Sniper Rifles: We have found the underlying issue which causes the Zeroing indicator to be missing from Sniper Rifles. This fix will require a client update, and we’ll let you know when we are able to deploy a patch for this.Interdictor in Gauntlet: We are aware of reports from players that the Interdictor can do an unintended amount of damage in Gauntlet. We are looking to adjust the damage to bring it back in line with the intended range we introduced in 1.4.3.0. The team is actively pushing forward on these fixes as well as the previous ones we mentioned earlier this week. We will share updates as more information becomes available. Have a great weekend, and thank you for your patience. // The Battlefield Team
Hello adventurers! Firstly, we want to thank you for your enthusiasm, passion and support for our 1.0 release. It's been truly humbling and exhilarating seeing you all take on Kuldra, and we're already hard at work reviewing the data, assessing feedback and making plans. For now, though, we're pleased to be deploying a hotfix to tackle several issues.We have applied a fix affecting World Saves becoming corrupted when exiting a game session!Resolved an issue where casting a Fishing Rod at a player-made structure crashed the game.Fixed an issue where adjusting some parts of the settings will cause a crash.We're still investigating an additional issue reported where some users have found that worlds in their world list have gone missing/turned invisible. We're in active conversation with the platform teams from each console to better understand the situation, with the aim of helping players recover these worlds and have them reappear in a future patch. This will require additional testing to verify. The process for deploying this patch does, however, mean that Nintendo Switch 2 and Jagex Launcher systems will no longer be able to crossplay until the patch has been processed on their respective platforms. We'll update in the comments when these have been processed and the platforms allow you to dive back into Crossplay!
RuneScape: Dragonwilds is celebrating its launch with our biggest ever Creator-driven event: Wrath of the Dragons! Tomorrow, on Saturday 19th September, at 9AM PDT/12PM EDT/5PM BST/6PM CET, 32 creators will step into Dragonwilds’ 1.0 release, and will be given just 6 hours to prepare a fresh character to beat the first Dragon in Dragonwilds - Velgar.Whether you first slayed a big green dragon in 2001, or 2026, you know RuneScape, so you know this story. Heroes are called to become a Dragon Slayer. This time, four heroes are called, together, to slay a Dragon - but Kuldra won’t let that happen without a few twists. The wild anima of Ashenfall means that every hour, the world will shift with a few custom modifiers to make our creators more powerful - or more vulnerable! They might find that their attacks suddenly hurt each other, or that their hunger might be fatal if left unchecked. Their magic may suddenly have no cooldowns, or their crafting stations may suddenly surge with power and process much faster! Whatever powers they’re going to be getting, expect there to be plenty of chaotic moments and a few surprises thrown in for good measure. If you’re watching live, you can earn yourself the RuneScape: Dragonwilds Twitch Badge for watching 30 minutes of any stream in the Twitch Category - and you’ll be spoiled for choice. We’ve got 32 amazing guests taking part in the event, from across RuneScape, Old School RuneScape, and the wide world beyond. Tune in to your favourite team, or see the WHOLE event live from the RuneScape: Dragonwilds Twitch Channel, where we’ll be giving away copies of the game and consoles too! Head over to to catch the event live tomorrow!
We have a small patch today that fixes an issue which has caused some players to have duplicated terrains and decreased performance. If you have been affected by this there is a possibility that you will have some visual seams in your terrain. Simply deform the terrain along these seams, or walk in the snow there to make the seams disappear. Previously, these seams would re-appear after reloading the area, but now they will persist correctly. For those of you who have run into the issue of incorrectly having items marked as cheated: We have a planned fix for this, but as it’s a fix that has to be released simultaneously on all platforms as to not break crossplay, it will come in an upcoming patch. We just want to let you know that you can continue to play normally with these items and they will be fixed soon! Regarding lost levels on items: An important message regarding the previous fix to where items on item stands or armour stands would lose their levels and variants. This was due to the updated save format introduced in 1.0, and sadly this data is lost in the conversion and the issue was not found during our testing of this update. This was fixed in Patch 1.0.12, so any world converted from now on will convert correctly. The good news is that there is a workaround if you are affected by this, either: * Revert your world from the backup which was made when you first loaded the new save format. Note: All world progress & changes you have made in the world will be lost with this method. * Or, make a copy of your backup, and enter into the backuped world, then put all your affected on to your character, and go back to your main world and replace the broken items. If you need help with this please feel free to reach out to us in the support channel on Discord. Patch Notes: * Fixed an issue that could cause terrain duplications which resulted in a loss of performance * Increased drop chance for Deep North Armor moulds by making both Jotun Warrior types drop both medium and heavy armor moulds * Writhan spawn rate and areas increased * Items affected by dev commands will no longer be marked for characters which have enabled the dev bypass command and naming has been updated and items can now stack together again Due to some internal restrictions, the patch will require a few days to get uploaded to all platforms. Despite this, however, crossplay will still remain functional, so you can keep playing with your friends regardless of what platform you’re on.
Greetings Sleepers, Update 1.5 is now out on all platforms! This update is a major step forward for the game. It introduces a full single-player mode, full gameplay customization, the conclusion to the Book One story, and much more. And, starting today, Dune: Awakening is now also available on consoles, with head start available for Deluxe and Ultimate owners on console. Official console release is September 22nd. But that’s just the latest. Today’s update is the culmination of over a year of hard work the Dune: Awakening development team has put into expanding, enhancing, and improving the game since launch last year. Combining that with today’s update, the game is bigger and better than ever. While many will now be coming into Dune: Awakening for the first time, many old friends will be returning for the first time in several months. If that’s you, there is a lot to catch up on. So, settle in, grab yourself a nice cup of Spice Coffee, and get ready for a comprehensive walkthrough of the new Dune: Awakening: everything new in this update, and everything that’s been added and improved over the past year. If you want the tl;dr, there is also this Deep Dive video we released back in July: Check the full patch notes here. WELCOME BACK + LAUNCH REWARD PACKAGE Anyone back after 28+ days away will receive a welcome back package sized to their research tier. This gives you a great opportunity to catch up and get into the swing of things again if you’ve been away for a while. In addition, to celebrate the release of Dune: Awakening on console and this major update, everyone who plays the game between September 17th and October 22nd will receive a very special reward: Matron’s Decor! INTRODUCING SINGLE-PLAYER Dune: Awakening now includes a full single-player mode. This is the whole game, on every platform, solo. The entirety of Arrakis, every storyline, every challenge, and every reward. When starting out, you can choose between three difficulty presets or customize every gameplay setting in detail. We’ve made a few changes to core mechanics in single-player, including: The Exchange now acts as a vendor with a large selection of items you can purchase The Landsraad simulates other guilds to ensure a dynamic and believable Landsraad competition that progresses even without player participation The Coriolis storm is still a very dangerous storm, but it will no longer instantaneously kill the player and wipe the Deep Desert. Players can now keep their progress there. The Cartographer skill now extends the player’s Fog of War reveal radius YOUR GAME, YOUR RULES At launch, even private servers offered only a handful of settings. Now, in single-player and on self-hosted servers, you control sandstorms, security zones (make Hagga Basin fully PvP or fully PvE), harvesting and XP multipliers, building piece limits, item durability, base decay, sandworm and Coriolis auto-spawn, what drops on death, and your maximum land claims. Play the game how you want, at your own pace. On rented private servers, available customization options depend on your provider. THE CONCLUSION OF BOOK ONE The Great Convention Part III arrives today, and with it the final Chapter. For the first time, the entire story can be played from beginning to end in one run. NEW REWARDS AND IMPROVED STORY MECHANICS Every existing story mission now grants new rewards: swatches, weapon and armour variants and placeable decorations, from the Maw of the Worm Wall Relief to the Ascendant Throne of the Reverend Mother. Everything is earned retroactively. Echoes of the Past, The Glutton, The Paranoid and The Jackal are now instanced levels, which means no more queuing to enter on very busy multiplayer servers. Several of the older bosses have moved onto our new boss system. ONE CHARACTER, MANY WORLDS Characters, not servers, are now the centre of the experience. Your last-played character greets you in a new main menu, and a Characters tab lets you flip through everyone you've made and drop straight back in, choosing where to play each session. Backed-up bases and vehicles travel with you. Single-player characters remain exclusive to the single-player mode Official server characters can be played on any official server and can even be moved to a private or self-hosted server (but not back again, to ensure the integrity of official servers) Private server characters can be moved to self-hosted servers, but not back A FASTER ARRAKIS Building for console unlocked even more performance improvements, also for PC: world streaming, rendering, memory, collision and physics, from Nanite foliage to baked NPC meshes to far more performant sandstorms. COMBAT HAS BEEN IMPROVED Improvements on how fights feel, especially melee. We've increased the Parry window for more lenient parries, and we've done a pass on the animations of NPC combos to give a larger tell on their attacks. Enemy stamina has been rebalanced, and heavy attacks now do the same damage as slow blade attacks, which allows for more risk and reward in playstyles. Enemy AI has been improved to make better use of cover. We've also changed dash to allow passing through enemies which is more lenient for getting out of situations where you have been cornered. Since launch we've added two new weapons: Dual Blades and Pyrocket. We've completely reworked the Rapier into a parrying weapon. Our new boss encounters now have an onscreen boss health UI, and the testing stations have a level scaling system that allows you to choose your level of difficulty. This difficulty scale changes dungeon loot drops and enemy encounters. It also takes into account group sizes. PVP IS NOW SOMETHING YOU CHOOSE Every aspect of the game can now be played entirely in PvE. You can completely avoid PvP if you want to, without losing out on any of the content, gameplay mechanics, or rewards the game has to offer. The Deep Desert runs as both a PvE and a PvP instance on every official World. The PvP instance is back to launch conditions and pays 2.5x the yield on mining and harvesting to balance risk vs. reward. Hagga Basin is fully PvE, shipwrecks included, so critical crafting resources are no longer gated behind PvP. The Landsraad was rebuilt around missions, so the endgame can be competed in without fighting another player. PvP hasn't gone anywhere – it's concentrated where the rewards are richest, and on your own server you can even turn Hagga Basin into a full PvP zone thanks to the new gameplay customization options. YOU DON’T HAVE TO LOSE THINGS ANYMORE When Dune: Awakening launched, there were too many ways to lose progression. That doesn’t have to happen anymore. Several quality-of-life improvements have been made to remove this kind of frustration from the game. Base Reconstruction Tool: store up to three complete snapshots and rebuild them later, even on another world. Bound to your character; can't be lost on death. Vehicle recovery: destroyed vehicles recoverable for up to 30 days via the Vehicle Backup Tool, for a Solari fee and a durability penalty, whatever destroyed them. Base Recycling: dismantle a base outside the Deep Desert for 100% of its materials and stored items. Taxes are gone: base upkeep taxation removed entirely, all overdue taxes forgiven. Bases still need power to resist weather damage. Death penalty: the durability penalty upon death was lowered from 5% to 2%, equipment drain halved. PvP loot: chests are now instanced, everyone gets their rewards A BIGGER, BETTER, AND DEEPER ENDGAME The Landsraad, Dune: Awakening’s faction vs. faction endgame, has been completely rebuilt into a mission‑driven framework that works equally well for multiplayer PvE and single-player. Resource turn-ins have been replaced by repeatable missions across combat, crafting, gathering, exploration and sabotage, with party sharing and a missions overview. Progress through twenty ranks from outsider to Atreides Envoy or Harkonnen Enforcer and unlock powerful rewards. This directly targets one of the biggest early criticisms: that the endgame felt thin or too tied to PvP to be enjoyable for most players who prefer PvE content. MORE ARRAKIS TO EXPLORE The planet of Arrakis has been expanded with more things to do and more things to see. New locations: Smuggler's Run, Blushing Caverns, The Broodworks, Wreck of Tyche, The Old Quarry, Ruins of Tsimpo, and Wind Pass Six new Imperial Testing Stations, each with a unique boss fight and escalating difficulty. Higher difficulty, richer loot. Five are repeatable runs reached from the overland map, solo or grouped, scaling to your party. New weapons: the Pyrocket incendiary gel launcher and Dual Blades, plus a Rapier rework, and Plastanium-tier weapon and armour blueprints from the new Testing Stations Dynamic encounters, new contracts, and a new in-game radio station And don’t forget that, later this year, we’re releasing the Polar Cap as a free update. It will introduce an entirely new survival map full of new things to explore, discover, and craft! RUN YOUR OWN DESERT PC players can host a free self-hosted server for friends or a community with full control over the rules. Up to 40 concurrent players per server, no ongoing fees, you supply the machine. Note that this feature is still experimental and still improving. SPECIALIZE YOUR CHARACTER Specializations is a new progression system that lets you invest points across crafting, gathering, exploration, combat, and sabotage, unlocking traits that boost damage, durability, inventory space, mission rewards, and even entire technologies like Augmentation. AUGMENT YOUR GEAR We’ve added Augmentations, powerful modifiers you can add to unique Tier 6 weapons and armor. These are found as schematics in Testing Stations and crafted using resources earned through Landsraad missions. They let you push your favourite gear further, tailoring stats and trade‑offs to your build, and once applied, augments are permanent, turning each piece into something more personal and hard‑won. AN ENDGAME THAT DOESN'T DEMAND A GUILD Spice Melange is gone from the build cost of the Advanced Garment, Survival, Vehicle and Weapons Fabricators, the Medium Chemical Refinery and the Augmentation Station, specifically to put the endgame within reach of solo and single-player players. Augment crafting moves onto a bell curve, so good rolls land far more often. MAKE YOURSELF AT HOME Full character re-customization available in Arrakeen and Harko Village, new hairstyles and tattoos, and an expanded swatch system for Atreides, Harkonnen and minor Landsraad house colours on outfits, vehicles, weapons and buildings. Each School of the Imperium has its own armour set. Vehicles, containers and placeables can be renamed, and native controller support arrived on PC. A CLEANER PLAYING FIELD We’ve waged a sustained campaign against duping and exploits. We’ve addressed item duplication, Solari duping in social hubs, durability restore exploits, schematic duping, out-of-bounds and undermeshing routes. We’ve also strengthened anti-cheat enforcement, player reporting tools, and added clearer communication when moderation action is taken. Server stability has improved dramatically since launch. EXPLORE ARRAKIS ON A WIDE RANGE OF DEVICES Dune: Awakening has arrived on PlayStation 5, PlayStation 5 Pro, XBOX Series X|S and the Microsoft Store with the complete experience and console-tailored UI and controls. Two graphics modes: Performance (60fps, Dynamic 4K) and Quality (30fps, Dynamic 4K). PlayStation 5 Pro and XBOX Series X renders at higher native resolution in both modes and add enhanced visuals in Quality. The Head Start begins today, September 17th, for Deluxe and Ultimate pre-orders; the full console launch, physical editions included, is September 22nd. XBOX brings Game Pass, Play Anywhere with shared progression, Cloud Gaming, and ROG Xbox Ally. On PC we're Steam Deck verified and GeForce Now supported. Cross-play between platforms isn't in at launch but rest assured it is coming post-launch. FILMIC ARCHIVE DLC: OPTIONAL AT $9.99 Looks from Dune: Part One and Part Two, arriving September 22nd: the Aegis of an Unwalked Path armor, the Caladan Stormcoat, Harkonnen Cataphract and Atreides Hoplite armor, the Longhaul Stillsuit, three Sardaukar armor sets, Sardaukar weapons and emotes, and a 73-piece Sardaukar building set with 17 matching decorations. QUALITY OF LIFE AND OTHER IMPROVEMENTS Beyond the highlights, there are a lot more enhancements we’ve released over the past year. For a complete overview of everything that has been added and improved upon on PC since launch, make sure to check out the Updates Page. WHAT’S COMING NEXT The Polar Cap arrives later this year as a free update: a new survival map and icy biome with new survival mechanics, resources, loot, craftables and its own standalone storyline. We also have more tie-in cosmetics planned for when the third instalment of Denis Villeneuve's epic Dune saga reaches theatres on December 18th. Full cross-play is confirmed for after the console launch, and we’ll share more information about that when we’re ready. There is much more we want to do with Dune: Awakening and we can’t wait to talk about it. For now, we hope you enjoy the new update and hope to see you out there on the sands, Sleeper. - The Funcom Team
We've got more hotfixes and improvements for you today! This patch touches upon a little bit of everything, from keybindings to music. We hope you're having fun in the tenth world, vikings! Due to some internal restrictions, the patch will require a few days to get uploaded to all platforms. Despite this, however, crossplay will still remain functional, so you can keep playing with your friends regardless of what platform you’re on. Patch Notes: Quality of Life: * Added several new keybinding options to the keyboard (Alternate dodge key, hotbar rebinding (on top of 1-8), support for rebinding radial wheel, support for removing keybinds) * Added accessibility setting to be able to toggle blocking * Add toggle to Gameplay settings to skip the intro cinematic on startup * When attacking, the player’s rotation now also snaps towards the intended attack direction when the “attack towards look direction” option is enabled, not just when it’s disabled. * Swapped Motion Sensor and Sheath keybinds on gamepad, returning Sheath to its original keybind. Motion Sensor can now be activated with the alt-key + Sheath button instead. Optimizations: * Improved GPU performance when tessellation is disabled by eliminating unnecessary GPU overhead in this case. * Heightmap shadows are now calculated more accurately and at a lower performance cost. * Optimized particle systems in the main menu to reduce overdraw. * Multiple GPU performance improvements on Switch 2. Bugs & Issues: * PlayerBase effect on some build pieces has been increased to block enemies more * Fixed inaccuracies in stick input pre-processing that made it heavily weighted towards axis-aligned movement and 30% too slow diagonally. * Jotun puffs and Magecaps no longer respawn. * Fix for player characters sometimes mistakenly being marked as temporary cheaters, leading to items dropped by monsters they kill being incorrectly marked as having a cheated origin. * Cheated stackable items no longer stack with regular items, preventing uncheated stacks from being “corrupted” into a cheated state. * Persistent Events devcommand (“pevents”) is now actually behind the devcommands toggle and not available in the console by default. * Fixed errors when using the grappling hook’s secondary attack on creatures. * Fixed various issues with Ashlands water (VFX, water damage not stopping) * Fixed a bug where characters didn’t save correctly when manually pressing Save while playing on a server hosted by someone else. * Disabled biomedata caching, fixing a bug where the cache could end up in an invalid state, making it impossible to join remote servers. * Fixed Deep North battleaxes tool tier, can now cut all the trees. * Made placeable boulders persist, only placeable on the ground, break if the ground they’re standing on goes away, and give ground-level support. * Updated Ballista to make it accept all new trophies (All Deep North enemies + Bjorn + Vile) * Timberwood build pieces no longer incorrectly show up in earlier biome locations * Fixed various crashes/errors that could happen in rare circumstances * Fixed a bug where Helmet of the Protector was craftable directly via the Black Forge * Fixed a bug where terrain modifications by players or monsters could lead to performance and portal issues in multiplayer, such as performance and portaling issues, terrain seams, and terrain modifications becoming undone * Updated Deep North and Winding Tunnels music for better balance and to remove some clicks when looping. * Now plays the correct music in Mörkhalla. * Better mixing of location music in the Deep North. * Tweaked Seal and Baby Seal colliders to better match their bodies. * Fixed an issue where the “No time for snoozing” achievement could sometimes not be unlocked in multiplayer * Fixed an issue where The Homesteader and The Architect achievements could unlock repeatedly. * Nintendo Switch 2: The TV output no longer switches from 120 Hz to 60 Hz while the virtual keyboard is open or while in the home menu when using the balanced graphics preset and playing online multiplayer, which caused a black screen while entering and leaving these menus. * PlayStation®5: The TV output no longer switches from 120 Hz to 60 Hz while in the home menu when using the balanced graphics preset, which caused a black screen when entering and leaving this menu. * PlayStation®5: The “Stronger Together” achievement is now achievable. * Steam: Fixed a bug where Steam Cloud could get stuck in an invalid state if the game crashed while saving.
Hello everyone,Today, we're so excited to be launching our special anniversary expedition: Our Journey Continues. This expedition celebrates ten years since the launch of No Man's Sky, and it felt celebratory to make! Everything from the developer commentary, to the nostalgia-themed rewards, to the mechanics all felt like a celebration of No Man’s Sky and of Hello Games.As a team, we tend to have our heads down, and don't often take time to reflect - but we've now released 41 named updates for No Man's Sky! So it was lovely to take the time to look back over that long journey.We don't want to spoil too much, but we had a lot of fun resurrecting elements from previous versions of the game, and hiding easter eggs for long-term players to discover. We hope that Travellers who have been with us for a long time will enjoy remembering some of these updates, and newer Travellers will find it interesting to glimpse back in time!Expedition RewardsThe rewards for this expedition include:A beautiful set of 9 framed artworks to display in your base, based on iconic cover art from some of the biggest NMS updates.A bobblehead companion for your starship cockpit, based on an old in-game test asset that was never released, but that did get discovered by some modders many years ago!The Starbound v0.27 Multi-Tool, newly designed from pre-release concept art.A golden edition of the Rasamama S36 starship - the original starter ship from the launch of the game.A vintage Sentinel Interceptor ship, reconstructed from the original ship models shown in pre-release footage and lovingly modernised and detailed by our art team.A diplodocus companion, reconstructed from the original diplo models shown in pre-release footage. Our Journey Continues starts today, and will run for approximately six weeks.Begin the expedition from the Expedition Terminus aboard the Space Anomaly – or from a fresh new save, which may later be converted to a Normal Mode save.All the exclusive rewards earned from completing the expedition phases may be redeemed across all save games, available from the Quicksilver Synthesis Companion aboard the Space Anomaly.Thank you so much for playing.Our journey continues.Sean
Dear Chieftains,To provide a better gameplay experience, this update includes a client update, so please make sure to update your game client in order to continue playing normally. Thank you for your understanding and support. The details of this maintenance are as follows: Fixed an issue where Barbarian invaders and monster drops could fall undergroundFixed an issue where the Desert Overlord could sometimes not use basic attacks after breaking free from crowd controlFixed an issue where Life Sense could not scan special oresFixed an issue where zipline supports could not be repairedFixed an issue where ship engines were counted toward the portal limitOptimized placement requirements for pillarsOptimized lighting parameters for wall torches and wall-mounted oil lampsFixed an issue where the Central Core caused abnormal combat behavior when an invalid AI level was setFixed an issue where combat could not continue when Central Core summons fell to the bottom of an areaDye Balls are no longer affected by the Talent 「Multiple Throw」Fixed an issue where portals could not be used in certain situationsFixed an issue where clicking Profession Skill icons in the Specialization Skill interface displayed incorrectlyAdded a cooldown when repeatedly using Enforcer - Escape Mode on PVP serversFixed an issue where Barbarians could have duplicate Talents or multiple Talents at the same level
1.4.3.0 Known Issues and Status Roundup - September 16
With Battlefield 6 Update 1.4.3.0 now live, we wanted to give you an update on what we’re currently investigating following the patch and the additional client hotfix deployed today, September 16. Missing Weapon Attachments: We’re investigating reports of missing/switching attachments since Season 4 Phase 3 went live.Battle Royale Modes Matchmaking: We are continuing to investigate the underlying issue. As this doesn’t affect all players in all regions, this has been more difficult to pin down. Disabled Proximity Chat: We have disabled Proximity Chat to investigate an issue related to the feature and will provide an update once we re-enable it.Minimap Issue: The underlying issue with the Minimap being invisible when downed has been found. We're working to include a fix for this in our next client update.Deep Six Event Pop Up: We resolved an issue that caused the Deep Six Event information screen to pop up every time you visited the event tab. This should now only happen the first time you navigate to the tab.Deep Six Event Contracts: We have identified and resolved an issue with the Deep Six Collection event contracts. We have rolled out this fix, and players should now receive contracts at the intended level.Delayed In-Game Notifications: We're investigating reports of in-game notifications being delayed (scoreboard, hit indicators) and will update you once we have more information.Javelin Anticheat: The Anticheat team has deployed a new Javelin version, which should now be compatible with the Windows Insider Builds that had previously not been supported.The team is actively looking into further updates to resolve bugs currently encountered, and we’re continuing to investigate additional reports as they come in. We'll share updates as more information becomes available. Thank you for your patience. // The Battlefield Team
Raiders! We are now deploying a hotfix which should address the end-of-round infinite looping issue. No restart required. Thank you for your reports. See you Topside, //Raz
Until Sept 22, experience ultimate all-out warfare for free during the Battlefield 6 Free Trial. Drop into our biggest Battlefield 6 map yet, Tsuru Reef. Enter a sprawling island chain dense with luxury bungalows, tropical vegetation, and jagged cliff edges. Engage in naval combat across the surrounding ocean, or utilize land and air vehicles to take it to the max. With support for all modes, this archipelago is the ultimate theater of war. Experience the return of Wake Island. Multi-front war shatters the tranquility of this vast, isolated paradise in the Pacific Ocean. Patrol and defend the shoreline, demolish bunkers with C-4, or take advantage of the offshore aircraft carrier. Maximize every move in this deceptively scenic coastal terrain. Choose from three modes, including Battlefield's signature all-out warfare in Conquest, where tanks, jets, and attack helicopters turn the tides of battle. Download Battlefield REDSEC, squad up, and leave your mark with a legendary Only in Battlefield moment. https://store.steampowered.com/app/3028330/Battlefield_REDSEC/ Requires Battlefield REDSEC on applicable platform (available separately) and all game updates. Limited time free trial. Trial time is subject to change. Internet connection, EA account, acceptance of EA User Agreement (terms.ea.com) and Privacy & Cookie Policy (privacy.ea.com) required to play. Trial can be played once per EA account.
DEEP SIX COLLECTION EVENT Collect and conquer. Gather intel devices across either Battlefield 6 or REDSEC to complete challenges and secure unique themed collectables worth fighting for. Complete the event and unlock a bonus final reward, the Royal Navy Dive Knife. PHANTOM PROGRAM Investigate Fort Lyndon and master your decryption skills to reconstruct a powerful access code capable of turning the tide in REDSEC. FINISH PATHS, UNLOCK REWARDS Get the most out of your Battle Pass or Battlefield Pro before Season 4 ends. Dive in now to tackle Challenges, complete paths, and reap rewards.
What Is Dune: Awakening? New Video Welcomes New Players
Greetings Sleepers! Wondering what Dune: Awakening is all about? Our new short video offers a short introduction to life on Arrakis: a deadly desert world where every drop of water matters, colossal sandworms rule the dunes, and the spice is the key to power. In Dune: Awakening, Paul Atreides was never born. This alternate timeline opens the door to a different struggle for control of Arrakis—one where you must carve out your own path through exploration, survival, crafting, combat, politics, and the ever-present hunt for spice. Your Life on Arrakis Begin as a survivor in one of the most dangerous environments in the known universe. Learn to endure the desert, manage your water, navigate shifting sands, and avoid drawing the attention of the sandworms beneath your feet. Whether you want to focus on survival, construction, combat, trade, exploration, or political ambition, Arrakis offers a world where every decision can shape your rise to power. Console Head Start Begins September 17 Dune: Awakening launches on PlayStation®5 and XBOX on September 22, 2026. The game will also be available with Game Pass and supports XBOX Play Anywhere. Players who own the Deluxe or Ultimate Edition can begin their head start on September 17. PS5 and XBOX Players are able to pre-load now. The upcoming update will also launch on PC that same day. Please note that it will be larger than usual and will take longer for those with slower connections. However – the update lays the groundwork for more efficient updates in the future. To deploy the update, there will be a four-hour maintenance period from 10:00 CEST to 14:00 CEST. More Arrakis Awaits Since launching on PC last year, Dune: Awakening has continued to evolve. Alongside the console release, the September update brings new content, improvements, and changes for all players. We will be sharing a complete overview of everything added and updated since the PC launch - as well as what is coming in the next update - soon. Until then, watch the new video and prepare for the desert! See you on the dunes!
Today marks the start of our next journey. Thank you to the millions (yes, millions!) of you who joined us during Early Access. We're now live on PlayStation 5, Nintendo Switch 2, XBOX Series X | S and PC on Epic Games Store, Jagex Launcher and Steam.Our Early Access JourneyIn April 2025 we launched into Early Access with the first Dragon General, Velgar, and the first two regions: Brynmoor and Ghornfell. We launched with 9 unique skills to level up, unlocking powerful, transformative Skill Spells to make the mundanity of survival a little more magical – no more grinding through countless trees, chopping until the sun comes up. 12 Unique armour sets, across 3 combat styles, supported by a range of weapons up to Iron tier.In June 2025 we expanded our Magic Skill Tree, added additional building pieces including the Palisade Walls for protecting against Base Raids (which we’ve rebalanced and tuned down based on player feedback).In September we added Ranged skill tree abilities including Hunter Sense, Spectral Arrow and and Snare Skill Spells. We also added poison, barbed and flaming arrows to deal poison, bleed and fire damage, as well as enchanted bolts for Crossbows (including the iconic Blurite Crossbow). We also added the Custom and Creative world options with over 50 custom world setting variables for you to make your world, your way, and tens of thousands of creative and custom worlds have been made since then! In December, our first Major Update “Fellhollow” arrived with the Farming skill, a new building kit, two new NPCs and a shop for trading Soul Fragments with Death himself. Material upgrades brought you the Castle kit to make a spooky stronghold. You can also earn and equip Steel tier gear, complete with its iconic plumed Full Helm, and then made RuneScape history by adding Mounts! Ride a terrorbird and traverse the treacherous terrain in style! The second Dragon boss, Imaru the Revenant Dragon has tested, and will continue to test, the strength of your soul and offers unique rewards for those who grant her finality and peace.We added more to Fellhollow with our minor updates, monthly content drops adding quests, rewards and new decorations – new repeatable content in the form of Spectral Platforming, Buried Treasures and Letters for the Dead, and quests in the form of “Things That Go Boom In The Night”, “Doric’s Quest”, “Letters for the Dead”, “What Remains is Written” and “Mirror, Mirror”.In March, we launched our next Major Update, with 4 more quests for players to take on, a new boss to overcome in the legendary Black Knight Titan, and a new region – Dowdun Reach. We launched support for Dedicated Servers, improved controller support, and a ton of bug fixes, before the arrival of Fishing. We added three new quests: “Cook’s Assistant”, “Animal Magnetism” and “A Room with a Garou” alongside the Fishing skill which let you catch pristine fish to make new wall-mounted decorative trophies of your finest catches, providing the best healing-per-stack of any food item. We added Auto-run, auto-magnetising nearby items in the world to reduce inputs picking up items around you, the option to hide your helmet to show off your beautiful face and stopped Chickens, Cows and Kebbits from automatically attacking the player unprovoked so you can enjoy your cozy abode or a chill walk around in peace.We reworked health and healing to let you tick-eat food like the other RuneScape games for optimal survivability in combat. We removed Wardstone to make your health bar more clearly representing your survivability, but also adding Sanguine Urns around the world to increase your Max HP by 10, permanently, for each unique one you find and use.Our latest and largest Major Update, Umbral Sands, introduced a new form of Mount – the flying carpet – and introduced you to a region inspired by the Kharidian Deserts of RuneScape. Within this region, we introduced the Kalphite Queen and her brood, Fuzan the Fire Dragon and the Kot’Haar, sentient golems of Obsidian, given life by an Elder Artefact. We also added the Nightmare Crucible, allowing you to earn upgrade materials to power up your favourite weapons from lower Power Levels to be max level to face Kuldra with the release of Scorned Wilderness. The region allows users to craft Adamant Armour, Red Dragonhide and Infinity Robes as well as additional vestiges including Obsidian Armour, the Obsidian shield and the Fire Cape. We expanded the Skill Trees for Mining and Woodcutting, giving you new Skill Spells and passive rewards, and added more NPC traders for users to trade with. What's New in 1.0?New ContentAdded support for Consoles! This includes PlayStation 5, Nintendo Switch 2, XBOX Series X | S and PC on Epic Games Store, Jagex Launcher and Steam.Added Crossplay! In the in-game menu, worlds can now be enabled as crossplay when you load them.Crossplay worlds will be shown in the world browser.Players now have the option to make their worlds crossplay or not each time they host a multiplayer worldDedicated servers now also have crossplay option.You can now join worlds through invite codes! Invite codes can be entered in the world browser screen, and are shown in the in game pause menu.Added the Scorned Wilderness quest: Regicide.Added the Scorned Wilderness region. This area includes "The Hub" which is a new area which players can build in, and the Raid area which does not permit building, because of the big dragon. Speaking of which...Added new end-game boss, Kuldra, the God-Eater!Big Momma herself. Don't actually call her that. Added a new enemy type: Goblin ThugAdded a new enemy type: Goblin Poisonshot ArcherAdded a new enemy type: Garou ExileAdded a new enemy type: Garou Lightning BerserkerAdded a new enemy type: Rotsworn ReanimatorAdded a new enemy type: Skeletal BlightshotAdded a new enemy type: Black Knight CrusaderAdded a new enemy type: Blazing Black KnightAdded a new enemy type: Stormpact Demon Added a new enemy type: Black DragonsWe've got plenty of new gear for you to get stuck into, too. Added a new item: Rune HelmetAdded a new item: Rune PlatebodyAdded a new item: Rune PlatelegsAdded a new item: Rune ShieldAdded a new item: Rune DaggerAdded a new item: Rune MaceAdded a new item: Rune GreataxeAdded a new item: Rune GreatswordAdded a new item: Rune SwordAdded a new item: Rune ScimitarAdded a new item: Rune WarhammerAdded a new item: Rune CrossbowAdded a new item: Black Dragonhide CoifAdded a new item: Black Dragonhide BodyAdded a new item: Black Dragonhide ChapsAdded a new item: Magic LongbowAdded a new item: Magic ShortbowAdded a new item: Rune CrossbowAdded a new item: Ancestral HatAdded a new item: Ancestral RobesAdded a new item: Ancestral Robe LegsAdded a new item: Ancestral WandAdded a new item: Ancestral StaffAdded a new item: Kuldra's WrathAdded a new item: Dragon Full HelmAdded a new item: Dragon PlatebodyAdded a new item: Dragon PlatelegsAdded a new item: Dragon Med HelmAdded a new item: Dragon ShieldAdded a new item: Dragon ScimitarThe Dragon Scimmy is real, chat!Killing Kuldra will ensure you get a drop - the Dragon Kiteshield, and then a Cape to wear with pride. In a slight deviation from previous iterations, this shield won't be a Dragonfire shield as you had in previous Dragon Generals.There is also going to be a selection of pieces of the iconic Dragon armour - glorious, resplendent and red, including the Dragon Scimitar and the Dragon Crossbow. These are earned through repeat adventures into the Scorned Wilderness - provided you're successful again.Added the Advanced Spinning WheelOnce unlocked, this will be a new processing bench in the build menu, separate from the Spinning Wheel.Items that can be processed in the regular Spinning Wheel cannot be used in the Advanced Spinning Wheel.Here's all the new items you'll be collecting:Runite Ore - requires Adamant Pickaxe or greaterLuminite Ore - requires Adamant Pickaxe or greaterMagic Wood - requires Rune Logging Axe or greater (the future is a mystery to us all, you know...)Black Dragon Hide - crafted at the Advanced TanneryRunic Powder - crafted at the GrindstoneDisordent Residue - dropped by enemies during the Raid.Harmonised Compound - crafted in the kiln.Ground Dragon Tooth - crafted at the Grindstone. Vis Fibers - crafted at the Advanced Spinning WheelDraconic Vis Wax - crafted at the Brewing Cauldron.Vis Cloth - crafted at the Loom using Vis Fibers and Draconic Vis Wax.Magic Tree Seeds are coming with 1.0.1 to allow you to grow your own! We've added a new magic weapon type... Wands! Wands are a more mobile, fast-paced way to deal more damage at a comparatively lower damage output. These will still apply buildup of knockdowns, burns and slows that you expect from Air, Fire and Water magic. You'll be able to use wands to move more fluidly in combat and get around, but also hang back with a Staff and lay down more damage if you want! AttackAdded Sprint Attacks - Unlocks the ability to perform a unique Sprint Attack after sprinting for a short distance. Added the Enchant Weapon: Water Skill Spell. Enchant your current Melee weapon with the power of Water! Strike enemies with Water damage and occasionally create healing orbs to restore your health. 15x Water + 5x Astral Runes (300s Cooldown)Added the Tempest Shield Upgrade - increasing the duration of the Spell.Enchant Weapon spells have had their durations increased to 5 minutes.Tempest Shield's base cooldown has been reduced to 45 seconds. RangedAt level 60 - increased chance for Enchanted Crossbow Bolts to trigger their effects on-hit.Spectral Arrows' duration has been increased to 5 Minutes.Snare's cooldown has been reduced to 45 seconds. Ranged is firmly in our sights to get some extra attention in coming updates between now and the release of Luminance this winter, so stay tuned for more to come on that.MagicAdded Runic Refund - Grants a 30% chance to preserve your runes when attacking with magic. Added Enfeeble - Weakens the Attacks of the targeted opponent. 20x Astral + 20x Water Runes. (75s Cooldown)Added Vengeance - Is being vindictive a virtue? I think so! A spell that reflects your enemies' damage right back at them. 20x Astral + 10x Earth Runes (60s Cooldown)MiningWe've previously added the Ore & Stone Storage - Unlocks the Ore and Stone Storage, a high capacity storage for ores and stones.They said I couldn't make a Rock and Stone reference here. Added Divine Rock - Drop 5 ore on the ground and turn it into a personal mining vein. 100x Earth Rune + 100x Nature Rune (1500s Cooldown)Added Accelerated Veins - increased chance for your Divine Rocks to drop you little surprises in the form of Gems! WoodcuttingIn case you missed this in our previous update, we added the Lumber Storage - Unlocks the Lumber Storage, a high capacity storage for logs and planks. Bet you couldn't figure that one out.Wood Weight Reduction has been moved to Level 88 - reduces the weight of wood by 50%.Added the Axtral Projection Upgrade - now it conjures THREE spectral axes, carving through even more trees along their path in a cone in front of you. ConstructionAdded the Eye of Oculus Upgrade - When destroying pieces using Eye of Oculus, the eye now magnetises the recycled material into the players inventory. Added New building pieces: Pets - starting with Perches for Birds.ArtisanAdded the Storage Ledger - interact with this, and any items in your inventory that have an existing stack in any linked chest will auto-sort and be filed away correctly. Previously after a expedition you have to run around your entire base or storeroom interacting/filling stacks on every chest to unload your stuff.... now, you just walk up to the ledger and drop everything off at once.Added Overdrive - a long requested Skill Spell. Cast on mechanical-based processing stations to empower them and boost their processing speed for a while. It's superheat, for things that aren't super hot.Moved Magical Mending to level 56. We've tapped down the base version of this spell's effectiveness at restoring durability to encourage using repair benches where possible, but to still make Magical Mending work in a pinch. Added Superheat Upgrade - increasing the duration of Superheat. Added Overdrive Upgrade - increasing the duration of Overdrive.Added Magical Mending Upgrade - increased radius and durability restoration. This puts the spell slightly above where it currently sits, but feels more earned.RunecraftingAdded the Home Teleport spell - Teleport safely back to your claimed bed and enjoy a peaceful, undisturbed night's sleep. 15x Law Runes (900s Cooldown). Yes, at last.Gameplay ChangesWe've made significant changes to the building system! Huge builds that would previously take minutes(!!!) to load will load much faster now. So now, finally, no more long waits when teleporting back to your base! It's a new system, so if you do encounter any issues please let the team know and we'll gladly investigate! We've improved LODs across the game world, and we're targeting yet another fix for these with the 1.0.1 update in October, too.We've made a bunch of changes to how you move and behave in combat. These changes are broad and far-reaching, but the connecting thread across it all is that it was driven by your feedback. The Primary Attack button on controller will now be R1/RB/R - special attacks are now on R2/RT/ZR.Let's talk camera: from the outset, we've had the camera connected very closely to the player. Your movements never strayed too far from your center of the screen. We've added a "deadzone" where you're able to freely roam the middle third of the screen before the camera starts to follow you. This lets you sprint across the world with a little more freedom in your movement and evade in combat without the camera going rogue. This should also help with Agility courses, if you're looking to do your laps. Parrying will now restore 50% of your max stamina allowing you to quickly turn the tide with a burst of energy if you time it correctly - increasing the risk/reward of timing it just right. The camera and parry also allow you to pull off "Visceral Attacks" - a follow-up attack that you can do when you successfully parry and enemy. The attack is optional - you can dodge, make a run for it or even throw in a Weapon Special Attack instead in that moment. Speaking of Special Attacks... Special Attacks will now consume a portion of the player's Special Attack Bar.This allows us to buff these attacks and reduce their stamina costs so that they can be more powerful now that we can limit the frequency of these attacks.Your special attack bar will slowly recharge over time meaning players will want to ensure they time their attacks well to get the most out of their limited special attack potential!You will be able to use them less often, but they will feel more powerful with each use. Things like the Titan's Wrath and the Greatsword Special will hit harder, and be more of an active ability choice.Sprint attacks have been added to the game, allowing you to open with a big strike once you've levelled up your Attack skill a little. You'll be able to open a combo with a strong hit - but that's not all...You'll be able to cancel attacks, gathering and spell-casting actions with dodging and blocking.This means you can opt out of those pesky wind-ups or spells you've committed to mid-combat. But if you don't want to cancel the spell - you can now move while casting a range of spells, including Enchant Weapon, Windstep and Surge as just a few examples. Use that new-found window of opportunity to buff yourself, catch a breath and dive back in to the fray.The Skill Spell wheel now has 4 hotkeys that let you auto-cast the first four choices in the Radial Menu. These are mapped to the triggers, allowing you to open the wheel and instantly trigger the respective spell.Remember to use the Spellbook in the menu to re-order these spells to fit your muscle memory! Rocksplosion, my beloved,We're also still investigating how we can introduce a dedicated quick-cast button for a particular spell or item in a future update.The "Feather Fall" special ability has been removed from the Leggings of Lightness, for balance and maintenance reasons. We replaced it with an ability that makes Windstep cost zero runes to cast while the Leggings are equipped. The Leggings still also grant extra carry weight capacity as before.In case you missed it in 0.12.1 - Ammunition can now be swapped on the D-Pad or Scroll Wheel. Flip between Runes or Arrow Types depending on your equipped weapon.The Abyssal Whip now requires a recipe found in the Umbral Sands to complete to unlock its Masterwork Weapon potential. In the interim, you'll be able to craft the Abysmal Whip (PL4) as an intermediary weapon which will not have the Special Attack, with a marginal tap-down in damage. Upgrading to the Masterwork Abyssal Whip elevates the weapon to PL7.Due to overwhelming demand, Ava'a Accumulator no longer makes sound when equipped. Shut the cluck up. With the launch on Consoles, some Smart TVs may attempt to hard-force Game/HDR picture settings within the TV itself. For some users, this may seem to be extra bloom-y or brighter than expected. We'd encourage users to check their TV's Picture Settings and lower the following three settings to suit your preferences: ContrastColourand, if applicable - Contrast Enhancer. We rolled out a range of fixes for navigation through menu systems and crafting stations, both for Controller and Keyboard and Mouse.Tooltips can now be scrolled through.The Quest Menu sidebar can be collapsed to view the Map fully.Active Lodestones are now visible on the map, not just the lodestone menu.Map icons now grow in size when hovered over.Map icons now have a small tooltip when hovered.Moderation was added too! You can now report problematic worlds, rude players, griefers and hackers. Reports are fully moderated by real human beings - no AI involved - and can lead to temporary world and player bans.We've tweaked the damage of the Dire Wolves and Garou of Ghornfell to be marginally less terrifying, while you're trying to establish a foothold in the second area.Dig your heels in and fight them! Bug FixesWith launch we'll be sharing a Known Issues live page that we'll be updating throughout the week with Vital Information of issues we're tracking! But, just as a cool statistic - in the process of securing our 1.0 build, going gold and launching onto consoles, the team found, logged and fixed 2,665 bugs. Two thousand, six hundred and sixty five. Yep! So many of these you'll never see, wooshed away - like magic!For now, here's what Community-driven fixes we're deploying today.Fix to Fuzan occasionally getting stuck at 0hp in the Fight Caves and fail to respawn.Ranged ammo drops from will once again magnetize to the player as intended.The Nightmare Crucible did not end correctly when completed if the player had summoned a Buddy. The Red Desert Cape Vestige is now correctly included in the Drop Table.Fix for users who encountered a blocker when interacting with Chests, particularly in Dowdun Reach, that didn't work when interacted with on another player's world.Fixed an issue where Tree Canopies would not disappear when the tree was felled.Adjustments to reduce the probability of trees failing to topple when felled. Building over cliff edges no longer causes the player to be met with rapidly changing weather.Single axe swings will no longer be able to both split a tree and remove the stump, to avoid accidental stump removals! Decorative Gems are now able to be placed on Foundations and Flooring.Players on mounts can now eat or drink from the hot bar as well as the inventory.Resolved an issue where dying to the Kalphite Queen in certain circumstances would cause the Gravestone to be stuck in the arena, instead of spawning outside the entrance.The Water Barrel, Rain Catcher and Compost Bin's "Hold to Delete" button has been reverted to a one-tap delet...
Raiders! Store Update 1.46.0 is going live right now with two new colour variants for the Boonie Set (Black and Green Camo), no restart needed! Ascending the Mountain Ferrovian engineers continue to work on Apollo's ongoing experimental transportation project, supported by the invaluable supplies provided by the Raiders.Lance is making a killing selling medical supplies due to all the... misfires.Keep an eye out for progress, we may be getting closer to a first look at the frigid peaks than you think! Trials Season 5: One Last PushThis is your final week of Trials Season 5, you've got until September 22 to climb the ranks! Now’s the time to rally your crew, dust off your gear, and make one last push to earn yourself the Scorta Set.For your final week, the Trials are putting you up against some of the biggest threats you’ll find Topside: Queens and Matriarchs. They’re tough, they’re deadly, and they’re not known to hand out points freely.See you Topside, //Ossen
▼Bug Fixes・Fixed an issue where terrain, building, and other textures could load at significantly reduced resolution for some players・Fixed an issue where some map icon filters could unintentionally be turned off after the player respawned
Triple-i Initiative x Windrose: Tune In on October 8th!
Ahoy, mateys!The Triple-i Initiative is back on October 8th, and Windrose is setting sail for the show once again! If you haven’t caught one before, Triple-i is basically one big, action-packed barrage of game trailers, just game after game after game. And yep, we’ve got a little something of our own stashed in the cargo hold.The show will be streamed live on YouTube and Twitch, so grab your crew, get comfortable, and come see what we’ve been cooking.You can watch the announcement trailer here:Or head over to https://iii-initiative.com/ for more info! That’s all from us for now. We’re really excited to show you more of what we’ve been working on. Hope to see you aboard! – Kraken Express
BATTLEFIELD 6 UPDATE 1.4.3.0 Battlefield 6 Game Update 1.4.3.0 deploys on Tuesday, September 15, alongside Season 4: Tidal Strike.Take on the new Deep Six Collection Event to earn Weapon Packages, a new knife, and other Customization Rewards. Proximity Chat arrives in Battlefield Labs for Live, while a new version of the Phantom Program comes to REDSEC. Find the full list of upcoming QoL changes, balance updates, and bug fixes below.At 8:00 UTC, the update becomes available to download across all platforms, bringing the latest gameplay changes to Battlefield 6. At 12:00 UTC, Season 4: Tidal Strike content goes live, including the Deep Six Collection Event, the Phantom Program, and Proximity Chat. NEW CONTENTDeep Six Collection EventDeep Six is a new Collection Event starting with Tidal Strike on September 15 and running through October 12. Earn a series of exclusive rewards across Battlefield 6 and REDSEC by completing contracts and gathering intel devices. Unlock premium Weapon Packages, Customization Rewards, and the new Diver’s Knife!New Melee Weapon:Diver’s KnifeOriginally carried by Royal Navy divers operating in challenging maritime environments, the Royal Navy Dive Knife serves as the ultimate reward for players who complete the full Collection Event.Proximity ChatProximity Chat opens up new ways to communicate with nearby players during a match. Who you hear depends on their position relative to you, with voices placed directionally and shaped by the surrounding environment. Walls can obstruct voices, indoor spaces can change how they sound, and being inside a vehicle will also affect what you hear. You’ll be able to see who is speaking through Proximity Chat, with options to mute or report players when needed. Solo players and parties will default to Game voice chat, making it easier to take advantage of these interactions. To give you more control over this experience, we've also added the following options:Below the Commo Rose, you can now quickly swap channels and globally turn Proximity Chat on or off.Opening the scoreboard in Battle Royale will show a list of recent players you’ve heard through Proximity Chat. From there, you can mute, report, or block a player by selecting their name through the EA Connect pop-up. Up to four players can be heard at the same time. A UI message will let you know when this limit has been reached, with additional speakers temporarily muted until a channel becomes available. We’re excited to bring Proximity Chat to Battlefield Battle Royale, but real-world testing will be important as we continue to tune the experience. We’ll be looking closely at feedback around audio range, clarity, moderation tools, and how Proximity Chat affects gameplay before expanding the feature further.During this testing period, Proximity Chat may be switched on or off while we apply fixes and improvements. Once you’ve had a chance to try it, let us know what works, what doesn’t, and how it changes the way you communicate on the battlefield.Phantom ProgramAlso starting with Tidal Strike, players can tackle the Phantom Program, a limited-time REDSEC operation. Hunt for hidden intelligence, easter eggs and the larger mystery of what has caused the Fort Lyndon security network breach. Earn exclusive rewards, including Weapon Packages and more. Major Updates for 1.4.3.0Vehicle Improvements: Transport Helicopters, RCB90s, and Scout Helicopters have received gameplay, balance, presentation, and handling improvements.Gunplay and Readability: Weapon reticles, optics, attachment presentation, and a range of weapon-specific issues have been updated to improve clarity and consistency.REDSEC Improvements: Battle Royale mission flow, ring interactions, redeployment, loot behaviour, spectating, and quality-of-life systems have received further updates.Portal and Custom Lobbies: Custom Lobby reliability, spectator tools, Spatial Editor functionality, Portal scripting, and creator-facing tools have been expanded and refined.UI and Presentation: Menus, Ranked information, Store and Battle Pass flows, End of Round presentation, and item visibility have received a broad polish pass.Audio and AI: Audio feedback has been improved across movement, vehicles, and interface interactions, while AI gains improved navigation and water traversal. Reticle ImprovementsIn 1.4.3.0, we’ve overhauled reticles across all weapon optics, launchers, and gadgets to deliver cleaner visuals, reduced clutter, and improved readability against any background. These refinements also strive to enhance the visuals with a more pronounced glow, crisper lines and optimized overall sizing of the center dots/reticles, ensuring a clearer view so you can focus on lining up every shot.Developer comment: We’re aware of a bug that causes some scopes to come with overly thick black borders on PlayStation 5. We’re aiming to have this resolved with the 1.4.3.5 update, arriving in a few weeks.CHANGELOGPLAYERCorrected an issue where picking up a fallen Support Kit would grant the ability to revive teammates even after picking up another class kit.Corrected an issue where healing counted as a damage event that kicked players out of using remote-controlled gadgets.Vehicle supply crate collision radius checks are now slightly bigger to prevent player clipping bugs from occurring.Launchers will now have a small splash VFX play when the projectile passes through water.Fixed an issue where, when swimming/on the surface, players received a damage reduction when the bullet went through them and hit the water underneath.Players are no longer able to phase through the Carrier while driving the boat at a moderate amount of speed.Requesting revive is no longer interrupted if a friendly reviver gets killed or cancels the revive.Made vehicles more audible while the player is underwater.Corrected an issue where aim rotation could behave incorrectly when using the Repair Tool from the open seat in the UH-79. Fixed a visual issue causing the gunner’s first-person hands to glitch when looking up or down in the UH-79.Corrected an issue where a precise damage calculation could occasionally kill a soldier who had received roughly 99 damage.Improved the ability for players in a party to join the game together. VEHICLESCorrected a camera issue where tanks and the RCB90 could stutter while zooming in third-person view.RCB90 Patrol BoatHealth increased from 800 to 1000.Improved steering responsiveness.Corrected an issue where the RCB90’s Deploy Ramp passive could remain active when it should not.Updated RCB90 weapon and vehicle event feedback for supported haptic devices.Corrected a typo in the Lock-Guided Missile description of the RCB90 Patrol Boat.AH-6 Little BirdMinigun overheat per bullet has been increased by ~33%, roughly overheating ~1.5 seconds faster than before with continuous fire.Decreased Minigun damage dealt to RCB90 Patrol Boats and ATPs by 50%.Transport Helicopters can now correctly take damage from small arms fire. GADGETSCorrected an issue where a tank could be destroyed by running over a friendly Portable Mortar.AA Gadget balance: SLM-93A and 9K38 Igla:Lock-on directional indicator for air vehicles has been removed.Developer comment: We've heard your feedback on infantry vs. aircraft balancing. We are removing the directional warning that alerts pilots to the location of a MANPAD lock-on. This means pilots will have to break off attacks earlier or wait for the missile trail to find its source, making the MANPAD a more effective deterrent and its user less vulnerable to immediate retaliation.The defibrillators no longer fire a charge upon stance change.WEAPONSResolved an issue where the icon for the canted irons on the EF88 was misplaced Fixed an issue where match ammo for the M2010 and SVK had unintended amounts of damage reduction versus opponents in water.Corrected issues related to weapon stats not updating correctly for the EF88, BROD and VSSM.Updated descriptions on several weapons, including mention of subsonic ammo, which is a default attribute on the M45A1 and vz.61.The weight of the long and lightened suppressor in the L115 has been swapped.Corrected an issue where Vertical Grips on RPKM and RPK-74M have an offset hand position when a laser or light is equipped.Reticles have been improved for clearer visibility, with better readability against bright backgrounds.There is a new option allowing players to turn off the Picture-in-Picture zoom functionality on optics, which will change zoom to only use full-screen FOV rather than combine FOV and additional zoom inside the optic. Changing this does not change the total magnification scale but ensures the total zoom is only changing FOV.BROD3Corrected an issue where the lasers did not move with the short/extended handguards on the BROD 3.Lasers now correctly adjust their position on the BROD 3 with the short and long handguard.Resolved an issue where thumb placement was unnatural when equipping certain grips on BROD 3.Corrected an issue where the BROD 3 Handguard was missing its icon. Interdictor Balance UpdatesMinimum damage increased from 62 to 80.Limb damage now matches chest damageSweet spot damage decreased from 150 to 100Sweet spot range adjusted to 120m to 160mDamage against armor in REDSEC increased to 100 regardless of hit location or distanceIncorrect impact visual effects were corrected for all ammunition types except Match Grade AmmoIron Sight attachment now costs 15 points.Developer comment: The Interdictor's damage didn't always match its powerful feel, so we've increased its effectiveness and consistency. It now deals 80 damage to the chest and limbs at all ranges, making two-hit kills much more reliable and one-hit kills on damaged foes more common. To better counter players using armor plates, especially in REDSEC, we've also increased its damage against them. With these adjustments, the old "sweeter spot" mechanic was redundant, so we have normalized the damage for more predictable performance. MAPS & MODESCarrier StrikeAdded Out of Bounds volumes to reduce instances of spawn camping on the carrier deck.Corrected an issue where HQ icons would not stick to the minimap in Rush and Breakthrough.Fixed "Alliance Disbanded" notification incorrectly appearing during the final round of Gauntlet.Corrected an issue where a player's class would be deselected after exiting a mode tutorial.Jets will no longer spawn on the carriers once breached, and will only be available through the deploy screen. Developer comment: We love seeing the battles on Carrier Strike, and we've also seen your feedback about spawn camping on carriers. We're rolling out some adjustments to improve the overall experience of the mode. Please let us know what you think once you've had a chance to play with these changes! Iberian OffensiveResolved an issue where some wall sections had no collision. Better wear a helmet when running into those now. Manhattan BridgeAdjusted out-of-bounds on the first floor of a building near point E in conquest.Adjusted several areas where the collision checks were overextended. This will make flying more predictable and cause fewer helicopters to crash against these buildings.Tsuru Reef BreakthroughEach sector has been expanded to allow both teams more flanking routes and the use of boats. Sector 1Added 2 RHIBsSwapped Attacker Light Transport for APCExpanded the size of the Capture Points at “A”Moved “B” to a Warehouse along the MarinaSector 2Increased the size of Capture volume B to include more coverSwapped Attacker Light Transport for APCSwapped Defender Light Transport for QuadMoved Defender contested spawns back 10-15MFixed Attacker contested/non contested spawns at the beachSector 3Added an additional Capture Point down below across the waterwaySwapped Attacker APC for Light TransportRemoved APC for DefendersIncreased the size of Capture Point “A”Sector 4Reduced the number of Capture Points from 2 to 1Expanded the Capture Point size of “A” down at the DocksPROGRESSIONKill Confirmed and Assist Confirmed round stats now track correctly towards Career Bests.New seasonal hardware assignments have been added for Season 4.Corrected an issue where the SABOTEUR Accolade could be incorrectly awarded when destroying your own Supply Bag.UI & HUDCorrected an issue where the "Steady Aim" prompt would appear while holding breath, even if set to toggle mode rather than hold mode.Fixed the issue in the net graph where it was showing armor breaking events that also dealt health damage as two separate damage events instead of one.Corrected an issue where contract progress would display incorrectly. Changed the Contract Failed string to Contract Expired.Corrected an issue where the resurface screen effect would play when standing in water and editing loadout.Corrected an issue where duplicate multiplayer requirement tags could appear in Custom Search.Corrected an issue where the Event tab could be missing or inaccessible from the main menu when an event was active.Corrected an issue where certain events could display an incorrect end time in the Challenges tab.Fixed a brief delay when viewing Battle Pass Instant Rewards for the first time.Corrected an issue where the splash screen could appear cropped on super ultrawide displays.Corrected an issue where the XP Boost panel could overlap with other UI elements in the main menu.Updated event timers to display consistently across the Home and Event tabs.Corrected an issue where empty reward tiles could appear in End of Round progression.Corrected an issue where selection highlights could overlap adjacent tiles in Game Options.Corrected an issue where Hardware attachments could disappear from Loadouts after viewing their Challenge unlock requirements.Improved the readability of row titles in the Play menu when displayed over bright backgrounds.Improved the layout and presentation of Ranked information in the Player Profile.Fixed attachment indicator alignment issues across several weapons.Corrected an issue where the keyboard shortcut to like a map was not working on the End of Round screen.Corrected an issue where the Mark All Seen button could remain visible after clearing all new item indicators.Corrected an issue where Career Rank could be missing from the main menu after leaving a match.Corrected an issue where characters could appear without their weapons when viewing Unit Details in Loadouts.Corrected an issue where Challenge progression could display incorrectly on the End of Round screen.Corrected an issue where equipped Player Card Titles could fail to update in the Lobby.Corrected an issue where the Clear All Indicators button could remain visible after clearing all New indicators in the Battle Pass.Corrected an issue where character previews could become unavailable after equipping certain characters in Loadouts.Improved the consistency of icon artwork across multiple characters, weapons, and gadgets.Corrected the name of PAX's Scout Helicopter to MH-350.Resolved an issue that caused the BF Pro popup to appear more frequently than intended.PORTALFixed layout overlap between player count and ping indicators in the Server Browser.Map bounds now focus on the experience's intended play space, and Out-of-Bounds areas will be hidden by default.Updated Portal's music system so queuing a new radio music track no longer restarts the currently playing track.Ring of Fire now displays a flashing indicator when the player is near the Ring’s edge.Mesh quality has been improved for several assets.Battle Pickup icons no longer persist after item pickup.Added a new BlockingSphere object type to block spotting and added new VFX for clouds. The example level and script BlockingSphereAndCloudsExample can be found in the SDK.Aircraft Carrier Variation mutator now has a new option to allow use of the Carrier Strike version.Players can now ping custom objectives and Capture Points.The SetPlayerMovementSpeedMultiplier function is now limited to 0.8–2.5, with improvements to reduce rubberbanding.The OnPlayerEarnedKillAssist event now fires as intended.Breakthrough HUD UI ElementsAdded Breakthrough and Team Deathmatch score tickers.Updated GameModeScore actions with Team and GameStageType params.Added water plane visualization to Spatial Editor. This allows Portal creators to see the water level for levels.After rigorous swimming lessons, AI bots can now navigate through water more reliably.Using Save As now identifies the correct level to export.Added Sandbox Ocean to SDK.Added Wake Island to SDK.Fog has been added as an option for Out-of-Bounds areas on the deploy screen in the Web App.As part of Sandbox Ocean, ocean functions have been added to modify the water. An example level and script can be found in the SDKEnableWaterSetWaterBeaufortScaleSetWaterLevelSetWaterWaveAmplitudeSetPlayerBreathTimeGetWaterBeaufortScaleGetWaterHeightGetWaterIsEnabledGetWaterWaveAmplitudeOnPlayerEmergedOnPlayerEnteredWaterOnPlayerExitedWaterOnPlayerSubmergedCalling EnableHQ no longer causes out-of-bounds within HQ area.HQs can now be linked to Sectors, VehicleSpawners can be linked to HQsPlayers are now able to host or play Gulf of Lyndon: Night Ops Conquest without getting a "Timeout" error message Logging in to Web App with a locale in the URL now redirects to the correct URL. The page will also no longer remain blank after logging in.Class restriction selections are now properly reflected for single team modes.Reduced network payload size for larger spatial attachments through compression.ViperStudiosAndy Portal Custom Conquest TemplateNow uses the official capture UINow uses official capture point soundsAdded AI difficulty (1 Easy | 2 Default | 3 Hard | 4 Impossible)Added option to control how likely AI will use vehiclesAI names will now be assigned to teamsAI behaviour improvedFixed Cairo Bazaar Combat AreaPerformance improvementsNew Map Added: Tsuru ReefViperStudiosAndy Portal Custom Breakthrough TemplateOfficial MCOM HUD added (location is fixed, so sector UI is now underneath for now)Added toggle for UI timerAdded AI difficulty (1 Easy | 2 Default | 3 Hard | 4 Impossible)Added option to control how likely AI will use vehiclesAI logic improved for Tsuru ReefTeam switcher range increased ObjID(990-999)Fixed FX when joining mid-gameAdded support for FA-81F-Super-Spectre and F-74A-SeacatPerformance improvementsNew Map Added: Tsuru ReefCUSTOM LOBBIES:Expanded Custom Lobby creation support to cover:Tactical ObliterationObliterationBreakthroughEscalationRushDominationTeam DeathmatchSquad DeathmatchCustom ExperiencesDeveloper comment: We are adding these modes to Custom Lobby creation, and players will be able to host games in these modes from 1.4.3.0 onwards. Spectator mode will not be available at launch of Tidal Strike, but we’re working on adding it to these experiences.Custom Experiences will likely require several adjustments from their creators to work in Custom Lobbies, and Spectator Mode.Fixed an issue in Spectator mode on Conquest where the capture zone outline color did not match the correct team in some cases.Fixed an issue with long loading times when switching players in Spectator in some scenarios.Corrected team color for Headquarters being incorrect in Conquest mode for spectators.Objective colors no longer display as white on the Mini Map while in Spectator mode.Added a confirmation visual prompt when admins select 'Apply' in Map Selection for Custom Lobbies.Added notification banners when a player is promoted to Squad Leader in Custom Lobbies.Added 'Ready to Start' notification prompts on host screens once minimum player counts are reached.Added the ability to lock a host to be unique in Custom Lobbies and retain the host abilities upon disconnection.Cleaned up redundant chat configuration options in Custom Lobby settings menus.Corrected a visual issue where squad member Career Ranks could temporarily display the same value when joining a Custom Lobby.Fixed an issue preventing ho...
The claws are almost ready, Survivors. We’ve already shown you a more expressive Therizinosaurus in the wild, and how tamed Therizinos will begin to reflect the harvesting roles they play within your tribe. But we haven’t talked about how those changes will feel once you’re in the saddle. Getting around the ARKs will feel a little smoother, with improved movement and a new bounding hop that helps it tackle tougher terrain. And, naturally, those infamous claws have a few new tricks. Alongside smoother harvesting, Therizinosaurus now has a powerful new claw swipe for when nearby creatures need a sharp reminder about personal space. And you won’t have much longer to wait. On September 30, the Therizinosaurus TLC arrives alongside the Unreal Engine 5.8 upgrade, Gargantar, and Cerberax, bringing plenty to discover across the ARKs. Download in full resolution MODSPOLIGHTLINK Download & play new custom content created by players, including new maps, creatures, items, and game modes, through a dedicated new Mod-browser directly within the game. Enjoy an endless stream of new ARK content as the creativity and talent of the community is fully unleashed for the first time across gaming platforms and stay tuned as we spotlight more Cross-Platform Mods each week! This video features: Cybernetic by ElementalLegion Sword and Sorcery by Jams_Uwu Gloon Hat by DarkEdgeTV Beachy Tribe Tower by carrotsdramaq Orchili’s Weapon Cosmetics by Orchili Better Humans - Costumes by Gnka QTVCosmeticArmor by RobbieJay58 Knight Skin by Shina_Lena Seasonal Variants: Oasisaur by Beyonyx ARKOLOGY: OE - Boaratos+ by Dragonheart7998 Expire servers are temporary servers across the network that will eventually be removed, and you can find them by searching for "Expire" in the session filter. These servers will be online until 10 am PST / 1 pm EST on September 18th. We're preemptively using our allocation for future maps to host some additional sessions that players can travel onto to farm, tame, and experience the newest content Gameplay. The same transfer restrictions apply in that you are only able to download your character, but you can freely take anything off. This is to help reduce load off some of the other servers, or provide players an option for those who just want to jump onto a new map temporarily. Please note that these servers will no longer exist after 10 am PST / 1 pm EST on September 18th, so if you intend to use them, remember to transfer your items/creatures/characters off before that date, as nothing will be saved beyond that time period. Conquest, introduced to ARK: Survival Ascended by Snail Games, focuses on large-scale PvP, with increased rates, and other changes listed below. The increased rates will allow tribes to set up and establish themselves quickly and enable them to rebuild after potential losses instead of being wiped completely. The official Conquest servers are open for PC, Xbox and PlayStation. If you need any support during the Conquest season, join the Conquest Enforcement's Discord. Conquest Season 8 details:Total of 18 maps, all Genesis Part 1Cluster A: 12 servers that had transfers enabled with Classic before they shut down. Cluster B: 6 servers with transfers only enabled between those 6 servers for 2 weeks. Transfers between Cluster A and Cluster B will open on July 17th at 10 AM PT. 5x Rates Tek is enabled with the exception of:Tek Grenade Tapejara Tek Saddle Megalodon Tek Saddle Rock Drake Tek Saddle Mosasur Tek Saddle Tek Railgun Map: all 18 maps will become Genesis Part 1 This weekend, the Official Network will be receiving bonus rates! It will be active until Monday, September 14. PVP/PVE: 2x Harvesting, Taming, and Experience, and Breeding Small Tribes: 4.5x Harvesting, Taming, and Experience + 4x Breeding ARKpocalypse: 5x Harvesting, Taming and Experience, and Breeding Fan Art Gallery | Screenshot Gallery | Artist Feedback Form Creator: BEYPlaysGames Here are five new creature mods released this past month, ready to spice up your gameplay! YOUTUBE URL Creator: Raasclark Check out Raasclark's ultimate guide to mastering Photo Mode and start taking your best screenshots to date! YOUTUBE URL ARK Supercephalosornis (Mod by MoroNada) by @DW_ARK Yay ARK. a comic. by LittleMads Tyrannosaurus and Ossidon by rybcioszka Pteranodon by yudukinyaa Back to the Island by ArwennDelta Hubris - An Ark Survival Evolved memory by @blursedpotato Compy by @localghosttiger We built a construction crane robot using building materials.by tsukumono01 Good Morning, Astraeos by magicsightoflegend Photo Mode by hizamarukco Photo Mode by catcatswagger Almost 10 years of adventure on the Arks! Here's to many more to come! by sirduckington_dusk Enjoy your weekend! Studio Wildcard Twitter: twitter.com/survivetheark Discord: discord.com/invite/playark Reddit: reddit.com/r/playark Instagram: instagram.com/survivetheark Twitch: twitch.tv/survivetheark Steam: steamcommunity.com/app/346110 Youtube: youtube.com/survivetheark Facebook: facebook.com/survivetheark Threads: threads.net/@survivetheark Official Wiki: ark.wiki.gg
Hello vikings! We’ve got some hotfixes ready for you today, to facilitate your adventures in the tenth world. This includes a bunch of new sounds for the Deep North, and that you can now actually repair your endgame heavy armour. Phew! We do also have some Steam specific fixes, which will arrive to all other platforms shortly as well. But not to worry – even though the fixes are Steam specific, crossplay between all platforms is still fully supported. The fixes include a function to let you opt into using achievements even though you have been blocked from doing so because of previous usage of devcommands. We will leave it to your own judgement whether or not to activate this function – Oden will surely know if you use it dishonourably. May your axes stay sharp! Patch 1.0.10 – All Platforms * The heavy armour in Deep North can now be repaired * Greydwarf Shamans in Deep North now deal appropriate amounts of damage and healing * Punching no longer removes snow * Landing on snow without directly walking now removes the snow * Various sound effects updated for several creatures and the snow in Deep North Patch 1.0.12 – Steam Only The following fixes are fully crossplay compatible and will be extended to all platforms in an upcoming hotfix, which we're pushing out as soon as possible. * Using the Forge of Potential no longer unlocks recipes that should not be unlocked * Items on armour stands and item stands no longer lose their durability & upgrade level IF the world has not yet been loaded in the 1.0 update (We are however looking into a better fix for this so do not remove high level items (fish, weapons, armour, etc) from your item stands without using backups if you have been playing 1.0!) * Fixed a crash that could trigger when players tried to access a zone that wasn’t loaded * Fixed a problem with banlist and whitelist that made them only compatible with new IDs (e.g. V_123456789) even though they should work with old IDs too (e.g. Steam_123456789) * There is now a popup message to make it more clear when you can receive achievements again after them being temporarily disabled * Achievements can be now be opted into even if you have used devcommands or mods by the new devcommand ‘yesiuseddevcommandsbutiwantmyachievementsanyway’ * It’s now easier to fit the Cart through the Timberwood Drawbridge * Jotun Puffs and Magecaps no longer look pickable when they have been picked
Hello Vampires!We've recently discovered a potential exploit that could occur in certain rare circumstances in multiplayer. We will be patching it out to make sure that play is as fair and uninterrupted as possible.The following changes will be applied. GeneralAdded an additional server-side check to prevent mismatched player permissions in castle ownership.If you're having issues with the game, make sure to take a look at our known bugs and fixes to see if there's a potential solution to get you back into Vardoran as quickly as possible!IMPORTANT NOTE! Please report any issues you encounter after this patch here. ADDITIONAL REMINDER! Regularly back up your server saves! Here's how to do it. Stay vigilant in the shadows of Vardoran, our fellow Vampires!Eternally yours, /Stunlock Studios
Battlefield 6 - Anticheat - Taking the Fight Outside the Game
Dear Battlefield Community,We’re excited to share a new development in our fight to keep Battlefield fair for all, particularly in regards to cheatmakers.EA raised concerns with Collective Minds, the manufacturer of the Cronus Zen and Strike Pack hardware devices, regarding third-party tools that enable cheating in multiple EA titles. Following our engagement, EA-related content and scripts were removed from the Cronus Zen and Strike Pack public sites and Discord server.This positive step for our team ensures that we’re continuing to fight cheating on every available front as we work to maintain fair play across casual and competitive play. For more details, please read the official EA blog update here: www.ea.com/news/ea-javelin-anticheat-2026-updateWe’ll see you on the BattlefieldBF_SledgeHammer
Dear Chieftains,To provide a better gameplay experience, this update includes a client update, so please make sure to update your game client in order to continue playing normally. Thank you for your understanding and support. The details of this maintenance are as follows: 【New Features】Added Quick Deploy. Store selected tribesmen as data within the mask, edit their equipment, weapon preferences, and combat tactics, then to switch the selected tribesman between physical and data forms.【Optimizations】Reduced the levels of summons from the Central Core at low AI levels.Optimized death package drop locations during battles with the Central Core.Optimized Central Core sound effects.Optimized camera issues during Central Core battles.Sand Bandit event squads in the Red Dunes now have a chance to drop the Hymn of Radiance Module.Sand Bandit event squads in the Blackstone Cliffs dungeon previously had a chance to drop the Hymn of Radiance Module. This has been changed to a chance to drop the Desert Overlord Module.【Bug Fixes】Fixed an issue where using the sorting function while selecting trainees at the Training Ground could include tribesmen belonging to other players.Fixed an issue where assigning tribesmen at the Training Ground could sometimes fail.Fixed an issue where not all materials were returned when dismantling floating foundations.Corrected the Central Core's vision range in the Floating Island Ruins.Fixed an issue preventing the use of Phase Anchors in the Ancient Dungeon exploration point in the Burning Highlands.Fixed display issues in the Expedition Outpost interface.Fixed an issue where Guardians would not attack enemies.Fixed issues with Turret defense structures and parrot alert distance settings.Building pillars now ignores collisions with walls.Optimized the Desert Overlord's Sandstorm Impact effects and reduced its sound volume.
Survival Expert: “The deserts of Dune: Awakening are incredibly realistic”
What would it really take to survive on Arrakis? In a new featurette, British military survival expert John Hudson shares his perspective on the unforgiving desert world of Dune: Awakening, drawing on his experience advising on survival training in extreme environments, including deserts. Hudson highlights the authenticity of the environments created by Funcom’s Dune: Awakening team, particularly the game’s vast desert vistas and weather-sculpted rock formations. “The rocky outcrops that the team of Dune: Awakening have built are incredibly realistic,” Hudson says. “They look like they have been sandblasted by desert storms. They look sculpted by the wind. Yet within them you can see some hope of refuge. That is certainly true to the deserts I have been to.” For Hudson, the landscapes of Arrakis evoke real-world desert environments across the globe: the sweeping dunes of Namibia; the rocky, eroded terrain of North Africa and the American Southwest, including Utah; and Chile’s Atacama Desert, whose harsh, Mars-like surface has made it a location for planetary-exploration training. But the most compelling part of Frank Herbert’s imagined world, Hudson explains, is the way it pairs an impossibly hostile environment with human ingenuity. “The interesting part of Dune is that it invents a world where you wouldn’t be able to inhabit it without human technological intervention,” Hudson says. “The ability to create a micro-habitat that you can move around in is fundamental to survival.” In the world of Dune, that idea is embodied by the stillsuit: a life-preserving technology designed to help its wearer manage water and endure the planet’s punishing climate. While the technology is fictional, the core survival principle is not. In an extreme desert, people must protect their bodies from exposure, conserve resources, and create a personal microclimate through appropriate shelter and clothing. A Nuclear Reactor in the Sky Desert survival begins with understanding the danger posed by heat and direct sunlight. “Any exposed skin needs to be covered,” he says. “Wear goggles if you have goggles. Desert environments are brutal, and they will kill you. The people who live in these environments are covered from head to foot.” Finding shade is an immediate priority for anyone suffering from heat exposure or sunstroke. Without protection, the body’s internal temperature can rise rapidly, impairing judgment, coordination, and the ability to make sound decisions. Hudson notes that hydration is equally critical. In normal conditions, a person may sweat roughly half a liter of water per day. In the desert, that can rise substantially - and during intense physical exertion, water loss can increase to several liters per hour. Even a relatively small hydration deficit can be dangerous. “If you are one liter behind on hydration, you will experience fuzzy-headedness, dizziness and become disoriented,” Hudson explains. “That is a bad thing for survival.” As dehydration and heat stress worsen, the body begins to malfunction. A rise of only a few degrees in core temperature can seriously affect physical and cognitive performance; at more severe levels, heat exhaustion and heat stroke can lead to unconsciousness and death. Sandstorms, Exposure and Isolation Arrakis is not merely hot. It is volatile. Hudson points to sandstorms as one of the desert’s most immediate hazards: sudden, violent events that can emerge with little warning and turn exposed travelers into targets for punishing winds and airborne sand. “Sandstorms can come almost out of nowhere,” he says. “You will get sandblasted.” This is where the environmental design in Dune: Awakening resonates most strongly with real survival experience. Weathered rock formations do more than define a striking landscape; they can offer shelter, shade, navigational reference points and a temporary refuge from the elements. The game’s deserts are designed as spaces that demand preparation and awareness. Players face a world where travelling unprotected can be lethal, resources matter, and the environment itself can become as formidable an opponent as any rival faction. The Ultimate Test on Arrakis From the towering dunes and jagged rock formations to the threat of sunstroke, dehydration and sudden sandstorms, Dune: Awakening brings the harshness of Arrakis to life through a world built around survival. Hudson’s assessment is clear: the desert is not simply a backdrop. It is an active, lethal force that must be understood, respected, and overcome. And for those brave - or reckless - enough to test themselves against the sands, perhaps even in a Worm Thumper Championship, Arrakis offers the ultimate survival challenge. Dune: Awakening is the open-world, survival game from Funcom, inspired by Frank Herbert’s seminal sci-fi novel and Legendary Entertainment’s award-winning films. Players are sent to the most dangerous planet in the universe, where they must survive the desert, build their power and shape the future of Arrakis. Dune: Awakening launches on consoles on September 22, bringing the fight for survival on Arrakis to a new audience. For Funcom, however, September 22 is more than a console launch - it is a major milestone for the new and improved Dune: Awakening. New console players, alongside both new and returning PC players, will arrive on Arrakis with access to every addition and improvement introduced since the game’s PC launch, as well as all new content and updates arriving in September.
A Complete Overhaul to Space Arrives in the Form of No Man's Sky COSMOS (7.0)
Hello everyone,Thank you for helping us celebrate our 10th Anniversary last month. It was emotional to hear people’s stories and memories from playing over the years. We feel lucky to still be able do big crazy things with No Man’s Sky after ten years, and our next update COSMOS is one of our biggest and craziest! Full patch notes here.No Man’s Sky is often referred to as “a Space Game”, it’s a huge part of our game, but we’ve never really updated space since release. In most sci-fi games, space is just an empty void. With COSMOS we wondered - can we make space feel truly alive? And could we make space feel more like home? What if you could own a Space Station? If you could build star bases, and create alliances with other players. We’ve added so much to space in this update, here’s just a sampler of what’s new…Star Map - Warping to a system now, your first action will often be a quick scan of the new star map to reveal a whole new array of space points of interest, each of which unlocks whole new strands of missions and exploration.Hulks - There are huge “space hulks”, which can be stripped and salvaged. The physics gravity gun can be used to pull chunks of metal from these wrecks, and can be thrown to a new tractor beam fitted to your ship. Become too greedy, and tear too much from a hulk, and it may begin to meltdown and explode. Scanning first for the highest value rewards is the smart move. Outposts - Perhaps you take your new rewards to one of the new space outposts, to trade with alien lifeforms. Here you can buy maps, get information about the area and take on new missions from its inhabitants. Bio-wrecks - Beware though, some of these facilities have been overwhelmed by biological hazards, and may need to be cleared out and reclaimed carefully. Asteroid Belts - Gorgeous asteroid belts of rock and ice formations boast a large array of valuable crystal resources. Some rare asteroids are large enough to land on and even build a star base on. Orbital Bases - Why limit yourself to a base on an asteroid? Free-floating modular bases can be built ANYWHERE in space. Build your own truck stop for star ships, orbital restaurant, or military outpost. There’s something incredibly special about floating in space, planets looming large below you, watching the universe go by. Space Station Ownership - This must be our most requested feature since launch… finally players can buy the space station for themselves! Build and decorate it both inside and externally, and some wild creativity is possible. You can create your own themed Station, as your own clubhouse and have friends come and visit.Alliances - Perhaps that Station then becomes the place where you found your own ALLIANCE to which you can invite all players to join your new society. As an alliance, you can work together to build a networked empire of different stations and rise the new leaderboards to compete for the largest, richest or most prominent alliance.Reach Stars - The center of the solar system is the sun, and finally players can try to undertake a perilous journey to reach the center of their own star system! We have an expedition launching alongside COSMOS, and it’s something really special. It’s called “Our Journey Continues!” and each milestone represents one of the 40 major updates since No Man’s Sky launched in 2016. It is like a museum of each update, unlocking the features of each update as we added them, along with a spacelog of interesting facts and developers commentary for each update. It’s been a real joy to revisit some of those moments for us. The small No Man’s Sky team really wanted to pull out all the stops for the 10th Anniversary update. It’s our 7.0 update and it’s free to download now for all existing players across every platform.Today we also launch our store. We wanted to create a place where you can find official No Man’s Sky gear and all kinds of other fun ideas that we develop with our partners.We’ve a lot of exciting things still to come, so we’ve added a form on the store where you can sign up if you’d like to be sent updates as we add to our collection. Visit the store here.We greatly appreciate all the support we’ve received, particularly over these last few years. We’re incredibly grateful and could now be where we are now without you.Full patch notes for COSMOS can be found here.Our journey continues.SeanP.S. We would be thrilled if you could take a look at our next game, Light No Fire, and perhaps consider wishlisting here.P.P.S. Hello Games are helping our friends at Ghost Town Games (Overcooked!) bring their next game to the world. It’s a fantastic co-op adventure called Stage Fright and you can check it out and wishlist it here.
The time has come to finally venture into the Deep North and Valheim 1.0. We know you’re most likely just itching to jump into the game, so we will not keep you with needless talk! If you have questions about mods and world saves, please do make sure to check out our 1.0 FAQ, otherwise we would like to show you our brand new launch trailer, and invite you read our patch notes below! Patch Notes – Valheim 1.0 Abbreviated Patch Notes: New Content: * New Biome – Deep North * 40+ New weapons * New bombs and ammunition * 4 New armour sets * 2 New capes * 2 New trinkets * New tools * 10+ New creatures * 80+ New buildable pieces * 5 New crafting related build pieces * 30+ New crafting materials * 20+ New food items * New locations * New music * New events * New mechanics * Upgradeable pockets * Achievements Fixes & Improvements: * New graphic setting for draw distance * Menu overhaul for hammer and serving tray * Magica cloth system added * Overhauled descriptions * Rebalanced enemy spawn chance in Ashlands * All hair and beard styles now available from start * Unity engine upgrade * Various fixes and improvements Detailed Patch Notes: New Mechanics: * The snow has fallen thick and deep; best clear it away before you can build! * On frozen seas and pond alike you had better watch your step * The Jotun have begun their invasion of Valheim – set out into the world to halt their advance * Traverse across heights easier with a grappling hook! * Travel to the outer edges of Valheim for a chance to discover alternate versions of earlier biomes * Find mysterious idols scattered throughout the world and bring them to a hidden forge for the possibility of upgrading your items further * Unlock new cinematics as you progress through the game * Visit Haldor to find upgrades to your inventory * Show off with achievements! Crafting: * Material: Bloodgold * Material: Crown Jewel * Material: Dead Pulp * Material: Elaking Hair Bundle * Material: Embers * Material: Frostcore * Material: Frostfire Essence * Material: Frozen Branch * Material: Hook * Material: Ice * Material: Leather Straps * Material: Liquid Frost * Material: Long Claws * Material: Moose Hide * Material: Moose Meat * Material: Moose Sinew * Material: Molds & Casts * Material: Nornathread * Material: Petrified Tissue * Material: Seal Blubber * Material: Seal Pelt * Material: Seasoning of the Gourd (purchaseable) * Material: Thunderblood Essence * Material: Timberwood * Material: Writhan Roots * Material: Barka Trophy * Material: Elaking Trophy * Material: Eyeless One Trophy * Material: Frost Blob Trophy * Material: Hexen Trophy * Material: Krigen Trophy * Material: Lava Blob Trophy * Material: Moose Trophy * Material: Pulp Trophy * Material: Seal Trophy * Material: Writhan Trophy * Plantable: Kale * Plantable: Oats * Plantable: Poteitr * Plantable: Timberwood * Production: Frigid Kiln * Production: Frost Foundry * Black Forge Extension: Smith’s Aprons * Cauldron Extension: Smoker * Galdr Table Extension: Standing Loom Craftable Items: * Weapon: Nord Sword * Weapon: Nord Greatsword * Weapon: Nord Atgeir * Weapon: Nord Mace * Weapon: Nord Sledge * Weapon: Nord Axe * Weapon: Nord Greataxe * Weapon: Nord Spear * Weapon: Nord Dagger * Weapon: Nord Knucklechains * Weapon: Nord Bow * Weapon: Nord Crossbow * Weapon: Frostfire Sword * Weapon: Frostfire Greatsword * Weapon: Frostfire Atgeir * Weapon: Frostfire Mace * Weapon: Frostfire Sledge * Weapon: Frostfire Axe * Weapon: Frostfire Greataxe * Weapon: Frostfire Spear * Weapon: Frostfire Dagger * Weapon: Frostfire Knucklechains * Weapon: Frostfire Bow * Weapon: Frostfire Crossbow * Weapon: Thunderblood Sword * Weapon: Thunderblood Greatsword * Weapon: Thunderblood Atgeir * Weapon: Thunderblood Mace * Weapon: Thunderblood Sledge * Weapon: Thunderblood Axe * Weapon: Thunderblood Greataxe * Weapon: Thunderblood Spear * Weapon: Thunderblood Dagger * Weapon: Thunderblood Knucklechains * Weapon: Thunderblood Bow * Weapon: Thunderblood Crossbow * Staff: Echo Spike * Staff: Spirit Caller * Staff: Northern Vengeance * Staff: Lightning Strike * Shield: Nord Buckler * Shield: Nord Shield * Shield: Nord Greatshield * Shield: Shield of Roots * Armour: Crown of Valheim * Armour set: Breastplace of the Protector, Trousers of the Protector, Helmet of the Protector * Armour set: Chestpiece of the Vanguard, Trousers of the Vanguard, Hood of the Vanguard * Armour set: Robes of the Caller, Trousers of the Caller, Headdress of the Caller * Armour set: Lox Fur Jacket, Lox Fur Trousers, Lox Fur Hood * Ammunition: Bloodgold Arrow * Ammunition: Bloodgold Bolt * Ammunition: Bloodgold Missile * Ammunition: Bloodgold Payload * Trinket: Neckstabber * Trinket: Witch Crown * Cape: Moose Hide Cape * Cape: Cape of the Caller * Bomb: Ember Charge * Item: Intricate Key * Item: Moose Saddle * Item: Snowball * Tool: Snow Shovel * Tool: Grappling Hook Build Pieces & Furniture: * Building Pieces: 4 Ashwood pieces (Ashwood Wall 67°, Ashwood Wall 67° Inverted, Ashwood Roof Cross 67°, Ashwood Beam 67°) * Building Pieces: 4 Shingle Roof pieces (Shingle Roof 67°, Single Roof Inner Corner 67°, Shingle Roof Outer Corner 67°, Shingle Roof Ridge 67°) * Building Pieces: 4 Thatch Roof pieces (Thatch Roof 67°, Thatch Roof Inner Corner 67°, Thatch Roof Outer Corner 67°, Thatch Roof Ridge 67°) * Building Pieces: 4 Wooden pieces (Wood Wall 67° Wood Wall 67° Inverted, Wood Beam 67°, Wood Roof Cross 67°) * Building Pieces: 5 Decorated Timber Poles and Beams (Decorated Timber Beam 2m, Decorated Timber Pole 2m, Decorated Timber Beam 26°, Decorated Timber Beam 45°, Decorated Timber Beam 67°) * Building Pieces: 10 Timber Poles and Beams (Timber Beam 2m, Timber Beam 4m, Timber Pole 2m, Timber Pole 4m, Timber Beam 26°, Timber Beam 45°, Timber Beam 67°, Timber Roof Cross 26°, Timber Roof Cross 45°, Timber Roof Cross 67°) * Building Pieces: 15 Scalewood Wall pieces (Scalewood Wall, Scalewood Half Wall, Scalewood Quarter Wall, Scalewood Wall 26° Left, Scalewood Wall 26° Right, Scalewood Wall 26°Left (Inverted), Scalewood Wall 26° Right (inverted), Scalewood Wall 45° Left, Scalewood Wall 45° Right, Scalewood Wall 45°Left (Inverted), Scalewood Wall 45° Right (inverted), Scalewood Wall 67° Left, Scalewood Wall 67° Right, Scalewood Wall 67°Left (Inverted), Scalewood Wall 67° Right (inverted)) * Building Piece: Darkwood Beam 67° * Building Piece: Iron Wood Beam 67° * Building Piece: Log Beam 67° * Building Piece: Drawbridge * Building Piece: Ice Block * Building Piece: Lathed Timber Wall * Building Piece: Rustic Drawbridge * Building Piece: Roundpole Gate * Building Piece: Stone Fence * Building Piece: Timber Drawbridge * Building Piece: Timber Gate * Building Piece: Timber Wall * Furniture: Antler Throne * Furniture: Carved Bench * Furniture: Carved Chair * Furniture: Grausten Chest * Furniture: Long Carved Table * Furniture: Moose Hide Carpet * Furniture: Sealskin Rug * Furniture: Square Carved Table * Furniture: Wardrobe * Stack: Ancient Metal Stack * Stack: Black Metal Stack * Stack: Bloodgold Stack * Stack: Bronze Stack * Stack: Copper Stack * Stack: Flametal Stack * Stack: Flint Pile * Stack: Iron Stack * Stack: Silver Stack * Stack: Timberwood Stack * Stack: Tin Stack * Stack: Obsidian Pile * Misc: Birdnest * Misc: Eternal Pyre * Misc: Hooded Lantern * Misc: Snow Lantern Creatures: * Enemy: Barka * Enemy: Elaking * Enemy: Eyeless One * Enemy: Fallen Warrior * Enemy: Gammeltroll * Enemy: Hexen * Enemy: Krigen * Enemy: Hexahedric Pulp * Enemy: Shapeless Pulp * Enemy: Tiny Pulp * Creature/Enemy: Moose (tameable and rideable) * Creature: Moose Calf * Creature: Seal * Creature: Baby Seal * Creature: Writhan * Boss: Kall Fimbulbringer Food: * Food: Baked Poteitr * Food: Cooked Moose Meat * Food: Cooked Seal Blubber * Food: Fish Soup * Food: Kale * Food: Kale Chips * Food: Lingonberries * Food: Lingonberry Juice * Food: Luminous Larva * Food: Meat In Bread * Food: Meatballs and Poteitr * Food: Oats * Food: Oat Flour * Food: Oat Milk * Food: Oatmeal * Food: Oven Pancake * Food: Pancakes * Food: Poteitr * Food: Pulled Bear * Food: Seal Meat Soup * Food: Smoked Fish * Food: Smoked Moose Meat * Feast: Northern Morning Fare Misc: * Armour: Crown of Roots (purchasable) * Dungeon: Winding Tunnels * Dungeon: Mörkhalla * Location: Abandoned village * Location: Stave hall * Location: Ice Pond * Location: Memorial site * Location: Forge of Potential * Lore: New Munin dialogue * Lore: New dreams * Lore: New runestones * Event: “The Jotun have found you” * Event: “They emerge from below…” * Upgrade: Deeper Pockets (purchaseable) * Upgrade: Wider Pockets (purchaseable) * Valuable: Ancient Coin * Valuable: Draumyx * Valuable: Grimvarn * Valuable: Solryth * Valuable: Veydris * Item: Memorial Coal * Item: Malicious Blood * Item: Sacrificial Blood * Item: Salvaged Lantern * Item: 16 Protection & Battle Idols * Hairstyle: Masculine * New music * Updated functionality for Fader Relic * Hoe: 2 placeable boulders * Tweaked how rare enemy drops work, to avoid killing a lot of enemies without ever receiving the drop * Updated credits * New dev commands (descriptions found in console ‘help’ command): confirmcheats, achievements, getstat, haslocation, snow, updatecover, cinematic, cinematicsleep, inventorysize, inventoryclean, clearpopups, height, pevents, repairall, resetbuildui, biomeinfo, altbiomes, findbiome, findbiometp Fixes & Improvements * New graphic setting: “Draw Distance” shorten or lengthen the game simulation distance (shorter simulation distance improves performance, while longer simulation distance may cause worse performance but can offer epic visuals on high end set ups) * New save system: Splits world data across chunks to reduce how much data is serialized and written to improve performance, and is designed to be resilient against mid-write failures * Menu overhaul for Hammer and Serving Tray * Added build piece author window to HUD which can be enabled in the settings menu, to make it possible to see who built each piece * Overhauled player movement animations * Player burns green when attacked by Faders fire * Added support for Ctrl+Delete and Ctrl+Backspace in text fields * Magica Cloth system added for capes and other cloth items * Overhauled descriptions for all build pieces * Reduced spawn chance of Bjorn in Black Forest * Reduced Bjorn health * Increased durability for Mistlands and Ashlands gear * Reduced spawn chance of multiple enemies in Ashlands * Reduced time between spawns of Charred monsters in Ashlands * Increased mist removal range of Wisp Light, Wisp Torch and Mistwalker, and added mist removal to all Mistlands weapons * Updated which build pieces are tagged as player base * Unity engine upgraded * More creatures have variants with wake up and sleep animations * Improved blob jump animation * All hair-and beard styles are now available in the character creator, not just from the Barber Station * New icon for asksvin hide * Fixed so that the sun no longer shines through invisible gaps in grausten floor pieces * Fixed missing plane in Demolisher * Fixed Z-fighting in rugs * Fixed a memory leak connected to the mini map * Optimization tweaks to multiple models (Asksvin Skeleton, Artisan Table, Blast Furnace) * Optimized world generation to be much faster * Optimized network traffic usage of terrain manipulation * Optimized audio to reduce memory usage and reduce lag spikes * Optimized textures to reduce memory usage * Items spawned by using cheat commands are now marked as “cheated item” when looked at in inventory * Added vibration support to some controllers and platforms (Mac: Dualshock controllers, Windows: Dualshock & Xbox controllers, Xbox: Xbox controllers) * Use a fixed time budget for removing navmesh links, which should slightly improve frame pacing on weaker systems * Added EULA for playing online * Main menu cleaned up, changelog hidden by default * Added Ukrainian as an officially supported language * It’s now easier to jump up on edges while in the water * Fixed Ashstone and Ancient (Ashlands ruins) not having the correct foot step effects * Fixed harpoon released text and max summon texts not being localized * Various improvements to old dev commands * Fixed some IPv6-related bugs * Fixed keyboard key hint “” being shown when using a controller * Improved graphics preset descriptions * “Balanced” graphics preset is now selectable on non-120 Hz TVs and fall back to “Performance” preset when 60 Hz output is used * Fixed Manage Saves menu loading too slowly when V-sync is enabled * Improved CPU performance by removing an unnecessary per-frame check that had a large CPU cost, particularly on Xbox One * Show Xbox user in the main menu on Xbox versions of the game * Fixed aliasing in Xbox profile pictures * Improved ambient occlusion * Various bug fixes and improvements
Raiders!Update 1.45.0 is going live right now and with it a number of fixes, a new Raider Project, the start of the fifth Expedition, the Hornet Hunter Set and changes coming to Cred. Make sure to restart the game to get the download.This will be our last Live Update before October 8, but we won't be going quiet in the meantime, a smaller update is still planned before then! HIGHLIGHTSRaider Project: Ascending the MountainThe Hornet Hunter SetCred ExpirationExpedition 5Community Rubber Ducks Forging the Way NorthRaider efforts have revealed clues to the mystery of phantom ARC signals that have Shani concerned. Unfortunately, these signals lead ARC to a place we can’t follow - the mountain range just beyond the reach of our Tube system. Rumor has it Apollo’s working on an experimental solution, and he’s requested assistance from Raiders who understand schematics, and can keep their heads down. Cred ExpirationAs we look ahead to Frozen Trail and a rework to Raider Decks, we’ll be making changes to the Cred currency. It will remain usable until October 8, so be sure to use any remaining Cred before then. We are retiring Cred as a currency, as we’ll be introducing a more expansive reward system launching with the Frozen Trail Update. All existing Raider Deck rewards will also be available in the new system. You will keep any rewards you have already claimed at the time of the update. Any Cred remaining on your account will expire with the Frozen Trail update, so please be sure to spend your Cred with Shani or on any remaining Raider Deck rewards. Community Rubber DucksThe community designed duckies that you have selected have finally made their way into the game! Head on over to Bird City and display them proudly in your Raider Den! Again, huge congratulations to the designers: gekko.rar, im_AshCheeks and nassguhl! Content and Bug FixesARCSnitch Scanners will now spawn ARC similarly to the regular Snitch, but with a lower chance for stronger ARC.AudioFixed an issue where the Equalizer could play its firing sound effect when holstering.Fixed an issue where voice chat did not work when Raider Voice was enabled. CustomizationFixed an issue where the Rawhide headgear would stay on with the toggle set to off.The Boonie outfit will be available from September 15th.Gameplay Landing on moving surfaces will now make you follow that surface when landing, not while still in the air.You can now rebind quick item cycling separately from the quick-use wheel (or disable cycling), and you may bind both to the same key. This helps prevent unintended item swaps after closing the wheel.Fixed an issue where ARC Turbine mines could not be pinged.Reduced weapon sway for Aphelion to improve aiming stability.Starting an Expedition no longer resets your quests by default; you can now choose whether to reset them when departing.Fixed an issue where the Matriarch’s stomp could damage players through tall cover or when standing on top of the Matriarch.Added a new severe over-encumbrance tier when carrying well above your loadout weight limit: movement is restricted to walking, and sprinting and jumping are disabled. Stability Fixed a crash on PS5 that could occur shortly after starting a session.Fixed a crash that could occur when rapidly pressing certain keys during gameplay.Fixed cases where a squad could become stuck after a squadmate signed out and rejoined, blocking ready-up and preventing matchmaking from starting. PerformanceUpgraded Unreal Engine from 5.3 to 5.7.UIThe UI indicator showing the current weight of your loadout is now updated directly when dropping parts of a stack.Added visual tweaks to selected nodes in the Skill Tree.Fixed an issue where some distance based map markers didn't appear correctly.The pick up prompt will now show “loadout full” while trying to pick up an item with a full inventory.Improved matchmaking error messaging: you’ll now see clearer explanations if you go offline while queuing or if your crossplay settings are incompatible, helping diagnose failed matchmaking attempts.KNOWN ISSUESThe second part of the Phantom Targets project could not be started for some players. We will be sending out compensation in a future update.There are multiple stability improvements targeting Xbox Series S crashes. Please report any persistent issues to help guide further fixes. We’re aware of issues with crashing on PC, related to Windows Update KB5121003. Please consult our workaround shared here while we work on a fix.Players on Epic may experience a sudden loss of keyboard input.While we look into this, we recommend disabling any Overlay you may have active. Additionally, you can try alt-tabbing out and back into the game.The throw animation may sometimes fail to play when attempting to detonate a Trigger ‘Nade immediately after throwing it.The weapon swap animation may appear broken if weapon swapping right after vaulting.Player animations may appear broken when interrupting a search of the Baron Husk.Shredders float to the ceiling in some rooms of the Hidden Bunker.Leapers can jump through the ARC Turbine.Shots taken while riding ARC may not register correctly.Some doors may allow player flashlights’ beams to pass through instead of blocking the emitted light.We are aware of some clipping issues with the Triumph, Reaver and Azimuth outfits.See you Topside,//Ossen
Palworld version v1.0.4 has been released! === ▼New Missions ・Added the sub-missions “Beyond Dimensions” and “From the Far Side of the Moon.” “Beyond Dimensions” can be accepted from an NPC at Fisherman’s Point in Mount Obsidian. “From the Far Side of the Moon” can be progressed after clearing “Beyond Dimensions.” ▼Pals and Skills ・Adjusted summoned Pals and Base Pals to prioritize skills expected to deal higher damage ・Adjusted behavior when Base Pals use charging-type skills ・Mission target Pals and NPCs will no longer fall asleep ・Adjusted Lapure’s swimming speed ・Adjusted the homing enhancement value from Lunaris Effigies ・Changed the Work Suitability level required to gather Ancient Bark to Lv. 1 ▼Battle ・Changed the minimum use distance of “Power Bomb” to make repeated unnatural backsteps before use less likely ・Adjusted backstep behavior for summoned Pals when using some skills ・Adjusted the damage of Core Eject for the Core Eject Shotgun ▼Fishing ・Adjusted fishing difficulty for fishing spots in Sunreach and the World Tree area ・Adjusted the amount of items obtained from successful fishing for each type of bait ・Added and adjusted control guides, warning displays, and recommended equipment displays while fishing ・Added “Fish Behavior During Fishing Minigames” to World Settings ▼Items and Rewards ・The Echoing Flute can now be dropped from the inventory ・Changed the Pal required by the Pal Critic in Sakurajima from Selyne to Dogen ・Changed the Pal required by the Pal Critic in Sunreach from Bastigor to Faleris Aqua ▼Bases and Building ・When canceling work at production facilities, returned materials now go back to the inventory ・When canceling construction or dismantling a building, if the “Do not automatically pick up items over the weight limit” option is enabled, only returned materials exceeding the weight limit will be dropped at the player’s feet ・When building restrictions are enabled in the server settings, added areas where building is not allowed around the Field Boss Suzaku in the desert, the desert Main Mission cave, and some mission locations in Sakurajima ・Adjusted the collision of the Ancient Material Synthesizer ・Changed the specification so that players, summoned Pals, and Base Pals no longer catch fire when coming into contact with player-built Campfires ・Added a server setting for administrators to set a per-player limit on the number of buildings that can be built in the world ▼Field and Exploration ・Adjusted terrain and water display in Sunreach, the World Tree area, and other locations ・Adjusted the position and behavior of updrafts ・Adjusted the positions of NPCs, field objects, and Pal spawns ▼Sound ・Added and adjusted effects and sound effects for Oil Rig and elemental treasure chests ・Added and adjusted sound effects for item pickup, item use, crafting completion, and more ・Added and adjusted sounds for some Pals, NPCs, and field effects ▼UI and Controls ・Added name search to the Palpedia ・Added explanations for Work Suitability details to the Pal status UI and Palpedia UI ・Added passive effect and item description displays to Bounty Token acquisition notifications ・Added support for opening chat from the Radial Menu on PS5 ・Changed the default FPS cap to 120 on PC ・Version mismatch errors now show the version of the connection target ▼Performance and Stability Improvements ・Reduced load from some rendering processes, foliage display, and effect playback ・Reduced stuttering when some passive skills activate ・Reduced field rendering load in the World Tree area and other locations ▼Major Bug Fixes▼ ▼Crashes and Progression Issues ・Fixed an issue where controls could stop working after being returned to the title screen due to a connection error during loading ・Fixed an issue where a Pal could no longer be summoned again if it was recalled immediately after being summoned ・Fixed a crash that could occur when specific actions were performed while NPC dialogue and riding overlapped ・Fixed a crash that could occur during the animation after a fishing spot disappeared ・Fixed a crash that could occur when trying to display a long mission description ・Fixed a server crash that could occur when sorting Pals ・Fixed an issue where controls could stop working when switching maps while setting a custom marker on the map ▼Multiplayer and Servers ・Fixed an issue in Co-op where joining players might not correctly join the host’s guild ・Fixed an issue in Co-op where the host’s mission could progress when a client entered a mission progression area ・Fixed an issue on Dedicated Servers where the crafting display could remain on screen ・Fixed an issue where Voice Chat settings might not be applied correctly ・Fixed an issue in the Arena where the opponent’s Pal could not be targeted ▼Missions and Progression ・Fixed an issue where the World Tree Guardian would not appear later in the Main Mission if Panthalus was defeated before progressing the Main Mission ・Fixed an issue in the Main Mission “Crafting an Axe and a Pickaxe” where the objective would not progress if the player already owned or had equipped an axe or pickaxe before accepting the mission ・Fixed an issue where performing specific actions after ending dialogue with an NPC could prevent further dialogue ▼Pals and NPCs ・Fixed an issue where logging work would not occur for trees that respawned inside a base ・Fixed an issue where Visitors could spawn in unreachable locations ・Fixed an issue where dialogue would no longer occur if an NPC inside a base entered combat during dialogue ▼Partner Skills and Passive Skills ・Fixed an issue where Killamari Primo’s Partner Skill Lv. 2 and Lv. 3 effects were reversed ・Fixed an issue where Mutated Eggs increased by Grintale’s Passive Skill did not reflect mutated stat values ・Fixed an issue where the Idiosyncratic mutation passive did not activate correctly ・Fixed an issue where the defense bonus from the Lucky passive was not activating ・Fixed an issue where the Passive Skill “Mercy Hit” was not correctly applied to attacks by Pals while riding ▼Battle and Skills ・Fixed an issue where warning indicators could fail to appear during certain attacks in the World Tree boss battle ・Fixed an issue where removing a skill while it was being used could prevent that skill from being used afterward ・Fixed an issue where some attacks used by summoned Pals while other skills were on cooldown could also put unused skills on cooldown ・Fixed an issue that could occur when interrupting Ophydia’s exclusive skill “Lotus Bloom” ・Fixed an issue where Pals revived in the Arena would not continue fighting ・Fixed an issue in some Raid Boss battles where the boss could fail to temporarily stop moving after taking a certain amount of damage, or fail to summon smaller Pals correctly ・Fixed an issue where aiming while riding could make movement speed extremely slow ・Fixed an issue where wild Pals could use some skills through walls or in other situations where they could not see the player ▼Items and Shops ・Fixed an issue where selling multiple items at a shop could calculate the sale amount incorrectly ・Fixed an issue where item counts could fail to update correctly under certain conditions when moving items ・Fixed an issue where Radiant Gems dropped by wild Pals in the World Tree area could have mismatched or overly biased elements ▼Bases and Building ・Fixed an issue where color picking and editing could fail to work correctly in Paint Mode ・Fixed an issue where diagonally connecting corner roofs could result in unnatural placement ・Fixed an issue where stairs placed on the side of a corner roof could face an unnatural direction ・Fixed an issue where Worker Pal assignments might not be correctly reflected in Base Facilities ・Fixed an issue where chest access permissions were not correctly applied to material reference and consumption when crafting at a base ・Fixed an issue where the work speed multiplier would not be correctly applied after resuming the game with the Ancient Material Synthesizer ▼UI, Display, and Text ・Fixed an issue on the World Select screen where the displayed multiplayer setting could differ from the actual setting ・Fixed an issue where some key icons could appear as Xbox controller icons when using a PS5 controller on PC ・Fixed an issue where operating the chat UI with a gamepad could unintentionally close chat ・Fixed an issue where hold input did not work correctly for Pal Soul enhancement ・Fixed an issue where the HUD ammo count could remain at 0 after reloading a regular weapon ▼Field and Map ・If the map around an unlocked Watchtower remains unexplored, accessing the same Watchtower again will now unlock the map ・Fixed an issue where temperature might not be applied correctly on Bicornis Islet ・Fixed an issue where items dropped from gathering objects in the field could become buried in the ground ▼Fishing ・Fixed an issue where the fishing reward display could show the same type of item in multiple slots ▼Sound ・Fixed an issue where the Attack Chopper’s propeller sound could continue playing ・Fixed an issue where BGM could unintentionally play on the loading screen after the World Tree boss battle ・Fixed an issue where Base Raid BGM or battle BGM could unintentionally play during cutscenes ▼Mods ・Fixed an issue on Steam where Mod files could not be deleted correctly ▼Other Minor Bug Fixes▼ ・Fixed translations for guild join, leave, login, and logout notifications ・Fixed an issue where a marker could remain after completing Main Mission “Awakening” ・Fixed an issue where the mission marker was not displayed for Sub Mission “Collecting Pure Quartz” ・Fixed the marker position for No. 1 Wildlife Sanctuary in Zoe’s sub-mission ・Fixed an issue where mission NPCs could remain standing upright after death ・Fixed an issue where NPC animations could switch unnaturally during the ending ・Fixed an issue where Panthalus’s body collision did not match its appearance ・Fixed an issue where “Mercy Hit” could be displayed even when its conditions were not met ・Fixed an issue where Paladius’s Partner Skill could summon an Alpha Necromus from the player’s party at normal size ・Fixed an issue where the collision of Logging Site II could remain during building preview ・Fixed a Palbox UI misalignment that could occur when Base Pal slots were displayed in four rows ・Fixed an issue where building name text could overlap with the power icon ・Fixed the direction of the arrow indicating the front side of the Clinic ・Fixed an issue where the guild master transfer dialog text would not be displayed correctly based on the situation ・Fixed an issue where an unnecessary key guide could appear on the Pal Effigies enhancement screen ・Fixed the turning guide icon for the Wing Pack ・Fixed an issue where a black square could appear at the edge of the map filter UI ・Fixed an issue where the Field Boss icon for Prixter Lux was not displayed correctly ・Fixed an issue where unintended Pals could be caught at some fishing spots in volcanic areas ・Fixed an issue on Dedicated Servers where attacking a sleeping Galeclaw could cause it to fall through the ground ・Fixed an issue where unintended BGM would play when starting dialogue with a Black Marketeer === Thank you for your continued support of Palworld.
Community Crunch 522: The Good, the Bad and the Ugly
This week, we're taking a closer look at the Cerberax, and its dossier reveals there's considerably more to taming this mythological monster than simply surviving the encounter. Each head will need to be dealt with on its own terms, and convincing all three that you're worth following might prove just as dangerous as fighting the beast itself. Pull it off, though, and Cerberax becomes one hell of an ally, bringing fire, venom, and three heads that are dangerous alone and downright vicious in sync. And Cerberax won't be arriving alone. September 30 is shaping up to be a packed day on the ARKs, bringing the Unreal Engine 5.8 upgrade, the Therizinosaurus TLC, and ARK: Dragontopia’s Gargantar alongside it. So while you start deciding which two tribemates you trust with the other heads, keep an eye on the calendar. There's plenty more headed your way on September 30! Download in full resolution Species: Cerberax tricipitis Time: Unknown Diet: Carnivore Temperament: Aggressive Something affecting evolution on the ARKs seems to have a knack for mythology! Cerberax tricipitis is a huge three-headed canid, capable of taking on even a Rex or Ossidon in a fair fight. Anything short of a Giga or Carcha is going to have a tough time fighting Cerberax. Its sheer size allows it to take a beating, so be sure to make it bleed if you plan to fight one. The three heads of Cerberax all use separate tactics, but their real strength is working together. The right head applies fire to subdue its prey, while consuming venom to cripple it. The left head applies venom to weaken its prey, while consuming fire to heal its body. The central head coordinates the other two, resulting in more damage from the side heads, and causing their venom and their flames to spread to nearby targets. Taming Cerberax involves winning over not one, but three animals. When subdued by narcotics, all its adrenaline surges to a single head. By quickly mounting that head and placating its anger, you can wear down its reserves of energy. Another head will wake, so repeat until all three collapse and you can feed it into submission. Once finally tamed, Cerberax is best ridden by a team of three Survivors. One Survivor controls the body and main head, while the other Survivors control the left and right heads to maximize combat efficiency. Working as a team, the three heads bolster each other's abilities to their maximum potential! Download & play new custom content created by players, including new maps, creatures, items, and game modes, through a dedicated new Mod-browser directly within the game. Enjoy an endless stream of new ARK content as the creativity and talent of the community is fully unleashed for the first time across gaming platforms and stay tuned as we spotlight more Cross-Platform Mods each week! This video features: Prometeus: Frontiers of ARK by J26arkitecto Ascended Armory by Khalahad Extreme Creatures: Audacoceratops by Pat1419 Tudor Medieval Structures by Sandi_00 Astraeos - Wardrobe by Nekatus_Modding Astreos Structures - Custom Cosmetic by Nekatus_Modding Xyphias’ Creatures: T. rex by Xyphias Vectispinus by Tristans_Modding Eocarcharia by Tristans_Modding ARKOLOGY: OE - Desolatitan by Dragonheart7998 No Untameables by Myrmecoleon Expire servers are temporary servers across the network that will eventually be removed, and you can find them by searching for "Expire" in the session filter. These servers will be online until 10 am PST / 1 pm EST on September 18th. We're preemptively using our allocation for future maps to host some additional sessions that players can travel onto to farm, tame, and experience the newest content Gameplay. The same transfer restrictions apply in that you are only able to download your character, but you can freely take anything off. This is to help reduce load off some of the other servers, or provide players an option for those who just want to jump onto a new map temporarily. Please note that these servers will no longer exist after 10 am PST / 1 pm EST on September 18th, so if you intend to use them, remember to transfer your items/creatures/characters off before that date, as nothing will be saved beyond that time period. Conquest, introduced to ARK: Survival Ascended by Snail Games, focuses on large-scale PvP, with increased rates, and other changes listed below. The increased rates will allow tribes to set up and establish themselves quickly and enable them to rebuild after potential losses instead of being wiped completely. The official Conquest servers are open for PC, Xbox and PlayStation. If you need any support during the Conquest season, join the Conquest Enforcement's Discord. Conquest Season 8 details:Total of 18 maps, all Genesis Part 1Cluster A: 12 servers that had transfers enabled with Classic before they shut down. Cluster B: 6 servers with transfers only enabled between those 6 servers for 2 weeks. Transfers between Cluster A and Cluster B will open on July 17th at 10 AM PT. 5x Rates Tek is enabled with the exception of:Tek Grenade Tapejara Tek Saddle Megalodon Tek Saddle Rock Drake Tek Saddle Mosasur Tek Saddle Tek Railgun Map: all 18 maps will become Genesis Part 1 This weekend, the Official Network will be receiving bonus rates! It will be active until Tuesday, September 8. PVP/PVE: 2x Harvesting, Taming, and Experience, and Breeding Small Tribes: 4.5x Harvesting, Taming, and Experience + 4x Breeding ARKpocalypse: 5x Harvesting, Taming and Experience, and Breeding Fan Art Gallery | Screenshot Gallery | Artist Feedback Form Creator: Etholdir Etholdir sets sail for the Golden Age of Piracy with this massive Pirate Harbour Town that he built together with Wildtimez! Creator: AkiRosenthal Ch. hololive-JP international corner 広大なARKの世界を舞台に、チーム対抗のサバイバルチャレンジが開幕 !果たして最後に最高得点を獲得するのは どのチームなのか……!? Set in the vast world of ARK, a team-based survival challenge begins! Which team will ultimately achieve the highest score...? YOUTUBE URL r o c k w e l l by iceop.1258 Acro by karns.x Ark Giga by u/UncleSammy21 My fanart of Argy by u/NagisaJai Phoenix by aselita Extinction by twwakie Everyone loves the Meiwings skin by @falco_luna Photo Mode by planetearth208 A large-scale build cluster I’m currently working on by hachi0253_60598 Photo Mode by onlyquartz Photo Mode by frozen_soap Photo Mode by jidait Enjoy your weekend! Studio Wildcard Twitter: twitter.com/survivetheark Discord: discord.com/invite/playark Reddit: reddit.com/r/playark Instagram: instagram.com/survivetheark Twitch: twitch.tv/survivetheark Steam: steamcommunity.com/app/346110 Youtube: youtube.com/survivetheark Facebook: facebook.com/survivetheark Threads: threads.net/@survivetheark Official Wiki: ark.wiki.gg
Hey Soldier,July was the end of Season 3 and the first ranked season, as well as the beginning of Season 4. This will be our first month posting the updated MIR with the changes made to improve its accuracy, as we outlined in the Anticheat Update for Season 4.In the previous June update, June ended at 6.59% based on our previous MIR calculation and then stabilized to 4.62% after our update to the new definition that accounts for highly reported high skill and vehicle players. In case you missed it, while reviewing recent data, our anti-cheat and analytics teams noticed a steady increase in MIR that didn't align with any changes in known cheating populations, communities, or cheating tools. A deeper investigation revealed the cause: reports against legitimate players, particularly highly skilled players and especially those who spend most of their time in vehicles.To redress this, we've updated MIR to better filter out such legitimate players. While we won't share the exact methodology to avoid enabling abuse, but the principle is straightforward: if a player is consistently reported over a long period yet never triggers other anti-cheat signals and repeatedly passes manual review, MIR will recognize them for what they are: a skilled Battlefield veteran.For the full explanation, check out the Anticheat Update for Season 4 linked above. Refer to our January update, where we discussed how MIR updates to understand how and why these shifts occur in more detail.We previously called out the upcoming enforcement of TPM 2.0, which is live as of August 31st. Refer to the published How do I use TPM 2.0 on my PC? article for guidance and resolution steps, and thank you for helping us keep our Battlefield secure against bad actors.July: Results & ImpactMatch Infection Rate: The percentage of matches across the title that were negatively impacted by at least one cheater. This includes all suspected cheaters you've reported, even those we might not have enough evidence to enforce against.From the end of June, MIR started at 4.62%. This continued to steadily climb to a high of 5.74% from July 13th until July 15th, and then began to see a decrease to 4.86% on the 20th, fluctuating in the later stages of the month until the end of July, when it was at 4.76% as of writing this update.Through July, EA Javelin Anti-Cheat prevented 277,649 attempts to cheat or tamper with the game before they could impact matches. We are presently still tracking a total of 104 (-8) active cheat-related programs, hardware solutions, vendors, resellers, and their associated communities, and out of these, 100 (-7) are reporting related feature failures, detection notices, downtime, or fully taking their cheats offline (96.15%).Keep it fair out there - see you on the Battlefield.BF_SledgeHammer
Guten Tag, Sleepers! Welcome to a special Communinet Signal: Gamescom 2026 Edition! We had a great time in Cologne this year between meeting new and familiar faces, sharing some exciting announcements, and showing off the game on PlayStation at our booth. Thanks to those who were able to stop by! And if you weren’t able to make it out, we have plenty of photos to share, some of which have a small guest appearance... Our little Muad’dib friend here was crafted by Dana, one of our community managers at Funcom. Gamescom Announcements Check out everything we announced during our exciting week at Gamescom! If you’d like to see more details on each, check out our blog here. Funcom at Gamescom: See Our Boothcom Once again, we were part of the Level Infinite floor area, alongside other heavy hitters of this edition, such as Control Resonant, Exterminauts, Hunt Showdown, and Afterworld. Since we were showcasing our upcoming console version this year, we aimed to recreate a cozy living room feel with a desert theme at our booth. We had bean bags, big TVs, and just the right amount of spice so our visitors could feel one step closer to Arrakis. Visitors could try out our console version for the first time. We had a preview version of the build we will launch on September 22 loaded into plenty of PlayStation 5 Pro systems, with single-player ready to go. An early-to-mid-game character was saved to the profile, and visitors could take it for a spin to try out several mechanics and content they’ll encounter on Arrakis, such as Testing Stations, building, driving and so on. Once the time was up, sweet loot awaited them on their way out in the form of Dune: Awakening-themed thumbstick grips and promotional DLC codes. Some of our amazing DevQA team members (shout-out to Søren and Mia!) and other staff made sure the booth ran smoothly and that all our visitors had a good time and a better understanding of the game’s mechanics. They were not alone, though. We also sent more colleagues from other Funcom teams to help out. From Joel, Scott, and Ole Andreas, who were interviewed, to our PR, community, and marketing teams, who helped the machinery run smoothly and greeted people on the show floor and behind the scenes in the business area, everyone contributed. Gamescom is a busy convention for everyone, and as they say, teamwork makes the dream work! A Very Special Guest Some of you who follow us on Instagram may have seen that we had a special guest show up at our booth. Daniel Moncada, of Breaking Bad and Better Call Saul fame, visited us and chatted with the team about our game, his love for gaming, and all sorts of amazing anecdotes. Of course, we couldn't pass up the opportunity to record a few fun videos with him! We posted those on our Instagram account, which surprised many of you! Mr. Moncada was such a good sport that he also recorded a quick message for all of you reading the Signal. Will this be the last time we see Daniel mingling with the team? Who knows? Better call Joel! (Note from the writer: This is why they pay me the big bucks.) The Adventures of Muad’Jim Lastly, we couldn't conclude the coverage of our presence at Gamescom without mentioning our new influencer star: Muad'Jim! As we mentioned earlier, we brought this little, hand-crafted friend with us to populate our social media coverage of the event on Instagram Stories. Alongside our community team at Gamescom, Muad’Jim posted from our booth and visited other locations, giving our Instagram followers a behind-the-scenes look at Gamescom. He even made a few friends along the way! His undeniable desert power and love for gaming resonated with the crew at other booths, and other teams joined in on the fun. At the end of the day, we all love gaming and sharing fun stories with our audiences. Once Gamescom wrapped up, we ran a poll to see if you’d like to see Muad’Jim return, and let's just say you all delivered! He will appear in future Instagram Stories, so follow us for more Muad'Jim adventures! XBOX SpecsFor Sleepers looking forward to playing on XBOX, we have released the specs! Check it out.Community Corner Fanart and Creations If you’ve wanted a closer experience to how being on Arrakis might actually look like, check out LunchAndVR’s VR video! Their team has clearly put a lot of hard work and dedication into it, and it’s jawdropping. Make sure to check out the video details on how it works. Do you love base building? Elo Vert has you covered. They built a free base planner that lets you design blueprints and preview your build in 3D before building it in-game! You can see how it works through your YouTube Video here. And you can check out the actual tool here! A beautiful hand-blown vase based off the game by u/alteffeight! The top resembles a sandworm mouth, has a sandy texture and color to it, and even has a hint of purple spice. Reddit post here. Check out this 3D printed CHOAM cup by u/scoutermike! No granite needed! Find the file and more details on Reddit here. Brocolli7 on Discord has drawn the mighty Shai-Hulud that really shows off how much you really don’t want to come face to face with it. Brocolli7 also shared a portrait they created of their in-game character, Seru. Johnzanders866 on Discord created a custom box sleeve to protect their Dune2000 box! Buildings An absolutely incredible recreation of Dracula Castle from Netflix’s Castlevania by u/AsleepSupermarket172 on Reddit. With thousands of pieces and months of build time, this is a build you will want to check out. See more pictures of both the interior and exterior here, as well as more details into the build. HugsnKisses on Discord is working on an absolutely gorgeous desert flower base. While it’s still a work in progress, we love what we see so far. A robot base inspired by Robotcop built by Shensou on Discord. Find more pictures here! A symmetrical tower by Piegusek that has a public pass for ground vehicles, a landing pad for small ornithopers, and three entries for large carriers. More pictures here! A fantastic spiky plant building by Fheel! Check out more pictures of it on Reddit here. Trystiel has completed an impressive Atreides Mining outpost for optimum jasmium production. Check out the YouTube video for the tour! A fortress protected by two guardians by Madafarka91 on Discord. A gorgeous fortress that uses both Harkonnen and Water Shipper parts that gives a contrast between light and dark by Lila0323. Check out more photos and the details behind this build on Discord here! A symmetrical and terraced building by u/Willy-leBarge-1312- on Reddit. Post here! This is Angels Fall by Nefretti on Discord. Featuring a beautiful view and ample storage space. Check out more photos here! Screenshots By Mxrkito on Discord By mmzn13 on Reddit By Rennstrauss on Discord By Entspeak on Discord By DeadWoman Walking on Discord By Beharion on Discord By GammaSquirrel on Discord By Sorvina Savage on Discord Closing Words This is our last Signal before console launch! It’s a little crazy to think how fast it’s approaching, but whether you’re looking forward to playing on console or trying it out in single-player, we hope you’re as excited as we are. The work doesn’t stop there though! We have some things coming up like another community event, and not to mention more info on the Polar Cap coming soon. Stay hydrated, and see you in the next one.
Dear Chieftains,To provide a better gameplay experience, this update includes a client update, so please make sure to update your game client in order to continue playing normally. Thank you for your understanding and support. The details of this maintenance are as follows:Added per-player and per-Tribe limits for Collection Yards, Logging Yards, and Excavation Pits, along with configurable settings for single-player games and private servers (default: maximum of 20 for each type; set to 0 for no limit).Fixed server lag caused by hibernation calculations for Collection Yards, Logging Yards, and Excavation Pits.Fixed an issue where the Tribesman list could not be scrolled on the Mysterious Stone Table registration screen.Fixed an issue where the material selection control overlapped with the Hosting button on the Power Ropeway Supply screen.Fixed an issue where the Pre-built Construction series was missing from Infinite Construction Mode.Fixed incorrect Exploration Point descriptions in Burning Highland.Updated the demonstration animations for Spear - Heavy Strike and Hammer - Light Strike on the Weapon Info screen.Fixed an issue where the Hammer basic attack combo could not be executed properly at very high Attack Speed.Floating Foundations will now decay when outside Bonfire range.Fixed an issue where Sandstone Stair Corners could not snap to the sides of stairs.Fixed an issue where Nature Enlightenment's Nature's Heart effect behaved abnormally under certain conditions.Fixed an issue where pillar-type buildings could incorrectly snap to the center of Mechanical Hatch (Horizontal).Corrected the item category of the Unified Dye Ball to Others.Fixed an issue where no animation played when using the whip to accelerate while mounted.Fixed ownership issues that could occur when a player without a Tribe joined one across servers.
Dragonwilds Is Leaving Early Access. Our Price Isn't.
Since we launched into Early Access, we've been extremely proud of the amazing work that has gone into RuneScape: Dragonwilds. So many of you have taken the plunge into Ashenfall, and with every update we are humbled by the number of you trying out Dragonwilds, recommending it to friends and leaving reviews on Steam. The feedback has been incredible, and the game continues to improve with every update, guided and informed by our vision, and your feedback, working together in harmony.RuneScape: Dragonwilds is not stopping at our 1.0 release, and we will continue to deliver monthly updates to you as the game grows.The game, containing the entirety of Kuldra's Saga and the Free Updates around it, is staying the same price once 1.0 releases. £24.99, or $29.99. Dragonwilds' success is because of the invaluable participation of our Early Access players, but also thanks to the support and excitement shared by the countless number of fans waiting for Kuldra's Saga to be complete before you took the plunge with us. We hope this small gesture goes some way to showing our endless appreciation for your support and belief.We'll also be launching our next Update in the coming Winter - one we're naming Luminance. This, much like the minor updates, is free, too. We'll share more about our 2027 plans once we've delivered our 1.0 release, and you can tune into our Summit at RuneFest on October 3rd, to hear more about 2027 and the next Saga in Ashenfall's story.
Hey everyone,Top Gun gave players a substantial new wave of content, particularly around air and naval warfare, and we’ve seen many of you continuing to jump in and enjoy the collaboration. As we previously shared, Carrier Strike and Fighter Sweep have been extended through the entirety of Season 4.As we prepare for Tidal Strike, we’ve been catching up with teams across Battlefield Studios, including Gameplay Design Director Brian Torrence, Game Designer Jac Carlsson, and members of our Level Design team, to talk through the latest gameplay adjustments, combat updates, and improvements coming your way.That work starts with some of the feedback we’ve been seeing around the balance of Breakthrough on Tsuru Reef.Tidal StrikeTsuru Reef Breakthrough AdjustmentsWe heard your ongoing feedback regarding the current state of Breakthrough on Tsuru Reef. We have been closely monitoring player discussions alongside how matches are playing out, and found that the current balance favors the defending team more heavily than intended.Addressing this imbalance is a focus for the upcoming update. We’re making several changes designed to give Attackers more opportunities to move forward while maintaining strong defensive play:Objective & Chokepoint Reworks: We are adjusting capture zone boundaries and moving some objectives across the map to help the attacking team establish a foothold and keep the fight moving.Route Enhancements: We’re expanding the playable space across sectors to create additional flanking routes, including more ways to use boats to move around defensive positions.Spawn & Vehicle Tweaks: Attacker and Defender spawn locations and vehicle availability are being adjusted to help improve the flow and balance of each sector.These changes are intended to create a more balanced fight across Tsuru Reef, and we’ll share all the detailed changes in the upcoming Update Notes. Update on Carrier StrikeWe’re aware of your feedback around spawn camping in Carrier Strike, particularly situations where teams can come under heavy pressure shortly after spawning. The team is investigating these concerns and looking at where adjustments may be needed to improve the experience.We’ll share more as that work progresses.Battlefield 6 One Year AnniversaryAs we move through the final stretch of Battlefield 6’s first year, we’re getting ready to celebrate the journey so far.Towards the end of September, we’re planning a two-week anniversary event with a series of challenges and rewards to earn as you play. The event will run alongside our regular playlist rotation, so you can work towards the anniversary rewards while playing.We’ll have more details on the challenges and rewards to share closer to the celebration.And for those of you looking for another challenge, the REDSEC Phantom Program will be waiting. Put your skills to the test as you work to uncover intel and piece together a powerful access code to find your way through Fort Lyndon’s security system. The Phantom Program will be available in Solos, Duos, and Quads whenever those playlists are active. Good luck! Gameplay UpdatesCombat Experience UpdatesWe’re continuing to make updates across the combat experience, including improvements to aiming clarity and several adjustments to vehicle combat.Reticle ImprovementsWe’re making a broad set of improvements to reticles to improve their look, readability, and clarity while aiming. You may have already spotted some early iterations of these changes in our Top Gun trailer, and they’ll be coming to the game with this upcoming update.Reticles have been redesigned to be cleaner and easier to read across different backgrounds. The reticle shader was adjusted to achieve a better and more prominent “glow” on applicable sights. This pass applies across all reticles, from red dot sights to high-magnification optics, with sharper visuals and more gameplay-focused designs where applicable.We’ve also refined the sizing of many reticles, including reducing red dots and other elements that could appear larger or thicker than intended. Alongside removing unnecessary visual clutter, these changes are designed to keep your view clearer and help you focus on the information that matters when lining up a shot.These improvements also extend to sights used on launchers and gadgets, creating a more consistent aiming experience across the Battlefield sandbox.We’ve also seen your early feedback on the Interdictor and how it’s performing since its arrival with the Top Gun update. The design team is looking at improvements for the weapon, and we’ll share the specific changes once they’re finalized.Vehicle ImprovementsWe’re making several adjustments to vehicle combat, with a focus on improving the Patrol Boat’s handling and survivability while creating a healthier balance around minigun fire.We are reducing oversteer on the RCB-90 Patrol Boat to make it feel more predictable in motion. We’re also reducing the damage that Miniguns deal to Patrol Boats and ATPs, giving these vehicles more room to survive sustained fire. At the same time, the Little Bird’s Minigun will overheat faster, helping create a better balance between sustained aerial fire and the vehicles being targeted.We’re also adjusting the interaction between pilots and lock-on anti-air weapons. With this update, the directional lock-on indicator for the Lock-Guided AA Missile and IGLA will no longer be shown to pilots.We’re also keeping a close eye on the Little Bird as we continue looking at the broader balance between air vehicles and anti-air. We’re seeing the most experienced pilots continue to improve, with the top 5% of pilots averaging around three more kills per match than they did six months ago.At the same time, our data does not currently show the Scout Helicopter as the biggest vehicle threat to players on any map, with IFVs and MBTs accounting for more player kills. Its impact also varies by environment, with the Patrol Boat among its primary threats on Tsuru Reef.While we aren’t seeing data that suggests the Little Bird has become significantly more impactful overall, we know there’s still room for improvement. We’ll continue monitoring its performance alongside the broader air and anti-air balance and evaluating where further changes may be needed.The goal is to make vehicle encounters feel more consistent while giving squads more opportunities to react and stay in the fight. We have some targeted changes planned for jets in the next season, and will share more once those changes are finalized. Updates in REDSECWe’re also bringing several gameplay updates to REDSEC, including new ways to communicate and tools designed to help keep matches fair and engaging.Proximity ChatProximity Chat opens up new ways to communicate with players around you during a match. Who you hear will depend on where they are in relation to you, with voices positioned directionally and affected by the environment around you. Walls can obstruct voices, indoor spaces can change how they sound, and vehicles are also accounted for as part of the experience.You’ll be able to identify players speaking through Proximity Chat and have access to options to mute or report players when needed. Solo players and parties will also default to Game voice chat so they can take advantage of these interactions.To give you more control over this experience, we've also added the following options:Below the Commo Rose, you can now quickly swap channels and globally turn Proximity Chat on or off.Bringing up the scoreboard in Battle Royale will show a list of recent Proximity Chat users you have heard. From there, you can easily mute, report, or block players by selecting their name via the EA Connect popup. A maximum of four players can be heard simultaneously. A UI message will alert you when this limit is reached, and other speakers will be squelched until a channel becomes free.We are excited to bring Proximity Chat to Battlefield Battle Royale, but there is a lot we need to learn from our players, as this is a feature that needs real-world testing to tune its performance. We are looking to gather feedback directly from players as we evaluate audio range, clarity, moderation tools, and the overall impact the feature has on gameplay before expanding it further. During this testing, we may need to switch it on and off to apply fixes and improvements. Once you’ve had a chance to try it, we want to hear what works, what doesn’t, and how it changes the way you communicate on the battlefield. AFK Kick and Leave PenaltyWith this update, we’re introducing additional tools to address players who stop participating in matches or leave competitive experiences before they are finished.AFK Kick is designed to identify players who have become inactive and provide a clear warning before removing them from the match. Player activity will reset the inactivity detection, and the system accounts for situations where players naturally have less control, such as spectating or waiting to redeploy.We’re also adding the ability to report a player for being AFK through EA Connect, giving players another way to flag teammates who are not participating.In addition, we’re introducing Leave Penalties for designated playlists. When attempting to leave one of these matches early, players will receive a warning explaining that a penalty will be applied if they continue. Players who repeatedly leave can receive escalating matchmaking restrictions for the affected playlist.Our goal with these systems is to protect players who stay and compete while making sure the consequences for leaving or inactivity are clearly communicated.Battlefield LabsWe are continuing our Battlefield Labs testing as we look ahead to what’s next for Season 5 and beyond.Our upcoming session will include testing new layouts for New Sobek City and Blackwell Fields in Conquest, with a focus on creating more ways to approach and move through each map. This includes more separation between HQs, additional vertical space to support flanking, more terrain breaks, and more ways to reach rooftops and approach objectives.We’ll also be testing a range of combat vehicle balance changes, with a focus on how air and ground vehicles interact with each other and their counters. This includes exploring the balance between aircraft and anti-air, as well as how ground vehicles, their weapons, and anti-vehicle tools perform across different combat situations. These tests will help us evaluate where further adjustments can improve the overall vehicle experience.We’re looking forward to getting these updates into your hands and seeing what you think.Portal UpdatesWe’re continuing to expand the tools and options available to creators and players in Portal.With this update, King of the Hill and Domination are being added as Verified Modes, giving you more ways to build and play experiences around these modes.We’re also introducing a new Ocean Sandbox Map, giving creators an open-water starting point to build experiences from the ocean up. Alongside it, we’re expanding the water and cloud systems available in Portal, opening up more possibilities for how creators shape and customize their experiences.We’re looking forward to seeing what you build.More AheadThere’s plenty more ahead for Battlefield. We’ll continue monitoring the changes arriving with the Tidal Strike update while working alongside you through Battlefield Labs as we test and build toward what comes next.In case you missed it, our latest Seasonal Anticheat Update covers our ongoing efforts to support fair play across Battlefield, including the latest on Match Infection Rate and other improvements from the Anticheat team. You can read the full update here.Steam: For the latest updates, keep an eye on Steam Discussions and our BattlefieldComm X account. If you need to report any issues, please visit EA forums. If you want to take part in Q&As, giveaways, community events, or find a squad, join the Battlefield Discord.See you on the Battlefield.//The Battlefield TeamThis announcement may change as we listen to community feedback and continue developing and evolving our Live Service & Content. We will always strive to keep our community as informed as possible.
This month, EA Play members can grab a Season 4 EA Play Pack for Battlefield 6. Available through October 12, this pack includes a Cold Crest Weapon Package, a Wind Rose Weapon Charm, a Fire Whirl Vehicle Skin, and more.Find out more about upcoming EA Play benefits at https://store.steampowered.com/subscriptions/ea or follow us on X (Twitter) and Instagram @eaplay. Conditions, limitations, and exclusions apply. See EA Play terms for details.
Gamescom Is Over - Here’s a Recap of Dune: Awakening News
Greetings Sleepers, Gamescom has come to an end, and we brought plenty of news from Arrakis with us. For those who couldn’t attend, here are some news you might have missed – from the first console gameplay footage to a new DLC and cross-play confirmation. We would also like to remind people about the update coming later this year – Polar Cap. Filmic Archive DLC Arrives September 22 Launching September 22 for PC, XBOX, and PlayStation®5, the Filmic Archive DLC brings iconic looks inspired by Dune: Part One and Dune: Part Two to Dune: Awakening. Step into the Aegis of the Unwalked Path armor, inspired by Paul Atreides’ visions of Fremen holy warriors in Dune: Part One. Face Arrakis in the Caladan Stormcoat, worn by Paul and Duke Leto in the film. The DLC includes: Harkonnen Cataphract Armor — Inspired by the imposing Harkonnen armor seen in Dune: Part Two.Atreides Hoplite Armor — Based on the Atreides combat gear in Dune: Part One. Longhaul Stillsuit — Inspired by the practical, weathered stillsuit worn by Gurney Halleck in Dune: Part two. Aegis of an Unwalked Path Armor — Drawn from Paul Atreides’ visions of the Fremen holy warriors in Dune: Part One. Caladan Stormcoat — Inspired by the coat worn by Duke Leto and Paul in the Dune: Part One. 73 Sardaukar building pieces: Build a fortress worthy of the Emperor’s most feared warriors. 17 Sardaukar Decorations: Add some flair to your fortress worthy of the elite military force of Arrakis. Sardaukar Legionnaire Armor Sardaukar Velites Armor Sardaukar Averruncus Stillsuit Sardaukar Oathblade Sardaukar Benediction Disruptor Emote: Sardaukar Kneel Emote: Sardaukar Blood Wipe Sardaukar Tactical Swatch The Filmic Archive DLC will be available for $9.99 and you can check the it here. Cross-Play Is Coming We are also excited to confirm that cross-play is coming to Dune: Awakening after the console launch. We are not ready to share a date just yet, but we will have more information as development progresses. Our goal is to let more players share their stories, alliances, rivalries, and battles for Arrakis—regardless of platform. Beyond September 22: The Polar Cap There is more to look forward to after launch. Arriving as a free update later this year, the Polar Cap is a sizeable new survival map that expands the experience. Some of what the Polar Cap includes: New survival mechanics New locations and resources New loot and craftable items A new standalone storyline For players who enjoy the survival loop of Hagga Basin, the Polar Cap will offer a very different kind of challenge. Rather than enduring Arrakis’ scorching heat, you will need to contend with extreme cold. And it is cold. Damn cold. Survival in this unforgiving biome will demand new tools, careful preparation, and clever ways to endure conditions unlike anything found in Hagga Basin. We look forward to revealing more about the Polar Cap soon.
Pal Tamers!The time has come to decide who stands at the top of the Palpagos Islands. Voting for the Palworld Global Popularity Poll 2026 is officially open!With the launch of version 1.0, our roster has expanded to over 280+ Pals, and every single one of them (plus some in-game human characters) is on the ballot! Whether you’ve been attached to Lamball since day one or fell in love with a newcomer in v1.0, it's time to support your Pals!Cast Your Vote: https://2026.palworld-vote.com/
Raiders!Store Update 1.44.0 is going live right now with the stunning Static Set. No restart needed!Gamescom is officially behind us, so Raz and I are settling back into our regular schedule. Meeting so many of you at the booth was honestly the highlight, thanks for coming by! See you Topside,//Ossen
Hi Flameborn!Two important piece of news for you today:The price of Enshrouded is increasing by €10, to €39.99 (or the equivalent in your denomination of choice) on September 8.Until then, the game is the cheapest it's ever been at €22,49 (ǝɔᴉoɥɔ ɟo uoᴉʇɐuᴉɯouǝp ɹnoʎ uᴉ ʇuǝlɐʌᴉnbǝ ǝɥʇ ɹo) as part of Steam's PVE Survival Crafting Fest.Why is the price of Enshrouded increasing?Simply put, over the course of its Early Access, Enshrouded has grown and improved immensely, both in terms of features and content. We've always planned to increase the price once early access ends (it's in our Early Access FAQ!), and more importantly, this will allow us to keep developing the game further, for as long as possible.I was going to wait for 1.0. Should I get the game now?If you want to enjoy a significant discount over the release price, now is a great time to get the game! Between the price increase and the discount, this means that right now, you can pick up Enshrouded for €22.49, which is almost €17.50 cheaper than the release price! But if you're not sure and you would rather wait and see on release, that's fine by us and it's an entirely reasonable course of action.I already own the game, why are you telling me this?We have a detailed model of our player community and our estimates tell us that most of you know at least one (1) other person. That person in turn may be interested in getting Enshrouded on the cheap, especially before the price increase.Incorrect. I do not know anyone, actually.And yet you've read this whole thing? Then we tip our hats to you, you make writing blogs about price increase and discounts worth it.
Soulmask Joins the PvE Survival Crafting Fest at All-Time-Low Prices!
Hey, Chieftains!This is Soulmask — I'm Maggie, your Community Manager! We're thrilled to be part of the Steam PvE Survival Crafting Fest!On top of that, our latest major update "Beyond Gravity" is now live! To celebrate, Soulmask is offering brand-new all-time-low discounts — 35% off the base game and 20% off the DLC. Oh, and the Soulmask Deluxe Bundle (base game + DLC + OST) will receive an additional 10% bundle discount on top!Soulmask is a survival game built around automated tribe management, tribesman training, and combat exploration. Whether you prefer building a sprawling clan on your own or teaming up with friends to tackle all kinds of dungeons, Soulmask delivers a truly unique experience.If this is your first time stepping into Soulmask, we've prepared a brand-new Demo based on the 1.0 version: explore our classic Rainforest map, experience the full early-game loop — from recruiting barbarians and building the foundations of your tribe, to leading your tribesmen in raids on Barbarian Barracks.Better yet, all your Demo progress will carry over in full once you purchase the full version — seamlessly continuing your adventure!If you have any questions, feel free to check out the official content in our Guides section — it'll be a huge help!Don your Mask, step into the wilds, and uncover the secrets of ancient civilizations!
Battlefield 6 Game Update 1.4.2.5 is scheduled to release on September 1, bringing targeted quality-of-life fixes and reliability improvements across Battlefield 6 and REDSEC.This small update addresses a handful of issues introduced or identified following Update 1.4.2.0, with improvements to match flow, gameplay consistency, Custom Lobby reliability, UI behavior, and stability. Update Highlights for 1.4.2.5Gadget and Vehicle Combat Improvements: Laser designation now works correctly against fighter jets in Carrier Strike, while helicopter miniguns can once again damage soldiers in the water.Portal Custom Lobby Improvements: Custom Lobbies receive further reliability improvements, including resolving an issue that could prevent the “Start” tile from responding during the lobby countdown.Gameplay and Mode Polish: This update also addresses issues affecting Battle Royale Quads, Gauntlet: Fighter Sweep, Support pings, the Match Trigger attachment, AI behavior, and general stability and presentation.CHANGELOGPLAYER:Support players can now ping downed teammates correctly.Players can now join a Party by accepting an invite while on the splash screen.VEHICLES:Helicopter miniguns can now damage enemy soldiers who are in the water.Laser designation now works correctly on the F/A-81F Super Spectre and F-74A Seacat while playing Carrier Strike.GADGETS:Grenade warning indicators now remain at the edge of the screen when the grenade is outside the player’s view.The EOD Bot Arm has been adjusted to function as a light melee weapon, providing the faster run speed benefit without the destruction capability of heavy melee weapons.WEAPONS:The Match Trigger attachment no longer affects fully automatic fire on the BROD and EF88.UI & HUD:We’ve addressed several causes of black screens after finishing a match and switching from the Event tab to the lobby. This should reduce how often the issue occurs while we continue investigating remaining occurrences.Placeholder squad names and icons no longer appear during the “Top Squad” presentation at End of Round.The Featured Event tab now appears correctly in the menus.PORTAL:Portal Custom Lobbies: The “Start” tile now remains responsive after opening “Lobby Settings” or the Pause menu while the lobby countdown is active.AI:AI defenders using boats in Sector 3 of Breakthrough on Wake Island no longer leave the combat area and are eliminated.STABILITY:Server performance around water has been improved by reducing unnecessary water-related processing.The game no longer becomes unresponsive on Xbox Series S after returning from active Multiplayer gameplay.REDSECMAP & MODES:Destroying structures at the Combat Training POI no longer leaves visual artefacts.Gauntlet: Fighter Sweep now correctly limits squads to two players.This announcement may change as we listen to community feedback and continue developing and evolving our Live Service & Content. We will always strive to keep our community as informed as possible.
Soulmask's "Beyond Gravity"major update is now live!
Greetings, Chieftains!Soulmask's major "Beyond Gravity" update is now live!To celebrate the completion of the Shifting Sands world, we've also prepared brand-new all-time-low discounts From August 31st to September 13th:New all-time low for the base game: -35%New all-time low for the DLC: -20%The Soulmask Deluxe Bundle (base game + DLC + OST) will receive an additional -10% discount on top!And if this is your first time stepping into Soulmask, you're welcome to try our newly launched Demo, where you can freely experience the game's core gameplay in the beginner rainforest area. Please note: after purchasing the full version, you can carry over your Demo save in full and continue your adventure!Now, let's take another look at everything included in "Beyond Gravity"! You can find the detailed update notes here.New Area: Venture into the Burning HighlandsBeyond the golden sea of sand lies a scorched land ruled by searing heat, savage beasts, and Sand Bandits. Rebels of a fallen dynasty were once driven into this region. Now, the most striking landmark left in the Burning Highlands is the final pyramid, no longer protected by the Death Sandstorm. Seti once unleashed that storm as a weapon of war, and the pyramid has stood without a guardian ever since. A Sand Bandit leader and his massive warship now hold this territory, sealing away the secrets within. You can break through the enemy lines from the ground, or don your Mask and take to the skies, weaving between intersecting barrages of naval gunfire to board the warship directly and dismantle this airborne fortress from within.New Challenge: Brave the New Holy RuinsDeep within the Burning Highlands, a Holy Ruins complex never mentioned by the Barbarians lies hidden beneath a canyon. Like an inverted pyramid, it descends deep underground, linked by an enormous teleportation structure to four dungeons in the east, south, west, and north. Only after completing each challenge and solving every mechanism will the central portal open. At the very bottom of the ruins, a graceful yet dangerous mechanical foe named Divine Punishment awaits upon an iron throne. The throne can transform into an array of lethal weapons, while poisonous gas fills the battlefield, leaving no room to let your guard down. Defeat her, and the mysterious Enforcer Mask beyond the gate will become your new power.Three New Masks: Choose Your Way to FightShadow Hunter enhances dodging and agility. In Mimicry, it can summon spectral felines to join the attack, with kills replenishing the number of summons available;Ruler of the Barren Sands continuously damages nearby enemies. The lower your HP, the greater its Attack Speed and sandstorm damage become, and in Mimicry it can summon a sandstorm that blankets the area;Enforcer weakens surrounding enemies with gravity waves. In Mimicry, it can perform short-range spatial jumps and suspend large groups of enemies in midair.Agile hunting, low-HP counterattacks, or gravity-based crowd control: each of these three Masks opens up a completely different approach to combat, giving you new ways to rebuild your playstyle around your preferred equipment and battle rhythm.The Floating Island: Uncover the Truth of the "Sun God"Guided by Consciousness X, you will journey into the heights of the sky and reach Floating Island. Once you have gathered the 14 Divine Crystal Fragments scattered across the world, you can reassemble the remains of the "Sun God" at a mysterious stone platform and obtain the Core Module. Carry it to the lowest level of Floating Island and activate it, and the Central Core behind the anti-gravity phenomenon and strange climate of Shifting Sands will reveal its true form. Gravity and space themselves will fall into chaos here. You must push through wave after wave of attacks and find a way to counter the powerful holographic enemies surrounding you. This ultimate battle will also write the final chapter of the Shifting Sands story.Skyborne Construction: Take Your Tribal Home into the CloudsBeyond the final adventure, "Beyond Gravity" also brings the anti-gravity technology mastered by the Consciousness into the building system itself. The new Floating Foundation frees you from the limits of the ground, allowing you to plan and construct a Floating Island of your own in the sky and suspend your tribal home above the sea of sand and ancient ruins. The accompanying Mist Collector draws water directly from the air, eliminating the need to rely on wells or rivers and giving your airborne base a steady water supply. With a skyborne home built by your own hands, you will create a new foothold for your adventures across Shifting Sands and turn the anti-gravity power discovered on your journey into a true part of your tribe.
Soulmask 1.0 Patch #17: Beyond Gravity Major Update
Dear Chieftains,To provide a better gameplay experience, this update includes a client update, so please make sure to update your game client in order to continue playing normally. Thank you for your understanding and support. The details of this maintenance are as follows:【New Contents】Added a new area to Shifting Sands: the Burning Highlands.Added an Ancient Dungeon in the Burning Highlands.Added Holy Ruins in the Burning Highlands.Added Floating Island Ruins.Added Pyramid Ruins in the Burning Highlands.Added Floating Foundation (no power required). Cannot be used in War Mode.Added the Mist Collector.Added a Ruins Dungeon to the Pyramid Ruins in the Burning Highlands.Added a Ruins Dungeon to the Pyramid Ruins in Star Plain.Added the Ruler of the Barren Sands Mask to the drop pool for the Star Plain Pyramid.Added the Shadow Hunter Mask to the drop pool for the Burning Highlands Pyramid.Added Restrictive Module (Ruler of the Barren Sands) to the drop pool for the Blackstone Cliff Ruins Dungeon.Added Restrictive Module (Shadow Hunter) to the drop pool for the Burning Highlands Holy Ruins.Added the Enforcer Mask and Restrictive Module (Enforcer) to the drop pool for the Burning Highlands Holy Ruins.Added an exploration point progress display for each map region.Added three new Masks: Enforcer, Shadow Hunter, and Ruler of the Barren Sands.Added an Irreparable Equipment category to the Dismantling Bench.Added official prebuilt blueprints, which can be selected in Building Mode.Added a new boss to Floating Island: Central Core.Added a new Sand Bandit boss: Sand Bandit Shadow of Slaughter - Uncrowned.Added a new Sand Bandit boss: Sand Bandit King of Fiery Flames - Soulflamer.Added a new Sand Bandit boss: Sand Bandit King of Fiery Flames - Bone Scorcher.【Feature Optimizations】Added Mastery Learning to the Training Ground.Hammer basic attacks are now combo attacks.Updated the animation for Spear Mastery - Overturn.Added the "Gene Recovery" ability (default key: X). When the player-controlled character is Severely Injured or in Feign Death, this ability can be used to restore all HP. Cooldown: 60 seconds. (Cannot be used in War Mode.)Moved the drop location for Restrictive Module (Radiant Battle Hymn) from the Blackstone Cliff Ruins Dungeon to the Red Dunes Ruins.
All hands on deck, Survivors! The Galleon has officially set sail! This absolute behemoth offers Survivors a massive new canvas for fortress-style base building on the open water, backed by a formidable battery of cannons ready to turn a passing disagreement into a full broadside. And the timing couldn't be better. With new water physics bringing rolling waves and shifting seas, and Astraeos now reaching its completed form, there are more reasons than ever to leave the shoreline behind and see where the tides take you. Whether you're charting a course across Astraeos or braving the waters of Genesis, the Galleon is ready to carry your adventures onto the open seas. So gather your crew, load the cannons, and set sail. There's a whole lot more waiting beyond the horizon. Download in full resolution Structure decay is temporarily disabled while we finish resolving a small number of lingering tribe issues related to last week’s OC server outage. We plan to re-enable it next Friday, September 4, alongside the opening of transfers on Genesis Part 1. Transfers on Genesis Ascended Part 1 Official servers will open on September 4th, allowing players to move items, creatures, and characters onto the map without restriction! We've also aligned the timing with the Genesis Part 1 Expires servers, giving players a couple of weeks to move everything over before those servers close on September 18th. And as always, don't forget to pack your Dodos in bubble wrap, Survivors! Conquest, introduced to ARK: Survival Ascended by Snail Games, focuses on large-scale PvP, with increased rates, and other changes listed below. The increased rates will allow tribes to set up and establish themselves quickly and enable them to rebuild after potential losses instead of being wiped completely. The official Conquest servers are open for PC, Xbox and PlayStation. If you need any support during the Conquest season, join the Conquest Enforcement's Discord. Conquest Season 8 details:Total of 18 maps, all Genesis Part 1Cluster A: 12 servers that had transfers enabled with Classic before they shut down. Cluster B: 6 servers with transfers only enabled between those 6 servers for 2 weeks. Transfers between Cluster A and Cluster B will open on July 17th at 10 AM PT. 5x Rates Tek is enabled with the exception of:Tek Grenade Tapejara Tek Saddle Megalodon Tek Saddle Rock Drake Tek Saddle Mosasur Tek Saddle Tek Railgun Map: all 18 maps will become Genesis Part 1 This weekend, the Official Network will be receiving bonus rates! It will be active until Monday, August 31. PVP/PVE: 2x Harvesting, Taming, and Experience, and Breeding Small Tribes: 4.5x Harvesting, Taming, and Experience + 4x Breeding ARKpocalypse: 5x Harvesting, Taming and Experience, and Breeding Fan Art Gallery | Screenshot Gallery | Artist Feedback Form For years, Dododex has been one of those trusty companions Survivors keep close at hand, helping with everything from taming and breeding to figuring out just how many narcotics you'll need before committing to that ambitious tame. Built by Dan and shaped with input from the ARK community, Dododex has continued to grow alongside ARK, adding new tools and features to make life on the ARKs just a little easier. And there's another handy addition on the way! Here’s a sneak peek at Dododex’s upcoming improved stat calculator, which will finally support tamed and bred creatures! The new calculator will also feature customizable stat grading and name suggestions from the Dododex community. It’ll be coming first to the web version of Dododex, with a launch date to be announced soon! Check out Dododex at https://www.dododex.com Creator: ClickTockClock ClickTockClock teaches you how to tame a Concavenator and how to use its abilities! YOUTUBE URL Creator: Raasclark Raasclark discovers the Boaratos' taming process and its flaming-hot abilities. YOUTUBE URL Yuti by @k3zk_627 Summer Festival by @falco_luna Watercolor sketch of a Gigantoraptor by teaariz Rock Drake by amethystthegreat Sharkraft by mihael1947 Astraeos by yuukuro07 Deinonychus by @SS38529630 Photo Mode by yang098071 Photo Mode by catcatswagger Photo Mode by blueroses711 Hellpig by cosmicman5455 i love the skateboard by frozen_soap Enjoy your weekend! Studio Wildcard Twitter: twitter.com/survivetheark Discord: discord.com/invite/playark Reddit: reddit.com/r/playark Instagram: instagram.com/survivetheark Twitch: twitch.tv/survivetheark Steam: steamcommunity.com/app/346110 Youtube: youtube.com/survivetheark Facebook: facebook.com/survivetheark Threads: threads.net/@survivetheark Official Wiki: ark.wiki.gg
With the conclusion of our first season of Ranked Mode, we have gained deeper insights into the competitive landscape of REDSEC. While Season 4 introduces new ways to play, we have observed new methods of cheating, which we are now actively analyzing and countering to maintain match integrity. One of those will be around the enforcement of TPM 2.0 standards we previously relaxed and observed bad actors taking advantage of during Season 3. We’ve worked with manufacturers to resolve issues that could have affected legitimate players, minimizing the impact so we can confidently enable this enforcement going forward from today.What we learned from our first Ranked SeasonOur first season of Ranked play reinforced a lesson we’ve seen time and again: when meaningful progression and competitive stakes are introduced, cheating communities become more active and motivated. The season gave us invaluable insight into how our titles' cheating behavior evolves under pressure, from the techniques used to gain an unfair advantage as well as where player skill and outliers can surprise you.Revisiting Prohibited Hardware / Software We found quite a few sets of hardware/software products becoming popular at various levels of play over the season in cheating communities. Some we had previously evaluated and allowed but are going to be added to the prohibited software/hardware list after re-evaluations. Note that any prohibited product will cause a warning when attempting to launch BF6 like the following: We don’t block those programs without good reasons, you can see a previous response by Anti-CheatWard from the Javelin team regarding a previously allowed remapping product, reWASD, and what events resulted in its addition to that list here: EA Javelin Anticheat & Recent Software Blocks.We know that some players may use these products for accessibility and want everyone to be able to play. As a reminder, supported input devices and software such as the Xbox Adaptive Controller, PlayStation Access Controller and Steam Input are not prohibited.When we decide to block a particular hardware/software product, it’s because its continued allowance undermines Fair Play. When considering whether or not something would be prohibited we consider the following:“Does this offer a competitive advantage over others?”On the software side, examples of what we prohibit: Remapping software that masks or emulates input devices via virtual devices to circumvent anti-cheat validations and checks.Remapping software that doesn’t properly expose its configurations while allowing input automation, such as nullifying recoil patterns, turbo modes, etc.Sound radars that indicate more than type, direction, and loudness visually, such as the specific spot for specific sounds on overlays meant for or resembling a minimap.Sound equalizers that change automatically based on specific in-game cues or events. Such as quieting other noises whenever footsteps are present.Crosshair overlays that adapt to or allow for modification while running, such as changing color depending on location/game context.Overlays that provide artificial zoom enhancements, highlighting targets, or other similar non-screen-wide distortions or recoloring.On the hardware side, examples of what we prohibit:Input devices that subvert the balance of aim-assist, such as enabling it for Mouse and Keyboard type devices rather than intended formats like gampads.Input devices that provide any ability to program or “script” multiple sequential or simultaneous input signals, no matter whether they call it a macro, a mod, or a combo, it’s cheating and not permitted.Input devices designed to avoid detection while providing functionality for a competitive advantage, specifically XIM, Cronus Zen, Strikepack, and Titan Two are such devices.Gamepads modified to add features to gain a competitive advantage, such as Turbo, Macro Mods, Aim Assist Abuse, Full-Auto Semi, Recoil Assist, Turbo Crouch Shot, etc.Monitors that provide or nullify game features such as flashbangs, scopes, zoom levels, night vision or tracks/augments the rendering of in-game characters.“Does this circumvent or subvert anti-cheat detections and warnings?”Sometimes products will claim to have a “Compatibility Mode” that makes their software compliant with Javelin for Battlefield 6. Any officially supported methods of using these products will be called out in the anticheat warnings. You can test the validity of any such claim by turning off their “Compatibility Mode” and seeing if the block warning directs you to enable it. If it doesn’t, it’s prohibited.“Does this software offer an attack vector to bad actors?”Sometimes it’s not the product itself that's the problem, it might be what it’s built on. Bad actors take advantage of the security faults wherever they find them, be it drivers, libraries or any number of other software dependencies these tools can rely on, especially when that tool is otherwise trusted and used by a large number of players.These products can sometimes hide behind simpler features that we generally have no issue with but enhance them to such a degree that it moves them from their previous gray areas. Just because two products offer what sounds like the same feature doesn’t mean they are the same. Examples of such features that have such distinctions include input remapping, crosshair overlays, additional levels of screen magnification, sound equalizers that overemphasize footsteps and gunfire or visualize it too specifically, and the list goes on.In-Game “Nudges”We’ve added new in-game notifications related to player moderation and anti-cheat enforcements. These notifications will only be raised during times when they would not interrupt gameplay, like the main menu or pre-game lobbies, and during matches only when you are dead and waiting for the respawn timer.The intention is to let you know when you are engaging in something that constitutes a more minor violation of our policies, providing an opportunity to disengage from that behavior before it warrants more significant warnings or sanctions.How these will appear to you in-game: Some examples we are still evaluating for using these nudges:Anti-Cheat:Purposely and consistently getting out of bounds to normally inaccessible portions of the map (under the map, behind walls, inside of game objects) as a means of getting an advantage over others regardless of method.Matchmaking manipulations to engage in a prohibited behavior that undermines fairness, such as: stream sniping, collusion with other squads in ranked, harassment, etc.Using game exploits beyond a reasonable level of “Fun” and “Chaos” that they can bring before we fix them.Text and VOIP Moderation:Playing disruptive media over VOIP such as sirens, gunfire, footsteps, in an effort to negatively impact others' ability to hear in-game indicators accurately.An early warning when the content of a message would have resulted in a sanction in line with our Positive Play Charter had it been reported. Match Infection Rate (MIR) Updates: Filtering the NoiseAs part of our ongoing effort to provide a transparent look at game health, we want to dive into an adjustment we’re making to how we calculate our Match Infection Rate (MIR).While reviewing recent data, our anti-cheat and analytics teams noticed a steady increase in MIR that didn't align with any changes in known cheating populations, communities, or cheating tools. A deeper investigation revealed the cause: reports against legitimate players, particularly highly skilled players and especially those who spend most of their time in vehicles.The Impact of Player ReportsThe MIR we publish is a predictive metric. It doesn't just count confirmed cheaters we’ve given the hammer; it also incorporates signals that help estimate potential cheating activity we may not yet have sufficient capabilities to detect. Player reports are one of those signals and remain an important tool for identifying suspicious behavior, uncovering detection gaps, and spotting emerging circumvention methods.However, legitimate players are also reported, sometimes because of exceptional skill, unique playstyles, or, occasionally, malicious reporting. We even found one account that reported virtually every player in every match they played, which is certainly a dedicated use of their time.This is also why we don't use reports alone to sanction accounts. Reports help direct investigations, but they are not evidence of wrongdoing by themselves regardless of volumes.What We’re ChangingTo redress this, we're updating MIR to better filter out such legitimate players. While we won't share the exact methodology to avoid enabling abuse, the principle is straightforward: if a player is consistently reported over a long period yet never triggers other anti-cheat signals and repeatedly passes manual review, MIR will recognize them for what they are: a skilled Battlefield veteran.This exclusion only applies as long as reports remain the sole indicator. If any other of our hundreds of anti-cheat detections and/or signals are triggered, that player immediately returns to the pool considered by MIR. Moving forward, this updated definition will provide a more accurate picture of where cheaters may be operating, rather than repeatedly flagging a particular group of highly skilled vehicle crews or Little Bird pilots who routinely rack up 100+ kills legitimately and attract large numbers of reports. Cheaters, in comparison, accumulate reports and detections and don’t survive long enough to establish this kind of long standing match history—the majority get banned quickly during the first few matches/hours of gameplay.Ultimately, this updated definition ensures that MIR remains a strong indicator of the cheating population affecting your matches. The MIR we share publicly is the same metric we use internally, and in the spirit of transparency, we've included a before-and-after view of how this update impacts MIR over the past few months. Match Infection Rate: The percentage of matches across the title that were negatively impacted by at least one cheater. This includes all suspected cheaters you've reported, even those we might not have enough evidence to enforce against..Security Feature EnforcementTPM - We appreciate players who have already gone through the efforts of enabling secure boot. We were maintaining some allowances for players that were unable to enable it due to TPM chip issues, but we’ve been working with partners and various manufacturers to resolve these compliance issues. TPM specifications are defined by the Trusted Computing Group here and formalized in the 2015 ISO requirements ISO/IEC 11889-1:2015. We are going to enable strict enforcement of the requirement going forward in line with this update. If you are still encountering issues please refer to the article here for some troubleshooting guidance: How do I use TPM 2.0 on my PC?.For context, 98.76% of current players are already playing on hardware that is fully enabled and compliant with the title's currently enforced requirements. Of the remaining 1.24%, the majority are actively using third-party emulators and/or spoofing their hardware compliance and/or are associated with some level of botting or cheating in the title.HVCI and VBS - These requirements have been present for the title since launch, but we haven’t enforced them yet. We are finalizing how we might deploy these to be most effective without negatively impacting legitimate players, and have not decided that strategy. We may only require specific players with suspicious activity (like a lack of/or falsified telemetry), for specific modes like ranked, or only for participation in official or sponsored tournaments. Regardless we are actively looking at the player data and how cheaters behave to inform and finalize that strategy. We will keep you posted before we enforce any of these security features.Recommendations for CPU StabilityOur telemetry recently flagged an uptick in client crashes, which, after thorough investigation, we traced back to an issue related to users' CPU microcode and a Windows Insider Update causing conflicts with our anti-cheat software. We worked with Microsoft and Intel to resolve this situation. To ensure you stay at peak performance on the front lines, we strongly advise applying the latest microcode updates and Windows updates to get these fixes. We are also working to update the error code messages encountered by the Javelin Launcher to give players a more descriptive error message and update our troubleshooting content here: How to install and troubleshoot EA Javelin anticheat on PC.BF_SledgeHammer UpdateWe’re impressed with the sheer volume of interactions with BF_SledgeHammer so far, we wish we could reply to every DM, but even with the various members of the team using the account won’t be able to keep up as we do so secondary to our day-to-day operations of manually reviewing accounts, investigating cheat reports, observing matches, and address appeals. We’ve enjoyed being able to weigh in and reply to posts and direct messages directly. However, please remember that these social interactions are not replacements for our official support systems, and ask players to still use our official appeals and reporting features to ensure their concerns are formally tracked and redressed. In-game reporting still kicks off a lot of extra systems and telemetry that make our investigations significantly more effective.The Road AheadFair-play matters, and we have lots of hammers still in the forge, hot and are looking forward to sharing more details just as soon as they are tempered and ready to strike.Stay sharp out there, soldier. I’ll see you on the Battlefield,BF_SledgeHammer
Hey, captains!The end of summer is drawing near, and while it’s a little sad to see it go, we’re putting more and more effort into our next update, Ashlands.We decided to share a few small work-in-progress snippets from development to cheer you up a bit. The team sends its warmest regards and can’t wait to show you more of what we’ve been working on!Starting off with a colorful new armor set for one of our NPCs. It should be pretty obvious who this is, right? Some love for the Halberds and Greatswords — existing weapons deserve it, too! Some faction clothing sets — to better reflect their character. Can you guess which set belongs to which faction?And to top it all off, here’s a look at a Brethren of the Coast Galleon variant, along with a little preview of our ship damage FX!The Galleon and other ships are still very much a work in progress, so the final lineup may change as development continues — but we’re excited to give you this little glimpse of what’s taking shape!And while we’re here, we’d also like to share that we’re taking part in Steam PvE Survival Crafting Fest 2026, running from August 31 to September 7!Our 10% discount is already live and will remain available until the end of the Fest, so now’s a great time to jump aboard!Until next time, crew!
Developer Log: "Beyond Gravity"Update - Launching August 31
Chieftains, the wait is over!It's your ever-loyal Maggie! "Beyond Gravity," the major update for the Soulmask: Shifting Sands DLC, officially launches on August 31!Alongside this update, the Soulmask base game will be 35% off and the DLC will be 20% off, both at their historic low prices, while the \ bundle will receive an additional 10% discount for even greater savings!I know that ever since the Shifting Sands DLC launched, "completeness" has been an unavoidable topic. So this time, we want to give Shifting Sands an endgame that feels both complete and substantial. This long journey across the "Shifting Sands" deserves an ending worthy of the adventure.We're also honored to be taking part in Steam's PvE Survival Crafting Fest on September 1. Enjoy exploring unknown ruins with friends? you'll also be able to build a Floating Island of your very own together.And if your friends aren't familiar with Soulmask yet, no problem. The latest Soulmask Demo is available on August 31! In the classic rainforest map, you can experience the game's core loop, from recruiting tribesmen to challenging tribal chiefs, completely free. Oh, and if you enjoy the game and decide to purchase the full version, your DEMO save can carry over directly, so you can continue your Soulmask journey right where you left off!All right, that's enough chatter. Let's take a look at what "Beyond Gravity," the final piece completing Shifting Sands, will bring.New Region: Burning HighlandThe weather here lives up to the region's name. It is utterly inhospitable to human life. Long ago, after rebels of the fallen dynasty in the "Shifting Sands" lost their uprising, the army drove them all the way into this scorched land. But those events no longer matter. The dynasty has long since fallen, the rebels have vanished without a trace, and all that remains today are deadly beasts roaming the wilds and Sand Bandits who have occupied the region for years.The most important landmark is the final pyramid. It should have remained under the eternal protection of the . However, during the final battle between the "Betrayer," Desert Overlord Set, and the Falcon King, Set unleashed the \ as a weapon of war. Since then, the pyramid has stood without a guardian.Now, a Sand Bandit chief has claimed the place as his lair. He and his colossal warship have entrenched themselves here, guarding the secrets deep within the pyramid. You can also don a Mask and take to the skies, thread your way through crossing cannon fire, land directly on the enemy ship, and bring the behemoth down from within...*Maggie has to admit, it is a real thrill. New Dungeon: Burning Highland Holy RuinsDeep within Burning Highland, beneath an unremarkable canyon, lies the last of the Holy Ruins. You have never even heard its name spoken by any barbarian.This inverted, pyramid-shaped ruin houses a vast and highly complex teleportation network. To reach its deepest point, you must conquer four dungeons to the east, south, west, and north, each with its own challenges. Only by activating their mechanisms one by one can you open the central portal.At the very bottom of the ruins, a mechanical being unlike anything you have ever seen sits upon a throne, waiting in silence. You might even call her "beautiful." But every weapon formed from her steel throne is more than capable of killing you. To defeat her, you will have to contend not only with a dizzying barrage of deadly moves, but also with the lethal poison gas that permeates the ruins.Once she is defeated, beyond the gate she guards, you will obtain the \ Mask. No record of this Mask has ever appeared in any other ruins, and its style is utterly unlike the others. Yet within it, you can feel a power pulsing from the same source as the Anti-Gravity Engine.Three New MasksAs we mentioned before, "Beyond Gravity" will introduce three brand-new Masks. In addition to the \ above, you can claim the powers of two other deities from the Sand Bandit chiefs occupying the two pyramids.\ The Mask of Bastet, the feline goddess, grants you the power of shadow and agility. Your dodges become more nimble, and while in Mimicry, you can summon a phantom Cats to assist your attacks. By hunting other creatures, you can replenish its summon charges more easily.\ The Mask of Set. As the first deity to betray the Sun God, he commands the power of sandstorms. Enemies near the Mask wearer continuously take damage. While in Mimicry, the lower your HP, the greater your attack speed and sandstorm damage become. You can even summon a sandstorm that covers an entire area, weakening enemies across a wide range.\ You do not know where this mysterious Mask came from. Its innate gravity wave weakens all nearby enemies and grants you a power that shares its origin with the airship. While in Mimicry, it allows you to perform rapid, short-range spatial jumps on your own. You can even wield gravity like the gods themselves, lifting every barbarian in an entire camp into the air.Three Masks mean three completely new playstyles. Pair \ with a dodge-focused build to dispatch enemies quickly; combine heavy armor and a large health pool with \ to grow stronger as the fight intensifies; and as for , we'll leave its strange powers for you to discover.Once you have claimed these new powers and made your preparations, , your longtime companion, will guide you toward the final secret of the "Shifting Sands." High above you, deep in the sky, the "Sun God" awaits reactivation within that Floating Island.The Origin of It AllThroughout your adventures across the world, you should already have acquired quite a few . Ancient barbarian scrolls claim that these are pieces of the remains left behind after the "Betrayer," Set, killed the "Sun God." Once you have collected 14 fragments, you can recover what was once the Sun God's complete remains at a mysterious stone platform: the "Core Module."At the lowest level of the Floating Island, within a vast chamber, activate the Core Module and you will finally see the true form of what has always been called the "Sun God." It is the source controlling every anti-gravity phenomenon and strange climate pattern across the "Shifting Sands," the "Central Core" of this world.You do not know why it suddenly attacks you, but this battle against the Central Core is destined to be one of the most unforgettable experiences in Shifting Sands. Here, gravity and space are thrown completely into disarray. Amid waves of attacks and formidable holographic enemies, you must find a way to counter the Central Core.I don't want to spoil too much here. This is the final battle that brings every story in Shifting Sands to its conclusion, and the endgame of your adventure in this world. The rest is yours to experience.What Else Is There?Of course, there is more. Anti-gravity technology has allowed the Consciousness to develop Floating Foundations, enabling you to build a Floating Island of your very own. There is also the Water Vapor Collector, a large device suspended in midair that can keep your clan supplied with water even without a well or river nearby.As the final piece completing Shifting Sands, "Beyond Gravity" carries our deepest commitment. We hope to deliver the best content we can and make the world of the "Shifting Sands" feel truly complete, vivid, and compelling.Our work to improve Soulmask will not stop here. After September, we will continue optimizing the game and strengthening its guidance systems.And if you haven't joined us yet, don't forget that on August 31, you can start by trying the Demo!See you again next Monday. Let's continue the adventure together!
Embark on an epic ARK odyssey with Astraeos! Explore this vast, breathtaking world, steeped in Greek mythology, where majestic mountain ridges and marble cliffs meet pristine white sand beaches and a paradise of cherry blossoms. Spanning over 264 square kilometers, Astraeos is brimming with stunning scenery, ancient ruins, and sacred temples. That odyssey now reaches its final chapter with Astraeos 1.0 and its most ambitious expansion yet: Heaven and the Abyss. A realm of divine trials fit for the pantheon, from floating island peaks to dark abyssal trenches, command ancient warships across violent seas and prove your worth against the legendary horrors of myth. Astraeos is available on Steam! Helianthos: A bright, lush island of towering mountain ridges, open flower-filled plains, peaceful creatures, and flying islands suspended high above the landscape. Abyssanthos: A fog-shrouded deep-sea expanse with enormous underwater air bubbles supporting a mythical underwater city, providing space for base-building far beneath the surface. The Trireme: The ocean is no longer a passive boundary. Dynamic, rolling wave mechanics and new weather events transform the seas into a restless, shifting frontier, giving the new ancient Trireme warship the perfect arena for rough-water navigation. The Boaratos: A massive, fiercely aggressive, and scorching new boar found exclusively on Astraeos. Two Kraken Ascension Boss Fights: Confront the merciless leviathan in two distinct encounters, one underwater and another at the surface. New Minibosses: Face the immense Colossus and the ferocious Kroaratos. New Apex Rewards and Cosmetics: Claim Astral Souls as a powerful new Apex drop alongside the Agamemnon Helmet, Trireme Chair, Boaratos Spartan Saddle, Divine Sword, Divine Spear, and Divine Shield. The horizons of ARK: Survival Ascended continue to expand with brand-new creatures, naval warfare, and coastal raids! Available now on ARK: Survival Ascended: Concavenator: This ruthless pack hunter turns the desert into a lethal playground as they swim beneath the dunes ambushing prey with aerial attacks and blinding sand clouds! Available now with ARK: Tides of Fortune The Galleon: Take the helm of the majestic Galleon, the ultimate naval titan designed for extensive fortress-style base building and a devastating battery of cannons built for catastrophic broadside barrages! Land Outposts: Scour coastal shores for land-based pirate camps across Genesis 1's oceanic islands, eliminate the defending rogues, and plunder their buried treasure! Beyond latest Heaven & Abyss additions, the world of Astraeos opens wide with these original features: The Maeguana: blending agility and a robust, reptilian appearance, its nurturing instincts aid in raising baby creatures, while its skin membrane allows for graceful gliding and safe passage. The Grand Tortugar: a mobile stronghold built for endurance. Beneath its massive armored shell lies something more than protection. Open its carapace and it becomes a living command post, allowing multiple riders to shelter within while defending from behind natural plating. Close it, and the Tortugar transforms into a near-impenetrable bastion with your crew breathing freely inside. Conquer Pyranthos: a brutal desert where shifting dunes conceal forgotten temples and buried pathways. Deathworms tunnel beneath the sands, while the Scorpion King and Queen prowl alongside Skeleton warriors stalking the wastes. Deep underground, five perilous Artifact Caves await, including the twisting Minotaur Labyrinth, and buried in the ruins of Pyranthos, Hydraskos the Unbroken awaits. Defeating all five hungry heads will demand teamwork, timing, and a whole lot of firepower. Uncover Lemnokis Island: Explore a massive landmass of contrasting climates, from snowbound and sun-warmed redwoods to sprawling valleys, dense forests, and an extensive network of buildable caves, including one carved deep within a glacier. Venture offshore into resource-rich deep-sea regions and brave the Maelstrom, a mysterious new location far out in the ocean. Lemnokis is also home to Astraeos’ first duo-miniboss encounter: Kalydonios and Erymanthian, two colossal boars wielding fire and poisonous gas. Dynamic weather systems and overhauled lighting reshape the world minute by minute – shifting seamlessly from blinding glare and brilliant sunlight to eerie twilight and suffocating fog. Journey across diverse, breathtaking landscapes inspired by the Mediterranean coast, serene cherry blossom groves, and the rugged terrain of Appalachia. Uncover the deep mysteries hidden within an expansive ocean ecosystem, brave the fiery hazards of Volcano Island, and lay claim to sacred temples and ancient ruins steeped in myth. Explore challenging, loot-filled labyrinths at your own risk, and test your skills against formidable mythological foes and powerful new bosses. Hunt unique enhanced Alpha Creature variants for valuable loot, and conquer OSDs, Element Veins, and special Supply Drops blessed by Zeus himself! Astraeos is now complete and the path to Ascension belongs to those who seize it. The gods have set the challenge. Will you bow to fate, or rise in defiance of Olympus? Download all screenshots and artwork in full resolution New Content and Features CreaturesAdded the Boaratos to Astraeos A massive, fiercely aggressive, and scorching new boar found exclusively on Astraeos.Added the Concavenator to Scorched Earth, Ragnarok, Extinction and Astraeos Added the X-Concavenator to Genesis Added the Aberrant Concavenator to AberrationThis ruthless pack hunter turns the desert into a lethal playground as they swim beneath the dunes ambushing prey with aerial attacks and blinding sand clouds! ShipsAdded the Galleon for owners of Tides of FortuneTake the helm of the majestic Galleon, the ultimate naval titan designed for extensive fortress-style base building and a devastating battery of cannons built for catastrophic broadside barrages!Added the Trireme for owners of AstraeosThe ocean is no longer a passive boundary. Dynamic, rolling wave mechanics and new weather events transform the seas into a restless, shifting frontier, giving the new ancient Trireme warship the perfect arena for rough-water navigation.The Shipyard and the various ship ammunition types can now also be crafted with Astraeos ownership The shipyard can now be converted into “Galleon Mode”, reconfiguring the Shipyard to support the larger vessel Added a rudder direction indicator on the Ship’s HUD Genesis ChangesAdded three new Ocean Outposts: Brimstone Bay Chained Megachelon Market PortAdded Land Outposts throughout the islands of the Genesis Ocean Biome Discover 20 different Pirate Camp layouts, defeat the pirates occupying them, and claim their loot You may instead encounter a friendly Market Camp. where neutral Pirate Merchants offer goods at a discounted price Astraeos Official Release v0.1.4 New AdditionsAdded Abyssanthos, an expansive new deep-sea region featuring underwater air pockets suitable for base building Added Helianthos, a medium-sized island featuring large mountain ridges, flower-filled plains, peaceful creatures, and scenic locations Added a new Boss Terminal on the western side of Astraeos Added the Boaratos, a new Astraeos-exclusive creature Added two new Ascension boss encounters:Abyssalus the Void Beneath Shallocis the Void AboveDefeating both Krakens awards maximum player levelsAdded New Miniboss: Colossus Added New Miniboss: Kroaratos Added Grand Tortugar Saddle to Miniboss loot Added two new Apex Drops:Astral Souls Hex CoinsAdded the following new cosmetics available to unlock:Agamemnon Helmet Boaratos Spartan Saddle Divine Sword Divine Spear Divine Shield Trireme ChairAdded the Trireme, a new ship type Added Tidepups and Palaeoctopus to Astraeos spawners Implemented new Ocean wave physics to Astraeos ChangesImproved waterfall VFX throughout Astraeos Boar Miniboss taxidermies now display correctly FixesFixed multiple Waterfall VFX issues Fixed multiple mesh holes Fixed physics and post-processing issues in the Wyvern Cave Fixed grass clutter issues on Wyvern Island Fixed taxidermy display issues affecting the Hydra, Gorgon, Cyclops, Cave Minotaurus, Minotarchos, Kirayli, Erymanthian, and Kalydonios General Bug FixesFixed an issue on Valguero where a white plane could be seen when exiting the Aberration Cave Fixed multiple mesh holes on Valguero Fixed floating foliage in the C2 region of Valguero Fixed a mesh hole at Helm’s Deep on Valguero Fixed an issue where items could disappear when using “Pick Up All Nearby” while the player’s inventory was close to its capacity Fixed an unintended build location at Pele on Valguero Fixed a mesh hole in the Spider Cave on Valguero Improved performance related to foliage interaction inside Lost Colony caves Fixed an unintended mesh location at Pele on Astraeos that allowed access to a large area beneath the map Fixed the Sloop door handle appearing on the incorrect side Fixed default textures appearing on the windows of the Farmhouse Land Outpost on Genesis Fixed an exploit that allowed players to construct floating structures inside the mesh using Saloon Tables or BattleRig Garages Fixed an issue where meteors from the Genesis Lunar Biome could damage players and creatures in other biomes Fixed default textures appearing on fortress windows across multiple Genesis Outposts Fixed a thatch structure in the Shattered Mines Outpost using default textures Fixed an issue where rebinding the “Use” input prevented players from dismounting ships Fixed X-Basilosaurus embryos producing the standard Basilosaurus variant when hatched using an Embryo Incubator Fixed an issue where players could not climb the Sloop’s port-side ladder while the ship was anchored Fixed a client crash that could occur when teleporting into an active Lost Colony Outpost in multiplayer Improved performance when a large number of Bounty Boards are placed Fixed an issue where the Companion buff could be lost after transferring using a bed, causing the associated Veilwyn or Armadoggo companion to be killed in multiplayer Restored missing ambient environmental audio across older Genesis biomes Fixed an exploit that allowed players to bypass the intended Shipyard placement limit using Ocean Platforms; Shipyards and Ocean Platforms now share the same area limit Fixed an issue where Pyromanes could jump through the barrier after a Genesis Gauntlet Mission had begun Fixed an issue that prevented creatures from swimming upward inside Aquatic Compartments Fixed an issue where boss minions could stop spawning during the final phase of the Genesis Final Test Fixed an issue where depositing blueprints into Dedicated Storage could convert them into the corresponding crafted structure or item Fixed the Hand Cannon being able to knock back creatures belonging to enemy tribes on PvE servers Fixed an issue where increasing an Astrocetus’ stats would not increase its Cosmic Power; Cosmic Power now scales with its Food stat Fixed an issue where players could retain the Shielded buff after lying on a Tek Bed within a Tek Forcefield and then lowering the forcefield Fixed an issue where players had unlimited Oxygen while being grabbed underwater by certain wild creatures Fixed an issue where a Deinonychus frozen by an allied Cryolophosaurus could become permanently unable to move Fixed Orbital Supply Drop rewards providing crafted MEKs instead of MEK blueprints Fixed an issue where Cryo Hospitals could instantly fully heal creatures and reduce their mating cooldowns Fixed an issue where certain Custom Cosmetics could incorrectly provide armor and be equipped to multiple accessory slots Fixed an issue where Bob’s Tall Tales Explorer Notes could incorrectly display a DLC ownership error for players who owned the required DLC Fixed an issue where mounted Palaeoctopus could rubber-band after climbing onto ships in multiplayer Fixed an issue where players could lose their inventory if their body was consumed by a creature during Genesis Gauntlet Missions Fixed an issue where Magmasaurs would not retain their intended movement-speed reduction while Smelting Mode was active Fixed an issue where HLN-A could initiate a scan when the player pressed the Map input Fixed irregular first-person movement directions when climbing with a Bloodstalker Fixed an issue where an incorrect map name in a server batch file could prevent creatures from spawning Fixed an issue where Bison walking and running sounds would only play through the right audio channel Fixed an issue where players could sometimes transmit voice globally without activating Push to Talk Fixed various exploits Fixed various client crashes
We're still cooking for 1.0. Here's some news you may have missed!
Hi Flameborn!Our October 15th release date is almost close enough to touch, being a little over 6 weeks away, so we've started sharing some of the changes we're making to Enshrouded. For now, we're focusing on existing stuff, and how we're improving features and systems that are already in the game. The improvements mentioned in the following video are just some of the bigger changes we're making, with a much longer list waiting for you in the Highlights video (and the release changelog) in October!The other big challenge we're tackling for 1.0 is making Enshrouded's performance better, after years of adding systems, details, making the thing more beautiful, etc. We really wanted to get the game to perform much better including on lower and middle-range systems, especially because someone keeps adding forests full of bamboo to the game for some reason!! Joke aside, this is our second ever look behind the scenes, and we hope you'll enjoy to learn about the nuts and bolts of what makes Enshrouded tick, and what magic is at work behind the curtains.We have more videos coming out in a few weeks, although currently part of the team is at Gamescom, demoing some of the upcoming changes to the games press, as well as the PS5 version. Beyond that, September is going to be ripe with dozens of cool games coming out, so we're sure you'll have something to stay busy until the next video... Let us know your thoughts about what you saw, and if you liked this type of behind the scenes footage, let us know what else you'd like to learn more about!Take care,The team at Keen Games
Filmic Archive DLC, and Cross-Play Confirmed for Post Console Launch
Greetings from Gamescom, Sleepers! Dune: Awakening has arrived in Cologne, Germany, where players and media can discover everything new coming to Arrakis. We are also announcing Filmic Archive, a new DLC inspired by Denis Villeneuve’s Dune films. Stay tuned for the full reveal trailer on at the XBOX Gamescom broadcast Thursday, August 27, starting at 4 PM CEST. Read on for everything announced at Gamescom. Filmic Archive DLC arrives September 22 Launching September 22, the Filmic Archive DLC brings iconic looks inspired by Dune: Part One and Dune: Part Two to Dune: Awakening. Wear the Aegis of the Unwalked Path armor, inspired by Paul Atreides’ visions of Fremen holy warriors in Dune: Part One. Brave the elements in the Caladan Stormcoat, worn by Paul and Duke Leto in Dune: Part One. The DLC also includes additional film-inspired outfits, plus an extensive 73-piece Sardaukar building set to bring the feared Imperial warriors’ distinctive style to your base and more. Filmic Archive will be available for $9.99. Its coming soon page will go live on Thursday, August 27, following the trailer premiere during the Xbox Gamescom broadcast, which begins at 4 PM CEST. Cross-play is coming post-launch We are excited to finally confirm that cross-play is coming to Dune: Awakening post console launch. Currently we are not ready to share a release date yet, but we will have more information to share as development progresses. Our goal is to help more players share their stories, alliances, rivalries, and battles for Arrakis - regardless of platform. The biggest version of Dune: Awakening yet September 22 marks a major milestone for Dune: Awakening, with a full single-player mode, the dramatic conclusion to the story, expanded customization options, scalable difficulty settings, and a full year of additions and enhancements. For a quick recap of the first year and what is coming, we have made a deep dive video highlighting some of the updates that have shaped the game so far - and giving you a sneak peek at what is coming on September 22 – in addition to the launch on XBOX and Playstation 5. Prepare to awaken Whether you are returning to Arrakis or preparing to set foot on the desert planet for the first time, September 22 marks the beginning of a new chapter. The spice must flow!
We'd like to hear from you in our latest Battlefield Community Survey, with this edition focused on the Season 4 - Top Gun update. Your feedback helps us better understand your experience with Battlefield and the community. By looking at responses across the survey, we're able to identify broader trends, understand where we're doing well, and highlight areas where we can improve. The survey takes around 5 minutes to complete. Responses are available on a first-come, first-served basis, with a limited number of survey slots available.Take the survey here: https://www.surveymonkey.com/r/LCXD799While the survey is an important part of how we gather feedback, it's not the only way. We also read your discussions on the Steam forums, as well as on Discord, Battlefield Labs, social media, and other community spaces. Please continue sharing your thoughts wherever you're most comfortable, and we'll be there listening. Thank you for taking the time to share your feedback and help shape the future of Battlefield.
It’s Tuesday, Raiders!Store Update 1.43.0 is rolling out now, introducing the heavy duty Roamer Set! Make sure to restart your game to get the latest version.Phantom Targets Event - Earn the Anomalia OutfitShani’s investigation into the strange ARC behavior is ongoing…The Phantom Targets Event is live till September 06, get out there and hunt down those erratic Wasps for their strange glitched tech.Knowledge is key to survival, we need to find out what they’re doing, and fast. You’ll earn the Anomalia Outfit for your contribution to the research effort, alongside the Finger Guns Wave emote, Trashpile Bag, and Raider Tokens to get you appropriately dripped up for what’s on the horizon…Anti-Cheat & Linked AccountsAs we continue ramping up on our anti-cheat efforts, we are doubling down on linked accounts. If someone gets access to your account, either with your permission or not, and they're caught cheating, your account can be banned even though you weren't the one cheating. In order to make sure this does not happen, now is a good time to make sure your account is properly secured via your login provider (Steam, Sony, Xbox, Epic, etc.):Use a strong, unique passwordEnable two-factor authenticationNever share your login details with anyoneKeeping your account secure helps protect your progress and keeps the game fair for everyone. Thanks for helping us in our fight to keep ARC Raiders a great experience for all Raiders. Wasp Week Community HighlightsSubmissions for the special Waspy Community Highlights episode are still open! If you've caught a ride surfing a Wasp through the air, used a Snap Hook to pull one into the ground, or angered the swarm by spamming Snitch Scanners, send us your best videos!We'll pick the top 5 to feature in this Community Highlights episode, and win the Wasp Hunter DLC set! Send us your clips here: https://forms.gle/sZmpGBaPhbVAKYrX7 We're at Gamescom! - August 26 - 30The ARC Raiders team is heading Topside to Gamescom this week. We’re loading the shuttles with merch and coaxing Scrappy into his travel carrier as we write this. Swing by the booth to say hi and scavenge some freebies!See you at the booth or online!
Patch Notes, version: 0.10.0.9Cannonballs now correctly deal damage when hitting a ship’s stern.Cannonballs now correctly deal damage when hitting a ship’s sails or hull.