📌 Server rules — read before you build
PixelMonsters · US Mid · 6 slots · Public · PVP always on · We don't wipe
209.126.11.33:29000 — no password, just join.
The short version
Teams of two. Everyone else is a target. Your base stays where you built it.
This is a small server that runs on people being straight with each other. Read "How this actually works" at the bottom before you decide it's for you.
The rules
1. Two players per team
You play solo or with one partner.
The game has no group system, so nothing stops a third player tagging along — which is exactly why this is a duo ruleset, admin-enforced, rather than a setting. If you want three-player squads, this isn't the server.
2. One account per person
No alts, no second accounts, no sharing your login.
On six slots this matters more than anywhere else: two people running four accounts would lock out an entire third duo. If you want to play a different character, delete your old one.
3. Don't team up outside your duo
The test is simple: are you making someone else's game easier? If yes, and they're not your partner, don't.
That covers the obvious things — fighting alongside a third player, sharing a base or storage, standing down by mutual agreement. It also covers the less obvious ones: dropping a kit somewhere for another duo to collect, leaving a chest unlocked for them, or dying to them on purpose with good gear on. Routing gear through the floor instead of your hands is still a handoff.
Two duos independently attacking the same target isn't teaming. Arranging it is.
4. Solo is fine
You don't need a partner to play here. Team up later if you want — see rule 5.
5. Changing partners
Say so in Discord when it happens. That's the whole process.
The one restriction: if you walk out on a duo during or straight after a fight, sit out 48 hours before joining another. It stops people bailing to whoever just beat them. It doesn't apply if your partner left, quit, or got removed — you're free immediately, and you shouldn't be punished for someone else's decision.
Admins don't adjudicate breakups. Whatever you built together, sort it out between you — and be aware that the moment you're not partners, you're enemies, and normal raiding rules apply to everything you built together.
6. Raiding is the point. Griefing isn't.
Fine: raiding, killing on sight, stealing, ambushing, holding a contested area, breaking whatever's in your way to get to the loot.
Not fine:
- Killing the same player more than twice in a row at their respawn point. Take the kills, take the loot, then let them move.
- Sealing someone out of their own base rather than taking what's in it.
- Flattening a starter camp that has nothing in it worth taking.
These are written as thresholds rather than intentions on purpose. Admins can't read your mind and won't try to.
7. Don't cheat
No exploits, no duping, no tools that change how the game behaves. Mods that alter the player cap count here too.
If you find a bug, tell us and you're clear — including if you already triggered it by accident. That amnesty is real and it's how we find out about this stuff. What gets you removed is knowingly using one after you know it's there.
Duping is the one we care about most, because on a server that never wipes, a broken economy is permanent.
8. Don't be vile
Slurs, harassment, and threats get you removed. Trash talk during a raid doesn't — there's a difference between "get wrecked" and going after who someone is.
What happens when someone breaks the rules
Admins go on what they can actually check: server logs, and screenshots or clips you send us. Bring evidence if you're reporting someone.
| What happened | What we do |
|---|---|
| Teaming, first time | Warning, and any gear that changed hands gets removed |
| Teaming again | Removed from the server |
| Griefing | Warning, or removal if it's deliberate and repeated |
| Cheating or duping | Removed |
| Harassment | Removed immediately |
We won't roll the world back to undo player damage. Backups here are whole-world — restoring your griefed base would erase every other player's progress since the last save, which breaks the one promise this server is built on. Rollbacks are for genuine server faults only (corruption, a catastrophic bug), and we'd announce one before doing it.
So: griefing is punished, not reversed. Build accordingly, and don't put everything in one chest.
How this actually works
Some honesty, because you'll work it out anyway and we'd rather say it upfront.
Bans are soft. The server is public with no password, so anyone we remove could make a new account and come back. We keep removing them. What actually keeps this server pleasant is that it's six people who mostly know each other — not enforcement. If that sounds fragile, it is, and it's the trade we've made for being open.
Six slots is a hard cap. Jagex sets it in the server itself; it went from 4 to 6 in March 2026 and stays there. We can't raise it and neither can our host.
Slots are first-come, every session. Nothing is reserved. Three duos online is a full server, and at peak time you may not get in. We'd rather run one honest server than pretend there's room we don't have.
Nobody's base is protected by absence. If you stop playing, your base stays — we don't wipe. But if you've been gone 60 days and someone needs the space, admins may clear it. Say something in Discord if you're going away and want it kept.
Established players have a head start. No wipes means someone who joined in month one has a base you won't match quickly. That's the deal with persistent servers. If you want a level start, wait for a fresh one.
Housekeeping
- Server restarts daily at 05:00 America/Chicago, back within a minute.
- Backups run nightly, with monthly copies kept off-platform.
- PVP is always on. There are no safe zones and no PVE hours.
Questions go in #dragonwilds on the PixelMonsters Discord.

