Celebrating 10 Years (!) of No Man's Sky
Hello! I feel surprisingly emotional today. Ten years ago, on 9th August 2016, Travellers across the universe set foot on their first alien planet in No Man’s Sky. Perhaps you were there ten years ago, or maybe you joined later. It’s very cool to me that all around the universe, other Travellers have woken up on countless other planets, light years apart from each other. They took their first steps on their first planet and brought a new unexplored universe into existence together. Since then millions of players have made No Man’s Sky their home, created insane bases, built communities, made friends, and built really creative custom ships. For any game to reach its ten-year milestone is impressive and I think that is especially true for No Man’s Sky. It’s really a testament to the passion of the team here and of the players for the game. Over the last decade, the No Man’s Sky players have joined us in another type of journey as we grew, expanded and deepened what No Man’s Sky could be. With now 40 major updates, all free, we have expanded our sandbox universe with base-building, exocraft, settlements, mechs, pets, living ships, expeditions and rebuilt the universe several times over. Support for Switch, XBox, VR, PSVR, Switch 2, PS5, XBX and more has been added along the way. Since then tens of millions of Travellers have spent hundreds of millions of hours exploring and sharing their discoveries and the universe is more vibrant now than it ever has been… and still, all these years later players have explored less than 1% of the planets in No Man’s Sky. In a similar way our small team feels we have a lot left to explore in what No Man’s Sky can be. In the background we are busy cooking on our next game Light No Fire, and big things for the future of No Man’s Sky, with the tease of our upcoming update titled “COSMOS”. More will follow!I consider myself exceedingly lucky to work with the people I do, on a game I love with one of the nicest communities in video games. Our journey continues Sean
Auto-posted from the developer's official Steam announcement.

