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Enshrouded

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Brave the Shroud together — our cozy corner of Embervale.

Chat in #enshrouded on our Discord
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Members only — create a free community account, then ask PixelBot right here on the site and he’ll give you the join info.

Updates for this server

Turn your build into an adventure with Sparkworks!

Greetings, Flameborn! We're very proud to be introducing Sparkworks, Enshrouded's brand new logic system, coming to the game with 1.0! What's a logic system? It's a way to connect inputs, like pulling a lever, stepping on a pressure plate, etc, with an output, such as a door opens, a trap opens underfoot... The sky's the limit, the world is your oyster, the metaphors are running out. So just watch the cool video we made to introduce Sparkworks. Hope you like it! That's it for Sparkworks and for us today. We hope you're excited and if you are not, just think what would happen if you replaced the bridge in your base by trapdoors activated when stepping on the bridge, and just didn't tell your friends... Don't tell them we told you to do that. One week to go before release. Highlights video next Thursday. It's happening!!


Auto-posted from the developer's official Steam announcement.

The Enshrouded x Youtooz collab is here!

Greetings, Flameborn! We are collaborating with our friends over at Youtooz, makers of some of our favorite plushies, to bring some iconic Embervale denizens to life! You can preorder them right now and until November 5th, so head over to https://youtooz.com/collections/enshrouded to check them out! (please note that these are pre-orders and the plushies' estimated shipping date is April) ... and yes, the Critter plushie is modeled after the in-game Critter plushie... we couldn't resist. That's it! New video, this time on Adventure Sharing V2, coming next week. Take care! The team at Keen Games


Auto-posted from the developer's official Steam announcement.

1.0 Combat: changes and additions

Greetings Flameborn!   Let’s cut right to the chase: mages in Enshrouded could do with a little bit of love. When we shipped combat changes in our last update, it was knowing we’d come back for mages at a later point. And the future is now, old man, so let’s dive in!    Mage gameplay improvements  We are bringing some much-needed variety to the mystic classes, by adding a variety of new spells as well as increasing the level range in which these spells are useful, and reworking enemy weaknesses.   There are a total of 9 new spells coming to Embervale, adding utility and crowd control as well as damage, with powerful area of effect spells and even a new category of spells, summons! Here’s the roster of new stuff:  Mana Drain Entangle  Pillar of Flames Blizzard  Ball Lightning  Summon Fire Totem Summon Ice Totem Summon Shock Totem Summon Hollow Skeleton  Here's a couple of them in action:  We know many of you love the necromancy part of the tree so we threw some friendly faces in there for the more macabre-minded among you. Maybe one of them is Kyle! We’re also adding two skills to the skill tree to increase the amounts of summonable skeletons and totems, in case you want the whole gang with you.  The Entangle spell should also help dealing with tougher enemies, and the two new AoE spells, Blizzard and Ball Lightning, with groups of enemies!   Also Mana Drain, which saps enemies of a fixed amount of mana per second to add it to your pool.  Existing and new spells will now get more versions, so that you can keep using your favorite spell combination from previous biomes as you progress through Embervale! There are now 22 tier 7 spell versions, which are the Eternal version of the spell. Eternal spells are the versions that do not consume spell ammo to be cast. Note that Eternal spells can also now be upgraded like weapons and armor, with unique new perks, such as reduced mana cost, etc.  Spell mana costs and casting times have been reworked to be balanced around their damage output and general usability. If you’re about to unleash a nuke, it’s gonna take more than a snap of the fingers, but in the meantime, here’s a quick spell to the face. Pocket sand!    Wand combat improvements  We are also reworking wands to offer a heavy attack. Heavy attacks now pierce enemies, meaning that you can hit beyond the first bad guy. They also interrupt attacks on weaker enemies! On top of that, we’re adding to new wand skills: Aerial Wand Attack: can be triggered in mid-air and is an AoE for wands Wand Evasion Attack: adds more flow to wand gameplay, and has wider, piercing projectiles. Wand targeting (soft lock and hard lock) is improved. The settings are different for ranged weapons and melee, and now prioritize the center of the screen as well as enemies closer to you. This should increase the reliability and predictability of targeting.  We’ve also included numerous fixes for switching between wand and staff during combat.  Finally, you can now target explosive barrels with wands, which should delight the bad friends and chaos gremlins among you.   New skills for mages & archers Here are all the new skills for mages: Aerial Wand Attack (see above) Wand Evasion Attack (see above) Advanced Necromancy (more skeletons!) Totem Mastery (more totems!) Blast and Cast (After a critical strike with a wand, the base damage of your next staff attack within 10 seconds is increased by 50%) That last one should also help mage players pull out some interesting combos by switching between weapon types when the opportunity arises.  While we think archers were in a better spot than mages, we don’t want them to feel left out by the attention other classes have received, so we’re adding a couple of skills to their arsenal: Puncture (Ranged piercing damage is increased by x%) Barrage (Dealing damage with Bows has a x% chance to restore 1 durability to that weapon) Survival Instinct (Defeating a Shroud-infested enemy with a bow or dagger restores x sec of time in the Shroud)  In addition to these new skills, we’ve also made changes based on community feedback, such as moved skills, reduced costs, buffed effects, etc. Finally, there are new aim assist options for ranged combat, which can be set in the game settings. Aim assist is enabled by default for controller, and disabled by default for mouse & keyboard.  New Eternal arrows All Eternal arrows are also upgradeable, like weapons and now spells, also with perks! We’ve also added three new Eternal arrows for your eternal shooting needs: Eternal Fire arrow Eternal Shock arrow Eternal Bone arrow   Player movement improvements  We are bringing many additional animation and movement fixes, with the aim of making the player characters move in a more realistic fashion, while retaining agility and responsiveness.   Enemy variety  The family is getting bigger, with all enemy factions, such as the Fell and Scavengers, getting a bunch of new enemy variants to keep encounters fresh. Some of these are heavy or elite level, so be on your guard when exploring the world. Better safe than sorry!   New level cap  New biome means new enemy tier and max level, for players and gear! Max player level cap is now 50, with a cap for equipment at level 55, and a whole host of new stuff for you to find.   Final thing to note: with the new skills and changes to existing skill placement in the tree, your skill tree has been reset, hopefully for the last time. Don’t step out of your base without investing your points, or you’re gonna have a bad time.  That’s it for our overview of combat changes for 1.0! We hope you are excited to try out the new stuff, and if you’re keen on playing a mage character when the game releases out of Early Access on October 15th, let us know!The team at Keen Games


Auto-posted from the developer's official Steam announcement.

Now's the best time to get Enshrouded!

Hi Flameborn!Two important piece of news for you today:The price of Enshrouded is increasing by €10, to €39.99 (or the equivalent in your denomination of choice) on September 8.Until then, the game is the cheapest it's ever been at €22,49 (ǝɔᴉoɥɔ ɟo uoᴉʇɐuᴉɯouǝp ɹnoʎ uᴉ ʇuǝlɐʌᴉnbǝ ǝɥʇ ɹo) as part of Steam's PVE Survival Crafting Fest.Why is the price of Enshrouded increasing?Simply put, over the course of its Early Access, Enshrouded has grown and improved immensely, both in terms of features and content. We've always planned to increase the price once early access ends (it's in our Early Access FAQ!), and more importantly, this will allow us to keep developing the game further, for as long as possible.I was going to wait for 1.0. Should I get the game now?If you want to enjoy a significant discount over the release price, now is a great time to get the game! Between the price increase and the discount, this means that right now, you can pick up Enshrouded for €22.49, which is almost €17.50 cheaper than the release price! But if you're not sure and you would rather wait and see on release, that's fine by us and it's an entirely reasonable course of action.I already own the game, why are you telling me this?We have a detailed model of our player community and our estimates tell us that most of you know at least one (1) other person. That person in turn may be interested in getting Enshrouded on the cheap, especially before the price increase.Incorrect. I do not know anyone, actually.And yet you've read this whole thing? Then we tip our hats to you, you make writing blogs about price increase and discounts worth it.


Auto-posted from the developer's official Steam announcement.

We're still cooking for 1.0. Here's some news you may have missed!

Hi Flameborn!Our October 15th release date is almost close enough to touch, being a little over 6 weeks away, so we've started sharing some of the changes we're making to Enshrouded. For now, we're focusing on existing stuff, and how we're improving features and systems that are already in the game. The improvements mentioned in the following video are just some of the bigger changes we're making, with a much longer list waiting for you in the Highlights video (and the release changelog) in October!The other big challenge we're tackling for 1.0 is making Enshrouded's performance better, after years of adding systems, details, making the thing more beautiful, etc. We really wanted to get the game to perform much better including on lower and middle-range systems, especially because someone keeps adding forests full of bamboo to the game for some reason!! Joke aside, this is our second ever look behind the scenes, and we hope you'll enjoy to learn about the nuts and bolts of what makes Enshrouded tick, and what magic is at work behind the curtains.We have more videos coming out in a few weeks, although currently part of the team is at Gamescom, demoing some of the upcoming changes to the games press, as well as the PS5 version. Beyond that, September is going to be ripe with dozens of cool games coming out, so we're sure you'll have something to stay busy until the next video... Let us know your thoughts about what you saw, and if you liked this type of behind the scenes footage, let us know what else you'd like to learn more about!Take care,The team at Keen Games


Auto-posted from the developer's official Steam announcement.

Changelog for Hotfix #42 v.0.9.1.2

Changelog for Hotfix #42 v.0.9.1.2The revision of Hotfix #42 is 1076226Changelog:Updated links for bug reports, feedback and community spaces for Chinese (Simplified and Traditional), Japanese and Korean. This should not lead to a recompiling of shaders, as no shaders are modified by this change. Similarly, dedicated servers do not need an update.I was hoping for more Enshrouded news!Then you're in luck, as we've just revealed Enshrouded's release date with this teaser that the eagle-eyed among you will pore over for new things and details. In the comments thread over on our Steam forum relaying the announcement, you'll find mention of a lot of the stuff we're working on: optimization, performance, QoL changes, the dragon boss fight... if you think it could be better there's a good chance that we're working on it, and that it's mentioned by one of our devs in the comments!More news in August. Until then, stay hydrated!


Auto-posted from the developer's official Steam announcement.

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