PixelMonsters

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PixelMonsters Soulmask Guild

Soulmask 1.0 Patch #21: Bug fixed

Dear Chieftains,To provide a better gameplay experience, this update includes a client update, so please make sure to update your game client in order to continue playing normally. Thank you for your understanding and support. The details of this maintenance are as follows: Fixed an issue where the frontal damage immunity effect was ineffective while using Power Whip in Thorn Whip Specialization - Whip FrenzyFixed an issue where Savage Tribesmen would spawn in Ballista Towers during invasions in some areasFixed an issue where Tribesmen assigned to transport tasks could move non-ammunition items into Ballista Tower inventoriesImproved Portal teleportation effectsSticky Incendiary Bombs, Sticky Explosive Canisters, and Advanced Sticky Explosive Canisters can no longer be dismantledIn Wood & Stone Proficiency, the reduction in raw material loss when processing building parts no longer increases with ProficiencyThe material return rate when dismantling buildings has been adjusted to 100%Fixed an issue where recovering Moisture Collectors did not return the item


Auto-posted from the developer's official Steam announcement.

PixelMonsters Soulmask Guild

Soulmask 1.0 Patch #20: Bug fixed

Dear Chieftains,To provide a better gameplay experience, this update includes a client update, so please make sure to update your game client in order to continue playing normally. Thank you for your understanding and support. The details of this maintenance are as follows: Fixed an issue where Barbarian invaders and monster drops could fall undergroundFixed an issue where the Desert Overlord could sometimes not use basic attacks after breaking free from crowd controlFixed an issue where Life Sense could not scan special oresFixed an issue where zipline supports could not be repairedFixed an issue where ship engines were counted toward the portal limitOptimized placement requirements for pillarsOptimized lighting parameters for wall torches and wall-mounted oil lampsFixed an issue where the Central Core caused abnormal combat behavior when an invalid AI level was setFixed an issue where combat could not continue when Central Core summons fell to the bottom of an areaDye Balls are no longer affected by the Talent 「Multiple Throw」Fixed an issue where portals could not be used in certain situationsFixed an issue where clicking Profession Skill icons in the Specialization Skill interface displayed incorrectlyAdded a cooldown when repeatedly using Enforcer - Escape Mode on PVP serversFixed an issue where Barbarians could have duplicate Talents or multiple Talents at the same level


Auto-posted from the developer's official Steam announcement.

PixelMonsters Soulmask Guild

Soulmask 1.0 Patch #19: Tribesmen Quick Deploy

Dear Chieftains,To provide a better gameplay experience, this update includes a client update, so please make sure to update your game client in order to continue playing normally. Thank you for your understanding and support. The details of this maintenance are as follows: 【New Features】Added Quick Deploy. Store selected tribesmen as data within the mask, edit their equipment, weapon preferences, and combat tactics, then to switch the selected tribesman between physical and data forms.【Optimizations】Reduced the levels of summons from the Central Core at low AI levels.Optimized death package drop locations during battles with the Central Core.Optimized Central Core sound effects.Optimized camera issues during Central Core battles.Sand Bandit event squads in the Red Dunes now have a chance to drop the Hymn of Radiance Module.Sand Bandit event squads in the Blackstone Cliffs dungeon previously had a chance to drop the Hymn of Radiance Module. This has been changed to a chance to drop the Desert Overlord Module.【Bug Fixes】Fixed an issue where using the sorting function while selecting trainees at the Training Ground could include tribesmen belonging to other players.Fixed an issue where assigning tribesmen at the Training Ground could sometimes fail.Fixed an issue where not all materials were returned when dismantling floating foundations.Corrected the Central Core's vision range in the Floating Island Ruins.Fixed an issue preventing the use of Phase Anchors in the Ancient Dungeon exploration point in the Burning Highlands.Fixed display issues in the Expedition Outpost interface.Fixed an issue where Guardians would not attack enemies.Fixed issues with Turret defense structures and parrot alert distance settings.Building pillars now ignores collisions with walls.Optimized the Desert Overlord's Sandstorm Impact effects and reduced its sound volume.


Auto-posted from the developer's official Steam announcement.

PixelMonsters Soulmask Guild

Soulmask 1.0 Patch #18: Bug fixed

Dear Chieftains,To provide a better gameplay experience, this update includes a client update, so please make sure to update your game client in order to continue playing normally. Thank you for your understanding and support. The details of this maintenance are as follows:Added per-player and per-Tribe limits for Collection Yards, Logging Yards, and Excavation Pits, along with configurable settings for single-player games and private servers (default: maximum of 20 for each type; set to 0 for no limit).Fixed server lag caused by hibernation calculations for Collection Yards, Logging Yards, and Excavation Pits.Fixed an issue where the Tribesman list could not be scrolled on the Mysterious Stone Table registration screen.Fixed an issue where the material selection control overlapped with the Hosting button on the Power Ropeway Supply screen.Fixed an issue where the Pre-built Construction series was missing from Infinite Construction Mode.Fixed incorrect Exploration Point descriptions in Burning Highland.Updated the demonstration animations for Spear - Heavy Strike and Hammer - Light Strike on the Weapon Info screen.Fixed an issue where the Hammer basic attack combo could not be executed properly at very high Attack Speed.Floating Foundations will now decay when outside Bonfire range.Fixed an issue where Sandstone Stair Corners could not snap to the sides of stairs.Fixed an issue where Nature Enlightenment's Nature's Heart effect behaved abnormally under certain conditions.Fixed an issue where pillar-type buildings could incorrectly snap to the center of Mechanical Hatch (Horizontal).Corrected the item category of the Unified Dye Ball to Others.Fixed an issue where no animation played when using the whip to accelerate while mounted.Fixed ownership issues that could occur when a player without a Tribe joined one across servers.


Auto-posted from the developer's official Steam announcement.